Leafcrown Dryad

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Leafcrown Dryad

Enchantment Creature — Nymph Dryad

Bestow 3G (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.

eliakimras on Menacing Aura

11 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

DragonOfTheWest on Card creation challenge

2 years ago

Asder it's been errata'd to be a Dryad as well. The details on its gatherer page show both types. Weird that they missed that in print though, especially since e.g. Leafcrown Dryad got the full type line back in original Theros.

Lagaffe212 on Enchanted horde

6 years ago

-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber

Cards to cut :Grim Guardian , Heliod's Emissary, Leafcrown Dryad : not impactfull enoughHermit of the Natterknolls  Flip : Not an enchantement, does not do a lot for the deck

Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.

Bear Umbra, Curse of Bounty -> What do you do with the untaps ???

Exsanguinate, Genesis Wave, Profane Command -> You dont have mana to make those game-ending, would replace with fixed cost spell or creatures

Overwhelming Stampede -> Quite situationnal, Craterhoof will do a better job beeing a creature you can bring back. If you are looking for a lethal finished, Triumph of the Hordes is more effective

Candidate to add :

Aegis of the Gods

Celestial Archon

Doomwake Giant

Skybind -> retrigger ETB

Strength from the Fallen

Celestial Ancient

Helm of the Gods

Punishment

Rofellos's Gift

Starfield of Nyx

ZorrosRage on

6 years ago

I'm a bigger fan ofBoon Satyr overLeafcrown Dryad

Mave on Spirited Assault (Pauper)

6 years ago

Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.

Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai

Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.

In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.

Oh and I also made a Pauper Arcane Deck maybe you liketo check it out Arcane Dredge Burn. Too bad there aren't more arcane spells like Ideas Unbound.

CaptDan on Red-Green Midrange

6 years ago

Thanks Austin_Smith_of_Cards for your suggestions.

UPDATES!...

Yes, as MTGplayer00 suggested too, 4x Kird Ape is pretty good in this deck.

I removed both Leafcrown Dryad, as I have other ways to deal with fliers in the mainboard and sideboard.

I added a 4th Blastoderm, as it is a very strong creature.

Finally, I change some land to help playing key cards on curve and removed some cycling lands.

I will play more game with this list and let you know how it goes.

Thank you!

MTGplayer00 on Red-Green Midrange

6 years ago

Either one works I suppose. If I were you I would cut Leafcrown Dryad for that early game aggro. 4 mana for an aura that gives +2/+2 and reach is not the greatest in my opinion, especially considering that you have Elephant Guide which I think is more effective at that. If you want flyer hate I would just put something in the side if I were you (some effect similar to Matsu-Tribe Sniper - which is great faerie hate, too). Also consider Kird Ape and maybe adding some more multicolored creatures to squeeze value out of Naya Hushblade and Jund Hackblade. If you have multicolored things Jund Hackblade effectively becomes the best possible version of Gore-House Chainwalker and Borderland Marauder.

Load more
Have (2) ajmcnulty , SunshineDynamo
Want (1) Atzaru