The One Ring

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Quest Magic Legal
Vintage Legal

The One Ring

Legendary Artifact

Indestructible (Damage and effects that say "destroy" don't destroy it.)

When this enters, if you cast this, you gain protection from everything until your next turn. ((Remember the acronym debt.) You can't be damaged, enchanted, equipped, blocked or targeted by anything. Anything attached to you immediately falls off.)

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring/

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

hootsnag on Varragoth Mono Black Creatueless Combo Win

1 week ago

I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmothfoil.

Arch-Angel2006 on Big, Bad and Mad! Rakdos, Lord of Riots [2025]

2 weeks ago

Been A minute Forgot my password to Archangel200600 so this is my new account I have a few recommendations/questions about some new cards you might like 1st of all how do you feel about the mh3 titans (Emrakul, the World Anew,Kozilek, the Broken Reality,Ulamog, the Defiler) 2nd how about Wandering Archaic  Flip as it helps alot for some more protection, and then 3rd how do you feel about some different Rakdos Enablers like Creeping Bloodsucker,Keen Duelist, or Orcish Bowmasters. For card draw how do you feel about The One Ring

Voodoo_Gremlin on Cryptic Colourless Commander

1 month ago

CommanderNeyo. Right now I actually have four game changers because Teferi's Protection was added the the list of Game Changers yesterday. The One Ring wasn't part of my list because of cost and availability. I'm having trouble keeping my Ugin's in play so I may have to breakdown and get one. My Game Changers would then be Teferi's Protection, The One Ring and one other. Enlightened Tutor will be one of the cuts. Not sure about the other.

CommanderNeyo on Cryptic Colourless Commander

1 month ago

I love it! Did you consider adding The One Ring as more card draw? I guess that would put you over the (3) gamechangers limit, but I think it is worth considering!

amarthaler on EDH Kardur, Doomscourge

2 months ago

Update!

Out: Necropotence

In: The One Ring

jsnrice on Atraxa, Grand Unifier

2 months ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

DadHumanPraetor on Aurelia, the Warleader

3 months ago

I used to run a similar build. I always ran out of cards. Cards like Jeska's Will Firemane Commando Esper Sentinel Dawn of a New Age Trouble in Pairs The One Ring didn’t exist. Even Smuggler's Share Tocasia's Welcome Welcoming Vampire and Rumor Gatherer weren’t around yet, so I had to depend on Mangara, the Diplomat Sword of Fire and Ice Mask of Memory Mentor of the Meek I also ran Enlightened Tutor and Open the Armory to find the helm. I wonder how this deck would fare against a typical commander deck, which has a lot more ramp draw and removal

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