
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Serum Visions
Sorcery
Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on top or bottom of your library in any order.)
IHATENAMES on
Ruin Ghost + Retreat to Coralheim landfall combo
3 days ago
I would suggest more ways to find the combo. Think Opt maybe tweak a few cards to appear as uw control and suprise them game 1 with the combo.
Ideas for digging on a budget:
Supreme Will Censor Opt Omen of the Sea Remand Serum Visions
Ideas to protect the combo pieces
Blacksmith's Skill Slip Out the Back Spell Pierce
I see no sideboard so here are a few ideas:
Spreading Seas for tron
Deafening Silence combo
Mystical Dispute or in general, more counterspells
Rebuild bounce artifacts like urza saga tokens
A boardwipe like Wrath of God doesn't have to be that. Best is Supreme Verdict but there are plenty in white. Doomskar is one of the cheaper ones.
Notes:
alot of what I am suggesting is instant and sorcery. It could allow a Thing in the Ice Flip plan B
Or you have alot of walls in the list maybe make them swing with High Alert as a plan B
Or less combo but more general mill which gets a little more expensive like Fractured Sanity Tasha's Hideous Laughter Fraying Sanity Maddening Cacophony
Note Fraying Sanity Maddening Cacophony should mill your opp out when kicked.
Azoth2099 on
Green/Black toxic/proliferate need recommendations
1 week ago
Balvron Thanks, man! Happy to help, really.
So the core of the / presence in the deck should be devoted to Dorks, Ramp and Tutors so that you can quickly get the deck engine up and running. Getting your commander on the field and geared up as quickly as possible is everything in this new context. Some cheaper options for Tutors are Diabolic Tutor, Profane Tutor, Mastermind's Acquisition and Increasing Ambition. I'd really recommend just biting the bullet and slotting in the more efficient ones like Demonic Tutor, Vampiric Tutor, Diabolic Intent & Wishclaw Talisman though. Cheaper card draw options like Phyrexian Arena & Dark Tutelage are also pretty solid. Necropotence, Black Market Connections & Dark Confidant are up there, but worth it.
The only thing you need for is for card draw and interaction, with a few key Proliferate pieces that you'll be able to Tutor for when the time is right. Spells like Brainstorm, Ponder, Tolarian Winds, Impulse, Preordain & Serum Visions provide decent gas for cheap. Classics like Counterspell, Delay, Negate, & Dispel protect your game plan. Flux Channeler & Tekuthal, Inquiry Dominus are probably the only Proliferate pieces you'll need, but I'd Throw a Serum Snare in there too. Mystical Tutor, Rhystic Study & Mystic Remora are always nice to have as well.
The few things you'll need for here is to Tutor up gear for your Commander with cards like Enlightened Tutor, Idyllic Tutor, Steelshaper's Gift & Open the Armory, and occasionally control the board with Swords to Plowshares or Path to Exile. I'd also recommend some Stax pieces like Silence, Grand Abolisher, Smothering Tithe, Esper Sentinel, Archivist of Oghma & Drannith Magistrate for good measure, & some more Commander protection with Mother of Runes & Giver of Runes.
Some good pieces of gear to retrieve slap on could be Swiftfoot Boots, Mask of Memory, Conqueror's Flail, Bone Sabres & Mask of the Schemer, for example.
wallisface on
Rocket Wizards: Redux
4 weeks ago
You have a very, very low instant/sorcery count considering all your creatures rely so heavily on them.
Most “spellslinger” decks i’ve seem that work run around 13-15 creatures, 17-18 lands, and then 27-30 instants/sorceries. A decent chunk (12ish) should be cantrips (Opt, Consider, Serum Visions) just to make-up for the low land count, while also allowing you keep churning-through spells. Lightning Bolt should defo feature in this deck also.
DC_Geno on
Acid Trip
1 month ago
Hi there. Preordain is banned in modern. You can run Serum Visions. Cool cool.
legendofa on Card Draw Tag
1 month ago
Card Draw is a very broad category that almost every deck uses in some form or another. The dividing line between a combo or control deck that just wants to draw a lot to find its win condition and a deck like this that actually uses the act of drawing as a resource is very fuzzy, and my concern is that the hub will be diluted with decks that run playsets of Opt and Serum Visions with a couple Archmage Emeritus and no other significant draw effects, or something similar. I'm willing to consider other names for this hub, but I haven't found one with the right balance of precision and inclusion yet--they're either broad to the point of universal, or so narrow that only a couple of decks would qualify.
For future reference, this is a thread for this sort of suggestion.
Basshunter on
Flashy Angels
1 month ago
Hi, nice deck - I think about building an Errant and Giada deck aswell..
In my opinion you could use some more topdeck-effects, you could just go for scry - there are a lot of cards in blue. Here are some ideas:
Omen of the Sea, Omen of the Sun, Brainstorm, Ponder, Preordain, Serum Visions, Dream Cache
wallisface on
Krakens
2 months ago
Looks like a fun deck! My only thoughts are that you're going to often be in an awkward position where you're unable to hold up mana for your countermagic, because soo much of your stuff is sorcery speed (and you're land count is too low to be leaving-up excess mana). I'd suggest either ditching Counterspell and Spell Pierce, or play waay more of your cards as instant-speed versions (for example, Consider instead of Serum Visions, and Thought Scour or Fleeting Distraction instead of Slip Through Space).
I'm also very skeptical about Thing in the Ice Flip - it's a nonbo with all your own creatures (especially the creature-tokens that you'll lose completely), and doesn't feel massively helpful in general. It might be better-off as just being more draw cards.
Gandolfini on
Mind Blast -Modern
3 months ago
The_Warleader Thanks The_Warleader for your thoughtful comment, those are definitely cards for me to consider! Here are my thoughts, with Lightning Bolt and Serum Visions, they don't get Mindshrieker out of Bolt range when milled from its ability. Maybe it's a fragile creature regardless, but I'm really looking to make sure my deck has as many cards as possible that keep Mindshrieker out of bolt range, maybe there are 3-cost alternatives to Lightning Bolt and Serum Visions? I agree I might end of cutting a few copies of Blinkmoth Infusion to make way for immediately useful cards, such as that Lightning Bolt. Temple of Epiphany could be better than Crystal Grotto, but it's situation dependent. The Temple of Epiphany helps ensure your mana base, but I hope to use the other scrying cards for that. Temple of Epiphany comes in tapped, when I feel the most useful turn to scry is on the same turn I want to play Mindshrieker or Calibrated Blast. So it is a dilemma.
Have (5) | metalmagic , reikitavi , Azdranax , Surferdunks , zachi |
Want (6) | fclyra , fibion101 , jw560211_magic , Amaterasu312 , AdamChafee , Marvinxxy |