Trailblazer's Boots

Trailblazer's Boots

Artifact — Equipment

Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)

Equip {{2}}

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
2019-10-04 Legal
1v1 Commander Legal
Casual Legal
Modern Legal
Leviathan Legal
Oathbreaker Legal
Block Constructed Legal
Commander / EDH Legal
Legacy Legal
Vintage Legal
Limited Legal
Custom Legal
Unformat Legal
Duel Commander Legal

Trailblazer's Boots occurrence in decks from the last year

Latest Decks as Commander

Trailblazer's Boots Discussion

multimedia on Wait.. Budget Pirates?

1 month ago

Hey, you're welcome.

Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.

Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.

Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.


Some Cards to consider cutting:

  • Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
  • Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
  • Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
  • Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
  • Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
  • Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
  • Pongify: is fine, but there's better options for removal.

Some changes to consider:

bushido_man96 on I got 99 swords but feast and famine aint one

1 month ago

I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.

Sejiri Shelter  Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.

Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.

wereotter on Pattern Recognition #177 - Landwalk

1 month ago

I was going to mention Trailblazer's Boots but looks like I was beaten to it. But yeah... amazing card, especially in Commander where the overwhelming majority of decks have a decent number of nonbasic lands. It's been a crazy good card for any voltron builds I make.

killroy726 on Pattern Recognition #177 - Landwalk

1 month ago

Aside from windgrace, I do remember the original zendikar block cared a little bit about landwalk with Trailblazer's Boots, Bog Tatters, Cliff Threader, etc. Though its definitely a dead ability aside from the odd reprint, or toss on ability for something kooky.

abby315 on [EDH] Eldrazi Kozilek Deck

1 month ago

I would also cut: Erratic Portal, Lux Cannon, God-Pharaoh's Gift, Planar Bridge, and Titan's Presence as a start. Those are all pretty overcosted for what they're able to do in your deck.

Second, are you focusing on a Voltron-style Commander damage win with Kozilek? I can tell you it doesn't happen very often since he's actually quite vulnerable to removal. I also started with a build that had a lot of unblockable effects, but it turns out that Kozilek isn't the best attacker compared to your other Eldrazi. I'd focus more on using Kozilek for card advantage and digging for your other Eldrazi to win the game.

To that end, I'd take out Trailblazer's Boots and Fireshrieker.

Finally, a few upgrades to consider: Manifold Key is strictly better than Voltaic Key. Platinum Angel and Platinum Emperion are both super helpful and more impactful than Reality Smasher and Sandstone Oracle. Doubling Cube is pretty fun ramp and probably better than Gilded Lotus. Commander's Plate is going to be much better than Whispersilk Cloak, though it's decently expensive rn.

Here's my list that I've been running for a few years, if you want more ideas: Kozi Kozi Commander (Colorless Eldrazi EDH)

Have fun, it's a super fun deck to play with!

mitcho78 on Geralt of Rivia

2 months ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

1empyrean on Old Yeller

3 months ago

Since Snake Cult Initiation only works for combat damage, switching to Traveler's Cloak is probably the right move.

Swapping Elbrus out for something else is also probably the right idea, but instead of Loxodon Warhammer, try Shadowspear. Either option works, though. I would try Banshee's Blade and Nim Deathmantle instead of Hero's Blade and Trailblazer's Boots

Tezzeret's Gambit seems like an easy include, but I personally wouldn't cut a signet to add it, but possibly something else might do. The various proliferate cards are all useful, so choose which you like most, but if you get your hands on a Contagion Engine, swap out Contagion Clasp for it.

Maybe try Expedition Map and Wayfarer's Bauble instead of a couple of your other ramp spells since you have Muldrotha.

Lastly, I think you can get away with cutting an infect creature if you feel you need something else more.

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