Pressure Point

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pressure Point

Instant

Tap target creature.

Draw a card.

GreenElfLord on Jeskai

2 months ago

You can switch out Pressure Point fpr Niveous Wisps for 1 mana value

Urplep on Star Spangled Slaughter

2 years ago

Awesome deck! I'm busy converting my Shu Yun, the Silent Tempest deck into a Kykar deck.

Very small note: what do you think about removing Pressure Point and adding Niveous Wisps ?

mmogel on Watch Your Blocks

3 years ago

Bounty of Might seems weak, since to copy it, you're paying 6 to give one creature +9

Can you copy Blossoming Defense, Hunter's Insight or Ranger's Guile on other player's creatures?

Artful Dodge makes all opponents unable to block on attacks, as does Mugging, Off Balance, Renegade Tactics, Singe, Stun

All of the ___ Wisps cards, Expedite, Leap, Accelerate, Carom, Pressure Point, Quickchange, Refocus, will draw a ton of cards on a big board.

Also a ton of mass-damage, mass-bounce, mass-protection, mass-indestructible you could look at. Ex: Snap is a pseudo boardwipe that generates a ton of mana

Landonius on Flicker Morphs

4 years ago

gbasso Oh yeah, I like Titanic Bulvox . Momentary Blink is great - I was trying to keep the mana as consistent as possible considering how inconsistent the rest of the deck can be, but perhaps some blue would be worth it. I used Pressure Point as a way to cycle a little bit and maybe get more damage through, but I'm sure there are better options.

wallisface on Hedron Alignment no money!

5 years ago

Looks like a cool idea. I have a few thoughts and suggestions below, trying to be as budget as possible

1) your creatures don’t appear to be doing anything other than attempting to stall/block until you win. That plan will eventually come crashing down to pretty much any deck when they get a board state bug enough to overrun you. It seems like those slots would be better used to not only slow down your opponents advances, but also give yourself card draw and speed up your engine. I’m thinking stuff like Thraben Inspector, Repel the Darkness, Pressure Point, Niveous Wisps, Expose Evil, Curtain of Light, Bright Reprisal. They all still prevent an opponent attacking (although only temporarily), while letting you race for an actual win. You probably want to keep a mix of these and defensive creatures though (maybe 8-10 creatures max?)

2) even with card draw, the odds of one of the hedrons being near the bottom of the deck is high. And no non-fetching game plan will ever let you reach that last piece. Even though these might be a little steep for your budget, including 2-3 of Plea for Guidance feels like a must imo. Otherwise most games you’ll only reach 2 or 3 of your hedrons.

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