|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
, : Draw three cards. This ability costs more to activate for each card in your hand.
Loreseeker's Stone Discussion
5 months ago
Yes, you can do that.
It works because for each item on the stack to resolve, priority must be passed around the table without new things being added to the stack, and whenever someone adds something to the stack, they're the first player to receive priority immediately afterward.
So you would activate Loreseeker's Stone once. Then, when you receive priority immediately afterward, respond with activating Voltaic Key . Once Voltaic Key 's ability resolves and the Loreseeker's Stone untaps, priority will have to be passed again before the Stone activation can resolve. This is when you would activate it a second time, so the stack would have two Stone activations on it. Since your hand is still empty, it doesn't cost extra.
After this, assuming no other effects interrupt it, the two Stone activations resolve one after the other, and you would draw a total of six cards.
5 months ago
Let’s say I have a Loreseeker's Stone and a Voltaic Key on the battlefield under my control, available, and no cards in hand, could I activate the Stone once for , hold priority to activate the Key for to untap the Stone, then when the first draw three cards ability from the Stone tries to resolve, activate it again for to end up drawing six cards?
8 months ago
+1 for an interesting take on a traditional Angels tribal deck.
1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.
2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .
3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.
I'll be back with more suggestions!
8 months ago
For card draw in white you can use generic deck thinners to instead improve the quality of draws. Secluded Steppe , Drifting Meadow for example. Gift of Estates or Land Tax , Strata Scythe , Sword of the Animist options. Seer's Sundial , Mentor of the Meek , Tamiyo's Journal , Sea Gate Wreckage , Loreseeker's Stone actually draw stuff.
10 months ago
Your point about Skullclamp is very valid and something I hadn't noticed so I'll replace it with something else. I haven't had a game yet with Loreseeker's Stone so I haven't had a chance to play test it yet. I suspect it won't be as effective as excepted but I'm hoping it will be less
11 months ago
I'm also worried by your Starfield of Nyx? It seems like you'd hit over 5 enchantments fairly regularly.
11 months ago
Very solid deck. I see some non-optimal choices but I presume its due to budget or flavour, like Fortress Cyclops. I do think that Skullclamp does not pull its weight in this kind of deck as you only have one token producer as far as I can see (that being Assemble the Legion). Maybe swap it out for Scroll Rack since you already have Land Tax? Or maybe even Sensei's Divining Top.
11 months ago
Thanks for the upvote and the suggestions! Let me run through them real quick...
Launch the Fleet: I'll be honest, I'm not wild about this card in this deck. It requires that I already have a fair number of soldiers to be useful and have a lot of mana to spare, so it feels very "win more" to me. Getting soldiers on attack seems fine, but they won't count towards the number that turn or anything. Still, a good thought with alot of surface level synergy.
Crusader of Odric: I actually had this card in the deck until just before I released it, at which point it was traded out for Hanweir Militia Captain Flip. It is a nice big creature, but for almost all of the big creatures their size is just a fringe benefit for working with our strategy. The only exception is Gideon's Avenger, who should end up much larger after only a couple turns.
Honor of the Pure: Some printings of this card are actually available within the price range of the deck, which surprised me! The only issue iss which card to take out for it, since it isn't strictly better than any anthems we have... maybe Veteran Armorsmith, though I'm loathe to give up the extra body.
Vanquisher's Banner: This would be great for the deck for sure, but is well outside of the intended budget. Maybe someday, but not today.
Loreseeker's Stone: I'm surprised I had never heard of this card. That said, it seems even worse than Dawn of Hope. You have to sink in at least 9 mana (probably more) to start drawing at all, and the mechanics of the card make using it repeatedly cost extra unless you wait to be empty handed. I'll keep it in mind if I find it needs more draw cards after further playtesting, but I don't see this replacing any current draw.
Loreseeker's Stone occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%