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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Constant Mists
Instant
Buyback — Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
8netherwind8 on
Warweaver's Chant
2 months ago
Ah, a blast from the past. I used to rock this as my favorite "Fight Club" deck til Maarika, Brutal Gladiator came calling.
Might I point out a few key pieces? *Love the Zagras + Warstorm Surge/Terror of the Peaks synergy!
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Crawlspace & Constant Mists keeps you cozy while Repercussion & No Mercy makes them reconsider life choices.
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The "Fight" mechanic on a Hornet Nest calls all the flys to dinner.
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Heartless Hidetsugu with Lifelink (ex. Basilisk Collar) wraps things up pretty quick; especially with a pain amplifier like Wound Reflection or Sower of Discord.
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And Master of Cruelties with a path paved = The Abyss for some. Keep spinning those wrathful webs!
NV_1980 on
4 months ago
Hi ted1,
The vast majority of your non-land cards require green mana, yet your basic land balance (forests vs islands) would suggest it's more like 50/50. Replacing some islands with forests will meet your mana needs better. Ancient Greenwarden is a bit of an investment, but worth it in a deck with plenty of landfall triggers. For additional draw triggers, Tatyova, Benthic Druid is really awesome.
Something that strikes me as a missed opportunity, is that you've included at least 10 cards that allow you to recur permanents (mostly lands, but some others as well) from the graveyard BUT you've not included any cards that require the sacrifice of lands to do something cool. Some fun options would include Crop Rotation, Entish Restoration or Harrow. Even fancier stuff would include cards like Constant Mists or even Scapeshift, but considering your deck's current budget these might go too far.
Anyways, hope you have fun playing and optimizing this deck!
ActionReplay on
Looking for Lands? Flubs has a plan . . . Kinda?
11 months ago
I use Moment's Peace *list* so that I can discard it with flubs early game and use it later. Difficult to hold cards for later use when flubs is in play. I've found its better to get rid of a decent card that is only good later for something that is better now, so cards with flashback and foretell are what I run. I have never cast Moment's Peace *list* from my hand with this deck so I figure I'd never get to cast Constant Mists.
KayneMarco on
Looking for Lands? Flubs has a plan . . . Kinda?
11 months ago
I do have one question. Why Moment's Peace *list* over Constant Mists?
Crow_Umbra on
Terror Forming Terraforming [Primer]
1 year ago
Thank you for the suggestions KayneMarco, I appreciate you taking the time to list some solid suggestions. I will note that I am already running some of the stuff you suggested (Zuran Orb, Need for Speed, and Constant Mists).
As I mentioned in a previous comment, I'm being pretty picky with my 5 cmc slot as casting competition with Szarel.
Of the other suggestions you mentioned, I could see a few of the following as potential swaps:
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Rites of Flourishing could possibly replace Horn of Greed as a 1:1 CMC swap & some extra land drops.
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Storm Cauldron is fun, I totally missed that one. I could see this replacing maybe Price of Glory for an adjacent effect.
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Idk a swap for either, but I do have copies of Springheart Nantuko and Evolution Sage in my collection. I might have a Geode Rager as well.
Are there any potential cuts you could suggest, or maybe stuff you've personally been iffy on from your own play experience?
KayneMarco on
Terror Forming Terraforming [Primer]
1 year ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
Voodoo_Gremlin on
Child of Alara — Rebirth Through Ruin (Primer)
1 year ago
I tried goldfishing the deck a few times and it seems to durdle a bit. You may want to include Constant Mists, Fog with buyback. I'd probably take out Enter the Unknown. It seems like the weakest ramp.
bjgivesbj on
Hazezon, Shaper of Sand - Desert Warfare (v0.5)
1 year ago
Wow! Those are cards you had on hand? What a pile.
I was playing around with a Hazezon brawl deck before all those new utility deserts came out, and rather than graveyard recursion, I kinda had a stax/group slug/ lane destruction theme going where some key pieces included Storm Cauldron, Ankh of Mishra, and Zozu the punisher. Probably not what you were looking for, but I was also working with some cards that may overlap well with yours:
Nahiri's Lithoforming Martyr's Bond Sylvan Safekeeper Elvish Reclaimer Constant Mists Sosuke, Son of Seshiro Currency Converter Goblin Bombardment From the Ashes Molten Vortex
Also, There are a couple artifacts that just say your lands enter untapped. I can’t remember the names, but they may be worthwhile because I recall they were low CMC and so many deserts enter tapped. Anything that tells you to discard and draw is excellent, because of course, you just discard a desert and play it anyway. Pretty wild.
Anyway, looks like a fun deck. I hope your playgroup finds it just as amusing. :)
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