The One Ring

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Vintage Legal

The One Ring

Legendary Artifact

Indestructible (Damage and effects that say "destroy" don't destroy it.)

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. ((Remember the acronym debt.) You can't be damaged, enchanted, equipped, blocked or targeted by anything. Anything attached to you immediately falls off.)

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring/

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

jarncards on WALL STALL

12 hours ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

nbarry223 on Dec 4th 2023 Ban announcement

4 days ago

I predict rakdos scam to transition to dimir scam with cards like Subtlety and Drown in the Loch alongside counterspells transitioning to more of a tempo control deck, which could actually utilize The One Ring if it wanted to.

People will probably try orzhov first, since it is mentioned in the ban announcement specifically, but I see dimir as more powerful and better positioned in the metagame.

wallisface on Dec 4th 2023 Ban announcement

1 week ago

My predictions are

Fury 100% banned

The One Ring 70% chance to be banned

Grief 40% chance to be banned

Up the Beanstalk 20% chance of ban

Orcish Bowmasters 20% chance of ban

I’m expecting Fury & One Ring to go.

RabidTurtle on Zedruu - Group Politics

1 week ago

Hey all.

I made some updates. Now I'm not 100% on all the cards I added because I added a few.

Firstly, I added The One Ring, Rings of Brighthearth, Wedding Ring

I think the rings theme is a pretty funny meme, but the one ring puts in work, almost as much as Zedruu alone.

I put in fierce guardianship over force of will

jarncards on Sleeping Elves Kill

2 weeks ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

wallisface on Mono Black Draw

2 weeks ago

Some thoughts:

  • you should probably just be playing 4 copies of Sheoldred, the Apocalypse instead of including 1-ofs the other versions of her, which are far weaker and don’t play well into your theme.

  • Orcish Bowmasters wants to be in a deck where an opponent is drawing lots of cards.

  • 75 cards is waaay too many, and will lead your deck to being a lot more inconsistent. Really try to cut this back to 60.

  • your mana curve is currently very high, and I would heavily suggest trying to lower it. I would suggest playing nothing above 4 mana, and the only 4-mana cards should be Sheoldred, the Apocalypse (although you could also additionally run The One Ring). All other cards should be 1-3 mana.

  • your very-low count of 1-mana cards might mean you’re playing from behind in a lot of the game. I’d suggest at least trying to run 8-10 1-mana cards total. Both Fatal Push and Cling to Dust work well there.

  • the equipment cards you’re running are cute, but too slow/clumsy to be useful.

  • Cabal Coffers is only ever worth running in decks that can quickly fetch up the pieces to make it useful (namely, it also needs Urborg, Tomb of Yawgmoth in play). Unless you’re running a deck dedicated to assembling big-mana, i’d ditch it. Same goes for Crypt of Agadeem - its too clumsy to be helpful, and can actively hurt you.

TheBestMagicCard on Emrakul, the Promised End

4 weeks ago

So, after all that conversation and consideration, I did end up putting Temple of the False God in a special land slot, which I think rebalanced the land base to like 38 technical lands, but 4 of them being "special" because they are conditional and/or don't always produce land.

Also, I ended up deciding to put The One Ring in, because it's busted, and the deck wanted more card-draw anyways.

Now, I had always wanted a way to recur Eldrazi triggered abilities, and had considered cards like Strionic Resonator, or Abstruse Archaic, but I never felt like they really quite cut it...

Another option would be to return Eldrazi to my hand and re-cast them with bounce effects, but in colorless that's a little bit limited. Erratic Portal has been in and out of this deck a lot through the years, sometimes I thought it was worth the condition and mana price, and sometimes I didn't... but it always kind of seemed like the best option even if not great... I had also always cosidered Umbilicus and Blood Clock, but never really thought they'd be good enough to include.

But once I decided to put The One Ring in, it made a little more sense to put Umbilicus and Blood Clock in, even though I think this is a little janky, the fact that it also synergizes with Eldrazi was a bonus... so then I decided to put the original Ulamog and Kozilek in too, which I had previously excluded, just because I thought the new ones were a little more versatile, and I thought that Annihilator is a cheap and OP mechanic... but now with 3 ways to bounce Eldrazi back to re-cast, as well as The One Ring synergy, it seemed like a more viable strat...

And then they printed Roaming Throne. I've included this in the decklist as an Eldrazi, even though it isn't actually Eldrazi, so doesn't get noticed by Eye of Ugin or Eldrazi Temple, but you choose Eldrazi type as it enters, so it is an Eldrazi on the battlefield, even thought there is currently nothing that really synergizes with Eldrazi creature type on the battlefield, except this card. This is the ideal copy-an-effect card for Eldrazi! All the titans have triggered abilities, and this just automatically copies them if you choose Eldrazi as it's type, for free, whenever an ability triggers! It's so good, and makes the other janky bounce cards even more worth including. Imagine Emrakul's cast trigger copied, or Annihilator triggers... It's so much better then Abstruse Archaic or Strionic Resonator ultimately, because it's free, and happens every time instead of having to tap for just one ability once...

So now, yeah, I'm bouncing Eldrazi to recast and get triggers, and copying those triggers, and I think it works... I like it!

Ultimately, I added Temple of the False God, The One Ring, Umbilicus, Bloodclock, Roaming Throne, and oh yeah, Collector's Vault, because it's card draw, and discard, and makes treasures... Still trying it out, but it seems p versitile...

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