Gruul Turf

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gruul Turf

Land

This enters tapped.

When this enters, return a land you control to its owner's hand.

: Add .

Balaam__ on Blood Rush Bullies

5 months ago

If you have the budget, I’d definitely recommend running something like Stomping Groundfoil or Wooded Foothills over Rugged Highlands or Gruul Turf. It’ll improve speed and consistency and help filter subsequent draws. The faux duals are too slow or have other drawbacks.

Lionheart0115 on wolverine

5 months ago

Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.

Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect

Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.

dominionloser123 on Zacama, Naya Tyrant

8 months ago

Restricting your ramp to creatures is supremely awkward for Zacama, who specifically wants you to ramp with lands. Howeer, if that's your deckbuilding criteria, you have to work around that. With that said, I might consider Creeping Renaissance as one of your few noncreatures, though, if your body count is so high.

Horned Kavu, Fleetfoot Panther, Jeskai Barricade, and Loyal Gryff are some additional bouncing bodies.

Since you're ramping towards 9 mana, I might also suggest leaning into dorks who tap for more mana. Joraga Treespeaker is high on this list, because it is either a 3-mana dork that taps for 2, or a Sol Ring that comes in tapped with a stun counter.

I don't typically like them, but Boros Garrison, Selesnya Sanctuary, and Gruul Turf do give you extra land drops to play, helping you to eventually hit 9 mana.

Guerte on [[Primer v3.7]] - OM_RATH!!! (2024 Update!!!)

1 year ago

VexenX: I’m very happy to see an update from you. I no longer maintain my list here (I do on Moxfield), but I still check here from time to time and compare our lists, as they used to be pretty familiar.

Omrath is still my best deck and the one I maintain and am currently known for in my group, and the LGS two hours away from me. I’ve taken it there for two tournaments, the first I won and went undefeated (and took out all players myself in each pod) and the second I did win first round, but lost out in the remaining rounds to a Captain Sisay deck. I also took it to MagicCon Minneapolis and had a very good showing.

As far as your current decklist goes, here are some of my observations. First up will be the additions:

Conduit of Worlds: At its core, Conduit is just Crucible, which is a strong enough card in our deck. But it allows us to recast our super strong permanents, like Doubling Season and Terror of the Peaks. Hell, even lets you keep recasting Omnath for 7. The one spell a turn isn’t a big deal, especially if we can rebuild and get super good value out of whatever we cast. Redundancy isn’t a bad thing, but I feel like this is a replacement for Crucible, not an addition to.

Burgeoning: I also picked up the pretty copy and through it and Ghost Town back in the deck (not only for nostalgic purposes, but also for a House Rules EDH tournament). Unfortunately, I personally don’t think it’s good enough anymore. It was only really good enough with Ghost Town to take advantage of making tokens during everyone’s turn. But having to rely on lands in hand to take advantage of it makes this a dead card most of the time, at least in my trials.

City on Fire: While it is nice to have a damage tripler, especially one in which you can Convoke out, I’m not sure it’s really necessary. I dropped Emancipation from my list and haven’t missed it at all. It feels just win-more to me.

Gruul Turf: Absolutely yes! This is an awesome card to have, and haven’t regretted adding it in. However, I feel like you are missing out on taking full advantage of it my not having Kodama of the East Tree in your list. Having those two and a token generator like Omnath, Field of the Dead, and Scute Swarm (which is also not in your list and an absolute powerhouse in the deck) you can generate infinite tokens, which gets even better with Terror of the Peaks and Warstorm Surge.

Now, onto the subtractions:

Dire-Strain Rampage: I’m not entirely too sure on this cut. It’s ramp and removal in one spell, but it also has Flashback. Ramp twice, remove things twice, or mix it up. It’s a pretty versatile card.

Rishkar's Expertise: I don’t think I can agree with this cut at all. The deck needs card draw, and this is one of the most powerful for the deck. Most of the time it’s a draw 5 and a free spell. Hell I’ve gotten a free Terror off of it and that meant game.

Finally, onto the cards I think you should be playing:

Tribute to the World Tree: I know you said you were looking for a cut above, but I can’t stress enough how you definitely need to. It’s an awesome card draw enchantment, and also buffs your smaller creatures, even tokens generated from Field and Scute.

Scute Swarm: I like to consider this the secret commander of the deck. It gets out of hand so fast. I’ve gotten a turn 4 win off the back of this little critter.

Kodama of the East Tree: Value engine. Not only does it enable you to make infinite tokens with Turf, just the value you get for dumping extra lands or other free permanents is insane.

Jeweled Lotus: I know it’s an expensive card, and a one-time use, but getting Omnath out earlier is super strong.

Dockside Extortionist/Jeska's Will: Much like Lotus, these guys help get Omnath out super early, but Will also helps ramp into other spells and draws you cards if he’s already out.

Earthcraft: This is probably one of the most powerful cards the deck can have. With as many tokens as we can potentially make, this card can ramp us like no other. I was hesitant to run it at first, but when I finally did, I regretted not doing it sooner.

That’s my two cents. I know it’s a lot to read, but hopefully it’ll give you something to think about!

DraconicDestruction on Omnath, Locus of Landfall

2 years ago

you could run Kodama of the East Tree for its combo potential (it, Gruul Turf, and Omnath, Locus of Rage lead to infinite 5/5 elementals by playing gruul turf and then returning it to your hand, causing an elemental to get created and then use kodama's ability to get down gruul turf again, causing another 5/5 to be created and so on)

legendofa on How does Ashaya, Soul of …

2 years ago

Since Avenger of Zendikar counts as a (Forest) land when Ashaya, Soul of the Wild is in play, it can be returned with Gruul Turf.

The only zone that has permanents "you control" is the battlefield. Compare Ashaya's wording to Arcane Adaptation, for example.

Be_Jamin on How does Ashaya, Soul of …

2 years ago

(This is a landfall deck)

Example- Ashaya, Soul of the Wild is on the battlefield, I then tap mana and cast Avenger of Zendikar. This is done before I play any lands this turn. In my hand I have Gruul Turf and play it. Am I able bounce Avenger of Zendikar to my hand and recast given I have enough mana to do so?

I also have another question regarding Ashaya, Soul of the Wild. Do creatures in my graveyard count as land creatures or is that outside of my control? Really what zones count as "my control."

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