Trailblazer's Boots

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

RiotRunner789 on Commandatog

7 months ago

Chandra's Ignition is a must. Your commander is mostly looking to one hit kill some one or hopefully everyone at once. Also, you will want your commander to be able to get through, consider Trailblazer's Boots or similar effects. Felidar Retreat may also work well. It can create sacrifice fodder or make your atogs bigger, which will make your commander bigger when they are sacrificed.

metalflame on Halvar, Divine Voltron

7 months ago

IMO must includes for draw, control, and a bit of ramp Grappling Hook, Angel of Condemnation, Endless Atlas, Darksteel Mutation, Empowered Autogenerator, Steel Hellkite.

Here are a list of unblockable artifacts that smooth out any voltron play Hot Soup, Prowler's Helm, Whispersilk Cloak, Suspicious Bookcase, Rogue's Passage, Trailblazer's Boots, Manifold Key, Key to the City.

Macaronigrill5150 on Syr Gwyn Fights for her Friends

8 months ago

Thoughts on these, Quest for the Holy Relic decent cheap equipment find, Magnetic Theft this is good for various reasons, for example you can use it on Helm of the Host and get copies of an opponents creature and other things. Trailblazer's Boots one of my favorite equipment. Here some card draw just incase you need more Phyrexian Arena if you can handle the life loss. Some artifact retrieval Remember the Fallen, Ritual of Restoration, Recommission. Hope some of these help!

Hi_diddly_ho_neighbor on It's just business

9 months ago

Neat deck. I like the theme that you are going for. Here are a couple thoughts:

Maybe a few more ways to ensure your creatures connect? Any of Cover of Darkness (a bit pricey), Fear, Trailblazer's Boots, Changeling Outcast, Dauthi Voidwalker, Access Tunnel (most of your stuff is small), Whispersilk Cloak, or Prowler's Helm could work.

You only have a few non-rogue/assassin/mercenary creatures, but you could use Conspiracy or Maskwood Nexus to make every creature that you have count.

Grind on Plucking them thar strangs

10 months ago

Cool deck!!
Would you consider Stonespeaker Crystal, Magus of the Wheel, Viscera Seer,
Talisman of Indulgence, Kazuul, Tyrant of the Cliffs, Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!

Grind on Gates? Nine Fingers Keene Competitive

11 months ago

cool deck!!
if you want to make your commander unblockable, Silent Arbiter and Trailblazer's Boots are options.
either double strike or copying triggered abilities can give you two triggers Fireshrieker, Strionic Resonator.
getting lands, Tempt with Discovery, Reshape the Earth, Sylvan Scrying are options.
cheers and have fun!

TheOfficialCreator on Elves (EDH)

11 months ago

The Sword of _ and __ cycle is expensive but very strong if you wanted to add those.

Whispersilk Cloak, Trailblazer's Boots, and Wirewood Pride also seem like good additions ^^

IHATENAMES on Golgari Skullrush (Skullbriar Commander Deck)

1 year ago

Skullbriar is the commander so you can have it relocate to your command zone should he die/be exile/return to hand. The only place that makes his counters dissapear is hand and library.

Dragonscale Boon instant 2 +1counters untap. Can create suprise blocker. Evolution Sage land etb proliferate which is choose any number of things add an additional counter of whatever they have.

Smell Fear new removal option.

Reyhan, Last of the Abzan highly suggest this. Turns anything into a threat with your commander dying.

Solidarity of Heroes double counters for a potential Instant speed kill out of no where.

Biogenic Upgrade double counters after adding 3.

Branching Evolution counters doubler

Heroic Intervention protection

Fight Rigging free spell + counter per turn.

Hydra's Growth double counters

Primordial Hydra 2ndary threat if left alone. Synergies well.

Realizing now I didn't suggest any evasion. Some sort of evasion could go a long way. Trailblazer's Boots is the best example. Can't be blocked if your opponent has a nonbasic land. Essentially unblockable every time.

Evil idea

Tainted Strike infect kill someone. Can target opponents creatures too to surprise both and kill someone.

Glistening Oil infect.

Phyresis infect.

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