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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The One Ring
Legendary Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this.)
When this enters, if you cast this, you gain protection from everything until your next turn. ((Remember the acronym debt.) You can't be damaged, enchanted, equipped, blocked or targeted by anything. Anything attached to you immediately falls off.)
At the beginning of your upkeep, you lose 1 life for each burden counter on this.
: Put a burden counter on this, then draw a card for each burden counter on this.
BotaNickill on
Sephiroth's Sac
1 month ago
Ya know, I can almost always use more card draw! I'll see if I can dig up a Skullclamp. As for the Cabal Stronghold, I guess I never really did the math on it, just figured it could be useful in the late game, but you do make good points about it, so I'm inclined to agree with you. I guess I'd just pull it for another basic swamp for now? I don't think I have a Shizo, Death's Storehouse, but I will put it on my wish list. The problem I usually run into with this deck on Arena is the Sac Fodder, maybe more card draw could fix that problem for me. IDK. I do have The One Ring in a different deck, same story for Vampiric Tutor, Demonic Tutor. I could pull them from other builds to make this more high powered, but then it lowers the power level on my other builds. I usually use this deck to get my daily rewards on Arena when I need to play black spells, but I also enjoy playing it, so I built the paper vs and represented it here. The two vs are a smidge different based on my available cards online and IRL, But I do want it to be competitive, so I do appreciate the help amigo! If you have any other wisdom to bestow upon me I'd listen. Thanks
Caerwyn on Mark Rosewater's Commentary on Repeatable …
2 months ago
wallisface - I think I would add more another layer to your second point. To your “cards that make the game too heavily revolve around them” I would add “and also do not bring the caster closer to victory.” Wizards has recently printed many cards that reshape the game around that card - but they’re all cards that bring one player closer to victory.
Cards like this warp the game around them… but they do so by making one player further from defeat. They cannot, on their own, win you the game. They can’t even be part of a combo or strategy to win you the game - they can only buy you more time to do something completely different with your deck.
That is a problem from a game design perspective, and why things like The One Ring (which drastically helps close out games) get printed, while cards like this do not.
SaberTech on None
2 months ago
Running Tergrid will likely make you the archenemy of the table. If you are up for the challenge of a 1v3 game most of the times that you play the deck then I say go for it. I personally really like the playstyle of a Tergrid deck. Lots of board and hand control, high value plays, and forcing opponents to face off against the spells they chose so carefully to use against others. It's a fun time, for you at least. Be careful of how much money you spend on cards for the deck that you don't already have because your opponents may eventually refuse to play against the deck depending on the overall attitude of your group. It would be a waste of money if you end up not being able to play the deck after a few games.
I'm not as familiar with that version of Sheoldred as a commander and what big plays you could make with her. She seems like less of an immediate threat on the board than Tergrid is given the high life totals in commander. If you are looking to try to fly under the radar, slowly picking away at your opponents' life totals until they are in range of dying to something like Gray Merchant of Asphodel or Exsanguinate, then she seems like the more calculated pick of the two to try to dodge drawing too much aggro from your opponents. I like that she basically negates the life cost of activating Greed, and she has traditionally been pretty nuts when paired with The One Ring.
mahanhen on
Rafiq of the Many
4 months ago
Cool deck I always like suggesting The One Ring + Mind Over Matter in u/w decks that run Enlightened Tutor, not sure if it’s good enough here but it’s one of my favorite combos
mahanhen on
One Mana Eureka
4 months ago
So I have 14 one mana spells right now and around 24-25 creatures I want to cheat into play by turn 5-6 when my commander comes out my odds of having a one mana spell are pretty high, I agree with the early velocity comment, but if I go too fast too early it’s way more likely that I draw hypergenesis itself which I really want to avoid because I don’t have a ton of ways of getting it back into my library once I draw it. However I do think The One Ring is probably much better than Elemental Bond before the combo so I like this switch a lot, thanks for the suggestions!
flapjackwars on
One Mana Eureka
4 months ago
Love the idea but I think you need more velocity, because it's tough to get to 6 mana and have a lot of good stuff in hand to cheat out, and have a 1 mana spell. The only things I can really think of right now are the broken draw engines of The One Ring and Rhystic Study, maybe Mystic Remora if your playgroup enables it, idk maybe Omenpath Journey will work for you as well? I'm also a big fan of Generous Patron which draws 2 on the first cast and 4 if you clone it, much better than waiting on something like Elemental Bond which won't immediately give you a card and relies on specific draws in a deck that has a bunch of different card types. Hope this helps.
theNeroTurtle on
Unlimited Draw
7 months ago
since card draw matters, I would recommend The One Ring, personally (proxy obviously).
gzusvictory on
Cloud | Mercenary Voltron
8 months ago
I am a sucker for one-sided board wipes. This will clear the way of any blockers for your team, you can choose to have it not affect any of your board, and you will not have to worry about leaving blockers up since damage is prevented until your next turn. The timing and damage prevention reminds me of The One Ring. Since the creatures come back tapped, it will actually incentivize the players to your left attack the players to their left for a turn since they have no blockers still and you take no damage since it isn’t your turn yet. For example, if you are player A and you play Morningtide's Light, then player B will likely attack the other opponents since the creatures of players C D or E are still tapped and you would not take any damage from them. This can also retrigger your own ETB effects.
Downside: Morningtide's Light targets, so protection effects are resistant. This card isn’t true removal since they will get their creatures back at a cost of getting them tapped. This will also retrigger all of your opponents ETB effects as well. The damage prevention does not stop loss of life.
Card in consideration of taking out for it: a 3-cost single targeted removal like Stroke of Midnight or Generous Gift, or another one sided board wipe like Winds of Abandon or Avatar's Wrath











