
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Illuminated Folio
Artifact
(1), Tap, Reveal two cards from your hand that share a color: Draw a card.
legendofa on
Kithkin Township EDH ed.
8 months ago
For flavor, Folk Hero and Dawn of Hope seem good, and both have good repeatable draw abilities.
As far as artifacts go, Howling Mine is a classic, Well of Lost Dreams fits with your lifegain, and Illuminated Folio is from Shadowmoor and is a decent budget option.
trippy_mcfly on
Cumly Cube
9 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
Serabelle on
Avacyn Worldslayer
2 years ago
Hey, nice to see someone else is trying to make Avacyn competitive! Here are some thoughts from my own Avacyn deck, I’m still in the process of building it as well. :)
Ramp:
-
Rocks such as Fractured Powerstone over Worn Powerstone may be helpful (just because the latter comes in tapped which kinda delays your board setup)
-
Personally I like Helm of Awakening, Thought Vessel and Arcane Signet. These are cheap rocks that don’t come in tapped allowing you to ramp a little more efficiently (especially since white needs all the help it can get with ramp)
Card Quality:
-
Card Draw options for white: The Immortal Sun, Illuminated Folio, Endless Atlas, Mangara, the Diplomat, Mind's Eye and Treasure Map Flip (combos very nicely with Smothering Tithes)
-
Scroll Rack combos well with Land Tax and helps with card quality
-
Sensei's Divining Top (Card quality)
Protecting Avacyn:
-
Avacyn is a huge threat and most people will definitely try to stop you from using her by: countering her summoning, exiling her, -x/-x, sacrifice, copying or stealing her.
-
Teferi's Protection is complete board protection. Probably the best defense white has.
-
Effects like Otherworldly Journey or Long Road Home allow you to save her from exile board wipes, Cyclonic Rift and the like.
-
Arcane Lighthouse is useful in circumstances that someone copies or steals your Avacyn.
-
Whispersilk Cloak can also combo well with Worldslayer (just be sure to equip Worldslayer first).
Spot Removal:
-
Oblation (shuffles back into deck)
-
Condemn (puts attacking creature at the bottom of its owner’s library)
Counter Spells: (Not that there are many in white).
Stax:
-
Ghostly Prison (useful with low monster count decks)
-
Void Winnower (works well with Avacyn)
Potential Planeswalkers:
-
Elspeth Tirel (Token blockers, board wipes)
-
Elspeth, Sun's Champion (token blockers, board wipes)
-
Elspeth, Knight-Errant (“Avacyn” emblem, which could help take some focus off her)
Good Luck! I hope the deck building goes well! :)
Ziusdra on Card creation challenge
3 years ago
For the next challenge: create a book! Take Illuminated Folio , Scroll of the Masters , Jayemdae Tome , or Tamiyo's Journal as samples or inspiration.
Strike_Rouge on
KOTH FLING (Oathbreaker wins)
3 years ago
rocksteady No problem! It's an interesting concept for sure.
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Draws/Tutors:
Faithless Looting ; If you have Crucible of Worlds in play, you can discard a mountain or two after drawing your cards and then play it from the greaveyard.
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Magus of the Wheel ; a slower Wheel of Fortune , but a more affordable one, too.
Wheel of Fate ; a slower Magus of the Wheel , and not my personal favorite due to its speed, but it's an option nonetheless.
Reforge the Soul ; a higher CMC Wheel of Fortune .
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Chandra Ablaze ; her -2 is Windfall . This Chandra is sorta mana-intensive, but a lot of others seem to like her a lot.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Planar Portal ; CMC-intensive af, but otherwise, it's a repeatable Demonic Tutor .
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Crystal Ball ; a cheaper (money-wise) Sensei's Divining Top .
Misc:
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
Side Notes:
-
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
-
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
-
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
ravhin9027 on
Burn and churn
5 years ago
Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.
MagicalHacker on Mono red card advantage
5 years ago
Since I didn't get a direct answer, I am just going to infer that you want cards that cost at most 5 mana and cards that cost at most 8 dollars (you mentioned Staff of Nin and Mind's Eye which almost make it but don't).
Not knowing the rest of the deck and if you have lots of creatures in it (where Skullclamp and friends would be fantastic), here is a list I found of cards that should help after looking through MagicalHacker - List of All Draw Cards (Steady), my resource of all available efficient cards that let you repeatedly gain card advantage:
- Sunset Pyramid
- Bottled Cloister
- Oracle's Vault
- Seer's Sundial
- Tapestry of the Ages
- Thran Tome
- Illuminated Folio
- Moonring Mirror
- Treasure Map Flip
Take a look at that previously linked list to see exactly what can and can't work for you, and I'm sure that you'll find more than enough cards to do what you want. :)
KeelHaul10 on
Ashling the burn deck
5 years ago
I love a good mono-red BEATS deck! How does Urza's Rage sound? Chandra, Pyromaster is a cheap planeswalker than can copy a devastating damage spell. Dual Casting for more copying. If you want to have fun and gamble, Fiery Gambit can attract a crowd to your table to watch (Imagine copying it!). Braid of Fire Ain't cheap, but it'll supply you with mana. Wild Ricochet is almost an auto-include for me (saved me multiple times). run Brand if card stealing is heavy in your meta.
Card Draw: Unfortunately, Red mana doesn't have great access to card draw without discard effects; Avaricious Dragon, Browbeat can net a few cards, Burning Inquiry, Goblin Lore, Control of the Court, Mindmoil does a dope job of letting you dig through your library. ALOT of wheel effects.
BUT Geth's Grimoire Makes amazing use of these wheel effects!!
You might be interested in Otherworld Atlas. Yes it gives everybody cards, but hardly anyone can complain or target the guy giving everyone cards. Arcane Spyglass makes use of unneeded mana. Farsight Mask, Font of Mythos, Illuminated Folio, Staff of Nin, Well of Knowledge,
Sorry for the gross wall of text, hope this helps!!
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