Bruna, Light of Alabaster
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bruna, Light of Alabaster

Legendary Creature — Angel

Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach any number of Auras on the battlefield to it and you may put onto the battlefield any number of Aura cards that could enchant it from your graveyard and/or hand attached to it.

Recommendations View more recommendations

Dorothea's Retribution
Glimmering Angel
Enchantmentize (Playtest)
Cunning
Hakim, Loreweaver
Academy Researchers

DemonDragonJ on Innistrad Remastered Speculation and Wishlist

6 months ago

Previews for Innistrad remastered have begun, so here is a link to what has been revealed, thus far; some of the cards are not surprising, such as Emrakul, the Promised End, Liliana of the Veil, Blood Artist, Archangel Avacyn  Flip, or Edgar Markov, but others are more so, such as Mass Hysteria, so I hope that the majority of the cards in this set are cards that players wish to be reprinted.

I hope that the original version of Avacyn, Avacyn, Angel of Hope shall be reprinted, along with Bruna, Light of Alabaster, Gisela, Blade of Goldnight, and Sigarda, Host of Herons, and it also would be nice to have either version of Liesa reprinted, as well.

I heard that the "slow lands" (i.e., Deathcap Glade, Sundown Pass, and so forth) may be reprinted, and it would be nice, but I still would prefer to see reprints of the enym-colored "check lands" (i.e., Hinterland Harbor, Isolated Chapel, and so forth), since the original printings of those cards are the only printings that feature the original artwork and are also available in foil.

What cards are other players, here, hoping to see, in this set?

legendofa on Spectra Ward

1 year ago

5.Same setup as #3. I have Eager Cadet enchanted with Spectra Ward, Glory Seeker enchanted with Holy Strength, and Bruna, Light of Alabaster. I attack with Bruna, and move only Spectra Ward onto her. Next turn, I attack with her again, and move Holy Strength onto her. What happens?

legendofa on Spectra Ward

1 year ago

How about some specific scenarios? From basic to advanced:

  1. I have Eager Cadet enchanted with Spectra Ward. I cast Holy Strength targeting Eager Cadet. What happens?

  2. I have Eager Cadet enchanted with Spectra Ward and Glory Seeker enchanted with Holy Strength. I cast Aura Finesse to move the Holy Strength to Eager Cadet. What happens?

  3. I have Eager Cadet enchanted with Spectra Ward, Glory Seeker enchanted with Holy Strength, and Bruna, Light of Alabaster. I attack with Bruna, and move Spectra Ward and Holy Strength onto her. What happens?

  4. Opponent casts Warp World. I reveal Eager Cadet, Spectra Ward, and Holy Strength. I put down the Eager Cadet, then put Spectra Ward and Holy Strength on it as Warp World resolves. What happens?

Neotrup on Spectra Ward

1 year ago

Spectra Ward says it doesn't cause Aura's to be removed, it doesn't make it legal for new auras to enchant the creature. In order for an effect like Replenish or Bruna, Light of Alabaster to attach an aura to a permanent, it must be legal to do so. Because Spectra Ward grants protection, it is not legal to attach a new aura to the creature. The clause on Spectra Ward only stops the state based action that causes auras to fall off, not the fact that the creature is an invalid choice for enchanting.

303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.

702.16n Some Auras both give the enchanted creature protection from a quality and say "this effect doesn't remove" either that specific Aura or all Auras. This means that the specified Auras aren’t put into their owners' graveyards as a state-based action. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.

Gidgetimer on Spectra Ward

1 year ago

Spectra Ward specifically doesn't cause Auras to be removed. When cast auras target, so this will keep you from casting an aura to add it to something already enchanted with Spectra Ward however if you can attach the aura without targeting (via blinking or something like Bruna, Light of Alabaster's ability) you can still add more.

ecd2294 on Rafiq of the Many

1 year ago

So I too have a Rafiq deck who is probably my favorite commander as well and the only deck I have yet to dismantle for something else. Like you mine is voltron style but with much more of a focus on enchantments/auras vs equipment, mainly because I just love Theros and the theme of it.

I've noticed my decks biggest weakness is Rafiq being a huge target of removal. To combat this I have put in other creatures that serve as backup to continue to keep smashing face in. Bruna, Light of Alabaster works great bringing back auras from the grave and hitting like a truck in the air. Danitha, Benalia's Hope and Danitha, New Benalia's Light do a bit of the same with relevant keywords. Galea, Kindler of Hope helps grab new stuff. And I recently liked my addition of Timber Paladin.

eliakimras on Menacing Aura

2 years ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

Profet93 on Singleton

2 years ago

+1 Skillville

What made you choose this commander over Bruna, Light of Alabaster, is it the low CMC and the hexproof?

Crystal Chimes - Returns 1/3rd of your deck to your hand.

Angelic Renewal - Not needed, but good synergy with Sun Titan.

I feel like you could benefit from 1-2 more counterspells, given you are a voltron all in strategy, even more so with auras. What do you think?

Load more
Have (2) MrCrazzyc , metalmagic
Want (2) Atzaru , Pare771