Favor of the Overbeing

Favor of the Overbeing

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

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Favor of the Overbeing Discussion

michaelqdoherty on U/G Bogles

4 weeks ago

Favor of the Overbeing? Adding Ram Through could work well with Ophidian Eye and Sigil of Sleep.

multimedia on Tavusa

2 months ago

Hey, welcome to TappedOut. Good start and version of Tuvasa, nice Sylvan Library.

You're deck doesn't have a Commander yet. In the deck editor add the CMDR tag to Tuvasa the Sunlit text.

1x Tuvasa the Sunlit *CMDR*

When you save and return to the deck Tuvasa will be the Commander, in it's own category and have a card image.


Ethereal Armor, Aqueous Form, Flickering Ward, Rancor are some one drop auras to consider adding. Ward is nice because you can bounce it to cast again and the color protection you choose doesn't cause auras of that color that are enchanted to the creature to be destroyed. That's an errata that's been made to original printing of the card. Sigarda's Aid is another powerful one drop enchantment that gives auras flash; very good with Flickering Ward. Shield of the Oversoul, Steel of the Godhead and Favor of the Overbeing are more auras to consider adding since they give Tuvasa +2/+2 and two other abilities, one is evasion.

Setessan Champion is a good Enchantress because it grows in power and also triggers not on cast, but when an enchantment you control ETB. Grasp of Fate is powerful removal in multiplayer Commander; a supercharged Oblivion Ring. Robe of Stars phases and phasing is powerful with auras because when you phase out auras they return attached to the creature unaffected when they phase back in at your next untap step. Robe can be repeatable protection from anything for Tuvasa and all auras that are attached to her.


Some changes to consider:

Good luck with your deck.

multimedia on Tuvasa Enchantress

4 months ago

Hey, for a first Commander deck very nice budget version of Tuvasa.

Robe of Stars is from new Aura of Courage Commander precon and it's powerful repeatable protection for Tuvasa and all auras that are attached to her. Mantle of the Ancients is also in that precon and it's a way to reanimate all your auras while also pumping Tuvasa. Open the Armory is a budget aura tutor or it can could get Robe. Moon-Blessed Cleric is a budget enchantment tutor from Adventures of Forgotten Realms.

Setessan Champion is an upgrade for an enchantress. Alpha Authority can protect Tuvasa from opponents targeting with hexproof, but still lets you target her to keep enchanting her and it also gives menace which combined with how big Tuvasa can get is good evasion for her. Favor of the Overbeing gives flying evasion and vigilance letting Tuvasa be an attacker as well as a blocker. Seal of Primordium is an upgrade for Reclamation Sage since it's an enchantment that you can sac right away or at instant speed later.


Consider some budget manabase improvements? The manabase looks neglected compared to the rest of your deck. 26 basic lands is a lot for three colors and except for Command Tower all the other dual lands here ETB tapped. Some lands to consider adding in place of some basic lands, Tranquil Expanse, Woodland Stream and Meandering River:

The Tango lands and Reveal lands have interaction with basic lands to ETB untapped. Could also consider cutting a few lands in place of some more ramp/color fixing that has interaction with Tuvasa. Wild Growth, Abundant Growth and Wolfwillow Haven.

Good luck with your deck.

multimedia on Enchantments Go Brrrr

5 months ago

Hey, nice casual budget version of Tuvasa. You have overall good card sense on a budget, but the manabase looks neglected compared to the rest of the deck.

Vanishing and new Robe of Stars can be powerful repeatable protection for Tuvasa since phasing also affects all auras or equipment attached to Tuvasa including Vanishing or Robe. Phasing saves Tuvasa and everything attached to her from removal and this kind of protection is really good against board wipes. The wipe will affect all players, but you save Tuvasa and all auras attached to her which all return at your next untap step to attack with a huge Tuvasa where as your opponents may not have creatures.

Whip Silk is a unique aura because it can return itself to your hand from the battlefield for only one mana even at instant speed. This interaction is excellent with enchantresses to draw, having a one drop enchantment to repeatedly cast. Pair Whip with Sigarda's Aid which lets you cast auras at instant speed and Tuvasa can trigger to draw once on each player's turn. Pair Whip with Sanctum Weaver and an enchantress to make Whip a draw engine depending on how much green mana Weaver can make.

Ethereal Armor and Ancestral Mask can help to make Tuvasa huge. The first strike from Ethereal makes Tuvasa literally unblockable and Mask counts all enchantments on the battlefield including opponents. Favor of the Overbeing gives Tuvasa +2/+2 and two good abilities for two mana: flying evasion and vigilance to use her as a big blocker.

Pair Sterling Grove and new Moon-Blessed Cleric with Sun Titan for repeatable enchantment tutors. Titan is versatile repeatable reanimation since he can reanimate Tuvasa or tons of other 3 CMC or less permanents.


Some budget land upgrades to consider:

I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Tuvasa- Enchantment Voltron

7 months ago

Hey, good start on a budget version of Tuvasa.

Some budget cards to consider adding:

Some cards to consider cutting:

  • Azorius Signet
  • Lightning Greaves
  • Selesnya Signet
  • Simic Signet
  • Swiftfoot Boots
  • Chromatic Lantern
  • Arcane Signet
  • Reclamation Sage
  • Llanowar Elves
  • Danitha Capashen, Paragon
  • Transcendent Envoy
  • Herald of the Pantheon
  • Starfield Mystic
  • Kestia, the Cultivator
  • Sun Titan
  • Creeping Renaissance

Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.

Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.

Seal of Primordium and/or Seal of Cleansing are artifact/enchantment removal that are enchantments which can be saced at instant speed. Either Seal is an upgrade for Reclamation Sage .

Good luck with your deck.

Deadpan_Serious on Big, Bad Tuvasa - Budget Local League

11 months ago

since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?

anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.

then there's Nexus Wardens , Yavimaya Enchantress , Celestial Ancient and definitely Sage's Reverie .

also multicolored aura's like Shield of the Oversoul , Shielding Plax , Favor of the Overbeing , Steel of the Godhead .

Making-a-new-account-Hopefully-I-can-get-my-old-Username on kumena tribal merfolk

1 year ago

love the list :) and absolutely love the fact that you take the time to list the individual basic lands! that's some dedication to your aesthetic choices! my wife has a kumena deck as well, and she often completely decimates me. cards on her list, that could do wonders for you, I think, are: Vorel of the Hull Clade, Stonybrook Banneret, Seafloor Oracle, Thada Adel, Acquisitor, Hadana's Climb  Flip, Novijen, Heart of Progress, Ring of Evos Isle, Favor of the Overbeing, Tatyova, Benthic Druid, Give / Take, Bioshift, Sage of Fables, and Icon of Ancestry. Stay frosty mate

DemMeowsephs on No, that's not dead - it's resting (Arixmethes)

1 year ago

What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!

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