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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Murktide Regent
Creature — Dragon
Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)
Flying
This enters with a +1/+1 counter on for each instant and sorcery card exiled with this.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this.
MontaukMonster on
Saprolings to Kraken
1 month ago
Good morning.
I ran a test of this deck against UWr Control Vol 2.4.9 and wanted to let you know how it went down.
Both decks drew plenty of mana. I gave 8 life to the Sylvan before it got killed, and resolved an Evolution Sage. He started eating three a turn while anything and everything that might have actually had a counter on it got countered or blasted. This went on until he resolved a 7/7 Murktide Regent and ate me up. Looking at the top six or seven cards, the deck had no answer whatsoever. He had a sideboard, but yours didn't so I couldn't do a proper best-of-three.
wallisface on
Grixis Counter Burn
3 months ago
I have to agree with what psionictemplar is saying. And i'll add my own thoughts about the deck below:
-
Your suite of counter magic feels incredibly lacking. In particular, running 3-mana counterspells (i.e. Ionize) is generally a really bad idea. Even Invert Polarity, which is better that Ionize in every way conceivable, doesn't see any play in Modern. Psychic Barrier and Countersquall feel incredibly narrow/weak for 2-mana counterspells when there is just a lot of better options out there.
-
As psionictemplar already mentioned, mixing counter-magic and hand-disruption is generally a really bad idea. One plan is reactive, and the other is proactive - and mixing the two almost always leads to the deck tripping over itself. In the early game, you'll only have the mana to either hand-disrupt or counter... and if you choose to hand-disrupt then you leave your shields down and the opponent can do what they want. Later game when hand-resources are low, top-decking a hand-disruption spell means you lose your ability to control what the opponent does - i.e. they can play their topdeck without being countered. Decks generally want to be geared towards being either reactive or proactive, but not both.
-
Delver of Secrets Flip is just such a bad card in 2026, and there are just much, much better options (why not just run Tamiyo, Inquisitive Student Flip??). At absolute best Delver is going to deal 3 damage before it dies. More likely than not the opponent will just killspell it (which you have far too limited resources to justify defending. Modern has sooo much interaction that there's just no way this lives if the opponent wants it gone). The only reasonable reason for this to deal more than 3 damage (outside of a late-game-grind) is that the opponent doesn't care, because they're pushing for a win before that damage is relevant.
-
Your opponent is going to resolve spells - there is no way around that (even the strongest control decks accept this reality). Your deck has almost no way to deal with threats once they're in play, and that is a massive issue. several turn-1 or turn-2 threats could just win the game on their own unanswered, and your ability to deal with them seems close to zero once they get past your counter magic.
-
With your deck trying to focus on reactive plays, as psionictemplar has mentioned, the amount of actual threats you need to play is very low. The more important factors are that those threats need to be very hard to remove (not the case here, except for kindof the Terror), and that you need the inevitability to be able to reach those threats in your deck (also not the case here, as your deck has no way to gain card-advantage, you'll inevitably get overwhelmed). Moving outside of dedicated control, tempo decks often run between 8-12 creatures, though those creatures usually have a lot more immediate board-presence in that they create a lot of pressure/value (e.g. Murktide Regent, Psychic Frog, Dragon's Rage Channeler).
I would suggest looking at how old (pre-mh3) Murktide lists were built. That deck is the closest in concept to what you are doing and should be a solid starting ground to work from when trying to figure out this brew.
CommanderNeyo on
Lord Tiago, Forsaken Spellbinder (Updated Again)
1 year ago
Personally, I would remove the following:
-
Vampire Hexmage, as it only works well with Thing in the Ice Flip - and is otherwise a dead card. If you really want the effect, you could consider Heartless Act, which works as removal or can trigger Thing in the Ice Flip at instant-speed.
-
Murder, at 3 mana is a high price to pay to remove a creature, and there is more efficient removal out there. Consider cards like Fatal Push, Dismember, or Infernal Grasp
-
Dash Hopes, giving your opponent the choice to keep their spell is not ideal for a control deck like this one.
I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.
Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.
You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.
While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).
trippy_mcfly on
Cumly Cube
1 year ago
Introducing Cumly Cube 1.3! Two years ago, Cumly Cube was updated to Cumly Cube 1.2, creating a balanced cube and wonderful play experience for all involved. Despite these changes, there remained some minor flaws in the card pool. I am now pleased to announce that, after extensive research and design, Cumly Cube has reached a final form. No card is too powerful. No card is too weak. Synergy is abundant. Both the draft and play experiences are dynamic, exciting, and new. There will be no more major updates to Cumly Cube 1.
120 cards have been removed, and 120 cards have been added. Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Everflowing Chalice: mana rocks should cost 3 or have a drawback
- Glass of the Guildpact: too weak
- Heraldic Banner: encouraged mono-colored decks
- Illuminated Folio: too weak
- Jayemdae Tome: too weak
- Loreseeker's Stone: too weak
- Mind Stone: mana rocks should cost 3 or have a drawback
- Null Rod: too much of a hate card
- Pithing Needle: too powerful with Urza's Saga
- Pyromancer's Goggles: too narrow
- Retrofitter Foundry: too powerful with Urza's Saga
CREATURE
- Bomat Courier: too powerful against slow starts
- Deathpact Angel: creates a Cleric token, not a supported creature type
- Dimir Cutpurse: too powerful
- Elves of Deep Shadow: too obvious of a choice as a cumly
- Golos, Tireless Pilgrim: too powerful
- Hostage Taker: too powerful
- Kalamax, the Stormsire: too powerful
- Loyal Retainers: too obvious of a choice as a cumly
- Monastery Mentor: too powerful
- Moonveil Dragon: pumping the team makes for anticlimactic endings
- Murktide Regent: we’ve seen enough of this card already in other formats
- Ornithopter of Paradise: too obvious of a choice as a cumly
- Phantom Tiger: too weak
- Risen Reef: too powerful
- Shadrix Silverquill: creates Inkling tokens, not a supported creature type
- Tatyova, Benthic Druid: too powerful
- Thraben Inspector: we’ve seen enough of this card already in other formats
- Toxrill, the Corrosive: creates Slug tokens, not a supported creature type
ENCHANTMENT
- Alpha Authority: hexproof makes for less interesting games
- Favorable Winds: too weak
- Offspring's Revenge: too narrow
- Pernicious Deed: too powerful of a board wipe
- Rally the Ranks: too weak
- Song of Freyalise: too typical a card for green
LAND (types are grouped together in this list)
- Tolarian Academy: too powerful
- Arid Mesa: mana-fixing should not be so easy in Cumly Cube
- Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube
- Flooded Strand: mana-fixing should not be so easy in Cumly Cube
- Marsh Flats: mana-fixing should not be so easy in Cumly Cube
- Misty Rainforest: mana-fixing should not be so easy in Cumly Cube
- Polluted Delta: mana-fixing should not be so easy in Cumly Cube
- Scalding Tarn: mana-fixing should not be so easy in Cumly Cube
- Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube
- Windswept Heath: mana-fixing should not be so easy in Cumly Cube
- Wooded Foothills: mana-fixing should not be so easy in Cumly Cube
- Badlands: mana-fixing should not be so easy in Cumly Cube
- Bayou: mana-fixing should not be so easy in Cumly Cube
- Plateau: mana-fixing should not be so easy in Cumly Cube
- Savannah: mana-fixing should not be so easy in Cumly Cube
- Scrubland: mana-fixing should not be so easy in Cumly Cube
- Taiga: mana-fixing should not be so easy in Cumly Cube
- Tropical Island: mana-fixing should not be so easy in Cumly Cube
- Tundra: mana-fixing should not be so easy in Cumly Cube
- Underground Sea: mana-fixing should not be so easy in Cumly Cube
- Volcanic Island: mana-fixing should not be so easy in Cumly Cube
- Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting
- Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting
- Lumbering Falls: creature lands are too versatile and discourage disciplined drafting
- Shambling Vent: creature lands are too versatile and discourage disciplined drafting
- Needle Spires: creature lands are too versatile and discourage disciplined drafting
- Raging Ravine: creature lands are too versatile and discourage disciplined drafting
- Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting
- Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting
INSTANT
- Abnormal Endurance: too typical a card for black
- Aerial Predation: too narrow
- Alchemist's Gift: too weak
- Arbor Armament: too weak
- Autumn's Veil: too narrow
- Betrayal of Flesh: too weak
- Bladebrand: too typical a card for black
- Brainstorm: we’ve seen enough of this card already in other formats
- Cathartic Pyre: too much utility for an instant
- Comet Storm: one-sided board wipes need to be focused on creature type
- Consider: too typical a card for blue
- Crippling Chill: too typical a card for blue
- Crush: spot artifact removal is not to be part of Cumly Cube
- Dawn Charm: other cards in Cumly Cube fill this role better
- Dive Down: hexproof makes for less interesting games
- Divine Offering: spot artifact removal is not to be part of Cumly Cube
- Dragon's Fire: too typical a card for red
- Electrify: too typical a card for red
- Fell the Pheasant: too narrow
- Gainsay: too narrow
- Gut Shot: too weak
- Heroic Intervention: other cards in Cumly Cube fill this role better
- Hold the Line: too narrow
- Into the Core: spot artifact removal is not to be part of Cumly Cube
- Lash of Thorns: too weak
- Make Your Mark: too weak
- Opt: too typical a card for blue
- Overload: spot artifact removal is not to be part of Cumly Cube
- Pitfall Trap: too narrow
- Repulse: too typical a card for blue
- Scrap: spot artifact removal is not to be part of Cumly Cube
- Seedtime: too narrow
- Shatter: spot artifact removal is not to be part of Cumly Cube
- Smash: spot artifact removal is not to be part of Cumly Cube
- Smashing Success: spot artifact removal is not to be part of Cumly Cube
- Smite: too narrow
- Turn to Frog: turns a creature into a Frog, not a supported creature type
- Unsummon: other cards in Cumly Cube fill this role better
SORCERY
- Blasphemous Act: too typical a card for red
- Chart a Course: too much utility
- Cleansing Wildfire: too much utility
- Cultivate: too typical a card for green
- Disentomb: too typical a card for black
- From the Ashes: too narrow
- Funeral Rites: too much utility
- Gitaxian Probe: too typical a card for blue
- Necromantic Summons: too typical a card for black
- Nighthaze: other cards in Cumly Cube fill this role better
- Persist: too typical a card for black
- Pirate's Prize: too much utility
- Ponder: too much utility
- Reanimate: too typical a card for black
- Recover: other cards in Cumly Cube fill this role better
- Serum Visions: too typical a card for blue
- Spitting Earth: too typical a card for red
- Thoughtcast: too typical a card for blue
ADDED:
ARTIFACT
- Coat of Arms: encourages building around creature types
- Patchwork Banner: encourages building around creature types
CREATURE
- Arahbo, the First Fang: supports the Avatar and Cat creature types
- Avatar of the Resolute: supports the Avatar creature type
- Autonomous Assembler: supports the Assembly-worker creature type
- Bag End Porter: supports the Dwarf creature type
- Breya, Etherium Shaper: supports the Human and Thopter creature types
- Captain Storm, Cosmium Raider: supports the Human and Pirate creature types
- Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks
- Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks
- Chronicler of Heroes: supports the Centaur creature type
- Conclave Cavalier: supports the Centaur and Elf creature types
- Conclave Mentor: supports the Centaur creature type
- Crosis, the Purger: supports the Dragon creature type
- Fear of Exposure: supports the Nightmare creature type and supports enchantment decks
- Ghostly Changeling: supports all creature synergy decks
- Gimli of the Glittering Caves: supports the Dwarf creature type
- Glissa Sunseeker: supports the Elf creature type
- Graveshifter: supports all creature synergy decks
- Gwenna, Eyes of Gaea: supports the Elf creature type
- Haunt of the Dead Marshes: supports the Elf and Nightmare creature types
- He Who Hungers: supports the Spirit creature type
- Heedless One: supports the Avatar and Elf creature types
- Jungle Creeper: supports the Elemental creature type
- Jungle Delver: supports the Merfolk creature type
- Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate
- Keiga, the Tide Star: supports the Dragon and Spirit creature types
- Kiora's Follower: supports the Merfolk creature type
- Kumena, Tyrant of Orazca: supports the Merfolk creature type
- Lagonna-Band Trailblazer: supports the Centaur creature type
- Marwyn, the Nurturer: supports the Elf creature type
- Master Skald: supports the Dwarf creature type
- Mine Layer: supports the Dwarf creature type
- Neighborhood Guardian: supports the Unicorn creature type
- Promised Kannushi: supports the Human and Spirit creature types
- Realmwalker: supports all creature synergy decks
- Reveka, Wizard Savant: supports the Dwarf creature type
- Seraphic Steed: supports the Angel and Unicorn creature types
- Soul of Zendikar: supports the Avatar and Beast creature types
- Steadfast Unicorn: supports the Unicorn creature type
- Stingmoggie: supports the Elemental creature type and functions as artifact hate
- Sygg, River Cutthroat: supports the Merfolk creature type
- Vineshaper Mystic: supports the Merfolk creature type
- Wistful Selkie: supports the Merfolk creature type
- Yargle and Multani: supports the Elemental and Spirit creature types
- Zacama, Primal Calamity: supports the Dinosaur creature type
ENCHANTMENT
- Aura of Silence: functions as artifact and enchantment hate
- Aura Shards: functions as artifact and enchantment hate
- Blessed Sanctuary: supports the Unicorn creature type
- Corrosion: functions as artifact hate
- Embargo: interesting prison piece for stasis decks
- Font of Fortunes: card advantage at a fair price for Cumly Cube
- Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck
- Impending Disaster: a useful piece for aggressive decks or niche graveyard decks
- Shared Animosity: supports all creature synergy decks
LAND (types are grouped together in this list)
- Drowned Catacomb: completing the full set of check lands
- Glacial Fortress: completing the full set of check lands
- Hinterland Harbor: completing the full set of check lands
- Sulfur Falls: completing the full set of check lands
- Cascade Bluffs: completing the full set of filter lands
- Graven Cairns: completing the full set of filter lands
- Mystic Gate: completing the full set of filter lands
- Sunken Ruins: completing the full set of filter lands
- Wooded Bastion: completing the full set of filter lands
- Darkwater Catacombs: completing the full set of Odyssey filter lands
- Desolate Mire: completing the full set of Odyssey filter lands
- Ferrous Lake: completing the full set of Odyssey filter lands
- Fire-Lit Thicket: completing the full set of Odyssey filter lands
- Flooded Grove: completing the full set of Odyssey filter lands
- Overflowing Basin: completing the full set of Odyssey filter lands
- Skycloud Expanse: completing the full set of Odyssey filter lands
- Sunscorched Divide: completing the full set of Odyssey filter lands
- Viridescent Bog: completing the full set of Odyssey filter lands
INSTANT
- Accelerate: supports prowess decks
- And They Shall Know No Fear: supports all creature synergy decks
- Artifact Mutation: functions as artifact hate and supports the Saproling creature type
- Bandage: supports prowess decks and is also funny
- Brokers Charm: charms are an important part of Cumly Cube
- Charge Through: supports prowess decks
- Cremate: supports prowess decks
- Mirrodin Avenged: supports prowess decks
- Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black
- Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue
- Steady Progress: supports prowess decks as well as slower proliferate decks
- Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red
- Treacherous Greed: supports the niche but possible sacrifice deck
- Turf Wound: a strange tempo card that fits the ethos of Cumly Cube
- Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall
SORCERY
- Altar of Bone: supports the niche but possible sacrifice deck
- Aphetto Dredging: supports all creature synergy decks
- Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube!
- Ashen Powder: a more situational and odd piece for reanimator decks
- Blood for Bones: a more situational and odd piece for reanimator decks
- Breath of Life: offers reanimation in white instead of its typical color, black
- Broken Bond: functions as artifact and enchantment hate yet also ramps
- Channel the Suns: a strange yet useful mana-fixer. Out with fetch lands, in with sorcery WUBRG!
- Cloak of Feathers: supports prowess decks
- Crippling Fear: supports all creature synergy decks
- False Dawn: supports prowess decks and might offer mana-fixing in niche situations? Even if this card is pretty useless, it screams Cumly Cube
- Grim Tutor: tutoring is a small part of Cumly Cube but very important in the right decks
- Growth Spasm: offers ramp, mana-fixing, and supports the Eldrazi creature type
- Hymn of Rebirth: offers reanimation in green and white instead of its typical color, black
- Ice Storm: land destruction is a small part of Cumly Cube but a necessary balance, and not usually in green
- Jace's Triumph: there are Jace planeswalkers in Cumly Cube
- Mana Vapors: a strange tempo card that fits the ethos of Cumly Cube
- Many Partings: offers mana-fixing and food
- Migratory Route: offers mana-fixing and supports the Bird creature type
- Obzedat's Aid: offers reanimation in black and white
- Ordered Migration: supports the Bird creature type
- Raise the Palisade: supports all creature synergy decks
- Resourceful Return: a more situational and odd piece for black graveyard decks and artifact decks
- Ribbons of Night: offers direct damage in black instead of its typical color, red
- Rise of the Witch-king: a more situational and odd piece for reanimator decks
- Riveteers Confluence: similar to a charm
- Safewright Quest: offers slight mana-fixing in green and white
- Solve the Equation: tutoring is a small part of Cumly Cube but very important in the right decks
- Sweep the Skies: supports the Thopter creature type
- Temporal Machinations: supports artifact decks
- Unnatural Restoration: supports proliferate decks
- Urborg Repossession: a more situational and odd piece for black graveyard decks
Andramalech on
UB Turn 3 Emrakul (4 real)
1 year ago
sergiodelrio what you're saying is unfortunately true; the majority (lowkey ALL) of my interaction has been away from the LGS for about.. three to four years now. these type of decks are always welcome among my friends because we're not going for true "meta-dominating" decks anymore because as NoobNoob275 will testify, that would mean all four players in our pod playing Abhorrent Oculus variants that include something like Psychic Frog for value. Murktide Regent decks are still prevalent and it's like.. just a stale competitive environment overall in terms of individuality. I'm content playing at technical tier 2, but I ADORE getting the homies excited to brew again. Always up for the conversation so don't be afraid to tag me in it!
DeinoStinkus on
Angels Modern
2 years ago
I think a third Giada, Font of Hope could probably do a little better than the one Serra Paragon. I get not wanting to have too many of the same legend, but with Giada it actually works in your favor since any duplicates will just be stronger because the original will boost the P/T of the new one. If you play the duplicate on your second main you actually get to have a big blocker that turn cycle too.
I've found that Secluded Steppe's cycle of lands helps me in Modern decks that are a bit slow.
While I understand Wrath of the Skies's synergies with your deck, I think it honestly will disproportionately hurt you because you know you're low to the ground. Skywrath won't be able to take out a Murktide Regent, Wurmcoil Engine, or a Draco. A regular Wrath would be more effective as a sideboard option, I think. (Could also run some recursion in the sideboard to go along with it, though I'm not sure if TOR would just balance that out as a result of drawing a bunch of cards anyway).
Paya on
Dimir Frogtide
2 years ago
Hi. Since you have 3x Murktide Regent maybe could be more useful to play Consider instead of Preordain. To get some more utility you can try +1 Archmage's Charm and -1 The One Ring in main and 1 The One Ring can go to sideboard.
In sideboard can be useful to have some anti grave spells like Surgical Extraction or Nihil Spellbomb. Some more Consign to Memory will be good.
wallisface on
Surgical Forfeit
2 years ago
mooffalosystema i have played a load of competitive mill, winning tourney with it, and know full-well the ins-and-outs of competitive play.
If you do the math on Mind Funeral you’ll find that it is absolutely terrible when compared to almost all other 2-and-3 mana mill spells. There’s a very good reason no competitive builds ever run that card.
Indiscriminate discard is always worse than being able to target and remove the card that actually poses a threat. There will be a bunch of games where Inquisition is only able to grab the cards the opponent doesn’t really card about. Not being able to grab a Sheoldred, the Apocalypse or Scion of Draco or Murktide Regent or Yawgmoth, Thran Physician is a massive mistake when these are all very-commonly seen threats.
Your assessment of Lazotep Plating baffles me. It only temporarily stalls some combo decks, and feels negligible anywhere else. I think Storm is the only deck that would ever need to be cautious of this card, and nobodies playing Storm atm anyway cause it’s bad. If your local playgroup somehow validates this cards existence, it’s still only a sideboard card at-best (and even then, a terrible one - there’s sooo many better options!).






