Karametra's Blessing

Karametra's Blessing

Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

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Set Rarity
Theros Beyond Death (THB) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Karametra's Blessing Discussion

DragonzBane on Selesnya Bogles (GW Hexproof Aggro)

2 weeks ago

The best way to protect against sweepers is Karametra's Blessing. Sometimes it also helps get in that last little bit of damage.

Sorin_Markov_1947 on Selesnya enchantment

1 month ago

I agree with FSims81 on most points, but The Birth of Meletis is amazing. Karametra's Blessing might also be a good one here.

newyxX on Azorius Unblockable Auras

1 month ago

Hi Nofis.

I don't like Glacial Fortress cause it isn't helping in any way. Ideal scenario is to have first 3 lands come into play untapped. When you have Glacial Fortress it's less likely to have optimal plays since you would need to play for example a hand with 2 lands, that would be 1 Glacial Fortress and one basic. If that basic land would be a Plains, and your hand would be full of blue creatures that you need to play turn 1, then you would be screwed. With Port Town that's not the case. With that said I want to keep the amount of non-Island and non-Plains lands as low as possible, so that's why I would play only 6 of them. If you want you can analyze the odds to optimize it as much as possible but I don't really have time or need since this works fine.

As for Karametra's Blessing it's really a no brainer... Gods Willing gives protection from colors which is much more versatile the maybe getting hexproof and indestructible from the Blessing. For example if you are forced by a bad mulligan to keep a hand with Alseid of Life's Bounty as the only creature you can make it potentially unblockable as well as protect it which won me games.

Counter spells are not needed for the main board since everything we would need to counter we can give protection from with our 11 protection cards and maybe the worst card that we would face could be Supreme Verdict which can't be countered. Ofc I would sideboard some counter spells but I tune make my decks to meta at my LGS, so I would need to test this deck more before I make any decisions. For now deck really struggles with burn decks which is understandable, but is really good with the rest of my local meta, for example dredgeless dredge, mono black zombies, orzhov zombies, mono green hardened scales, sultai delirium I have tested against and I won most of the games but burn demolished me. I won maybe 3/10 against burn... As for which counter spells I prefer, I would say it depends on what I want to counter. General counter spells are slow and should not be played outside control decks, and even they don't play them. Dovin's Veto is great, Mystical Dispute is great for counter wars or to defend the combo although I would also consider Swan Song as a combo protection, Stubborn Denial is also amazing in a lot of decks and if you don't play creatures Spell Pierce is also an option, Wizard's Retort could be a interesting if Wizards control deck would emerge in the future. Drown in the Loch could be amazing in a Dimir or Grixis if some bombs drop for those colors. Syncopate and Censor are also playable. Everything for 3 or more mana should not be played if you ask me, except in specific situations(Azorius control).

And good thing about this deck is that you don't need to play if as full tempo, you can wait and chill against deck that have a lot of removal since you got protection and unblockable creatures can always kill...

I hope that answers you questions. :)

Barbarian_Sun_Pope on Eutropia, Bantchantress

1 month ago

Love the interaction between Eutropia the Twice-Favored and Hydra's Growth (Upvote). Have you considered Mirrormade as an extra copy of anything you might need or Starlit Mantle/Karametra's Blessing for some protection. New Horizons might be a bit slow, but it starts to pull its weight with Setessan Champion and Eutropia. Hope this helps.

Requillias on Alela, artful provocateur

1 month ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

Titus7007 on

2 months ago

also maybe trim 1 each Karametra's Blessing and Setessan Training to add two more Calix, Destiny's Hand

Titus7007 on Calix, Void Spinner

2 months ago

Sorin_Markov_1947 Thanks.

Yeah, after a good deal of playtesting Daxos is definitely on his way out. I did run into a mirror match and found myself wanting Heliod's Intervention too, so that'll take his place. I do find myself loving Heliod, Sun-Crowned though. Even though I don't get his full value, I usually have the devotion for him to be a 5/5 indestructible that comes down and triggers Constellation.

The Dryad mostly sucks in here, so I'll replace with Alseid of Life's Bounty. Karametra's Blessing Looks great. I'll definitely try that too. I'll have to think about what I want to do with the Eat to Extinction slot. I feel like I've been lacking a real heavy hitter.

As of yet, the sideboard is mostly the reject pile. I'll definitely work on that too. Thanks for the help. It's always appreciated.

I'll have to

Sorin_Markov_1947 on Calix, Void Spinner

2 months ago

I think splashing black is perfectly acceptable for Nightmare Shepherd. It's a good card, and doubles your ETB effects (essentially) for your enchantment creatures.

Karametra's Blessing is an incredibly powerful and versatile card with enchantment creatures. Alseid of Life's Bounty is also very versatile and powerful for protection. I don't see Daxos or Heliod being that useful, so you might take those out for the protection. I think Eat to Extinction is pretty repetitious, with all the enchantment-based removal you have, which is what you want anyway. Dryad of the Ilysian Grove seems to not fit with the theme other than being an enchantment creature. The main use of it is to have a 1-3-5 curve or for mana-fixing, but you don't need fixing and don't have any five-drops.

Your sideboard could use some work. I think the only card I'd keep in there is Shatter the Sky, and that's still kinda iffy. Dead Weight helps you with aggro matchups (which seem to be on the rise), Kaya's Ghostform for the control/heavy removal decks, Destiny Spinner if you run into counterspells a lot, Heliod's Intervention for the mirror.

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