Murktide Regent

Murktide Regent

Creature — Dragon

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)


This enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this.

Latest Decks as Commander

Murktide Regent Discussion

Wabbajacke on Mono-U Tempo for Standard Rotation (help!)

1 week ago

What do you think of Murktide Regent? I think he is a lot faster than Iymrith, Desert Doom and costs only two Mana in the best case. He also profits from any Card leaving your Graveyard from Demilich.

I think he could speed everything a little bit up.

Grubbernaut on Grixis Control

3 weeks ago

I would recommend either going the Murktide Regent or Lurrus of the Dream-Den route; Murderous Rider and the planeswalkers here simply aren't going to keep up with the modern meta.

I would also cut Creeping Tar Pit for Hall of Storm Giants; it dodges Unholy Heat. And speaking of which, I would also strongly recommend playing more of those and less Fatal Pushes to keep up against planeswalkers.

I also think Field of Ruin is pretty bad overall, right now, although I guess Tron is on the rise. I would consider some filter lands, since you've got so many blue and black pips to sort through.

Counters and discard spells also have some tension, but 4x is probably fine.

For SB recommendations: Kozilek's Return is easier to cast than Anger, and instant; and Mystical Dispute is probably better than the Forces, against opposing control decks.


1337Lobster on UR 101st Airburn

4 weeks ago

I did mean to add that to the maybe board. I'm wondering if Delver is actually kind of holding this deck back from being more of a beatdown creature deck. I think DRC has a bigger fit here than some of the other Delve mechanic decks I see (Primarily Murktide Regent). Being able to keep different cards in the graveyard, but still get good value on creatures like Pteramander seems appealing. Maybe find space for Mishra's Bauble

Daveslab2022 on

4 weeks ago

Murktide Regent seems like it would really strive here. But it’s also a stupidly overplayed card rn, so I understand if you don’t want to just be more of the same. Deck seems sweet! +1!

bvowles on BW Control

1 month ago

I'd play less lands, probably around 24-25, play more Fatal Push and some Path to Exile in your sideboard. Maybe Ashiok, Dream Render in place of Dovin. I'm not a big fan of Gideon, Ally of Zendikar and I'd suggest Elspeth, Sun's Champion as a one or two-of at most. Inquisition of Kozilek is really good right now, I'd suggest playing three main. For sideboard I don't recommend more than one Flaying Tendrils. I'd play a few Path to Exile's like I said earlier as they're still the best answer for Murktide Regent and other large CMC threats that are hard to deal with using Prismatic Ending or Fatal Push. Can't always top deck Kaya's Guile to make the opp sac a creature.

Skyclave Apparition might be really good in this deck too.

Speaking of good right now, I'd play 4 Kaya, Orzhov Usurper as that card is really good right now.

It's cool, I like the idea playing a mid range, super grindy orzhov deck. All of the previous was just suggestions and personal opinion, obviously play whatever is fun for you. Is this intended to be FNM, competitive or kitchen table? I have more suggestions but it depends on how you answer lol. For instance I'd say play a set of Dauthi Voidwalker with more Ashiok, Dream Render because Ashiok's minus will exile all of those cards with Voidwalker counters on them.

Unlife on Esper Hole Punch

1 month ago

Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.

Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.

wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?

wallisface on Esper Hole Punch

1 month ago

Some thoughts:

  • Unlike Extirpate and Surgical Extraction, Shred Memory does nothing to mess with your opponents gameplan. From experience with mill, having 2 playsets of this effect is the limit of what you need anyway, as additional cards are more likely to get stuck in your hand than be usable. Ditch Shred Memory. Personally, i’d replace it with Counterspell.

  • Play Damn over Wrath of God and Doomskar

  • Play Prismatic Ending over Path to Exile (especially if you’re now running Damn and/or Counterspell, as they can deal with the big stuff)

  • I don’t think Haunting Echoes is worth it here, by the time you get to 5 mana with a measly 20 lands, the game will have already been decided. I think Murktide Regent could fill this slot better, as it can easily be an 8/8 and win you the game - and with all your disruption it’s unlikely to be killspelled.

  • 20 lands feels really low for a 3 colour deck. You’re also at 61 cards. I’d ditch the 3 Serum Visions for 2 lands to get you to a clean 60.

GrammarYahtzee on Esper Brew Help

1 month ago

do not use Prismatic Ending, it is absolutely not better than Path to Exile. 3 mana to get rid of something with cmc 3 or less? too expensive and situational. it won't be hitting a Primeval Titan or Murktide Regent like a path can. and those are important targets to be hitting.

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