Wild Growth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oldschool 93/94 Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Ice Age (ICE) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Wild Growth

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains an additional (in addition to the mana the land produces).

Latest as Commander

Wild Growth Discussion

kamarupa on Bang Bang

1 day ago

I think you need faster ramp and probably more land to cast so many high powered spells consistently. Since this is casual, Wild Growth is pretty budget friendly. Fertile Ground is good, too. I suggest you cut Urban Burgeoning and Selesnya Locket for a 4 land enchantments that double the mana per tap. Since you're trying to populate, I also suggest cutting 1x of each of your highest CMC creatures in favor of some 1CMC mana dorks: Avacyn's Pilgrim can help mana fix for white, and Elvish Mystic or Llanowar Elves will ramp green. A possible 2CMC creature: Voyaging Satyr will double down on enchanted lands.

Personally, I'm not a big fan of of Elvish Visionary, so I'd cut that in favor of a spell that actually gains card advantage instead of just can-tripping, especially since there's not an Elf Tribal sub-theme. For budget, I think it doesn't get much better than Harmonize . If you ramp hard, Mentor of the Meek offers some synergy and is repeatable.

I'd cut Common Bond and add 2x more lands.

I think it's also worth considering more aggressive disruption in the form of Beast Within / Generous Gift . You could use them on yourself if you wanted a 3/3 to populate, or on pretty much anything an opponent controls.

SideBae on Jarad, Golgari Lich Lord

4 days ago

So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .

You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...

This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .

Also, Diabolic Intent as a more budget Demonic Tutor .

Good luck!

multimedia on Gishath's Dinohorde

1 week ago

Hey, I agree with RNR_Gaming. Add more ways to cheat Dinos onto the battlefield because Gishath is eight mana. If you don't want to do this then increase the amount of ramp a lot. My advice is consider doing both?

Road of Return is interesting, it can put Gishath into your hand from the Command Zone. Combine this with a way to cheat a creature onto the battlefield. It can be a faster way to getting Gishath onto the battlefield. Atla is busted with Marauding Raptor ; a repeatable way to cheat creatures onto the battlefield.

Tutors within the budget to consider adding:

Gamble can potentially get Mirari's Wake . Call is one of the best creature tutors in Commander. Dawn can set-up the top of your library for a Gishath trigger or for Atla.

Ramp to consider adding:

Most of these ramp options are good with mana doublers: Regal Behemoth and Mirari's Wake as these are priority cards to want to have on the battlefield since they give you the best chance of ramping into Gishath or other Dinos.

If you like some of these suggestions then I offer advice on what cards to cut. Good luck with your deck.

SideBae on My Tishana, Voice of Thunder Deck

1 week ago

Ponder and Preordain are great cards to slide into the 99. You have all the on-color and off-color fetches, so Brainstorm would be great, too...

Narset, Parter of Veils is quickly becoming a blue EDH staple... she's amazing. If you run her, include Windfall as well -- it refills your hand, but if Narset, Parter of Veils is out, it also reduces your opponents'.

Carpet of Flowers is a good mana source if your meta is like mine and everyone is in blue. If you don't want to run elves, you should at least consider one-mana enchant-lands like Utopia Sprawl or Wild Growth . These are pretty good turn one plays.

Since you're only running a few artifacts with activated abilities, consider Collector Ouphe -- he can be a real pain for decks relying on artifact mana. If you don't put him in, consider Slate of Ancestry as a draw-engine.

I think Jace, Vryn's Prodigy  Flip is enough better than Merfolk Looter you should run him instead... He's not a merfolk, but being able to recast important spells from the yard is extremely relevant.

If your meta is full of combo (mine is), consider Arcane Laboratory . It's worse than Rule of Law since it dies to Pyroblast , but since you can't run Rule of Law it's still pretty great.

I'd run Jace, Wielder of Mysteries instead of Laboratory Maniac if you want to go that route. Generally, you want combo pieces to have a large impact even if you don't have the combo in hand, and Laboratory Maniac is just a bear if you're not going off. Jace, Wielder of Mysteries is a draw engine as well.

Waterlogged Grove is a good land to consider. Also Flooded Grove . If you run Dryad Arbor , you'll be able to fetch it with Green Sun's Zenith . If you want to keep your basic land count high, also consider Back to Basics .

Mystic Remora can easily be an Ancestral Recall in inexperienced metas; and even in experienced ones, it's still worth including.

Triumph of the Hordes is a good win condition of the same sort as your Craterhoof Behemoth .

Good luck!

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 week ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

Inkmoth on Yeva Draw-Grow

2 weeks ago

Sorin_Markov_1947: The deck only has 15 elves including Yeva, Nature's Herald , which makes Elvish Archdruid inconsistent, that and I don't care to buff my elves with the exception of maybe, Marwyn ? Earthcraft allows me to storm off without worrying about summoning sickness while also becoming a Mana Reflection if I have Utopia Sprawl / Wild Growth on a Forest. Voyaging Satyr is for all intents and purposes a Mind Stone with summoning sickness, but once summoning sickness wears off it's a Crop Rotation away from storming off at instant speed. The primer goes into great detail regarding each and every card choice and this deck has been tried and tested so much that I can assure you that it works as is.

Deadpoo111: The actual list is $1,599.00, which I just verified with TCGPlayer. The budget version is actually $195.93 (TCGPlayer verified as well), but I place it at $230.00 cause card prices fluctuate and it had spiked up to $230 when it was originally $200.

The term budget is VERY relative and in this case. Paying for 14% (230/1599) of the original list's total and only losing about 1-2 turns worth of speed is a HUGE bargain and DEFINITELY budget if your goal was to play this without spending $1k+. Also, please note that a good portion of these cards are typically abundant in decent-sized collections, unless of course you're starting from scratch. BUT, back to relativity: The budget version is "Budget" relative to cEDH AND its original variation.

Thank you both for taking the time to read my guide! :D

bossmore on Kethis, the Hidden Hand

2 weeks ago

No Wild Growth or Utopia Sprawl ? Other than that the list looks sick!

Arkadius on Jenara, Asura of War

2 weeks ago

Hi,

I am Jenara player from Leviathan Commander (30hp format). You should def. include Spell Queller as he's amazing tempo creature.

I find Force of Vigor better than Nature's Claim .

Wild Growth serves me better than Arbor Elf .

Teferi, Time Raveler and Palace Jailer are must-have in Jenara tempo.

Feel free to check my list. I am open for solid discussion with experienced Jenara player.

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Wild Growth occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.35%

Golgari: 0.11%

GWU (Bant): 1.07%