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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Draw three cards, then put two cards from your hand on top of your library in any order.
3 weeks ago
I love the idea, so +1 to that!
A couple notes, though, with regards to your choice of commander.
First, you have a lot of mono-colored spells on the list. In fact, only 15 multicolored spells for the deck, while also having 10 colorless spells. That won't get 5 counters on Ramos very quickly, and the longer he sits the greater the chance he will be removed before he can pop. Ramos is one of those kill-on-site type of commanders.
Pertaining to that, a lot of your Mono-colored spells are in your instants and sorceries - particularly draw spells. And, obviously, your colorless spells are mana producing artifacts. What I would do would be to find multicolored spells that draw cards or produce mana and swap them.
Arixmethes, Slumbering Isle, Faeburrow Elder, and Leyline Prowler are all good multicolored mana producers. And Ilysian Caryatid is mono-colored, but at least puts a counter on Ramos, which a colorless artifact won't (and, on top of that, is just really damn good).
For draw spells, I really like Brokers Charm for Ramos. Some good repeating draw engines are Chulane, Teller of Tales, Aesi, Tyrant of Gyre Strait, Mask of Riddles, Jori En, Ruin Diver. A couple more single use draw spells are Diabolic Vision and Shielding Plax (which doubles as protection for Ramos).
A lot of this will potentially raise your mana curve a bit, so keeping a few of the 2-drop mana rocks wouldn't be bad, and maybe keeping Brainstorm, for example, wouldn't hurt. However, you'll be surprised how much more quickly and repeatedly you can get Ramos up to 5 counters if you include some of the stuff I've listed.
Sorry for the thesis, hahaha. I've just been playing Ramos a lot in the past few years, and I feel like I have a pretty solid understanding of how to play him.
Good luck, and happy gathering!
4 weeks ago
Cuts: 1. Brudiclad, Telchor Engineer 2. Emry, Lurker of the Loch 3. Enthusiastic Mechanaut 4. Flamewar, Brash Veteran Flip 5. Goldbug, Humanity's Ally Flip 6. Jan Jansen, Chaos Crafter 7. Jhoira, Ageless Innovator 8. Magister Sphinx 9. Myr Battlesphere 10. Myr Moonvessel 11. Myr Retriever 12. Ratchet, Field Medic Flip 13. Scrap Trawler 14. Sharuum the Hegemon 15. Shimmer Myr 16. Teshar, Ancestor's Apostle 17. Slobad, Goblin Tinkerer 18. Brainstorm 19. Reality Heist 20. Thirst for Knowledge 21. Mirrodin Besieged 22. The Antiquities War 23. Imposter Mech 24. Sculpting Steel 25. Shorikai, Genesis Engine 26. Dance of the Manse 27. Faithless Looting
2 months ago
The best Slivers deck I've ever run was a deck revolving around using Didgeridoo or Sorin, Imperious Bloodlord to drop Morophon, the Boundless, then casting The First Sliver for free and cascading a bunch of cards. I used cards like Hibernation Sliver and Wheel of Fate to keep the cycle going.
It was capable of turn 1 wins but it wasn't very consistent. Adding Brainstorm and such helped matter, but it wasn't perfect.
(Note: just noticed that you specified Modern. My bad.)
3 months ago
The legacy cards there at the moment are Brainstorm, Ponder, and Bad River. I think for any kind of aggressive creature build those blue drawcards aren’t great anyway (because they’re not applying pressure).
As far as alternate strategies, Zombies usually do well in incorporating sacrifice and/or the graveyard. As an example that’s in the wrong colours and probably over-budget, my zombie list here is a good example of a zombie deck taking full-advantage of sacrifice mechanics, to give itself more options when it can’t win a direct beatdown. Your colours are a bit trickier to work around, but something like Blood Artist might help alongside the Carrion Feeder/Gravecrawler package. Blasting Station could also be useful. Blue-zombies in particular have access to Skaab Ruinator, which is a pretty efficient/chunky body, and possibly something to build your deck around - and going down that route both Mire Triton and Stitcher's Supplier might help get it out faster. Cryptbreaker is another interesting zombie that could be considered, depending on what you’re doing - it does play better in midrange strategies so if your deck ends up being one of attrition then its worth including.
3 months ago
3 months ago
3 months ago
I'm a big fan of themes/gimmicks/deck building rules. I've never done an era/year restriction. This is really cool! You picked arguably the most legendary block in the games history as the cut off point. I have very fond memories cracking boosters and building broken decks with old friends.
Thran Tome green draw was few and far between back then. I remember using this occasionally back in the day.
Willow Satyr blue effect for your mono green deck.
3 months ago
Wild Pair - let those adorable dragons come in with a friend!
Garruk's Uprising is also an idea for this deck.
Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.
Tutor spells; one or two. Diabolic Tutor is pretty cheap.
If you want more damage shooters, Where Ancients Tread is fun!
Living Death is also an idea.
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