Canopy Cover

Canopy Cover

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Worldwake (WWK) Uncommon

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Canopy Cover Discussion

VonMuck on Hapatra Vizier of Posions

1 month ago

Hi, I'm playing Hapatra for a while now. It was my first edh deck and I play it regularly for 2 or 3 years.

Your build is almost the same as my first ever version. With time, it evolves to be more & more aggro. I don't know which advice do you seek precisely but at first sight it seems that you lack a bunch of creatures, 16 is a bit few. Moreover, the huge downside of Hapatra is that your deck will do absolutely nothing if she's not on the battlefield and you need to protect her A LOT. You can add some protection too then (Lightning Greaves, Canopy Cover are great for exemple).

On the other hand almost every card you play will manage to take care of a creature (because of the -1/-1 counters acting as removals) and that's the point to keep in mind when you build and play Hapatra.

Optimator on Muldrotha deck

4 months ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

emraaaakuull777 on Infect 2.0

5 months ago

Canopy Cover and Ranger's Guile are both pretty cheap additional protection. also, Postmortem Lunge is a great card to bring back a glistner elf that got killed early which can set you up for some surprise attacks for the win. I believe it is legal in modern, though not sure

xaarvaxus on Yorvo - EDH

10 months ago

Cards that I would cut:

Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon

If you own one, I'd sub out Wall of Blossoms for Elvish Visionary for the synergy with Elvish Archdruid .

No Sol Ring ? This a ban in local meta?

If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.

I'd also add a Rogue's Passage in place of one Forest , just for some added punchthrough that is hard to remove.

daem0nfaust on Dog-Dog Plus-Plus

11 months ago

imSandstorm Thank you for the recommendation. I didn't know about Canopy Cover , but it's something that I would be looking for. I will definitely slot that and Primeval Bounty when I find them.

Forgotten Ancient. For that one, I just couldn't find one in my country yet. Will have to search better. Loyal Guardian took it's original slot.

daem0nfaust on Dog-Dog Plus-Plus

11 months ago

sandstorm Thank you for the recommendation. I didn't know about Canopy Cover , but it's something that I would be looking for. I will definitely slot that and Primeval Bounty when I find them.

Forgotten Ancient. For that one, I just couldn't find one in my country yet. Will have to search better. The rhino lieutenant took it's place.

king-saproling on The Forest Wakes

11 months ago

I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant

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