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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 week ago
3 weeks ago
It’s worth noting that Rielle, the Everwise will only track the first instance if you discarding a card, so for example in the instance of Lightning Storm will only ever draw you 1 additional card, as each land discard is a seperate trigger.
With this in mind, i’d suggest ditching Rielle, the Everwise, as its usefulness is really limited, and its mana cost is awkward.
I’d also suggest ditching a bunch of your other “gimmicks” to focus on assembling the combo ASAP. Hivestone and Manaweft Sliver are faar too reliant on eachother, and not really needed. Song of Creation feels like it is a nonbo alongside your main plan - you need a full hand, not lands on the battlefield. Quandrix Apprentice also feels pretty “meh”.
Cards to consider:
Quirion Ranger can return a land to your hand in a pinch
Life from the Loam would be amazing here, but might be outside your budget.
the big thing you need is a fast way to get all your combo pieces, otherwise you’ll struggle to ever assemble it. Stuff like Opt, Serum Visions, and Consider are all helpful for this and i’d suggest filling the deck with as many of these as you can fit.
1 month ago
I view this as a twist on hammer time a legit deck in modern. With that in mind things that would spice it up without diving into the "meta" list that I think is boros.
The ethercaste knight is cute but not enough to warrent a slot I think. Maybe look into kor tribal in modern. There is a 2 drop kor that equipts to target creature for free. (Couldn't find it myself but i remember it)
I'm unsure on godsend. It reads well but underperforms in my testing. Another kaldra might be better. Some card draw like Serum Visions might help round the deck out. A focus on drawing into the combo of hammer plus way to equipt for 1 to 2 turn clock.
Other ideas to maybe blue work: Sai, Master Thopterist make flyers that can hold a hammer in a pinch.
Ensoul Artifact turn artifact into beaters. (There is a creature that does this too)
2 months ago
ADD Sepulchral Primordial Nightveil Specter Intellect Devourer Memory Plunder Zellix, Sanity Flayer Sphinx's Tutelage Shadow Kin Mindcrank Preordain Serum Visions Solemn Simulacrum Coalition Relic Prismatic Lens Exotic Orchard Tainted Isle Temple of Deceit
REMOVE Treasure Cruise Rogue Class Dream Fracture Mind Flayer Notion Thief Wrong Turn Commander's Sphere Thought Vessel Nephalia Drownyard Forge of Heroes Island Thieving Skydiver Arvinox, the Mind Flail Ornithopter of Paradise Oblivion Sower Diluvian Primordial
3 months ago
more counterspells, add draw card/scry/tutor, and remove some creatures or use your creatures for better utility abilities like counterspell, draw card, removal, etc. Defenders can't protect your Azor's Elocutors from removal and by turn 5, you're likely to have used any Counterspells you've drawn.
Send Wingcrafter to the sideboard.
Wall of Omens seems to fit your theme of defensive creatures and it cantrips, which you definitely want to help cycle through the deck to get to your wincon. I don't think this is a great direction to go, but I think it's better than at least one of the defenders you're already including.
Judge's Familiar (maybeboard) won't be good unless you can pump it.
Cut Ring of Three Wishes, as its MV to cast and activate are just way too high.
3 months ago
Nice budget deck! Maybe you can consider the following cards:
3 months ago
Your land count feels really low for a deck that needs a lot of mana to operate (particularly if you’re wanting to be able to protect the Biovisionary the turn you play it, which seems pretty essential to prevent auto-losing). Feels like you need a LOT more land.
I’m also worried you have no way to easily grab Biovisionary to start your plan. You don’t have a lot if card draw, so you can’t rely on your countermagic protecting you forever… feels like you need a way to help get the card in hand reliably. Opt and Serum Visions might go a long way towards fixing your hands - i think you need a lot if this kind if effect.
3 months ago
This is a nice list, superfriends/tokens is a neat strategy. I have a number of failed decks built around Blood Funnel to that effect - (its fun but I don't reccomend it).
On the playing 3 colours in budget modern; the reason Opt/Serum Visions effects are good is they help find lands in hands that would otherwise have problems. If you can play 'mono blue' until you hit three lands, you can go hard on islands and draw power as a kind of fixing.
You don't need to break the bank if you want to improve the manabase. It just takes a little tinkering.
If you can afford to delay coloured mana, Field of Ruin is both untapped, disruption and searches a basic turn 3+. Terramorphic Expanse is extra evolving wilds copies, but being all taplands is a major drawback. Aether Hub fixes mana once, before becoming colourless. Exotic Orchard has cheap copies out there, Prairie Stream is good if you are otherwise running/searching lots of basics, Interplanar Beacon does a lot in superfriends.