Trailblazer's Boots

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {{2}}

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Zendikar (ZEN) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Trailblazer's Boots Discussion

1empyrean on Old Yeller

2 weeks ago

Since Snake Cult Initiation only works for combat damage, switching to Traveler's Cloak is probably the right move.

Swapping Elbrus out for something else is also probably the right idea, but instead of Loxodon Warhammer, try Shadowspear. Either option works, though. I would try Banshee's Blade and Nim Deathmantle instead of Hero's Blade and Trailblazer's Boots

Tezzeret's Gambit seems like an easy include, but I personally wouldn't cut a signet to add it, but possibly something else might do. The various proliferate cards are all useful, so choose which you like most, but if you get your hands on a Contagion Engine, swap out Contagion Clasp for it.

Maybe try Expedition Map and Wayfarer's Bauble instead of a couple of your other ramp spells since you have Muldrotha.

Lastly, I think you can get away with cutting an infect creature if you feel you need something else more.

Optimator on Yahenni Aristocrats

3 weeks ago

Your list is looking really good! You have pretty much most of the classic Aristocrats pieces in. Your creature list is spot-on IMO. I love how much removal you have.

A couple of suggestions here though. I am going to assume you're on at least something of a budget. If you're not, hit up EDHREC for more powerful suggestions, of course.

I would recommend a bit more ramp. You're sitting at four ramp pieces by my count, and Bontu's Monument and Ashnod's Altar are a bit questionable as true ramp. They're definitely good and worth their slots--don't get me wrong. I'd recommend at least eight ramp pieces in almost any deck. Some good includes would be Wayfarer's Bauble, Charcoal Diamond, Star Compass, Myriad Landscape, Prismatic Lens, Mind Stone, Worn Powerstone. With a bit of money you have Arcane Signet, Coldsteel Heart, Jet Medallion, Crypt Ghast, Magus of the Coffers and Sword of the Animist.

I wouldn't really recommend Altar of Dementia unless you can infinitely loop sacrifices and make it a win-con. If you just want free sac outlets; your commander, Ashnod's, Woe Strider, and Carrion Feeder should do the trick and give you value in return that you can actually use. Same with Ayara and stuff. Culling Dais and Spawning Pit are decent. One of Yehenni's biggest strengths is having a free sac outlet in the command zone.

Speaking of your commander, one of the reasons to run Yahenni over other mono-Black aristocrats commanders is the threat he/she turns into. I would recommend a few pieces of equipment to help end the game. Loxodon Warhammer, Blackblade Reforged, Lashwrithe, Trailblazer's Boots, Prowler's Helm, and of course Swiftfoot Boots are all good choices. Lots to choose from here but these are great for their price. Obviously there are all the Swords and Jitte and stuff if you have the cash or have them in your collection.

tbone2072 on A Kor and an Elf walk into an Armory...

1 month ago

I like your deck however there are some changes that I would suggest making.

I would recommend putting in some more ramp especially if you want to play the really expensive equipment you have in your deck like Argentum Armor and Helm of the Host. Another thing that I would recommend is for you to change the ramp that you do have into two-mana artifact ramp like the talismans and signets not only will this make your deck faster but it will also synergies with Akiri by boosting her power.
Most of your equipment is fine but there are some pieces that I think are dubious inclusions in the deck.

  • Lightning Greaves: This card sounds like it would be very good however cards like this come with a very big downside. The downside is that it doesn't just stop your opponents from targeting your stuff it also stops you from targeting your stuff. This means that you will not be able to equip any more equipment to your creatures after you put the greaves on them. I would recommend replacing them with Swiftfoot Boots
  • Whispersilk Cloak: I think that this should be taken out of the deck for the same reason that Lightning Greaves should be taken out and that is that it gives shroud. If you want the cloak for the unblockable then replace it with Trailblazer's Boots or Prowler's Helm and if you want it for the protection replace it with Champion's Helm.
  • Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it.
I think that you should get rid of creatures like Balan, Wandering Knight, Armory Automaton, and Fervent Champion. The reason that I think this is because those creatures are designed to hold equipment and that is not what you want because you already have commanders that are designed to do that. You want your creatures to support your commanders not compete with them. I also don't like Stone Haven Outfitter in the deck +1/+1 is not that much and your equipped creatures dying is something you want to avoid at all cost.
Here are some miscellaneous recommendations I have.

And that is pretty much it, if you have any questions feel free to ask.

Monomanamaniac on Is sword of feast and …

2 months ago

EleshNornsFs the fact that it's reusable is the biggest selling point for me. It still will be the most I've ever spent on 1 card. You could buy an entire precon For the same price.

plakjekaas I love my Hammer of Nazahn it's an amazing equipment that functions as a Darksteel Plate mixed with a Sigarda's Aid. Tbh I mostly tutor for boots, Lightning Greaves Swiftfoot Boots or Trailblazer's Boots not because they're more powerful but because they're more powerful but because of haste or pseudo unblockable. Not saying the hammer isn't absolutely op, I almost always tutor it with Stoneforge Mystic because she can drop it in for half the cost a turn later. Basically I wouldn't really be after the protection aspect so much as the untap all my lands and make the player I hit discard aspect

CWSchub on Rafiq midrange stax cEDH

3 months ago

Hello! Here a Rafiq player playing in a casual meta. I'm just rebuilding my deck after having it stolen (at least I got to play my new Noble Hierarch beforehand).

I'm having a horrible time (again) choosing a path for this deck. My meta is slower and much more casual, so I won't be including many control elements in your list. I find myself going toward a pseudo-voltron (cuz you know, Rafiq) deck combined with enchantments. Being Brago, King Eternal and Derevi, Empyrial Tactician my go-to creatures for the elements of control I need. What is your opinion on Stonehewer Giant? Have you considered the new Staggering Insight or Trailblazer's Boots?

My current decklist is under "maintenance" with 87 cards, but I'll leave you the link for it so you can check it out and comment on it. I'll happily take your advice! https://tappedout.net/mtg-decks/22-08-19-edh-bant/

Sumradagnoth on Just a Touch

4 months ago

Phurex Are you keeping this current? Also curious why no gear common to Phage (Whispersilk Cloak, Trailblazer's Boots, etc)?

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