Illuminated Folio

Illuminated Folio

Artifact

(1), Tap, Reveal two cards from your hand that share a color: Draw a card.

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Legality

Format Legality
Highlander Legal
Duel Commander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Leviathan Legal
Canadian Highlander Legal
2019-10-04 Legal
Custom Legal
Casual Legal
Vintage Legal
Limited Legal
Unformat Legal
Modern Legal
Commander / EDH Legal
Tiny Leaders Legal
Oathbreaker Legal

Latest Decks as Commander

Illuminated Folio Discussion

Serabelle on Avacyn Worldslayer

5 months ago

Hey, nice to see someone else is trying to make Avacyn competitive! Here are some thoughts from my own Avacyn deck, I’m still in the process of building it as well. :)

Ramp:

Card Quality:

Protecting Avacyn:

  • Avacyn is a huge threat and most people will definitely try to stop you from using her by: countering her summoning, exiling her, -x/-x, sacrifice, copying or stealing her.

  • Teferi's Protection is complete board protection. Probably the best defense white has.

  • Effects like Otherworldly Journey or Long Road Home allow you to save her from exile board wipes, Cyclonic Rift and the like.

  • Arcane Lighthouse is useful in circumstances that someone copies or steals your Avacyn.

  • Whispersilk Cloak can also combo well with Worldslayer (just be sure to equip Worldslayer first).

Spot Removal:

  • Oblation (shuffles back into deck)

  • Condemn (puts attacking creature at the bottom of its owner’s library)

Counter Spells: (Not that there are many in white).

Stax:

Potential Planeswalkers:

Good Luck! I hope the deck building goes well! :)

Ziusdra on Card creation challenge

1 year ago

For the next challenge: create a book! Take Illuminated Folio , Scroll of the Masters , Jayemdae Tome , or Tamiyo's Journal as samples or inspiration.

Strike_Rouge on KOTH FLING (Oathbreaker wins)

1 year ago

rocksteady No problem! It's an interesting concept for sure.

One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:

Draws/Tutors:

Faithless Looting ; If you have Crucible of Worlds in play, you can discard a mountain or two after drawing your cards and then play it from the greaveyard.

Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.

Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.

Magus of the Wheel ; a slower Wheel of Fortune , but a more affordable one, too.

Wheel of Fate ; a slower Magus of the Wheel , and not my personal favorite due to its speed, but it's an option nonetheless.

Reforge the Soul ; a higher CMC Wheel of Fortune .

Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.

Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.

Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.

Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.

Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)

Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.

Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.

Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.

Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.

Chandra Ablaze ; her -2 is Windfall . This Chandra is sorta mana-intensive, but a lot of others seem to like her a lot.

Mind's Eye ; a higher initial investment, but it has a solid effect.

Seer's Sundial ; great for a deck dependent on always playing land.

Journeyer's Kite ; Repeatable land search. Perfect for the deck.

Planar Portal ; CMC-intensive af, but otherwise, it's a repeatable Demonic Tutor .

Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.

Crystal Ball ; a cheaper (money-wise) Sensei's Divining Top .

Misc:

Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.

Kher Keep ; mostly for defense.

Side Notes:

  • I don't recommend necessarily all of these, rather, browse through them and see which ones you like.

  • Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.

  • Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.

ravhin9027 on Burn and churn

2 years ago

Candles of Leng seems pretty good in a Commander setting.
Carnage Altar and Culling Dais seem really good with all the fodder you'll have for them.
Browbeat is one of my favorite red draw spells.
Coercive Portal could be fun, especially since your commander is indestructible.
Chandra Ablaze also has a good draw ability.
Liar's Pendulum is so much fun.
Solemn Simulacrum is ramp, draw, and fodder all in one.
Combustible Gearhulk, Aggressive Mining, Endbringer, Farsight Mask, Illuminated Folio, Mind's Eye, The Immortal Sun, Vanquisher's Banner, Magus of the Wheel, Wheel of Fate, and Wheel of Fortune all seem like solid draw effects.

MagicalHacker on Mono red card advantage

3 years ago

Since I didn't get a direct answer, I am just going to infer that you want cards that cost at most 5 mana and cards that cost at most 8 dollars (you mentioned Staff of Nin and Mind's Eye which almost make it but don't).

Not knowing the rest of the deck and if you have lots of creatures in it (where Skullclamp and friends would be fantastic), here is a list I found of cards that should help after looking through MagicalHacker - List of All Draw Cards (Steady), my resource of all available efficient cards that let you repeatedly gain card advantage:

Take a look at that previously linked list to see exactly what can and can't work for you, and I'm sure that you'll find more than enough cards to do what you want. :)

KeelHaul10 on Ashling the burn deck

3 years ago

I love a good mono-red BEATS deck! How does Urza's Rage sound? Chandra, Pyromaster is a cheap planeswalker than can copy a devastating damage spell. Dual Casting for more copying. If you want to have fun and gamble, Fiery Gambit can attract a crowd to your table to watch (Imagine copying it!). Braid of Fire Ain't cheap, but it'll supply you with mana. Wild Ricochet is almost an auto-include for me (saved me multiple times). run Brand if card stealing is heavy in your meta.

Card Draw: Unfortunately, Red mana doesn't have great access to card draw without discard effects; Avaricious Dragon, Browbeat can net a few cards, Burning Inquiry, Goblin Lore, Control of the Court, Mindmoil does a dope job of letting you dig through your library. ALOT of wheel effects.

BUT Geth's Grimoire Makes amazing use of these wheel effects!!

You might be interested in Otherworld Atlas. Yes it gives everybody cards, but hardly anyone can complain or target the guy giving everyone cards. Arcane Spyglass makes use of unneeded mana. Farsight Mask, Font of Mythos, Illuminated Folio, Staff of Nin, Well of Knowledge,

Sorry for the gross wall of text, hope this helps!!

Alkadron on Soraya's Flock

3 years ago

Some cards I think are pretty underpowered in your deck, in no particular order:

  • Path of Bravery
  • Gleam of Authority
  • Ethereal Armor
  • Demystify
  • War Falcon
  • Territorial Roc
  • Suntail Hawk
  • Aven Skirmisher
  • Aven Squire

I put a few of the low cost, low-impact birds on the list, 'cause EDH is about long games. Suntail Hawk can be aggro early, but getting it early is not likely, and it's an extremely bad card late-game. A good rule in EDH is to make sure the vast majority of your cards are high-impact. To that end, some other decent creatures you may want to consider:

Also look into some good draw engines to keep you going - it's easy to run out of gas with creature decks like this in long EDH games.

Finally, consider some mana rocks:

Good luck!

DiggleMcGee on Artifacts

3 years ago

I also recommend checking out Ichor Wellspring, Mind's Eye, Wild-Field Scarecrow, Dreamstone Hedron, a Sin Prodder for a win-win, an annoying card but not useless Urza's Blueprints, an Illuminated Folio combined with winding clock is good, Im unsure how much colorless mana you have access to but Endbringer, and Mycosynth Wellspring for land and card advantage.

As for other things that could help out Blinkmoth Urn for some sick manas. Arcbound Crusher can help with closing a game out by getting real swole creature. Shimmer Myr useful myr if you wanna move to towards myr tribal. A Workshop Assistant makes a great thing to pitch to your commanders negative. A Contagion Engine gives you your commanders negative ability every turn you pay for it. a Rings of Brighthearth can give you double effects on abilites bit pricy though.

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