Golos, Tireless Pilgrim
Legendary Artifact Creature — Scout
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library.
: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
Combos Browse all
- Blightsteel Colossus + Bringer of the Black Dawn + Golos, Tireless Pilgrim
- Golos, Tireless Pilgrim + Thassa, Deep-Dwelling
|Commander / EDH||Legal|
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Latest Decks as Commander
Golos, Tireless Pilgrim Discussion
1 week ago
I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .
My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.
3 weeks ago
I've almost got this deck complete (minus the city of brass and said Praetors, lol!) My placeholders are fun big baddies like Archetype of Finality and Archetype of Endurance , Sun Titan , Geode Rager , Marisi, Breaker of the Coil , Admonition Angel (for fishing up Acidic Slime and Fierce Empath before the big combat). The goading from Marsi or Geode is great because it causes so much chaos after your own combat they usually forget about my Angel or when I start fishing for Door to Nothingness :)
Upon testing, I feel the deck needs some card draw and I'm not sure how to improve that with this particular gimmick. If I had a few ways to draw a bunch right before I trigger Codie that would be perfect. Faeburrow Elder and Golos, Tireless Pilgrim are amazing together so I put in Jegantha, the Wellspring for some redundancy.
3 weeks ago
Hey, interesting version of Slivers.
The interaction of Primal Surge with Gates and Maze is interesting, but I don't think you need it because without Surge Gates are making the manabase really slow to cast Slivers especially to get five mana of all different colors to cast Overlord. Amulet of Vigor helps, but you can't count on consistently having it early game when you need it. In my opinion it's more important for gameplay to cast Slivers then to try to make Maze work with Surge.
I don't think Maze and Gates is wanted here because you're not playing other cards that have interaction with Gates especially land ramp that can search for and put more Gates onto the battlefield such as Circuitous Route . You have some really excellent lands for five colors and then there's the Gates which just doesn't make sense. Golos, Tireless Pilgrim is the five color Commander to play with Maze and Gates.
Amoeboid Changeling is an excellent Sliver with Overlord as Commander because of Overlord's ability to gain control of a Sliver. Use Amoeboid to make any targetable opponent creature into a Sliver and then gain control of it with Overlord. Since Amoeboid is a Changeling then it's considered a Sliver while in your library thus Overlord can tutor for it. Amoeboid could replace Might Sliver since don't really need it's lesser anthem effect when you have Sliver Legion also at five mana.
Good luck with your deck.
1 month ago
Danwinzz2 a difficult question but one I should answer before actually buying the card. Rationally speaking there are several candidates. I feel like the prime candidates would be Dragonlord Ojutai , Dragonlord Kolaghan and Dromoka, the Eternal . However, for my personal deck, I'm committed to playing all 10 dragon legends of Tarkir, so my choice would be very different. First one to go is definitely Golos, Tireless Pilgrim . I hear it, it's a great card, mana sink and ramp. But considering the commander, turn 5 is precisely the turn when you should be playing a dragon (6 drop thanks to Eminence, more thanks to ramp). The ramp is nice and we're always looking for more in this deck but the reason you should play Golos, Tireless Pilgrim is for the ability. But the very few times it managed to stay on the battlefield, I just found myself not using it because I'd rather cast something from my hand. Overall, I'm just not a fan of Golos, Tireless Pilgrim in my particular version of the deck. There goes the spot for Scion of Draco . For Tiamat , I'm thinking Gadrak, the Crown-Scourge or Hellkite Tyrant . I played Gadrak, the Crown-Scourge for the sole reason that it offers a turn 2 dragon defender (still playtesting it). Honestly, I just like the design, I think it's a fun little card, but of course the ceiling is quite low. Hellkite Tyrant on the other hand offers quite a higher ceiling. However, on all the games I've played, I never took more than 2 artifacts, mana rock at that, which this late in the game made no difference. I'm sure it must feel incredible to play it against an artifact deck but I don't have one in my meta and having one card being a silver bullet to a specific strategy in commander isn't how I want to play it. The more I think about it the more cutting Eladamri's Call for Tiamat makes some sense. I keep instants low because I don't want to leave a mana source untapped with this deck. It made for a good tutor but the only non-dragon creatures I'd ever want to tutor would be Xenagos, God of Revels and Sylvia Brightspear . Tiamat wouldn't be able to fetch Xenagos, God of Revels but it would serve the tutoring purpose better.
1 month ago
enpc - . A better example for me would have been Karametra against Sythis or Jodah against Golos . I build around a lot of old commanders that do not really have direct replacements, but these were just predicaments of consideration. I would take the statement of the 99 more to heart than the commander.
2 months ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
2 months ago
@greykiller Devotion in for the red gods can be a little tricky sometimes, which is why I ended up adding Altar of the Pantheon to offset that. But since only two of the gods require exclusively red devotion ( Purphoros, Bronze-Blooded , and Purphoros, God of the Forge ), they usually end up with the needed devotion through their other colors without much effort.
But overall, devotion isn't really an issue for me. Having Golos, Tireless Pilgrim as the commander, he usually poops out enough permanents every turn that I don't notice a lack of devotion when it matters. Using Esika, God of the Tree Flip makes that deck much slower, but I do end up playing her as the commander about half of the time because of the flavor. More than half of the Theros gods are in White and Green though, so I usually end up having a couple of those in the field as creatures pretty early, and the rest of the colors just fill in with devotion as your board presence increases. Mostly you can curb any problems by being more selective with your mulligans, and that just ends up coming through experience.
As for winning, The World Tree changed everything for this deck. Before that I would usually end up winning with a big swing after dumping most of my deck on the field with Omniscience + Enchantress drawing, through Phenax mill if I was feeling cheeky, or through Purphoros damage if I got him out at the beginning of my Omniscience spill. Now it's just too easy to crack The World Tree on turn 6/7 and win with Purphoros damage.