Bear Umbra

Bear Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Latest Decks as Commander

Bear Umbra Discussion

multimedia on Werewolves on the hunt

2 weeks ago

Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)

The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.

When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.

Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?

Some of these could replace:

A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.

Some lands to consider adding, replacing of some basic lands.

Good luck with your deck.

NTakamura on More creatures to go with …

1 month ago

I want to add more extra combat phase cards to this deck. Feisty Dragon Mother

The key pieces are Hellkite Charger and Aggravated Assault where you can use mana to activate. I have a few ways of refreshing my mana with cards like Nature's Will and Bear Umbra. I need more cards to get me at least 7 mana that is on a creature. I can almost get there with Old Gnawbone on the field. But if I have Goldspan Dragon along with the other two dragons I can do it. The reason why I want it to be a creature is because my tutors only search out creatures. So are there any creatures that can get me 7 or more mana in anyway? That can also be activated as I declare my attackers.

Davinoth on Mulching with Muldrotha [Self Mill EDH]

1 month ago

     Last_Laugh: Great suggestions! Song of the Dryads would be a superb addition! Since adding Imprisoned in the Moon to the deck I've been super impressed by it and would love to double down on this kind of removal strategy.

     Bear Umbra, however, is something I hadn't thought of or considered. Extra lands is a more recent change to this deck, and it's a change I've been really enjoying. I think supporting that change with Bear Umbra is a great idea, especially with the option to recast after a boardwipe... that's pretty awesome haha! =D

     Thanks again for the great suggestions! =)

Last_Laugh on Mulching with Muldrotha [Self Mill EDH]

1 month ago

I'd suggest Song of the Dryads in Obliettes spot for the versatility of hitting any permanent type instead of just creatures.

I'm also fond of Bear Umbra here. The land untap pays for itself, allows for some absurd turns, and protects Muldy similar to Kaya's Ghostform.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse ⫷Primer⫸

Last_Laugh on [EDH] - Muldrotha - Lands landing

2 months ago

Cephalid Coliseum and Crystal Vein are both good lands here. Also consider Bear Umbra. The protection is similar to Kaya's Ghostform but the land untap pays for itself and makes it easy to advance your own gameplan while holding up mana for answers (or just a nuts 2nd main). Easily my favorite card here when I had Muldy built still.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

1empyrean on Bant Flashblade

2 months ago

Well, it's possible that cutting it would make more sense. This isn't a deck that wants to run enough creatures to make it work. Thrasios would take a hit, but that's pretty much it.

You could replace it with Bear Umbra, Nature's Will, or Wilderness Reclamation.

markostheking2 on Muldrotha EDH

3 months ago

You are certainly right with Command Beacon and Bear Umbra , they 100% deserve a spot here. And I'm thinking I might add Jeweled Lotus too, now that I think about it.

The other cards are also very good, but most of them wouldn't work in my table. The froggy and counters were at some point in my maybeboard, but they just end up being not useful (because of how we play).

Last_Laugh on Muldrotha EDH

3 months ago

Bear Umbra is worth its weight in gold here. It protects Muldrotha similar to Kaya's Ghostform but the land untap immediately pays for itself, allows for some bonkers turns, and makes it easy to hold up mana for answers.

Glen Elendra Archmage and Siren Stormtamer deserve spots for a reusable counterspell suite. Spore Frog deserves a spot for repeatable fogs too.

Command Beacon ensures you'll never pay commander tax on Muldy. Crystal Vein / Ancient Tomb are excellent pieces of ramp here. Cephalid Coliseum is a nice draw engine.

I'd also suggest more ramp that costs or less (so no Thran Dynamo). Arcane Signet , Dimir Signet , Talisman of Dominance , and the other signets/talismans. Lotus Petal is another good one here.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse - No Infinite

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