Bladebrand

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bladebrand

Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Draw a card.

soul_knightmare on Fiendish Tendencies

1 year ago

Heya, I see that your deck is mostly lacking in card draw/ card acceleration. You have about 3 while most decks need 10+. Remove Costly Plunder for Night's Whisper so you don't have to sacrifice your demons. Remove Feaster of Fools, Spirit of the Night, Bladebrand, Grasp of Darkness, and You Are Already Dead (I know the meme), and add Dream Devourer, Bloodgift Demon, Herald of Slaanesh, Phyrexian Arena, Blasphemous Act, and Rakdos Charm.

I hope this helps your deck building. Other upgrades would mean removing Ecologist's Terrarium, Lightning Bolt, Grasp of Darkness, Warp Artifact, Insult / Injury, Price of Betrayal, Skulltap, Witch's Vengeance, Blight, and Inevitable End which are okay, but could be improved. Pick more cards that draw cards without condition or ramp on two mana, Wish you the best!

thefiresoflurve on The Jeremy Renner App Experience

1 year ago

Crow-Umbra as far as deathtouch instants goes, Wan-Shi-Tong is on the money. 603.3 specifies that the triggered ability happens when the spell is cast, meaning flow of play looks like:

  1. cast Bladebrand with your commander on the field, putting Bladebrand on the stack
  2. Commander's ability triggers in response to the cast, putting the "2 damage to any target" ability on top of the stack
  3. Commander's ability resolves, dealing damage
  4. Bladebrand resolves, giving the creature deathtouch.

As you said, the DT instants are still cheap enough that they're worth running.

Blackgate on Innistrad: Witherbloom Werewolves (GB midrange)

2 years ago

Thanks for the link Sorin_Markov_1947!!

Taking a look at it and seems that removal is the way to go to help against mono-green.

Infernal Grasp, Bloodchief's Thirst and Necrotic Fumes will be effective against all the big creatures in the deck. The addition of Containment Breach as per your recommendation should help against Ranger Class and more importantly Unnatural Growth. Outland Liberator  Flip would also be good for artifact / enchantment removal and is a werewolf too. I added a few deathtouch cards to the maybe board that could also be effective and work as “removal”: Infuse with Vitality and Bladebrand.

Re: Mono-white - Crippling Fear in the sideboard may come in handy to wipe out those pesky wennies.

AmoeboidChangeling on Black Bulk Deck

2 years ago

I think it's a nice deck, not sure what chance it would have against meta decks, but it's creative and definietly worth a few tries.

Some card draw wouldn't hurt, I'd replace a few Swamps with Barren Moor. There are other instants too that give deathtouch and Bladebrand also draws you a card. A creature I'd definitely check out is Bone Picker.

Cranial Plating is actually banned in Pauper. Always a good idea to check out the banlist before playing a new deck.

logansullivan on Edgar Markov, but I'm poor.

4 years ago

okay firstly add a Mountain to your land base, it allows you to get a red source out of your deck with Evolving Wilds and Terramorphic Expanse cut a swamp for it because your land count is perfectly fine for an aggro deck now let's get to the meat of the feast I would cut Zombify for Tortured Existence you only get a mana discount for 8 of the cards in your deck and the repeatability is much better. Sign in Blood should be replaced with Read the Bones digs deeper for 1 more mana. cut Hierophant's Chalice for Heraldic Banner. cut Sorin, Vampire Lord for Ob Nixilis Reignited, and if you cut that one you should cut Sorin's Guide which should be replaced with Cordial Vampire. if you can swing it Captivating Vampire is very good and I can guarantee it will make the deck much better. Bladebrand out for Champion of Dusk super strong and could help you win the game. cut Vampire Neonate for Indulgent Aristocrat. Breaking Point out for Underworld Connections repeatable card advantage. Ill-Gotten Inheritance out for Dark Tutelage again repeatable card draw. Revenge of Ravens out for Bad Moon. and lastly Tribute to Hunger out for Intangible Virtue.

now these are all suggestions and they are just a start, and I tried to keep all the cards around a buck or less besides Captivating Vampire

Unha110w3d on

4 years ago

cool deck. Bladebrand , Lash of Thorns , for extra security when attacking, also it annoys many when they figure out that there confident massive creature there using to block will die as well. Yahenni, Undying Partisan is pretty awesome to have as well in a vampire tribal, his probably one of the best vampires.

Ziusdra on Card creation challenge

4 years ago

Yiuzcien, Ascetic of the Wastes

Legendary Creature - Kithkin Monk

Outlast (, : Put a +1/+1 counter on Yiuzcien, Ascetic of the Wastes. Outlast only as a sorcery.)

Other creatures you control have Outlast .

Inspired - Whenever Yiuzcien, Ascetic of the Wastes becomes untapped, you may cast an instant or sorcery of converted mana cost 3 or less from your hand without paying its cost.

Heroic - Whenever Yiuzcien, Ascetic of the Wastes becomes the target of a spell you control, you may return target instant or sorcery of converted mana cost 3 or less from your graveyard to your hand.

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This is a card I developed a long time ago. Outlast will get you the trigger, plus is thematic to the Abzan tribe, so in commander you can now welcome any black, green, or white creature to the Abzan tribe on Tarkir. It'll make you want to play Defiant Strike and Bladebrand and such, which is unusual for Abzan, but you have access to the green pump spells and that makes it all worth it.

This time, do an Abzan legendary creature whose color identity is Abzan on account of the Nemesis keyword we developed in posts above.

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