
Bear Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attack, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Trade
Have (1) | sepheroth119 |
Want (3) | Mistaflowas , Kotakiva , tyzecta |
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Rules Q&A
- What would happen with a Primal Surge and a Bear Umbra?
- What happens when Skullbriar dies after receiving Bear Umbra + Solidarity of Heroes?
- Interaction between enchantments untapping land on attack
- Which happens first in a case of a creature having multiple instances of "Whenever this creature attacks, X happens."
- Totem Armor vs Lifelink and Infect
Latest Decks as Commander
Latest Decks
Bear Umbra Discussion
Entari0 on
Draconic Rage Upgrade
2 months ago
Breath of Fury and Aggravated Assault could be good fits for finishers, especially given how Savage Ventmaw goes infinite with the latter. I would recommend some ways to give your commander indestructible. It seems like you want to do damage to him a lot, but you can only do that 3 time each turn before he dies without a buff. Darksteel Plate, Hammer of Nazahn, and Shield of Kaldra come to mind as equipment that fill that role, but you could also go the totem armor route. Cards like Bear Umbra or Snake Umbra both buff and protect your commander.
As for ways to get additional value, cards like Eternal Witness, Creeping Renaissance, or Regrowth let you get your stuff back from the graveyard, which can definitely be useful.
joriiiii12345 on
Evershrike Prototype
2 months ago
As you're playing on a budget, I'd recommend building the deck in 2 or 3 main colors (including green) while using specific ramp & lands like the 'vivid' cycle to hit all five colors for your commander.
You seem to be wanting to play an aura voltron deck, did I get that right? If so, I'd recommend looking at selesnya enchantress decks for a solid basis for card draw & some value enchantments. Many also got a lot cheaper since modern horizons 2! Those won't interrupt with your plan for The Prismatic Bridge and help count towards powerful enchantments like Ethereal Armor.
With your 'slower' gameplan (I don't know how your playgroup is, but this deck seems to want to play the prismatic bridge before it's able to become a threat) it might be valuable to use cards like Ghostly Prison to help protect you.
I understand you're passionate about using Evershrike as your 'actual commander', but with your current decklist The Prismatic Bridge will only do one thing, once. That seems a little tough. In addition to 'always having protection for it in hand for exile' as you mentioned, you'd also need protection from edict effects like Plaguecrafter. Because of this, I'd strongly recommend running not just one, but a few creatures that all support the aura voltron strategy as strong as evershrike does. A few suggestions for those, with reasoning:
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Light-Paws, Emperor's Voice: While you put your auras on another creature like Evershrike, this foxy little badass will load itself up with cards like Ethereal Armor consistently.
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Uril, the Miststalker has hexproof and gets bigger fast, helping speed up the voltron aura strategy
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Sigarda, Host of Herons has hexproof and completely protects you from edict effects.
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Bruna, Light of Alabaster is in itself an amazing recursion engine for all auras that could end up in your graveyard.
Of these, I'd definitely recommend Sigarda and Light-paws. With a selesnya manabase, those two and Evershrike can easily be cast if they ever end up in your hand, and really support the aura voltron strategy, while still making sure you have Evershrike in at most three turns after resolving The Prismatic Bridge.
Other cards that would help you survive, give time for you to deploy your game plan and help control the board would be boardwipes. There are several that allow you to save 1 creature from it, and even if you destroy all creatures your Evershrike can be easily returned to the battlefield.
I also see you have a lot of low mana value auras. Those are nice and cost efficient, but I don't think they fit very well with a deck that has at least WUBRG mana available before it has it's first aura target on the board. I'd advise to lean into the more 'effective' cards, that either allow you to draw (Unquestioned Authority, Keen Sense, Snake Umbra) or provide significant benefits (Bear Umbra, Daybreak Coronet).
I understand that some of these suggestions may be a bit high in the budget range, but you could ask your playgroup if they're fine with you proxying a few cards.
bushido_man96 on
Atraxa, the Enchanted (Voltron)
4 months ago
The umbras, like Bear Umbra and Snake Umbra offer nice protection. And there are quite a few.
MooseMagic42 on Does Totem Armor Stack
5 months ago
If I play multiple forms of totem armor like Eel Umbra, Bear Umbra and Estrid, the Masked -1 ability, do their buffs stack, and when a creature is destroyed do I get to choose what get's removed or is it in a specific order? Thanks!
multimedia on
Werewolves on the hunt
7 months ago
Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster Flip :)
The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.
When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.
Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?
- Scorned Villager Flip
- Realmwalker: changeling, it's a Werewolf and a Wolf.
- Kruin Outlaw Flip
- Geier Reach Bandit Flip
- Daybreak Ranger Flip
- Breakneck Rider Flip
- Village Messenger Flip
- Hermit of the Natterknolls Flip
- Reckless Waif Flip
- Lambholt Elder Flip
- Wolfbitten Captive Flip
Some of these could replace:
- Tormented Pariah Flip
- Tavern Ruffian Flip
- Tireless Hauler Flip
- Burly Breaker Flip
- Villagers of Estwald Flip
- Harvesttide Infiltrator Flip
- Bird Admirer Flip
- Spellrune Painter Flip
- Fangblade Brigand Flip
A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.
Some lands to consider adding, replacing of some basic lands.
- Karplusan Forest
- Unclaimed Territory
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Fire-Lit Thicket
- Game Trail
- Naya Panorama
- Jund Panorama
Good luck with your deck.
NTakamura on More creatures to go with …
7 months ago
I want to add more extra combat phase cards to this deck. Feisty Dragon Mother
The key pieces are Hellkite Charger and Aggravated Assault where you can use mana to activate. I have a few ways of refreshing my mana with cards like Nature's Will and Bear Umbra. I need more cards to get me at least 7 mana that is on a creature. I can almost get there with Old Gnawbone on the field. But if I have Goldspan Dragon along with the other two dragons I can do it. The reason why I want it to be a creature is because my tutors only search out creatures. So are there any creatures that can get me 7 or more mana in anyway? That can also be activated as I declare my attackers.
Davinoth on
8 months ago
Last_Laugh: Great suggestions! Song of the Dryads would be a superb addition! Since adding Imprisoned in the Moon to the deck I've been super impressed by it and would love to double down on this kind of removal strategy.
Bear Umbra, however, is something I hadn't thought of or considered. Extra lands is a more recent change to this deck, and it's a change I've been really enjoying. I think supporting that change with Bear Umbra is a great idea, especially with the option to recast after a boardwipe... that's pretty awesome haha! =D
Thanks again for the great suggestions! =)
Last_Laugh on
8 months ago
I'd suggest Song of the Dryads in Obliettes spot for the versatility of hitting any permanent type instead of just creatures.
I'm also fond of Bear Umbra here. The land untap pays for itself, allows for some absurd turns, and protects Muldy similar to Kaya's Ghostform.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Muldrotha's Madhouse ⫷Primer⫸