Serum Visions

Serum Visions

Sorcery

Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Latest Decks as Commander

Serum Visions Discussion

jaymc1130 on Silent Scepter

5 days ago

I was a bit intrigued so I threw a list together to test it for a couple of games against E-tron and Jund (my typical standards against which I first test new Modern decks) and the results of 3 games was actually quite promising. Silent Scepter took them all (granted it was going first in each game, but winning on the play against meta staples is the first hurdle a new concept should be able to overcome). I moved the concept to Bant to better play along the Tempo axis, and the exact list I tested was this:

Land: 2 Breeding Pool 4 Flooded Strand 4 Gemstone Caverns 2 Hallowed Fountain 4 Misty Rainforest 2 Mystic Sanctuary 1 Snow-Covered Forest 1 Snow-Covered Island 1 Snow-Covered Plains 1 Temple Garden

Instant: 3 Failure 4 Opt 2 Path to Exile 3 Remand 4 Silence

Creature: 3 Birds of Paradise 3 Grand Abolisher 3 Noble Hierarch 2 Spell Queller

Planeswalker: 3 Teferi, Time Raveler

Sorcery: 4 Serum Visions

Artifact: 4 Isochron Scepter

Sideboard: 2 Force of Negation 4 Grafdigger's Cage 2 Path to Exile 3 Spell Pierce 4 Veil of Summer

Don't actually know what the sideboard should look like but I figure cage is solid into Dredge, Lukka combo, and Neoform combo with potential to be useful in matchups where opponents are playing Uro, Kroxa, or Snapcasters as well. A couple extra paths for more aggro oriented strategies that land creatures before tempo control elements come online on turn 2 (Boggles, Hardened Scales, E-tron, Death's Shadow, Prowess, etc). Veil versus any deck running targeted discard or removal like Abrupt Decay, Assassin's Tropy, or Fatal Push (Grixis, Jund), And a couple of extra countermagic options to defend against other targeted removal like Abrade, or opposing spell based tempo concepts like Burn. Gotta say, even though I haven't play tested this idea ton, it does seem an idea with quite a bit of merit in Modern these days. Certainly has the potential to be a strong performer in the meta up to the point Teferi gets it's deserved ban.

Xica on Silent Scepter

5 days ago

Well, if you lack consistency, adding more card draw would likely help. Being limited to a single playset of Serum Visions is very much not acceptable outside all in aggro and burn.

Isochron Scepter is best when you can combine it with multiple playset of cards that are as good with it as Silence.
Imprinting Lightning Bolt on it, gives you Lightning Strike, which is not only unplayable, but strictly better variants like Incendiary Flow or Incinerate are also unplayable.

For this reason i would either suggest dropping red all together, or doing a large search for effects worth imprinting. You need to look for unique stuff.
As very often this reduces consistency, and bars power cards from seeing play, and getting recognition.
Effects like Silence that have been only printed in a single card, to ensure a deck can't abuse mutliple playsets.

DeinoStinkus on Twiddle Storm URG

5 days ago

Hm! I thought Serum Visions was banned in Modern fir some reason. Cool to see it here though. I love it even though it depicts getting high on drugs.

Xica on Esper Shadows - Plunge into Death!

1 week ago

Like Squirrelbacon said, the flexibility you get by spending mana at instant speed is hard to oversate in ANY deck that runs counterspells. It's the difference between losing to an early Liliana of the Veil, or catching it with Stubborn Denial.

Serum Visions's main strength is setting up the top of library for cards that care, like Delver of Secrets  Flip, or any card featuring the miracle mechanic - maybe Counterbalance...

Without the presence of such cards, Opt (supports counters), Thought Scour (helps with delve and escape costs), or even Hieroglyphic Illumination (scales well into late game) can all be superior options.
Of course just because you play esper, it doesn't mean you need to play counterspells.
However you need to make a resultion, and build your deck accordingly. Either run counterspells (with fully playset Stubborn Denial at bare minimum) and support for them, or don't.
Half assing that decision is a terrible idea.

Squirrelbacon on Esper Shadows - Plunge into Death!

1 week ago

Hi there! Sorry I am late to this, I was on a small vacation and was away from technology. Since it was already pointed out, I won't address the casting speeds on the cards, however, I think you may have just argued for adding Opt into the main over Serum Visions. A decent part of your argument for Orzhov Charm was the flexibility from the modal card AND that instant speed allows you to be more flexible overall. Here's my thoughts on it:

Serum Visions--> Card advantage engine and ability to setup. Provides a random card (guaranteed) with setup for two future turns (potentially). Scrying is often considered to be worth 1/2 a card draw, so, in theory you are drawing 2 cards from Serum Visions. Compare that to Opt, you are only losing half a card overall, but you gain both flexibility in SPEED of the spell and the knowledge of the card you are drawing (or knowledge of a card you are NOT drawing). On top of this, the sorceries are very important to this list do not line up well with Serum Visions... hand hate is much more important on turns 1 or 2 then card draw.

While it is still most likely a preference choice, your previous comment makes it sound as though you actually support opt more!

GoblinElectromancer on Azorius Army

1 week ago

I think it's better to keep the deck size to 60 because it will be a lot more consistent and you probably won't mill yourself.

To cut: 2 Opt or Serum Visions, Feat of Resistance, Frantic Inventory, Dovin, Hand of Control, Spear of Heliod, Daxos of Meletis, Grand Arbiter Augustin IV, Citadel Siege, Teferi's Ageless Insight, Jace, Memory Adept, and Teferi, Timeless Voyager.

I don't know about the rest of the deck and playing a couple extra cards can't hurt as long as you play extra lands. If you do play extra cards play Yorion, Sky Nomad as your companion so that you can get a free card every game.

Good Luck on the deck!

Balaam__ on Jalira’s Three Card Monte

1 week ago

You’re right about Serum Visions being a potential bust. I was debating between that or the other one (I forget what it’s called now) that’s essentially a reverse serum visions, it’s scry then draw.

I love the idea of Jace, the Mind Sculptor, but I have two issues. 1) he’s exorbitantly expensive, and 2) he costs 4 mana just to get out. With Serum Visions it brings dirt cheap deck manipulation as early as turn 1.

I haven’t 100% settled on a finished version of this deck though, so if there are other potential top deck manipulation ideas you can think of I’d love to hear them. Thanks for the interest.

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