Toxrill, the Corrosive

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Toxrill, the Corrosive

Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), create a 1/1 black slug creature token.

, Sacrifice a Slug: Draw a card.

indiefan on Planeswalkers Perfected

4 weeks ago

Fwiw, while Lae'zel, Vlaakith's Champion misses out on Astral Cornucopia, unlike Pir, Imaginative Rascal it sounds like it avoids accidental anti-synergy with opponents cards like Yawgmoth, Thran Physician, Toxrill, the Corrosive, Black Sun's Zenith, etc.

trippy_mcfly on Cumly Cube

1 month ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

Gilver on UB Ninjas

1 month ago

If you want to play a Ninja tribal deck you might want to change your commander to Yuriko, the Tiger's Shadow. For Ninja tribal decks, she is the usual way to go. Satoru is meant to cheat in big mean creatures like Toxrill, the Corrosive or Archon of Cruelty for only 4 mana. Ninjas in Satoru decks are still a good option, since they help you to continue playing your game with your pokers without the commander on the field, so if you want to keep Satoru, you might want to cut some ninjas or add some fat meanies to your deck.

If you are interested, here is my Satoru build: https://tappedout.net/mtg-decks/you-are-that-ninja/

legendofa on SMFWWTWB! (Mogis - Group Slug!)

3 months ago

Toxrill, the Corrosive can't quite fit in this deck. It's got a hidden all the way at the bottom.

LB0818 on SMFWWTWB! (Mogis - Group Slug!)

3 months ago

Excalibur478 ohh my you are so correct! This deck needs Toxrill, the Corrosive. Thanks so much for making me aware of that massive oversight!

Nonary27 on Best Commanders in EDH [Tier List] Part 1

3 months ago

Thanks, Eternal77, currently I'm planning on build some Ux high power (aka power level 8) monster commanders, including Galazeth Prismari, Aesi, Tyrant of Gyre Strait, Toxrill, the Corrosive and maybe Shorikai, Genesis Engine

By the way, in "Strixhaven & Commander 2021", it says the "Galazeth Prismari = Cool new Izzet commander who can break parity with cards like Stasis Trinisphere, pretty similiar to Urza but way worse!" Trinisphere is really really not a good idea, I mean its ok, but really not worse the slot

Supersaulty on Toxrill the corrosive vs Progenitus

4 months ago

Would Progenitus get the slime counters from Toxrill, the Corrosive?

Necrosis24 on Toxrill the Corrosive

5 months ago

Well to hit all permanents I think using all the cards suggested in tandem will be best.

Urborg, Tomb of Yawgmoth + Kormus Bell

Now all lands are 1/1 creatures. Where your opponents lands will die to Toxrill, the Corrosive.

Mycosynth Lattice will make all your opponents’ enchantments into artifacts (Their creatures and artifacts don’t really matter since the creatures you can already hit and artifacts are alaready artifacts).

Now cast March of the Machines to make all your opponents’ enchantments and artifacts into creatures. Which can now be affected by Toxrill, the Corrosive.

Your own lands will be safe as Urborg, Tomb of Yawgmoth + Kormus Bell prevent March of the Machines from turning your lands into creatures as they are already creatures with base power and toughness 1/1. So you keep your board and your opponents will lose their lands immediately then their other permanents overtime.

So it is a four card combo but lets assume you already have a signifiact board state. Killing all lands with Mycosynth Lattice + March of the Machines can be a way to close out the game in a similar fashion to Urborg, Tomb of Yawgmoth + Kormus Bell.

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