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Format | Legality |
1v1 Commander | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Pyromancer's Goggles
Legendary Artifact
: Add . When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Fluggleshmuggits on Cube Eternal
1 week ago
IN
Phelia, Exuberant Shepherd
Loran of the Third Path
Recruiter of the Guard
White Orchid Phantom
Leyline Binding
Recruitment Officer
Bloodthirsty Adversary
Bomat Courier
Bitter Reunion
Barrowgoyf
Insatiable Avarice
Sheoldred's Edict
Emperor of Bones
Caustic Bronco
OUT
Solemn Recruit
Cathar Commando
Oketra the True
Imposing Sovereign
Faith's Fetters
Isamaru, Hound of Konda
Pyromancer's Goggles
Otherworldly Outburst
Thrill of Possibility
Night's Whisper
Painful Truths
Liliana's Triumph
Cabal Interrogator
Pain Seer
FormOverFunction on I'd like suggestions for my …
5 months ago
I think I can relate to your intentions, as this is usually the approach I take with deck building, so my guess is that the answer to wallisface’s questions are “yes I’m totally willing to sacrifice a slot for Pyromancer's Goggles.” I think the deck looks great, though wallisface is 100% correct in that this deck will not work as well as any you might encounter in some sort of tournament. For creatures that evoke fire and burn feels: I always loved the Obsidian Fireheart. Not necessarily perfect, but it was the first that came to mind!
wallisface on I'd like suggestions for my …
5 months ago
Some thoughts:
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why Legacy and not Modern?
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how strictly are you wanting to keep to the theme? It feels like this deck is currently extremely clumsy/slow, especially as burns only real typical advantage is being quick. Are you committed to making suboptimal choices to keep the deck in-theme?
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17 lands is far too low. For reference Modern-burn runs 19 and doesn't play anything costing more than 2 mana (and is perfectly happy being stuck on 1 land for a few turns). With 17 lands you’re going to have a 1-land hand 35% of the time - which is a problem because you need more than that to play the game. Most games of magic are effectively over by turn 5 - and on this turn you’re likely only going to have 3 lands… meaning all of those cards costing 4-or-more mana will never see play (or come down too late to ever matter)… that’s a whopping 17 cards in your deck that will almost never be useful!
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a bunch of cards feel extremely weak here. I assume a bunch of this is because you’re wanting to stick in-theme. But i can’t see why you’d ever want to be including cards like Thrumming Stone, Fire Servant, Pyromancer's Goggles, Pyromancer's Gauntlet etc… i mean, none of the cards feel particularly strong/useful here, but some feel a lot worse than others.
ILE_Xenu on Goblin’ deez X-Spells
2 years ago
Thanks for the advice carpecanum! I didn’t put Rosheen Meanderer in because in my opinion it would be a bit one dimensional in that it would only aid me if I was about to win, and would lose a lot of its functionality if I was behind.
Copying Mob Rule like that wouldn’t work because when a modal spell is copied, you aren’t given a chance to make new selections for it. The one you chose stays as the default with no option to change it.
The Pyromancer's Goggles are definitely an interesting option though, since they offer the capability to copy every turn with no recurring cost, which could strengthen the deck’s preparatory stages. I’ll have to decide what to cut to open up a spot for it, possibly Dragonlair Spider, as I’ve found it to be a bit slow. Thanks for your help!
carpecanum on Hinata
2 years ago
I don't think Fireball or Conflagrate are a good choice. The damage will split for free but it will still be split. Something like Jaya's Immolating Inferno would work better.
carpecanum on Goblin’ deez X-Spells
2 years ago
Rosheen Meanderer? Pyromancer's Goggles.
Copying a Mob Rule is a 6 CMC Insurrection
tylorlilley on Parnesse Politics
2 years ago
I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.
Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.
Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.
Sublime Epiphany and Volcanic Offering Might not be good enough here.
I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.
It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about
Maybe this is the kind of deck where Thrilling Encore shines?
Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.
I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.
I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...
Is Charmbreaker Devils good enough?
Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?
Harmonic Prodigy since your commander is a wizard isn't a terrible idea...
Humble Defector might be too cute.
Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.
Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!
Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well
jamochawoke on Dragon Stone
2 years ago
Ah the ol' thrum thrum! I can see how that can be big.
3x38 is only 114 though, so wondering how you'd kill off a 3x40=120 typical pod table (usually with a lifegain player in there somewhere) in the same turn?
Could probably drop 2 lands to add 2 more Dragon's Approach or even better one of the spell doubling artifacts or Pyromancer's Gauntletthat you can tutor out like Spellweaver Helix, Mirari, Twinning Staff, Pyromancer's Goggles or a storm finisher like a Grapeshot or Galvanic Relay or Fiery Encore or Ignite Memories or something?
Or maybe Feldon of the Third Path to copy out Hoarding Dragon from the yard?
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