Hammer of Nazahn

Hammer of Nazahn

Legendary Artifact — Equipment

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip

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Hammer of Nazahn Discussion

TheoryCrafter on Narset Voltron

1 week ago

Have you considered Puresteel Paladin? It will allow you to equip for free once you have enough artifacts on the battlefield.

Other cards you may want to consider are those that would give Narset invincibility including, but not limited to, Darksteel Plate and Hammer of Nazahn.

I hope this helps. Happy Hunting!

Unlife on Liesa Shadowborn Apostles

1 month ago

I think the only real change vs an athreos build is I would have more protection like Lightning Greaves, Swiftfoot Boots, Darksteel Plate, Hammer of Nazahn, Shield of Kaldra, etc, just because she doesn't have as much in built protection as athreos does. Maybe also a few more board wipes along with the indestructible protection for Liesa, that way your stuff can come back, and your opponents things stay exiled.

Tinnuki on Peeks A Lot

3 months ago

I'd recommend Angelic Destiny, Invocation of Saint Traft, Sigarda's Aid, Hammer of Nazahn, and Trailblazer's Boots for your commander, utility like Danitha Capashen, Paragon, Mother of Runes, and Silent Arbiter, and adding some mana rocks like the Signets and Talismans.

multimedia on Equip/Aura Galea

3 months ago

Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.

Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.

Some lands to consider cutting:

All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.


The next cuts to consider are some high CMC cards to reduce the mana curve.

Further cuts are some cards that are not as good as others here or have similar or the same effects.

Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric  Flip and Tangled Florahedron  Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery  Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.

Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.

You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle  Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.

Good luck with your deck.

multimedia on Draggin' Grwl

3 months ago

Hey, good upgrades for the precon. Nice Gnawbone + Charger combo. Other than Gnawbone most upgrades here are budget.

What the precon doesn't have is a way to make Vron indestructible since then he can take infinite damage to enrage which can make Scourge, Outpost or Warstorm a burn win condition. Some budget ways to make Vron indestructible:

Hammer of Nazahn, Darksteel Plate, Heroic Intervention are three expensive price ways to make Vron indestructible.

Greater Good and Goblin Bombardment are budget cards for Dragon Spirits because when a Dragon Spirit does damage it triggers. When this trigger goes to the stack it has to resolve from the stack for the Dragon Spirit to be saced. You can response to the trigger and sac the Dragon Spirit for value. Greater is draw 5 cards and Bombardment lets you do 1 damage to Vron to create another Dragon Spirit. Bombardment is also a burn win condition when Vron is indestructible.


Some changes to consider:

Good luck with your deck.

multimedia on Draconic rage (upgrated)

4 months ago

Hey, pretty good upgrades for the precon, but calling your version competitive is a bit of a stretch.

Because of such a high budget for upgrades then I don't think you need several holdovers that are still here.

  • Temple of the Dragon Queen
  • Wild Endeavor
  • Bag of Tricks
  • Neverwinter Hydra
  • Hoarding Ogre
  • Hoard-Smelter Dragon
  • Shivan Hellkite
  • Colossal Majesty

An interaction with Dragon Spirits that isn't included in the precon is being able to sac the token before it's saced after doing damage. When a Dragon Spirit does any damage it's sac trigger goes to the stack and must resolve for the token to be saced. You can response to this trigger and sac the token for other value. Greater Good is draw 5 cards and Goblin Bombardment is do 1 damage to Vrondiss to create another Dragon Spirit or trigger other enrage such as from Ripjaw Raptor.

Bombardment is also part of a combo as win condition when Vrondiss is indestructible to do infinite damage to all your opponents. Vrondiss who's indestructible + Bombardment + one of Dragon Tempest/Scourge of Valkas/Terror of the Peaks/Outpost Siege.

If you want to utilize this combo then you'll want more ways to make Vrondiss indestructible since Heroic Intervention is currently the only way here.

  • Hammer of Nazahn: when it ETB it equips for free to Vrondiss or any other creature you control.
  • Anara, Wolvid Familiar
  • Roar of Challenge: as long as an opponent has a creature then it can start the combo when opponent's creature does damage to Vrondiss. Without the combo this can wreck an opponents board of creatures and each one who does damage to Vrondiss triggers his enrage to potentially create a lot of Spirit Dragons.
  • Tyrite Sanctum

Good luck with your deck.

Bolbae on Guided by Faith

4 months ago

Colossus Hammer by itself is too slow, but since you're already playing Hammer of Nazahn, Sigarda's Aid and Open the Armory it might be worth considering.

Because of all the enchantments, Sovereigns of Lost Alara are another possible choice.

Apart from that, I wasn't saying Octopus Umbra should be swapped, that's completely up to you of course.

Should you decide on further empathizing on the "Winged Guardians" backup plan, while Anointed Procession doesn't let you keep Saint Trafts' Angels, it still massively boosts their damage output. In addition, those created by Moonsilver Spear do stay. Together with Sundial of the Infinite you can also react to the triggered ability at the end of combat and keep all tokens that would be exiled.

I'm not much of a Voltron player though and I don't know if you really need that backup plan, so that's just an idea.

Have fun!

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