Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (3)||, torterrapizza , steakatron|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Serum Visions Discussion
3 days ago
Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage
Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence
Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak
Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel
And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation
Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams
1 week ago
This is going to be a long one:
I don't want to come across as a dick. There is potential here, but I also see a few issues. So please don't take what I say negatively, I'm just trying to offer my perspective and advice on it. But at the end of the day, the only evaluation and opinion that matters on your deck is your own.
Now, looking over your deck, I've got several questions. First and foremost: why the hell are you only running 2 copies of Prismatic Ending? That should be a 4 of every time. I would take out the Shark Typhoon in favor 2 more Prismatic Ending because I don't feel that the Typhoon is very helpful the majority of the time.
Question number 2: what is the goal of your deck? I don't get any kind of central idea or goal when I look through this list. It feels like every card operates on it's own rather than all cards working together towards a decisive victory.
The Swords, while great cards in their own right, I don't feel that equipments really have a place in this deck for the simple fact that you only have 9 creatures. Yes, a third of them are Stoneforge Mystic but with only 9 creatures in the deck how much can you reasonably expect to gain from having the equipments especially since they are all only one of's.
Weather the Storm? Really? How much value are you ever going to get from that in this deck? Maybe 6 life gained? It's not enough to warrant a spot in the sideboard, especially since your life total does not matter in the slightest until you get down to 0.
Ceremonious Rejection and Summary Dismissal are very questionable additions when Anticognition or Negate exists. What I like about Anticognition, especially in Modern where Dredge is pretty prominent, is that if your opponent has a bunch of cards in their graveyard then you get to scry 2 while countering their spell. That's value, and it can counter any spell whereas Ceremonious Rejection can only hit colorless spells. Hell, even Negate can only hit noncreature spells but that is still a lot more viable than only colorless spells considering how many more noncreature spells there are than there are colorless spells.
My biggest concern is that while you're basically in a Bant control deck, you don't have really any pay off. If you are going for a control style deck, then what is your endgame? How do you plan on winning? Is it with Geist of Saint Traft? And if so, why is Geist only a one of?
Overall, there is potential here. But there is an equal amount of questionable and possibly sub-optimal choices in here too. I would like to see some more cohesion and a more clearly defined strategy/goal. If you want to go control, I'd suggest having some more payoff/ways to end the game. Not necessarily more creatures, but more of the right creatures (like Geist, that is a very good card that I am absolutely amazed that you only have one in the mainboard. And also some more card draw to help find your payoff, maybe something like Serum Visions or something along those lines. Conversely, if you want to go more midrange, then you might want to run a few more creatures. Maybe in the range of 13-17 creatures. Either way you go, you might want to consider tossing the swords and the Mystics in favor of other cards that benefit the ultimate goal. They're all great cards but again they don't help out too much in this list.
And my final closing thought is that the sideboard is very rough to say the least. There's not a single card in the sideboard that I'm really a fan of in the context of this deck. I mean, Stony Silence completely ruins the inclusion of the equipments unless you take them out when you bring it in because equipping is an activated ability of an artifact, which can't be activated because you brought in a card with a symmetrical effect. And Summary Dismissal is not that good outside of commander. Weather the Storm isn't likely to get you much of anything since you're not actually playing storm. Ceremonious Rejection is just a bad card when there are many other better conditional counter spells that exist.Qasali Pridemage is ok, but if it's in there for the enchantment/artifact removal, then there's better options out there like Broken Bond. Vendilion Clique is a good card, but it should be a mainboard rather than just hiding in the sidebaord. Same thing for Geist of Saint Traft. Geist should be no less than a two of but it would be best to have at least three of him in the mainboard.
Again, I don't want to come across as a jackass. I just want to offer some advice on what I see. And what I see is a concept that has potential to be really really good, but is a little too all over the place to get there in it's current state. Just a bit more cohesion and a central idea as to what you want to do would go a very long way. I hope that you were able to find something useful in what I've said, but again if you disagree with me then that's fine. It's your deck, and the only thing that really matters is whether or not you enjoy playing it. Happy hunting, my friend.
1 month ago
1 month ago
Hey, well done so far on a budget for your first Commander deck.
Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.
Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.
More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.
Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.
Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.
If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.
1 month ago
Fair warning, I may not take your suggestions immediately, I'm try to better fit something together I can proxy up and test.
Grubbernaut My own playstyle leans more towards hand disruption then mill, which I my I've avoided having the Rest in Peace/Leyline of the Void/Kaya, Orzhov Usurper wincon, especially since it would mean I can't use anything like Extirpate/Surgical Extraction to further disrupt their hand/library. Doomskar and Wrath of God are becoming Damn. Currently I like the man lands over hall simply because their come with evasion and multiple colors. Counterspell will probably find a spot somewhere.
wallisface I'm worried about losing the Serum Visions, as I don't have a lot of draw effects, but you are right, I do need to fit in 2-3 more lands. Counterspell and Damn will probably both find spots, especially Damn. I'm still bouncing Prismatic Ending, Path to Exile and Anguished Unmaking for those slots, I do prefer just to kill stuff so I retarget later with grave disruption, but I'll probably need exile for some threats. I'm not sold on Murktide Regent, though I agree Haunting Echoes is too cute. Maybe Unmoored Ego there, as a two off?
1 month ago
Unlike Extirpate and Surgical Extraction, Shred Memory does nothing to mess with your opponents gameplan. From experience with mill, having 2 playsets of this effect is the limit of what you need anyway, as additional cards are more likely to get stuck in your hand than be usable. Ditch Shred Memory. Personally, i’d replace it with Counterspell.
I don’t think Haunting Echoes is worth it here, by the time you get to 5 mana with a measly 20 lands, the game will have already been decided. I think Murktide Regent could fill this slot better, as it can easily be an 8/8 and win you the game - and with all your disruption it’s unlikely to be killspelled.
20 lands feels really low for a 3 colour deck. You’re also at 61 cards. I’d ditch the 3 Serum Visions for 2 lands to get you to a clean 60.
1 month ago
Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.
First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).
Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.
I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.
Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.
For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.
1 month ago
Thank you! I think I will go for Serum Visions, just preferences ahah