Loreseeker's Stone


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Loreseeker's Stone


, : Draw three cards. This ability costs more to activate for each card in your hand.

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Loreseeker's Stone Discussion

Kogarashi on Multiple activations of card:Loreseeker’s Stone ...

5 months ago

Yes, you can do that.

It works because for each item on the stack to resolve, priority must be passed around the table without new things being added to the stack, and whenever someone adds something to the stack, they're the first player to receive priority immediately afterward.

So you would activate Loreseeker's Stone once. Then, when you receive priority immediately afterward, respond with activating Voltaic Key . Once Voltaic Key 's ability resolves and the Loreseeker's Stone untaps, priority will have to be passed again before the Stone activation can resolve. This is when you would activate it a second time, so the stack would have two Stone activations on it. Since your hand is still empty, it doesn't cost extra.

After this, assuming no other effects interrupt it, the two Stone activations resolve one after the other, and you would draw a total of six cards.

MESS1802 on Multiple activations of card:Loreseeker’s Stone ...

5 months ago

Let’s say I have a Loreseeker's Stone and a Voltaic Key on the battlefield under my control, available, and no cards in hand, could I activate the Stone once for , hold priority to activate the Key for to untap the Stone, then when the first draw three cards ability from the Stone tries to resolve, activate it again for to end up drawing six cards?

Cloudius on Angels with Ramp

8 months ago

+1 for an interesting take on a traditional Angels tribal deck.

Some recommendations:

1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.

2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .

3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.

4) Teferi's Protection and Heroic Intervention - Protects yourself and/or your flying legion from board wipes and stuff.

I'll be back with more suggestions!

Jimmy_Chinchila on Lavinia Stax Control

8 months ago

For card draw in white you can use generic deck thinners to instead improve the quality of draws. Secluded Steppe , Drifting Meadow for example. Gift of Estates or Land Tax , Strata Scythe , Sword of the Animist options. Seer's Sundial , Mentor of the Meek , Tamiyo's Journal , Sea Gate Wreckage , Loreseeker's Stone actually draw stuff.

Recursion? Elixir of Immortality , Restoration Specialist pretty solid.

Hausar on Pillar of Justice

10 months ago

Fortress Cyclops makes for a fantastic beater and blocker when targeted by Aurelia, Exemplar of Justice's ability. It's also a favor include with the Boros watermark.

Your point about Skullclamp is very valid and something I hadn't noticed so I'll replace it with something else. I haven't had a game yet with Loreseeker's Stone so I haven't had a chance to play test it yet. I suspect it won't be as effective as excepted but I'm hoping it will be less

Cloudchaser.Kestrel on

11 months ago

I cannot suggest Thran Tome, and Loreseeker's Stone enough in Mageta. I've been playing a very similar build - but without the planeswalkers. I like that addition.

I'm also worried by your Starfield of Nyx? It seems like you'd hit over 5 enchantments fairly regularly.

WhichKing on Pillar of Justice

11 months ago

Very solid deck. I see some non-optimal choices but I presume its due to budget or flavour, like Fortress Cyclops. I do think that Skullclamp does not pull its weight in this kind of deck as you only have one token producer as far as I can see (that being Assemble the Legion). Maybe swap it out for Scroll Rack since you already have Land Tax? Or maybe even Sensei's Divining Top.

I don't think Loreseeker's Stone is worth it tbh. I'd rather have The Immortal Sun or even Staff of Nin.

Disciple_of_Doran on Strategy and Tactics (Odric budget EDH)

11 months ago

Thanks for the upvote and the suggestions! Let me run through them real quick...

Launch the Fleet: I'll be honest, I'm not wild about this card in this deck. It requires that I already have a fair number of soldiers to be useful and have a lot of mana to spare, so it feels very "win more" to me. Getting soldiers on attack seems fine, but they won't count towards the number that turn or anything. Still, a good thought with alot of surface level synergy.

Crusader of Odric: I actually had this card in the deck until just before I released it, at which point it was traded out for Hanweir Militia Captain  Flip. It is a nice big creature, but for almost all of the big creatures their size is just a fringe benefit for working with our strategy. The only exception is Gideon's Avenger, who should end up much larger after only a couple turns.

Honor of the Pure: Some printings of this card are actually available within the price range of the deck, which surprised me! The only issue iss which card to take out for it, since it isn't strictly better than any anthems we have... maybe Veteran Armorsmith, though I'm loathe to give up the extra body.

Vanquisher's Banner: This would be great for the deck for sure, but is well outside of the intended budget. Maybe someday, but not today.

Loreseeker's Stone: I'm surprised I had never heard of this card. That said, it seems even worse than Dawn of Hope. You have to sink in at least 9 mana (probably more) to start drawing at all, and the mechanics of the card make using it repeatedly cost extra unless you wait to be empty handed. I'll keep it in mind if I find it needs more draw cards after further playtesting, but I don't see this replacing any current draw.

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Loreseeker's Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%