Quietus Spike

Quietus Spike

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.

Equip

Latest Decks as Commander

Quietus Spike Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

8 hours ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Barbarian_Sun_Pope on Ramp Cheat Swing

3 days ago

I'd go for Ambush Viper (sneaky removal when you need it) or Nightshade Peddler (usually two death touch creatures for the price of one). If you want a a fun deterrent you can try Hornet Nest, it doesn't have any power, it can't attack, but opponents typically don't want to swing into it with anything that doesn't have trample. It is also really funny with Setessan Tactics and any big creature. If you want to give death touch to creature, I would suggest going the equipment route with Basilisk Collar or Quietus Spike, which works nicely with trample. Or you could go with Gorgon Flail as it is less mana intensive and adds some power. Hope this helps.

EvilCookie on Cats - what are they up to?

6 days ago

advised replacements

Quietus Spike -> Selesnya Signet Quietus Spike adds nothing to the commander's mechanism.

Rancor -> Felidar Sovereign Trample is already build in the commander's ability and the wincon is too sweet

Lifecrafter's Bestiary -> Vanquisher's Banner better carddraw and tribal oriented

Cultivate - Growing Rites of Itlimoc  Flip nobrainer

consider

Return of the Wildspeaker great protection or carddraw instant speed

BotaNickill on Sex-Proof Selesnyabians

2 weeks ago

Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.

Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.

Arrest/Pacifism could prolly be replaced with the aura cards you suggested if I had them, I'll add those to my shopping list.

Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.

Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?

Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.

Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.

Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.

I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.

Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.

Darvids0n on Sex-Proof Selesnyabians

2 weeks ago

In terms of cuts to add the things I suggested:

  • Bear Umbra is powerful ramp if you can tutor it out. I get that you want the infinite Earthcraft combo, but maybe you can cut Land Tax? At least the Umbra doubles as totem armor.
  • Swap Arrest for some of the other Auras which completely disable permanents/creatures.
  • How often has Quarantine Field gone off for anything above 2?
  • Birds, Paradise Druid and Caryatid seem unneeded.
  • Bow and Spear? I run mana rocks, Quietus Spike (maybeboard) and Grafted Exoskeleton.
  • Serra's (Blessing, Embrace) are potentially underpowered. Though vigilance is very good in here.
  • I think you can cut some lands for mana rocks, personally. It lets you ramp faster on average.
  • I'm on the fence about Femeref Enchantress. She's boardwipe insurance and that's it. There are other ways to recover from wipes (Wheel of Sun and Moon), and without unlim hand size you lose a bunch to the grave. I'd suggest the land inclusions plus Renaissance.
  • Frontier Siege ??

ClockworkSwordfish on StonebrowTrample EDH

1 month ago

Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.

ClockworkSwordfish on By the Sweat of your Brow [Budget Stonebrow]

1 month ago

Looking good! I like the capitalizing on small creatures with trample to make them impressive attackers through Stonebrow. There's a few tricks I think you could make use of to really push this deck over the top, though!

One thing I like about abilities like Stonebrow's that trigger on attack is that they'll trigger multiple times if you're able to get multiple attacks in one turn. Cards like Relentless Assault, Hellkite Charger and World at War will let you overwhelm your opponents all in one mighty turn, with your tramplers getting +2/+2 the first time they attack and +4/+4 the second!

Since you're building around trample, I'd also highly recommend capitalizing on its excellent synergy with deathtouch. Trample lets you assign any leftover damage to the opponent once at least enough damage to be lethal is assigned to the blocker. It specifically refers to "lethal damage," not "damage equal to the creature's toughness." What does this mean? If the trampler has deathtouch, even 1 point is lethal - no matter how tough the blocker is! If you attack with a 5/5 who has trample and deathtouch, then you can deal 1 to a 4/4 blocker and the other 4 to the opponent. Bow of Nylea, Ohran Frostfang and Quietus Spike will all help your creatures nail your opponent whether he blocks or not.

shwanerz88 on Syr Gwyn Fights for her Friends

1 month ago

Thank you LVL_666 for the excellent advice. I normally do have much better descriptions this deck was in particular just a quick build and now that I've done a few rounds with it and against it I'm ready to make some additions and cuts. Quietus Spike is a good idea and will definitely look around for one. As for Bloodforged Battle-Axe That seems like an amazing addition as well. I am pretty sure I have one somewhere I can add in. Thank you.

bushido_man96 Thanks for the idea. I did notice Draw power wasn't great at times board state dependent. But I did actually get quite a bit of draw simply off of Syr Gwyn, Hero of Ashvale 's ability. But I think you're right that I definitely need something else for when I am unable to swing in.

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