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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Patriarch's Bidding Discussion
5 days ago
I just realized that Bring to Light for might tutor Scourge of Valkas or Patriarch's Bidding for combo plays OR anything 5 CMC or lower when we power down our plays. Maybe I should just look for 5 or lower CMC card draw effects on Scryfall :D
2 weeks ago
May I suggest the following?: Counterspell Negate Swan Song Delay as for the counters. They're just a must have in a blue controllish scenario when you want to avoid any trouble until you have your commander out. But they're also useful in the later stages of the game when you want to "nope" the key/finisher cards of your opponent(s). Blue is also known for it's draw power: Mystic Remora (the more affordable) and Rhystic Study both really shine in MP sessions.
White has also some nice control enchantments like: Oblivion Ring
, Banishing Light , Hieromancer's Cage , Stasis Snare or Suspension Field . I suggest to add one or two, to exile the biggest threat IF necessary (I'm looking at you generic Eldrazi with anihilator 4) You have 38 creatures in the deck. With Patriarch's Bidding you already have an excellent ressurection option IF ever needed (with this creature stock) so maybe taking out Lifeline and adding some ramp like Arcane Signet , Fellwar Stone , Coalition Relic or even Herald's Horn to reduce the mana cost of your slivers. Aggro decks (naturally) tend to attract more attention on the table. You also want to protect yourself from massive board-wipes with maybe Teferi's Protection , Boros Charm or Heroic Intervention . But use them yourself Planar Cleansing , Phyrexian Rebirth or Merciless Eviction should be some nice sideboard add's when facing maybe goblin's or vampires (also very aggro tribes) I'd rather run (target) permanent removals: Assassin's Trophy , Generous Gift , Beast Within than tutors (but this is a very personal choice) because your commander already is tutoring up all the other needs. Maybe add one more land tutor. Skyshroud Claim for example. first sliver could cascade you a massive amount of creatures in just one big scoop. A must have. Also maybe reduce the amount of the +/+ Slivers to get some room for the more necessary ramp and control you need to stabilize your game. I hope this helps to stabilize your gameplan. HF
4 weeks ago
Gotta admit, this deck probably really only has two ways to go; either infinite mana or buff heavier. Now I could go for Sinew Sliver and Muscle Sliver inclusions and really make it more combat-focused and overwhelming in the early game or I go full in on the mana gimmick. So for now I decided to embrace the later one by going for one of the classics adding Mana Echoes .
cutting down on fat (stuff like Sentinel Sliver and Brood Sliver had to go), added a second Sliver Queen as well as a Patriarch's Bidding for consistency/power. The addition of Cautery Sliver allows to heal myself in a pinch as well as to turn sliver tokens into damage missiles and get rid of Slivers with detrimental effects.
Unclaimed Territory is great, don't know how I could miss that before :) So yeah...auto-include xD
...and saving the best for last: The birds flew away...probably gone south or something. However...don't fret! Due to Swan Song in the SB we definitely won't lack in avian friends. ^_°
1 month ago
So for starters, I think you should definitely include Ponder and Preordain . These two one-mana cantrips don't look like much, but they'll let you run thirty-three lands rather easily and smooth out your draws. There's a reason they're super-banned in Modern, and it's not 'cause no one likes them.
Brainstorm is similar to the aforementioned, but you need shuffle effects to make it good -- getting stuck with two dead cards on top of your deck blows chunks. I think you need at least three fetches to justify running brainstorm, and probably want six plus, really. If the Zendikar/Onslaught fetches ( Polluted Delta , Verdant Catacombs , etc.) are inaccessible (they often are), there're other fetch options. Prismatic Vista is good, but that one can be expensive too... Evolving Wilds , Bad River , Rocky Tar Pit , Flood Plain , Terramorphic Expanse and Ash Barrens are all valid and much more affordable.
Concerning your counter-board, there's room for (a little) improvement without breaking the bank. Disallow , for instance, is a strictly better Cancel . I don't think Thought Collapse is very good... three mana is a lot of pay for a counterspell is a lot, and milling an opponent is frequently good for them in EDH. I think you may be better off using that slot for something like Fact or Fiction (which builds card-advantage) or a low-cost counter like Spell Snare , Spell Pierce or Dispel .
The best way to improve this deck, I think, is to work on the mana-rocks. The best ones outside Sol Ring ( Mana Crypt , Mana Vault , Mox Diamond , etc.) are unfortunately very expensive; however, there're a lot of two-mana mana rocks that are very affordable, and you may already have lying around. In my experience, two-mana rocks are a lot better than three mana rocks. Consider some or all of the following: Talisman of Dominance , Dimir Signet , Fellwar Stone , Arcane Signet (I think/hope the price will drop soon), Mind Stone , Prismatic Lens , Everflowing Chalice ... These'll let you keep up with green decks, or at least have a chance of doing so.
I see you're running Gravecrawler . I feel semi-obliged to point out that Skullclamp is stupidly good with Gravecrawler . Note that if you have a lord like Diregraf Captain out, it becomes slightly less fun; however, with your Carrion Feeder , you can keep it coming.
I think most UB decks benefit from running Ashiok, Dream Render and Narset, Parter of Veils . Their hatebear-like static abilities are super relevant in EDH, and if you pair Narset, Parter of Veils with your Windfall , you're halfway to playing Leovold, Emissary of Trest (who, thank whatever G-d may be, is banned).
Obviously, I don't know exactly how this deck will play -- I've never played this list. However, I suspect you end up with a lot of guys on the field. If that's the case, consider Slate of Ancestry as a draw engine with discard as a perk.
If you run a reanimation package, you can get cards like your Grave Titan down REAL fast. Consider Entomb in addition to your Buried Alive , and two or three cards like Animate Dead , Reanimate , Necromancy , Dance of the Dead , etc. Depending how spicy you want to get, Dreams of the Dead is in your colors... I think it's probably pretty bad, but I figured I'd mention it.
Patriarch's Bidding is around $20 nowadays, but it'll help you recover from a boardwipe real fast. I suggest running it in most black tribal decks, unless your meta is more than 40% to 50% tribal.
Winds of Rebuke is a good bounce effect that also mills you... It'll build card advantage via your graveyard, so you should at least test it.
Right. That's all I got for now. Good luck!
1 month ago
Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:
Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast Flip, Greed ... I love that you already have Necropotence .
Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.
Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.
Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .
I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.
If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .
Right. Good luck have fun!
1 month ago
Trimmed down the decks that I'm playing and now I'm selling off what's left. Cards are NM unless otherwise noted, and I can send pictures upon request. Prices are negotiable, take the whole lot for $230
1x Foil Morophon, the Boundless
1x Contamination MP
1x Worldly Tutor (6th) MP
1x Diabolic Intent (Planeshift) SP
1x Green Sun's Zenith (Mirrodin Besieged)
1x Winter Orb (Eternal Masters)
1x Foil Mystical Tutor (From the Vault)
1x Blood Moon (MM17)
1x Fist of Suns (CM17)
1x Foil Manaweft Sliver (M14)
1x Mana Echoes MP
1x Vanquisher's Banner (Promo Pack Embossed)
1x Foil Galerider Sliver (M14)
1x Shared Animosity (Explorers of Ixalan)
1 month ago
not sure why you're so opposed to tribals when it should be your friends decision and you sound like you're making that for him. it also clearly meets the criteria of being new player friendly. zombies in particular often recur themselves from the grave allowing easy recovering from board wipes. and almost any tribe can benefit from Patriarch's Bidding and Return from Extinction . so you and your friend should keep an open mind, otherwise you run the risk of losing out on cool decks that would be perfectly capable of doing everything else you want.
1 month ago
Patriarch's Bidding occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%