Ponder

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

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Printings View all

Set Rarity
Commander 2018 (C18) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common
Lorwyn (LRW) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
1v1 Commander Legal
Commander / EDH Legal
Pauper EDH Legal
Tiny Leaders Legal

Ponder occurrence in decks from the last year

Latest Decks as Commander

Ponder Discussion

I_Want_To_PlayAllTheDecks on Squirrels in legacy

2 days ago

MagicMarc, yeah the gruul idea seems nice and interesting to play. I was also thinking that UG would be the best for a durdly value engine if I didn't care about the $$ involved. Cards like Squirrel Wrangler and Ramunap Excavator would be the backbone supported by the classic blue shell of Ponder, Brainstorm and Force of Will. I could also include the new card Hullbreacher to hate out other blue decks. Which idea do you think would be the most powerful?

Simerix on W/U Bunny Boi

5 days ago

Meh cards: Retreat to Coralhelm

Cards to consider adding: Aven Mindcensor, Jace's Erasure, Propaganda , Ghostly Prison, Windborn Muse, Solemn Simulacrum, Frantic Search, Ponder, The Magic Mirror, Psychic Corrosion, Jace Beleren, Reliquary Tower

Remember than milling people out is likely how you will win.

Definitely make sure to add more than just basic lands, otherwise, it'll be hard to cast things. Go to https://www.managathering.com/duallands/Azorius.html for other of the choices. Clicking the lands will take you to the TCG player page for the land

Rocko822 on Jhoira turbo draw combo

1 week ago

My apologies for my multiple comments. I think if you do take out some land you might also consider throwing in some more can trips. Things like Preordain, Ponder, Opt, and Serum Visions. What this would do is make it to where anytime you draw into a non historic permanent that would normally pause the combo, instead you can pay 1 to draw the next card and with most of these there is some sort of library interaction as well to control what you draw next. Hope these comments are helpful!

Reznorboy on

2 weeks ago

This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.

With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.

Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:

Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)

I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.

Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens

And lastly, some other good budget cards are (I would recommend you pick some, not all of these):

Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search

Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).

(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)

GingerHobbit2 on Slow and Steady Wins the Race

3 weeks ago

Awesome deck. Some suggestions I have: You could consider running Sensei's Divining Top instead of Ponder if you have the funds, as it's basically just a repeatable ponder. Your deck could also easily slot in Demonic Consultation/Tainted Pact, as you're already running Thassa's Oracle, Jace, Wielder of Mysteries and Spellseeker, but that might be boring. Is there a reason for running Swiftfoot Boots instead of Lightning Greaves? And likewise, Tormod's Crypt over Soul-Guide Lantern?

SynergyBuild on Opposition Agent needs a preemptive …

3 weeks ago

plakjekaas So, I actually wanted to do the math on this, assuming you were in a Sultai+ shell, running the following tutors and cantrips, by turn three how often would you get OA and SS in hand?

Vampiric Tutor, Demonic Tutor, Imperial Seal, Mystical Tutor, Lim-Dul's Vault, Worldly Tutor, Ponder, Preordain, Brainstorm, Gitaxian Probe

If mulliganning to 4 is an option, the set looks to be a 64% chance to get both halves by turn three. This is further helped by running other forms of card advantage or search, effects like Neoform, Personal Tutor, Mindblade Render, slightly helped by running two commanders, Sylvan Library, Mystic Remora, etc.

xantm70 on Elsha doing stuff

3 weeks ago

If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:

I would also run the big three cantrips:

Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:

  • You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
  • You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
  • You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.

You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:

Resolving any wheel with any lock piece is generally enough to just win the game.

Thoughts so far?

eEsnowalkerEe on Dimir Flash Rogues

1 month ago

jvitag this official response has been long overdue. THANK YOU so much for your suggestions, ive Pondered over them for quite some time. i agree with most of what you wrotye so ill cut to the chase, slitherwisp.I have given a slitherless decklist a fair shot and while i agree hes a lightning rod, its not the same without him. That being said, my current list makes sure to not have to rely on ideal hands and slitherwisp isnt a focus. great adddition, sure is nice to have him in play, but the deck works without him. if only to use as removal bait, he seves his purpose. as for the nightbonder, shes i have to disagree. she is invaluable imo as it drops the 2 cmc enchantments this deck lopves so much to a measly 1 cmc and they cant be countrd. for 2 mana i cant advocate for her enough. even if the only value she gives is ensuring you can get a slither into play, then immediately dropping your 1 cmc cantrips, as well as drawing off them. half the time people will still try and counter my flash spellsnot realizing what she does. if TG enforcer is already in play, i cant think of anything that will get you more bang for your buck.

unfortunately, i am out of rares so am unable to try glasspool atm, but i will. also wanna try 2 ghostly pilferers.black Omens are outstanding as well with all the milling and such in this meta.

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