Quietus Spike

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Quietus Spike

Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

legendofa on Good equipment finisher in jund

1 month ago

I haven't seen Soul of Windgrace yet, so these suggestions are a little generic, but Quietus Spike eats life totals and Vorpal Sword makes life totals irrelevant.

If there's a landfall theme, Slab Hammer and Sword of the Animist can help keep that rolling, and Strata Scythe wants lots of lands.

KBK7101 on ¿Azorius tokens? (My main)

3 months ago

Thoughts on Quietus Spike? Equip that to the token that Temmet makes unblockable and your opponents are in for a rough time!

plakjekaas on Key equipment for red black …

3 months ago

Oh wow, Quietus Spike is the truth with this commander

libraryjoy on Key equipment for red black …

3 months ago

Options: Strata Scythe, Quietus Spike, Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Fireshrieker, Haunted Cloak, O-Naginata, Shadowspear, Tenza, Godo's Maul

If you let me know more what you're looking for, I can probably tailor my recommendations a little more.

Niko9 on Dealing with politics as an …

4 months ago

As a fellow aggro EDH player, I feel you on this. Technically speaking, aggro is at a disadvantage in commander because you have to deal 120 damage and most cards are printed to be efficient in a, you have to deal 20 damage, game. It makes aggro for the sake of aggro very difficult, and especially so if the politics are against you. Honestly, I think this is a misplay by your opponents, but again, I love aggro, so I'm a tid bias : ) But it is the case, a lot of the times, that decks that are the most impacted by aggro are also the ones who are killers in the late game, so by three players ganging up on you, they are actually just all helping the one of them who has the best late game. I can see why your creatures attacking makes you seem like a threat, but at the same time, players have to respect that you are the one who is keeping other decks in check, and by targeting you they are actually playing to whoever has the best late game deck.

But I digress. Aggro players just get a bad rap, you know? A lot of the time I feel like it eventually leads to there being no aggro players in a group, and then turtling strategies just run wild.

As far as the deck though, I would suggest to maybe play into combo in the late game. Having pressure early can be great, but you will always struggle to hit enough damage, and sometimes having a back up win with something like Crackdown Construct and Shuko can be great. Especially with cards like Leonin Shikari and Lightning Greaves and Rogue's Passage to give haste, pump at instant speed, and get through. I think that's how I would go honestly, something like equipment combo for the end game. That way you can use things like Mask of Memory and Quietus Spike in the early game to gain advantage, and artifacts and equipments can be easy to tutor in your colors.

Also, with all the lifegain you have (and extort which is always awesome) you could definitely run Necropotence for card advantage and maybe Lolth, Spider Queen for advantage and also to ult if anyone boardwipes you. Aggro decks in general can run planeswalkers with a little more versatility, just because you should be the one with blockers.

So, I don't know. Your deck looks great to me, and I do think that getting ganged up on is a bit unfair. Anyone who plays an aggro deck will tell you that it's always a matter of running up hill as it is. I just think that your group might be surprised if they changed up their playstyle for a few games, to get a perspective on who is winning games where they politic against you, and compare it to when they don't.

Leny1777 on Jolene, the Plunder Queen

4 months ago

You want to make this a hybrid of Token/Voltron based instead? I consider putting Trailblazer's Boots and Whispersilk Cloak as easily you can pump your commander with soo many counters by just sacing your Treasure's. Also, why not mix things up with deathstuff like Quietus Spike

ShredderTTN86 on Isao MonoG Voltron

7 months ago

I'd recommend adding some equipment that will give your voltron more sustainability. Things like Basilisk Collar, Champion's Helm, Darksteel Plate, Commander's Plate, Whispersilk Cloak, and Chariot of Victory.

Quietus Spike, Bow of Nylea, Sword of the Animist, Trailblazer's Boots could be considered as well.

Niko9 on Crouching Satoru hidden Blightsteel

7 months ago

Looks like a fun ninja deck! I've been testing an evasive creatures deck and here are a few things I found good. Not sure if they will fit yours, but I figured it would be fun to brainstorm.

Bident of Thassa and Reconnaissance Mission are a little mana intensive but when bident draws you multiple cards per turn, it can pay for itself, for sure.

Quickling may not be a great creature, but it's an excellent way to protect your creatures while also giving you an evasive body. Might even be able to return them to your hand for another big ninjitsu attack.

Hypnotic Siren will usually be a 1/1 flyer for 1, but every now and then it's a splashy steal spell and the two modes make it very nice.

And just general Curiosity effects. Curious Obsession is great, Sword of Fire and Ice works, Grazilaxx, Illithid Scholar can do a little and also has a nice secondary effect.

Oh, and I don't know if it's fast enough, but Quietus Spike can be pretty swingy with small evasive creatures.

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