Bear Umbra

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Bear Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Grind on A Small Loan of a Million Mana | Kruphix EDH

1 month ago

Cool deck!!
Any interest in Bear Umbra or Worldly Tutor?

Max_Hammer on

1 month ago

That's true, you do probably need some protection. Thankfully, green loves hexproof. Also, you're 100% right about Neverwinter but it's still not a terrible deal.

GregariousG on You Wouldn't Download A Spell | *Primer*

2 months ago

To SturWulf,

I’m trying to find room for Bear Umbra. I think it would be good for popping off precombat then holding up mana for later. Spellwild Ouphe seems underwhelming to me. Most of my instants and enchantments are under , besides Auramancer's Guise. Soul's Majesty costs too much for what it does. As well, it is a sorcery. This feels like it is just gonna get counter and not worth fighting over

thefiresoflurve on Thousands of health? Not a problem

4 months ago

Capricopian -> Protean Hydra? Both enter as 4 mana 3/3s, and while

1) Protean Hydra doesn't interact with Genesis Hydra very well 2) Protean Hydra doesn't have inherent Trample Buuuut

Protean Hydra can get hella huge super quick. :D (Also people can't bribe it)

Steelbane Hydra is also great for repeated artifact/enchantment removal in creature form (albeit a bit expensive).

if you end up adding Aggravated Assault, you should also consider Bear Umbra and Savage Ventmaw, since those are good value cards in and of themselves that will also win games on the spot with an Aggravated Assault out.

RambIe on So...Gates

6 months ago

i suppose with card accesses like Scapeshift, Bear Umbra and Old Gnawbone there is potential for some amazing plays in post combat main phase.
but it would take alot of set up. most the deck functions would be built around pre combat ramp, unblock able, post combat ramp, gate fetching, protecting the commander, counter spell, key card tutors, and splash removal. once you include the land base there wont be many cards left in the deck to make amazing plays with

Entari0 on Draconic Rage Upgrade

8 months ago

Breath of Fury and Aggravated Assault could be good fits for finishers, especially given how Savage Ventmaw goes infinite with the latter. I would recommend some ways to give your commander indestructible. It seems like you want to do damage to him a lot, but you can only do that 3 time each turn before he dies without a buff. Darksteel Plate, Hammer of Nazahn, and Shield of Kaldra come to mind as equipment that fill that role, but you could also go the totem armor route. Cards like Bear Umbra or Snake Umbra both buff and protect your commander.

As for ways to get additional value, cards like Eternal Witness, Creeping Renaissance, or Regrowth let you get your stuff back from the graveyard, which can definitely be useful.

joriiiii12345 on Evershrike Prototype

9 months ago

As you're playing on a budget, I'd recommend building the deck in 2 or 3 main colors (including green) while using specific ramp & lands like the 'vivid' cycle to hit all five colors for your commander.

You seem to be wanting to play an aura voltron deck, did I get that right? If so, I'd recommend looking at selesnya enchantress decks for a solid basis for card draw & some value enchantments. Many also got a lot cheaper since modern horizons 2! Those won't interrupt with your plan for The Prismatic Bridge and help count towards powerful enchantments like Ethereal Armor.

With your 'slower' gameplan (I don't know how your playgroup is, but this deck seems to want to play the prismatic bridge before it's able to become a threat) it might be valuable to use cards like Ghostly Prison to help protect you.

I understand you're passionate about using Evershrike as your 'actual commander', but with your current decklist The Prismatic Bridge will only do one thing, once. That seems a little tough. In addition to 'always having protection for it in hand for exile' as you mentioned, you'd also need protection from edict effects like Plaguecrafter. Because of this, I'd strongly recommend running not just one, but a few creatures that all support the aura voltron strategy as strong as evershrike does. A few suggestions for those, with reasoning:

Of these, I'd definitely recommend Sigarda and Light-paws. With a selesnya manabase, those two and Evershrike can easily be cast if they ever end up in your hand, and really support the aura voltron strategy, while still making sure you have Evershrike in at most three turns after resolving The Prismatic Bridge.

Other cards that would help you survive, give time for you to deploy your game plan and help control the board would be boardwipes. There are several that allow you to save 1 creature from it, and even if you destroy all creatures your Evershrike can be easily returned to the battlefield.

I also see you have a lot of low mana value auras. Those are nice and cost efficient, but I don't think they fit very well with a deck that has at least WUBRG mana available before it has it's first aura target on the board. I'd advise to lean into the more 'effective' cards, that either allow you to draw (Unquestioned Authority, Keen Sense, Snake Umbra) or provide significant benefits (Bear Umbra, Daybreak Coronet).

I understand that some of these suggestions may be a bit high in the budget range, but you could ask your playgroup if they're fine with you proxying a few cards.

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