Artifact — Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
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|Commander / EDH||Legal|
Trailblazer's Boots occurrence in decks from the last year
Latest Decks as Commander
Trailblazer's Boots Discussion
1 week ago
Hello fellow squirrel lover! Looks like a good start! Your legendary squirrel boy’s ability incentivizes a few things. For one’ evasion attacks turn into consistent card draw. Things like Hot Soup (with your indestructibility it negates the downside... and come one, squirrel soup man,!), Trailblazer's Boots and Prowler's Helm are all equipment that can ensure you get one or more activations of your commander every combat. The other direction is that he triggers on EACH creature that deals combat damage to a player, meaning you could also play little guys with evasion, kind of like an Edric, Spymaster of Trest deck... but more furry. Hope of Ghirapur , Treetop Scout and the like are all janky little guys that can help draw you more cards.
In terms of general squirrel support, Swarmyard is a utility land that can make things like Squirrel Mob a beast in combat, and it’s a bit expensive, but Earthcraft is an infinite combo with Squirrel Nest that’s sure to make your opponents go nuts (pun intended)
1 month ago
Ajani, Strength of the Pride is an excellent card, but given that 1. if your commander gets in for damage your opponent should already be dead--and the rest are to come--and 2. if your commander has not gotten in for damage then Ajani doesn't kill anything. And then you're up a creek.
If you want a creature that'll swing for many, many points of life... look no further than Charging Tuskodon . If my math is correct, giving this beautiful Dino doublestrike and triple damage, he'll hit for 48 damage (a lot).
Love the deck, keep it up! Excited to see where it goes in the future
1 month ago
I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.
Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.
Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.
Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.
If you want to check out my Voltron deck I'll leave a link here
Commander / EDH
SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS
1 month ago
@Reins of Power While the creatures do synergize well with the voltron aspect, it doesn't mesh well with the polymorph package I'm trying to run. I've found that with Polymorph, you need a game changing hit from it after it resolves. Unfortunately, if I add too many creatures, it can gum up the works.
War Room I like that a lot! I'll try it out!
Aqueous Form Was in my first draft of the deck. In playtesting, I found myself in situations where I could tudor for the Twisted Image , but it would kill the crab due to the 0 toughness, so I tried out Aether Tunnel instead.
Masterwork of Ingenuity looks like fun, especially in my meta full of swords of this and that! I've gotten in trouble before by copying some of the pro blue swords and been unable to target my charix or creature with my blue enchantments, but I don't think it's come up as an issue too often to ignore the benefits.
I was thinking of running Commander's Plate , but I play in a meta with a lot of Guilded Drake,
Homeward Path is becoming a pet card of mine, and I plan to also include it when I can get a copy!
1 month ago
Thoughts on these? Sword of the Animist , Trailblazer's Boots , Skeleton Key , Merfolk Thaumaturgist , Crookclaw Transmuter , Paragon of Gathering Mists , Burnished Hart , Aqueous Form , War Room , Masterwork of Ingenuity , Deadeye Quartermaster , Vanishing , Trinket Mage , Tribute Mage , Trophy Mage , Inventors' Fair
4 months ago
Hey, you're welcome.
Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.
Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.
Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.
Some Cards to consider cutting:
- Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
- Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
- Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
- Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
- Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
- Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
- Pongify: is fine, but there's better options for removal.
Some changes to consider:
4 months ago
I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.
Sejiri Shelter Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.
Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.
4 months ago
I was going to mention Trailblazer's Boots but looks like I was beaten to it. But yeah... amazing card, especially in Commander where the overwhelming majority of decks have a decent number of nonbasic lands. It's been a crazy good card for any voltron builds I make.