Favor of the Overbeing
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
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|Commander / EDH||Legal|
Latest Decks as Commander
Favor of the Overbeing Discussion
4 weeks ago
Hey, good start on a budget version of Tuvasa.
Some budget cards to consider adding:
- Fertile Ground : mana.
- Setessan Champion : enchantress.
- Vanishing : protection for Tuvasa and auras she has.
- Overgrowth : mana.
- Verduran Enchantress enchantress.
- Wolfwillow Haven : mana.
- Stony Silence : opponent artifact disruption.
- Shielding Plax : hexproof for Tuvasa.
- Duelist's Heritage : double strike.
- Favor of the Overbeing : flying and vigilance.
- Stubborn Denial
- Open the Vaults : reanimate all enchantments.
- Seal of Primordium
- Kenrith's Transformation
- Archon of Sun's Grace
- Destiny Spinner
Some cards to consider cutting:
- Azorius Signet
- Lightning Greaves
- Selesnya Signet
- Simic Signet
- Swiftfoot Boots
- Chromatic Lantern
- Arcane Signet
- Reclamation Sage
- Llanowar Elves
- Danitha Capashen, Paragon
- Transcendent Envoy
- Herald of the Pantheon
- Starfield Mystic
- Kestia, the Cultivator
- Sun Titan
- Creeping Renaissance
Consider more enchantments, less mana rocks and creatures? Adding more land auras as well as more enchantresses could replace mana rocks, Sol Ring is the exception. With only Sol then Stony Silence could disrupt your opponents artifacts. More advice for cuts is to streamline the creature base. Use the other creature spots to add more enchantments.
Danitha Capashen, Paragon , Herald of the Pantheon , Starfield Mystic and Transcendent Envoy could be cut for more low CMC enchantments since you have more low CMC enchantments then higher CMC ones which makes these cost reducers subpar. To replace Greaves and Boots for protection for Tuvasa instead use some auras. Vanishing can be repeatable protection for Tuvasa and all auras on her from removal even board wipes. When Tuvasa phases out all the auras she has also phase out. When she phases in at your next untap step all the auras also come back still with her.
Good luck with your deck.
4 months ago
since you said 'I love the concept of "one creature that wins" ' i take it you put all the friendly aura's on your commander? doesn't your commander get removed with something like Swords to Plowshares whenever an opponent can to cause all of those aura's to be put in your graveyard?
anyway, what about bestow creatures like Kestia, the Cultivator or Eidolon of Countless Battles ? also Steal Enchantment can give you two enchantments for the price of one. and Control Magic is pretty good.
6 months ago
love the list :) and absolutely love the fact that you take the time to list the individual basic lands! that's some dedication to your aesthetic choices! my wife has a kumena deck as well, and she often completely decimates me. cards on her list, that could do wonders for you, I think, are: Vorel of the Hull Clade, Stonybrook Banneret, Seafloor Oracle, Thada Adel, Acquisitor, Hadana's Climb Flip, Novijen, Heart of Progress, Ring of Evos Isle, Favor of the Overbeing, Tatyova, Benthic Druid, Give / Take, Bioshift, Sage of Fables, and Icon of Ancestry. Stay frosty mate
7 months ago
What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!
1 year ago
Hey, nice budget version of Tuvasa.
Just about the entire budget here is for five cards: Enlightened, Rector, Copy, Karmic and Dryad. If budget is a concern I think you could cut Copy and Karmic of these to clear some price to upgrade the manabase. Low mana cost auras that can give Tuvasa evasion are important otherwise without evasion she's a huge creature who can just be blocked by a token. Rancor is very good, but consider adding the trifecta of budget hybrid Bant colored cost auras? Because Tuvasa is three colors then these auras give her +2/+2 pump as well two other abilities which is good for their mana costs.
Budget cards to consider adding:
- Shield of the Oversoul
- Favor of the Overbeing
- Steel of the Godhead
- Ethereal Armor
- Setessan Champion
- Open the Armory
- Command Tower
- Exotic Orchard
- Seaside Citadel
- Yavimaya Coast
- Prairie Stream
- Canopy Vista
- Port Town
- Fortified Village
- Ash Barrens
- Bant Panorama
Cards to consider cutting:
- Azorius Guildgate
- Selesnya Guildgate
- Simic Guildgate
- Blossoming Sands
- Thornwood Falls
- Tranquil Cove
- 3x Forest
- 1x Island
- Elderwood Scion
- Mana Bloom
- Dictate of Kruphix
- Omen of the Hunt
- Ashiok's Erasure
Good luck with your deck.
1 year ago
Hey, consider new Destiny Spinner? It's a good two drop enchantment creature for enchantment strategies. It can give you a backup evasive creature who has the same ability as Tuvasa. Darksteel Citadel is worth playing with Spinner. Consider Rancor and/or Favor of the Overbeing? Low CMC auras that can give Tuvasa evasion.
Of the combos I don't like the Tunnel combo. I don't think you need it and it seems too risky, not being able to do it at instant speed. At sorcery speed it gives your opponents too much opportunity to response with graveyard hate. What happens if Replenish or Open are countered? Other than the Scry lands which are subpar you don't have a way to setup Vision.
The manabase is good except the Battle lands and Scry lands. With only six basic lands the two Battle lands don't seem worth it. Consider cutting them for Exotic Orchard and City of Brass? Consider the Pain lands: Brushland, Yavimaya Coast, Adarkar Wastes? I think they're better here than the Scry lands because Pains will ETB untapped which is helpful with three drop Tuvasa.
Good luck with your deck.
1 year ago
Hey, saw your forum topic asking for help.
I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.
I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.
Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.
I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.
Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.
Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.
Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.
If you would like I can continue with more advice.
Good luck with your deck.
1 year ago
Omg, so much from the new set!!! I am extremely excited to add in these new cards!!! The ones that are definitely going in are Destiny Spinner , Setessan Champion , and Calix, Destiny's Hand . These are auto includes, Destiny Spinner protects us against those nasty control players and Setessan is exactly what Tuvasa wants to be and the casting cost is so easy! Calix is a godsend as we can dig for more enchantments and is so decently costed as well!
Cuts will definitely be hard but the ones I am looking at currently most likely be Season of Growth , Favor of the Overbeing , and Blessing of the Nephilim . As much as I love the latter two cards...it might be time to cut them.
Ones that I might test that interest me may be:
There are definite so many options which is good, so I am most excited to try them out!