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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bruna, Light of Alabaster
Legendary Creature — Angel
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach any number of Auras on the battlefield to it and you may put onto the battlefield any number of Aura cards that could enchant it from your graveyard and/or hand attached to it.
eliakimras on
Menacing Aura
4 months ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
Profet93 on
Singleton
5 months ago
+1 Skillville
What made you choose this commander over Bruna, Light of Alabaster, is it the low CMC and the hexproof?
Crystal Chimes - Returns 1/3rd of your deck to your hand.
Angelic Renewal - Not needed, but good synergy with Sun Titan.
I feel like you could benefit from 1-2 more counterspells, given you are a voltron all in strategy, even more so with auras. What do you think?
joriiiii12345 on
Evershrike Prototype
1 year ago
As you're playing on a budget, I'd recommend building the deck in 2 or 3 main colors (including green) while using specific ramp & lands like the 'vivid' cycle to hit all five colors for your commander.
You seem to be wanting to play an aura voltron deck, did I get that right? If so, I'd recommend looking at selesnya enchantress decks for a solid basis for card draw & some value enchantments. Many also got a lot cheaper since modern horizons 2! Those won't interrupt with your plan for The Prismatic Bridge and help count towards powerful enchantments like Ethereal Armor.
With your 'slower' gameplan (I don't know how your playgroup is, but this deck seems to want to play the prismatic bridge before it's able to become a threat) it might be valuable to use cards like Ghostly Prison to help protect you.
I understand you're passionate about using Evershrike as your 'actual commander', but with your current decklist The Prismatic Bridge will only do one thing, once. That seems a little tough. In addition to 'always having protection for it in hand for exile' as you mentioned, you'd also need protection from edict effects like Plaguecrafter. Because of this, I'd strongly recommend running not just one, but a few creatures that all support the aura voltron strategy as strong as evershrike does. A few suggestions for those, with reasoning:
-
Light-Paws, Emperor's Voice: While you put your auras on another creature like Evershrike, this foxy little badass will load itself up with cards like Ethereal Armor consistently.
-
Uril, the Miststalker has hexproof and gets bigger fast, helping speed up the voltron aura strategy
-
Sigarda, Host of Herons has hexproof and completely protects you from edict effects.
-
Bruna, Light of Alabaster is in itself an amazing recursion engine for all auras that could end up in your graveyard.
Of these, I'd definitely recommend Sigarda and Light-paws. With a selesnya manabase, those two and Evershrike can easily be cast if they ever end up in your hand, and really support the aura voltron strategy, while still making sure you have Evershrike in at most three turns after resolving The Prismatic Bridge.
Other cards that would help you survive, give time for you to deploy your game plan and help control the board would be boardwipes. There are several that allow you to save 1 creature from it, and even if you destroy all creatures your Evershrike can be easily returned to the battlefield.
I also see you have a lot of low mana value auras. Those are nice and cost efficient, but I don't think they fit very well with a deck that has at least WUBRG mana available before it has it's first aura target on the board. I'd advise to lean into the more 'effective' cards, that either allow you to draw (Unquestioned Authority, Keen Sense, Snake Umbra) or provide significant benefits (Bear Umbra, Daybreak Coronet).
I understand that some of these suggestions may be a bit high in the budget range, but you could ask your playgroup if they're fine with you proxying a few cards.
Hi_diddly_ho_neighbor on Equipement deck
1 year ago
Buckle up, this will be lengthy....Some important things I always consider when choosing a voltron commander:
1) Does my commander have built in evasion or protection. These are crucial because they require less investment into auras/equipment that protect/grant evasion to your commander, freeing up slots for other cards
2) How hard is it for my commander to reach the holy "power of 7". Ideally you want your commander to reach 7 or more power so you need fewer hits to kill an opponent. Why 7 you ask? Because there is a near step-function difference in success between 4 attacks to kill someone and 3 attacks to kill someone (in my experience).
3) Equipment/aura synergies. Some commanders have built in synergies that make them more ideal for either equipment or aura strategies.
4) Casting cost. If your commander dies, and it will, likely multiple times, can you recast them easily?
4.5) Haste. I put this one as part of #4 because if I am playing a high cmc voltron commander, they better have haste so I can immediately try to kill someone.
With those ideas in mind, here are some voltron options that I like:
Azorius:
Dragonlord Ojutai, my personal commander. Has built in evasion, protection, and card advantage. Moderate CMC and hits like a truck (5 starting power)
Bruna, Light of Alabaster, one of the top aura commanders out there. Has built in evasion, but her high cmc and no native protection makes her a lighting rod for removal. If you can have her survive until she attacks, it's basically game over.
Boros:
Aurelia, the Warleader, arguably one of the strongest voltron commanders out there. Has built in haste and evasion. Her extra combat ability makes here very deadly and can kill someone out of nowhere. Her high cmc makes her a little more of a challenge to pilot though. Goes infinite with Helm of the Host.
Akiri, Fearless Voyager, another top voltron commander. She has built in protection and card advantage in Boros which is a major plus. She has low cmc, but is pretty small and has no evasion meaning she needs extra help to kill someone.
Akiri, Line-Slinger + anyone (blue is nice for protection): Hands down the strongest "fair" voltron commander out there. Costs a low, low 2 mana, has first strike making her a headache to block, and her passive pump ability makes her able to kill at least one person before they are even set up.
Bruenor Battlehammer: Kind of an overlooked one from AFR, but this guy slaps. He has moderate cmc, can freely equip one equipment per turn, and has the Akiri pump ability. No evasion though.
Rakdos:
Kediss, Emberclaw Familiar + Sengir, the Dark Baron: I don't actually think this one is very good. I just think the chance to oneshot the entire table with these two is hilarious (something I was able to do in the Commander Legends draft format).
3+ colors:
Zurgo Helmsmasher: Has haste, built in protection, and already starts at 7 power. No built in evasion, but he can grow in size all on his own. His color wedge is also great for tutoring, removal, and protection.
Galea, Kindler of Hope: Haven't had much experience with this new one, but her free aura attach ability, moderate cmc, and card advantage by playing auras off the top of your library seems pretty strong.
Mono white:
Halvar, God of Battle Flip: Can freely equip himself and has double strike to kill people off quickly. No evasion or inherent protection is rough though.
Ardenn, Intrepid Archeologist + anyone (I like Rograkh, Son of Rohgahh or Akiri, Line-Slinger): This guy isn't really going to be killing anyone himself, but his ability will save you a ton of mana on equip costs which allows you to keep up mana for interaction or protection.
Mono green:
Thrun, the Last Troll: Mono green isn't as strong as white for equipment, but it can do aura's surprisingly well. Being uncounterable, having OG hexproof, and being able to regenerate himself makes Thrun very tough to kill.
Mono red:
Godo, Bandit Warlord: I have to mention this one since he is the only true cEDH voltron commander.
LunchBox1211 on Card creation challenge
2 years ago
Morning Sowing
Enchantment
When ~ enters the battlefield, if it is not day or night, it becomes day.
Whenever a land enters the battlefield, you gain 2 life. If that land entered under your control, put a loyalty counter on a planeswalker that has not had their loyalty change this turn.
Daybound
Evening Reaping ()
Enchantment
Whenever a creature enters the battlefield, it fights another target creature. If that creature entered the battlefield under your control, you may instead have it deal damage equal to its power to target planeswalker.
Nightbound
The back does not cost , but I needed a colour indicator.
This has bugged me since Liesa, Shroud of Dusk was revealed. The 4 main Angels of Innistrad all have an incarnation of them costing , where Y is one of the colours on the colour pie, and X goes 1, 2, 3, 4, 5. But we don't actually have X=1. Before Commander Legends, we were missing 1 sister (who was Liesa) and we were missing . We had Sigarda, Host of Herons for , Bruna, Light of Alabaster for , Gisela, Blade of Goldnight for , and Avacyn, Angel of Hope for . As it stands, Liesa has not completed the cycle.
Finish it. Make a version of Liesa that costs .
Thebestnoob on
You can't spell control with out the trol(l)
2 years ago
I alreadly have some finnishing cards in my deck such as Stormtide Leviathan and/or Bruna, Light of Alabaster that help me win the game once it do get them out
Moixa137 on
Galea, Kindler of Hope
2 years ago
I will absolutely play around with adding Bruna, Light of Alabaster . Thanks for pointing her out. Slippery Bogle is a classic in the aura/hexproof realm; however I'm really not sure what I would drop for him, will keep him in mind though.
tiffanyann on
Galea, Kindler of Hope
2 years ago
Bruna, Light of Alabaster for a big finish?
Slippery Bogle for some "Cant touch this"?
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