Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Flarhoon13 on
For all Intet's Purposes, Dreaming Dragons
1 week ago
Manatap AI roasts my deck: Your Intet, the Dreamer deck looks like it was built by a dragon who heard “mana curve” and assumed that meant the curve of a mountain you climb before casting 10-drops. Intet, the Dreamer is trying to sneak a free spell off the top, while the rest of the deck is standing behind it holding Apex Devastator, Genesis Ultimatum, Maelstrom Wanderer, and Utvara Hellkite yelling, “No, no, reveal something subtle.” You have 34 cards at mana value 6 or greater. That is not a curve; that is a municipal zoning violation. The ramp package is working overtime: Cultivate, Kodama's Reach, Nature's Lore, Farseek, Rampant Growth, Sakura-Tribe Elder—your basic lands have more job security than your opponents’ creatures. Which is fortunate, because the deck appears to have only two meaningful removal pieces. Your interaction plan is essentially: 1. Cast a dragon. 2. Hope it solves the problem through intimidation. 3. If it doesn’t, cast a larger dragon. Blasphemous Act is in here like the one responsible adult at a convention of six-mana lizards. Then it looks around, sees your own dragon board, and quietly realizes it has made a terrible career choice. Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Dragon Tempest, Scourge of Valkas, and Atarka, World Render all suggest a terrifyingly coherent Dragon plan—right up until Apex Devastator bursts through the wall with four cascade triggers and starts treating deck construction like a slot machine. And then there is Hellkite Charger alongside Savage Ventmaw, which is the deck briefly remembering it is allowed to have a plan beyond “make enough mana to qualify as a regional power grid.” Sensei's Divining Top, Sylvan Library, Brainstorm, Halimar Depths, and Abundance put in a heroic amount of work arranging the top of your library for Intet. The deck is basically hiring an entire film crew to make sure its commander’s combat-damage trigger reveals something cinematic—then naturally flips Mountain. Still, it is hard to stay mad at a list that includes Dragonstorm, Sarkhan's Triumph, Doors of Durin, and Rite of Replication. This deck does not ask, “What is the optimal line?” It asks, “What if the next turn had a trailer?”"
capwner on
Up the Soulstalk
1 week ago
Maybe a surveil/mill cantrip like Consider or Thought Scour to help the gy strat, instead of Brainstorm?
MontaukMonster on
Turbo Budget Competitive Wake Thrasher
2 months ago
I gave your deck a test run.
Game 1, turn 3 merfolk thrasher, turn 4 monolith against no blockers got stopped by a Kor Haven. He had too many threats to counter them all, and bouncing crap like Inspiring Overseer didn't help. By the time I found a second thrasher, I was dead.
Game 2: Stuck at 3 mana, Monolith gets blown up—1 more I could have protected it, and thrasher is forced to chump block to no avail.
There are cheap ways to deal with lands, but the biggest issue I ran into was them drawing more cards than me. Where's the Impulse? Where's Brainstorm? Ponder? Gush? Something! Some kind of way to dig for combo pieces, and more versatile removal.
The 1 damage you get from Vapor Snag is worthless when your whole engine is geared around hitting them with infinite damage.
DragonMaster420 on
Hermetic Crab
3 months ago
Brainstorm is better than Ponder, and you can use both.
Balaam__ on
Destitute Unblockable
4 months ago
@DubMC I’m not entirely sure but from the description given here I get the idea that Destitute is a combination of both Pauper and Modern card pools. I’m assuming a card would need to be legal in both formats to be viable here, so Ponder and Brainstorm probably can’t be played. I could be wrong though, that was just a guess.
DubMC on
Destitute Unblockable
4 months ago
Since you're open to spot removal I'd recommend Water Wings, Turn Aside or even Counterspell. Since you're playing pauper you might as well play something like Brainstorm or Ponder over Otherworldly Gaze.
NV_1980 on
Kotis, He of the Dance
6 months ago
I like this deck! You've got plenty of methods included to slow down opponents, while you make sure Kotis is ready to strike. The one thing I'd spend a bit more attention on though, is stuff that enables you to draw a few more cards per turn. Right now, you're featuring three, but the average EDH deck features about ten, so this is just to make sure others don't outpace you too much. Considering your budget and Kotis being your main attacker, I'd go for options like Cartouche of Knowledge, Combat Research, Curiosity, Keen Sense or Mask of Riddles. Draw options that can be activated before Kotis is online might work too. My go-to favorites in that sense would be Brainstorm, Ponder and Preordain.
Also, as an FYI, there are some easy ways to have Kotis trigger twice per attack. Giving him double strike (with something like Fireshrieker would do this, but you can also go for options like Felix Five-Boots or Strionic Resonator. Good luck with this brew!
| Have (1) | gildan_bladeborn |
| Want (3) | Benniator , freshie9000 , qao50 |
















