Draw a card. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (3)||thirdwhirly , , IcyLightning|
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|Commander / EDH||Legal|
Latest Decks as Commander
Serum Visions Discussion
3 weeks ago
I'm just gonna be painfully honest and tell you that your numbers don't check out at all.
1) You're playing 64 cards (without good reason) - This statistically decreases the odds of each individual card drawn and is generally avoided by reducing a deck to 60 cards, unless you want to decrease those odds on purpose.
2) You only have 20x Persistent Petitioners - Even in a 60 card deck, that's 1/3. Statistically, on average, if you want to see 4 copies of Persistent Petitioners in your hand, you need to see 12 cards. Without a lot of scrying or extra card draw, filtering etc., that means you usually have 4 copies by turn 4. This is quite late, since you then still need to keep your engine running for some turns.
3) You have no turn 1 play. In a broader sense, you don't have a pre-game before your Persistent Petitioners strategy is deployed.
In order to make this strategy (which I actually like) more viable, my advice would be that you shave the deck down to 60 cards and increase the number of Persistent Petitioners to 30. You don't need a bazillion protect spells, have 4-6 of those and you're good. If they kill your stuff, well you'll now be in the position to easily draw more. Have some card filtering like Brainstorm , Ponder , Opt , Serum Visions maybe 4-6 total of any of those as well. Since your deck curves out at 2 mana, and you're in blue and assuming you put scry/draw effects in there, you'll get away with decreasing your land count to 19-20 Islands.
Don't mean to bash you or your deck, this is supposed to be honest, constructive advice. Cheers!
1 month ago
What is Trickbind ever doing that is actually relevant, especially for the cost of a whole card and two mana? I know it can hit fetchlands but two mana for maybe stone raining your opponent doesn't seem worth it, especially when it isn't proactive and could be more hand disruption like Grief and Inquisition of Kozilek . Speaking of Grief, that card seems like something you should consider as a disruptive element early especially since with only a u/b deck you have a lot to enable it. It also makes Scourge of the Skyclaves a lot better if your want to run that since it is an early way to apply pressure.
Having only 17 lands is also extremely greedy, assuming a 56 card deck with Street Wraith you only have about a 75% chance of hitting your first two lands drops, which your absolutely need to do to play delve threats and counterspells on curve. Neither of your cantrips has good unconditional selection like Serum Visions or Opt do which means hitting lands is even less consistent. If you really don't want to get flooded you could play some off colour horizon lands like Nurturing Peatland .
I'm also not sure what you're bringing Diabolic Edict against. Most of the creature decks like U/R Prowess, Company and Ephemerate don't really care too much since they're so threat dense and shadow isn't really seeing play anymore since the meta is so hostile to it.
1 month ago
Thank you Hi_diddly_ho_neighbor! I think you're right I do need to add one or two lands, though I'm not exactly sure what to cut- possibly a ramp spell? Your second point's also really true, I suppose Mirri's Guile and Soothsaying would be good cuts and maybe anything else I can find since card draw would actually help me get what I need- though on your point about more long term pump spells I'd have to disagree; equipment and enchantments are certainly effective but not really the decks theme, and believe it or not adding 1-2 pump spells that are temporary can actually kill people on the spot just like berserk, as well only need +7/+7 to pump him so that he can perform a 1-hit K/O. But I think you're right, the deck could indeed use a bit more card draw as that could help me get everything else! Any suggestions for what card draw? I was thinking Preordain or Serum Visions , as I'm not sure what other spells that are relatively cheaper in mana could work. Anyways though, thank you very much! Cheers!
2 months ago
I think you're right about Jace, Architect of Thought and I will test some other stuff in this place.
2 months ago
looks like a v solid deck. I'd definitely consider adding the Geist of Saint Traft also definitely the Vendilion Clique you might be able to ditch all 4 of your creatures for 2x of those, and then replace the card draw with Frantic Inventory or Serum Visions something. but everytime I've played against the giest it's been a real strong time-buyer for my opponent. Also the clique is super clutch for getting to run some hand snipes in a U/W control setting, without having to splash black.
Also as far as buying time goes, doesn't get much better than some of the gideon planeswalkers. Gideon, Ally of Zendikar is insane, and of the trials is pretty good early pressure as well. I've played with Jace, Architect of Thought before and that card is straight trash let me tell ya
the Mission Briefing IMO fits better in a deck that runs some form of discard, I like splashing these in my B/U control along with Torrential Gearhulk for some graveyard play. You could maybe run Thought Scour and 1-2 Search for Azcanta Flip to get some graveyard pumping going.
Lastly, Elspeth, Sun's Champion is a pretty nice win condition but you could also go for some of those big 10 drop blue creatures (kind of like Thing in the Ice Flip you have sideboarded) or something like Shark Typhoon
oh also Day of Judgment pretty solid in white control decks.
2 months ago
Gitaxian Probe and Lava Dart will be really good here, Mental Misstep is probably solid too but you lose the targets of Sol Ring, Mystical and Vampiric Tutor, Top, Seal, Entomb and Tide, but there's tons of great 1 drops anyways that I'd still run it. 2 life to counter a mana dork, Brainstorm, Gamble, Wordly or Enlightened Tutor? Seems great.
Also, Storm. Grapeshot after a couple cheap or free spells can not only deal a solid chunk of damage, but it also can give you a lot of Magecraft triggers(and you can kill a commander with it).
You could definitely cut a couple of the higher CMC cards as they'll clog up your gameplan a bit -- run a few more cantrips and interaction such as Preordain , Serum Visions , Faithless Looting , Lightning Bolt , Spell Pierce and Miscast .
Also, a couple rituals -- Rite of Flame is the best one here, but Simian Spirit Guide also works. Pyretic Ritual and Desperate Ritual are also okay, but they don't help you cast Veyran so they're last in line for those slots.
2 months ago
Once Counterspell gets reprinted in Modern Horizons 2, I recommend adding it as a catch all for early and late game threats. I also think 20 lands and 3 /4 Serum Visions would further smooth out your draws. Finally, have you considered Archmage's Charm ? Stealing a pumped up creature with prowess or even a Death's Shadow is hilarious.
2 months ago
Hello, I saw your post about the deck and wanted to make a couple of suggestions.
You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.
I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.
Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.
Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.
For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.
Two more suggestions that may have a place in the deck; Silundi Vision Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.
Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.
Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.