I built some decks to teach newbies into EDH. They are all proactive and able to establish a board, with clean ways to close out a game and enough answers to keep opponents at bay.

Just seeing how far I can push Menacing Aura with a budget of 2 dollars or less per card. The cards included are in foil and the cards removed are in the maybeboard.

Links to all decks: || 6/13 || 6/13 || 4/13 || 7/13 || 9/13 ||

Special edition: || 4/5 || 2/5 || 2/5 || 2/5 || 1/5 ||

Leo's series: || 4/8 || 3/8 || 3/8 || 6/8 || 2/8 ||

Links to other decks I built:

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros   (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands



  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

You're welcome! Glad I could help!

I was able to give you advice due to years playing Tuvasa the Sun Enchantress and Wyleth, Soul of Card Draw.

I did see you put some cards from "March of the Machine Commander" into Upgrades upgraded. Did you consider Shalai and Hallar as a leader for that deck? Chishiro, the Shattered Blade is clunky trying to tie three archetypes, and is serviceable in the 99 of S&H.

About Lorehold Succession, I made a list of upgrades for Osgir, the Reconstructor when my friend was trying it out: Osgir Voltron.

Corrupted precon... I don't know much about poison, but Tomer from MTGGoldfish made an upgrade article for Ixhel, Scion of Atraxa that looks spicy. He said he liked the precon a lot, so I believe he put extra effort on it to make it play smoothly. Link:

About lightly modified precon, it might be good to stick to the stock decklist to play against other precons or people with lower power decks. The Warhammer Commander aesthetics are unique, and the precon is not weak at all. But in case you want to upgrade it: would you go with Abaddon the Despoiler or another Legend as your commander?

And about The Horrarrr... I'll give it a try. It looks similar enough to Anowon, the Rogue Thief that I probably know what to do with it ;-)


Updates Add


Date added 4 months
Last updated 4 months
Exclude colors BR
Splash colors U

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

37 - 0 Rares

24 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.48
Tokens Boar 2/2 G, Copy Clone
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