Draw three cards, then put two cards from your hand on top of your library in any order.
|Want (4)||goldfishxtracheddar , shpadoinkle , deathdealer1225 , SasukeUchiha|
Printings View all
|Double Masters (2XM)||Common|
|Mystery Booster (MYS1)||Common|
|Commander 2018 (C18)||Uncommon|
|Signature Spellbook: Jace (SS1)||Rare|
|Masters 25 (A25)||Common|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Common|
|Vintage Masters (VMA)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Masters Edition II (ME2)||Common|
|Beatdown Box Set (BTD)||Common|
|Mercadian Masques (MMQ)||Common|
|Fifth Edition (5ED)||Common|
|Ice Age (ICE)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
8 hours ago
You want to draw more cards! I suggest you to use Brainstorm instead of Opt. Into the Story is also a good addition. You could boost your milling by adding 4x Ruin Crab and maybe you should increase the chances of getting milling enchantments by adding at least 2xTeferi's Tutelage.
23 hours ago
Seasons Past -> Praetor's Council (maybe)
Winds of Rath and possibly Time Wipe -> Wrath of God or Austere Command or Planar Cleansing or Final Judgement
Vivien, Champion of the Wilds -> Scute Swarm
Tamiyo, Field Researcher -> Any Overrun effect Triumph of the Hordes and Overwhelming Stampede are good options.
Brainstorm -> Sphinx's Revelation
Growth Spiral -> Coiling Oracle
1 week ago
Hey, nice start on a budget.
Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:
- Dark Ritual
- Frantic Search
- Ignite the Future
- Chaos Warp
- Feed the Swarm
- Liliana's Triumph
A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.
A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.
For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:
- Shivan Reef: less than $1.
- Grixis Panorama
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Graven Cairns
- Choked Estuary
- Foreboding Ruins
I offer more advice. Good luck with your deck.
1 week ago
Never got a notification for this for some reason hmmmmm.. I might be a bit late but I'm definitely happy to help. :^)
Starting with your lands, they look pretty solid. This is SUPER nitpicky, but Path of Ancestry doesn't feel like a good fit here. This deck isn't exactly a tribal, and it only has 7 cards it can scry off of. It may give you any color you need, but the coming in tapped bit would make me steer clear. The decision is totally up to you though because it isn't necessarily a bad card, but just keep in mind I'm really finicky when it comes to mana coming in tapped lol. Alchemist's Refuge and Emergence Zone might be fun picks. Dropping 1000 1000/1000 Oozes or Wurms on your turn is certainly good, but even better would be your opponent's end step. >:^)
Your ramp might need a little more focusing between the auras, dorks, and rocks. I might recommend a few more rocks in Talisman of Curiosity and Talisman of Resilience, but I think auras are going to be your focus considering your untap synergies, so more cards like Wild Growth, Wolfwillow Haven, Overgrowth, and Verdant Haven would make for nice additions. That being said, I think the dorks should probably come out, along with maybe your more expensive auras Dawn's Reflection and Market Festival. Ramp cards that in my opinion definitely need to come out are Heartbeat of Spring and Dictate of Karametra purely because of their symmetry. Group hug effects like these are super dangerous, and I really don't think you need them in order to pull off your strat. That being said, I think you should cut Tidal Barracuda for similar reasons. Giving people flash is risky, even if they can't cast stuff on your turn.
Card draw suggestions I would make for now would be to consider targeted X draw spells like Blue Sun's Zenith and Stroke of Genius instead of Mind Spring, as they can also be used with infinite mana to deck your opponents. Brainstorm is almost always a good addition. I also think cutting Gadwick, the Wizened wouldn't be a bad move. He's difficult to cast outside of having infinite blue mana and he doesn't really have the best synergy with the rest of your deck.
For your removal I would suggest perhaps adding in some lower CMC options like Pongify or Rapid Hybridization as nice cheap spot removal. Dismember or Tragic Slip are also nice black options that get around indestructible. Any removal will do, really, and so it's again all up to you. I just like these a lot.
I'll leave it at that for now, and when you've made changes we can figure out what else needs to be added/cut. :^)
2 weeks ago
If you want to run Retrofitter Foundry you run Ornithopter and 4 copies of Outcast to turn into 4/4s. If you want to run more generic good stuff you splash green and snowlands and consider playing Oko and Icefang and Assassins Trophy/Abrupt Decay. You might consider Brazen Borrower. Either way a lower creature count benefits you.
For lands you want 16-18. 16 if you are going lower to ground tempo. 18 if you want snow and Oko. Duals help but you don't need them. What you really need tho is Fetchlands.
Standstill sadly isnt good enough anymore. Its time has passed. Given how the decks that may of once played it now have access to 1 mana and 2 mana draw 2s with less downside it just has been meta and power creeped out. Of One Mind might do you better as human and non human is easy to pull off.
2 weeks ago
Sublime Epiphany is too expensive to me, 6 mana is alot to hold up for just a single spell, albeit with multiple effects. Whereas my 3 six-mana+ spells are more highly impactful
3 weeks ago
so, I'm not really sure what this format is but a few cards that can be considered are Fatal Push, Swords to Plowshares, Path to Exile, Delay, Counterspell, Serum Visions, Preordain, and Brainstorm. These are all generically good cards and should help you do your game plan with ease.
3 weeks ago
Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.
Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)
Anyways, hope that helped some :)