Patriarch's Bidding

Patriarch's Bidding

Sorcery

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.

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Legality

Format Legality
Casual Legal
Limited Legal
1v1 Commander Legal
Tiny Leaders Legal
Leviathan Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
Vintage Legal
Commander / EDH Legal
Custom Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal

Patriarch's Bidding occurrence in decks from the last year

Latest Decks as Commander

Patriarch's Bidding Discussion

Azeworai on Lurid Revival

1 day ago

X-Factor11105 - Ah, thank you for the comment, as they are always appreciated.

Land Count

So, lands are a thing with which I have tumbled for quite some time. I have considered MDFCs to be 50% of a land, thus I deem the count to be around thirty-three. I advocate highly against tap lands, yet Bladewing has a late-game plan as averse to an early game plan. Its first turns are rummaging and ramping, and only on turn four or five does it threaten life totals.

Most of my decks have thirty-four lands, but they also have an unreasonable amount of card draw/filtering. I subvert large amounts of lands in favour of the utility of card filtration and advantage spells, as they hold more value at all points of the game. Having more nonlands ensures more action over the course of a match, even in a deck fraught with seven-drops.

Rummaging

As aforesaid with card filtration, it is never a bad thing. If I flood, I discard the land and find a more relevant spell, and vise versa. It just gives the deck something to do at all times, and makes hands more reasonable. If I have two eight-drops and a Faithless Looting in my opener, this sets up reanimation and allows for more early-game.

The deck also has many ways to find Squee to turn my card filtering into card advantage. Rummaging does everything the deck desires, being graveyard engines and reanimation. If I ever have too many rummage effects, I can simply discard them away.

Card Suggestions

I am not the largest fanatic of undying effects unless they are incidentally attached to a creature (such as Strangleroot Geist). The deck does not have a specific dragon that allows me to win the game by itself, and my commander can always return them to the field.

Patriarch's Bidding is an interesting one. I already own the card, thus price is not an issue, yet mass reanimation did not feel quite right in the strategy. It is probably correct to include it, but I prefer large idiots to be in the list as opposed to more reanimation. I am unwilling to cut any more dragons, for I always need them, and I am fond of the amounts in ramp, card draw, wraths, removal, and tutors. If I find space, perhaps, but there are still other cards I would like to include ahead of it, given the opportunity.

In Summation

The lands have been fine, rummaging is good at all times, and I may or mayn't include Patriarch's Bidding in my list.

Thank you very much for the comment and, please, do pardon the overlong response. I enjoy being thorough in my explanations and understandings.

Have a lovely day.

X-Factor11105 on Lurid Revival

1 day ago

I'm actually curious to hear more about your land count. Is the total 33, including MDFCs? I'm also counting 7 that are definite ETB tapped.

How come you're not running Patriarch's Bidding to get a mass return from the graveyard? I know you answered about Living Death already, and I feel like there's an opportunity here to get a game-winning turn if you can get your Dragons back on the board simultaneously. Have you also considered single-target reanimation like Malakir Rebirth  Flip, Supernatural Stamina, or Undying Evil?

For reference, my personal deck is Bladewing as well - you lean WAY more heavily into the discarding, I'd love to know how that experience has been. My build link'd below!

https://tappedout.net/mtg-decks/dragon-jesus-bladewing-the-risen-edh/

Doombeard1984 on By the old gods and the new

6 days ago

Patriarch's Bidding would be good to counteract wraths. There's a new card like this in Kaldheim I believe too.

Osbert on Dame Drain

2 weeks ago

Ayara doesn't seem like a good fit since you only have 7 black creatures including herself and your commander.

Selvala also seems out of place here since you arent playing many large power power creatures. I think I would cut her because on average she won't make more than 3 mana (so 2 because you pay G for the ability) and you'll be handing most of the card draw to opponents. Similarly Hunter's Insight, Life's Legacy, Garruk Primal Hunter face the same problems. These cards feel terrible when they draw you 2-3 cards. Instead I suggest drawing cards or creature casts like Guardian Project, Zendikar Resurgent, Lifecrafter's Bestiary, etc.

If you like storming off with creatures maybe consider Tangleroot. Sure it helps opponents but it makes elf decks vomit their hands and with a creature draw engine on board it might as well be a Primal Surge.

Your deck currently has 1 piece of grave recursion which would make a lot of black mana lovers sad. Some good options are Patriarch's Bidding, Rise of the Dark Realms, Finale of Eternity, & Oversold Cemetery.

Your deck also has a very few ways to disrupt opponents which can be problematic. Reclamation Sage, Attrition, gravepact, Toxic Deluge, Decree of Pain, Viridian Corrupter, and Viridian Zealot are good options to consider.

You seem to have abundant ways to produce mana but not a lot of ways to use it. I suggest the classic Staff of Domination as a combo piece and maybe some X spells like Torment of Hailfire. Other mana sinks like Temur Sabertooth can help you dig with draw engines while abusing EtBs.

Doombeard1984 on The First Sliver - A New Challenger Approaches

2 weeks ago

So, let's have a look at the type of things you may want.

Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.

Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise

Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.

Other cards of note:

So just some good cards to consider.

Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.

I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at

TheSlowestBro on

3 months ago

Patriarch's Bidding and/or Living Death can be huge bombs especially with Tyrant of the Peaks/Dragonlord Kologhan. Also I'd consider Hellkite Charger as a pretty sweet little combo together with the Savage Ventmaw. If you do add in some mass reanimation then Thundermaw Hellkite becomes quite enticing to tap down all opposing flyers.

Good looking deck overall, I like that you've opted for plenty of draw and removal. +1

SufferFromEDHD on Legendary Wizards of Oz

3 months ago

+1 from me from the concept alone. I like the theme/gimmick of legendary wizard tribal in all these colors. Snuck in charm tribal too. Maybe complete the Confluence and Command cycle?

0 artifacts or enchantments? Capitalize on their absence with a play set of stax hate.

Reki, the History of Kamigawa while not a wizard would still create real value in this list.

Tribal cards like Arcane Adaptation, Call to the Kindred, Cavern of Souls, Cover of Darkness, Descendants' Path, Kindred Discovery, Kindred Dominance, Kindred Summons, Patriarch's Bidding, Species Specialist

Cynic67 on Rat Colony Army

3 months ago

What are your thoughts on Patriarch's Bidding?

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