
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hammer of Nazahn
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
MyFETTish on
Rograkh, Son of Rohgahh/Ardenn Intrepid
2 weeks ago
Might want to add Hammer of Nazahn.
eliakimras on
Menacing Aura
4 weeks ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
ImNora on
Shirei's Army of Weaklings
3 months ago
I forgot about Nykthos, Shrine to Nyx. It's a little too high-end for me but I'm adding it in case I decide to finally invest in one. It's the reason Hammer of Nazahn is also currently sideboard.
The Midnight Assassin is because of how common dragon tribal is at my LGS. I just needed the lowest mana, 1 power flying deathtouch I could find in black to make them think twice about swinging anything too good at me.
I added Cabal Stronghold in place of a basic.
Gilver on
Tetsuo Rageblade
4 months ago
haydensmith423 Looks nice!
I would cut Bloodthirster. It doesn't untap Tetsuo and is a wasted slot for 6 mana imo. You already have enough extra combat cards. Jin-Gitaxias, Progress Tyrant is also too expensive, yes the payoff is great but you would be better off to run something like Propaganda for more protection from go-wide decks, after all, you are not running lots of creatures and are going to be open for attackers. I am also not sure about Kaldra Compleat, sounds good on paper but has an high equipment cost and 7 CMC. You could slot in Blackblade Reforged, which can make him real strong.
Chandra's Ignition is a must-have card, can finish off opponnents when tetsuo has infect or you can end up gaining lots of life if he has lifelink.
Also have a look at Kediss, Emberclaw Familiar. Why not hurt the whole table if you are at it?
Another crucial card you are missing in this deck is Hammer of Nazahn. Not only does tetsuo gain indestructibe, but you ignore equipment costs. It is a huuuge advantage.
You can also go infinite with Sword of Hearth and Home if you have Akki Battle Squad out, it is a great equipment and one of the cheaper "Sword of X and Y" cards.
Inevitable Betrayal is also one of those suspend casts which you can cast for "free". It is a fun card so definitely include it if you find the space. Imagine stealing a Blightsteel Colossus from someone or an Eldrazi.
I am also not sure if Sword of Truth and Justice is a good idea to run in this deck. The card gives you protection from red, which makes it unable to be equiped with cards like Embercleave. The payoff is decent, can make tetsuo pretty beefy in the long run.
Finally, Jhoira, Ageless Innovator and Pact Weapon are nice to haves in this deck. Cheat out equipment and cheat death. Also maybe cut Solemn Simulacrum and slot in Sword of the Animist. You are playing an equipment deck so why not go for an equipment for ramp instead.
You can check out my list if you feel like it, would appreciate your opinion! I went for cheap equipments and try to win through commander damage and/or infect. Not really that much different from your list. If you have questions, feel free to hit me up :D.
https://tappedout.net/mtg-decks/tatami-gaeshi/
PickleNutz on Syr Gwyn, Hero of Ashvale …
4 months ago
Hello,
I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.
I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.
These are already on the brew list.
Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.
These are options I’ve considered for final touches as a direct damage option with the commander.
Epicurus on
Syr Gwyn, Ruiner of Friendships
5 months ago
Slashdance on
This is gonna Stangg
9 months ago
Interesting deck.
I think, however, you should describe what you mean in your second sentence of the description:
- "Copying Auras, a token creature, and an artifact that wont get exiled on the end step makes for something quite strong."
I'm assuming you mean that you intend to use Sundial of the Infinite to stop everything from being exiled, but many people or beginners might not understand that. As well, be aware that the tokens will eventually be exiled (on your opponent's end step), unless other players also are using Sundial every turn (unlikely, lol).
I'd also describe just a little bit about how you intend to use Hammer of Nazahn.
Lastly, It'd talk about other cool interactions that you've baked into the deck. If your Stangg commander is buffed up to a 10/8 creature and attacks while a Terror of the Peaks is in play, that's 10 damage to take out a key blocker, a planeswalker, or 10 to the face of your opponent. Or Moraug, Fury of Akoum is a game ender if you play a land before attacking, especially if you also have spells like Cultivate, Rampant Growth, or Three Visits in your hand; Getting 3-4 attack phases in a row could get crazy ... even more so with Terror of the Peaks, lol.
I think the more you describe your deck, the more it will make sense and get your more upvotes. It looks like a fun deck and is one I think I'll play around with very soon. I'll probably add the original Stangg Legend into the deck as well ... it's just too fun not too, especially with Hammer of Nazahn and being able to share the voltron wealth a little bit to attack multiple opponents or an all out assault on a single enemy.
Good Luck!
TheOfficialCreator on
Voltron Serra
9 months ago
Hammer of Nazahn and Sigarda's Aid might be worthy additions, as well as Emry, Lurker of the Loch.
Have (2) | Azdranax , Galdelonian |
Want (10) | mitchman502 , Lunar_Wing , Amaterasu312 , MarshalLaeroth , Mr-E , KyloRevan , pok799 , MTGCHR , zachi , LCsan |