Enchantment — Aura
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
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|Commander / EDH||Legal|
Latest Decks as Commander
Canopy Cover Discussion
1 week ago
Greetings fellow dinosaur caster!
Just a thought, but I think this deck needs more ramp. Any deck, even ones with much lower mana cost commanders, comfortably want around 37 lands, but 35 minimum. Gishath is pretty massive, so I’d even run a few more land ramp cards. Nature's Lore , Skyshroud Claim , and Kodama's Reach would all be excellent includes.
Also, while I know you probably want as many dinosaurs as possible to insure Gishath triggers go off, some of these dinosaurs could probably be cut for the better. Snubhorn Sentry , Nest Robber , and Huatli's Raptor in particular come to mind. Instead of trying to guarantee you get something, even if it’s not useful, I’d try adding things that make Gishath harder to deal with, insuring you’re doing more damage with Gishath AND getting more triggers along the way. If you’re trying to keep a budget, Whispersilk Cloak and Canopy Cover are both cheap options.
There are other suggestions I could make, but they might be.....more expensive.
If you’re looking to steal ideas, this is my dinosaur deck here. It runs Atla Palani as the commander, but the pre I’ve is the same. It’s foiled out nature makes it look a lot more expensive then it actually is....
3 weeks ago
For protection, a lot of people would recommend Lightning Greaves or Swiftfoot Boots since they are artifacts and can fit in anything! But if you're looking for green protection, I recently discovered the affordable options of Ranger's Guile and Canopy Cover . There's also Asceticism , but people are more likely to target that than to counter Ranger's Guile. Oh Vines of Vastwood is good instant protection too!
There's lots more protection in white, but it's not a colour I'm overly familiar with! Good luck with your build!
3 weeks ago
Robe of Mirrors or Aspect of Mongoose seem better than Canopy Cover . You yourself don’t have any spells or abilities that need to target Biovisionary , so you’ll want to give it the cheapest/fastest method of non-interactivity (shroud). As a bonus, the green enchantment can quickly be recast, should it somehow get removed.
3 weeks ago
This looks so cool. Omnath is by far my favorite Commander and actually the only one I have fully built at the moment. One thing I've found is that Omnath tends to draw a lot of removal so you may want some more protection for him. Lightning Greaves is good, but I personally prefer Canopy Cover because it also helps Omnath get through for damage more easily. Instant speed options like Vines of Vastwood can also work really well.
1 month ago
4 months ago
This deck is far from ready, but I thought the concept was there. I will definitely add Whispersilk Cloak and Canopy Cover though. I also need to remove most of the ramp as ramp in that quantity for this deck is unnecessary. I also wanted to add more cards like Infernal Medusa , as having that card with lure can potentially wipe another players creatures, while Virtus the Veiled hits them for half.
4 months ago
Though lure effects serve the dual purpose of wiping opposing creatures via deathtouch and ensuring Virtus can connect, you may want to consider using a bit of conventional evasion as well, as much of it comes with added protection as well to ensure that the fragile Virtus isn't instantly removed. Protective equipment like Whispersilk Cloak and auras like Canopy Cover will let Virtus get in easy hits.
This deck is pretty cool. I don't think I've seen any deck use a Licid more elegantly.
7 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.