
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Betrayal of Flesh
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)







trippy_mcfly on
Cumly Cube
1 week ago
Introducing Cumly Cube 1.3! Two years ago, Cumly Cube was updated to Cumly Cube 1.2, creating a balanced cube and wonderful play experience for all involved. Despite these changes, there remained some minor flaws in the card pool. I am now pleased to announce that, after extensive research and design, Cumly Cube has reached a final form. No card is too powerful. No card is too weak. Synergy is abundant. Both the draft and play experiences are dynamic, exciting, and new. There will be no more major updates to Cumly Cube 1.
120 cards have been removed, and 120 cards have been added. Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Everflowing Chalice: mana rocks should cost 3 or have a drawback
- Glass of the Guildpact: too weak
- Heraldic Banner: encouraged mono-colored decks
- Illuminated Folio: too weak
- Jayemdae Tome: too weak
- Loreseeker's Stone: too weak
- Mind Stone: mana rocks should cost 3 or have a drawback
- Null Rod: too much of a hate card
- Pithing Needle: too powerful with Urza's Saga
- Pyromancer's Goggles: too narrow
- Retrofitter Foundry: too powerful with Urza's Saga
CREATURE
- Bomat Courier: too powerful against slow starts
- Deathpact Angel: creates a Cleric token, not a supported creature type
- Dimir Cutpurse: too powerful
- Elves of Deep Shadow: too obvious of a choice as a cumly
- Golos, Tireless Pilgrim: too powerful
- Hostage Taker: too powerful
- Kalamax, the Stormsire: too powerful
- Loyal Retainers: too obvious of a choice as a cumly
- Monastery Mentor: too powerful
- Moonveil Dragon: pumping the team makes for anticlimactic endings
- Murktide Regent: we’ve seen enough of this card already in other formats
- Ornithopter of Paradise: too obvious of a choice as a cumly
- Phantom Tiger: too weak
- Risen Reef: too powerful
- Shadrix Silverquill: creates Inkling tokens, not a supported creature type
- Tatyova, Benthic Druid: too powerful
- Thraben Inspector: we’ve seen enough of this card already in other formats
- Toxrill, the Corrosive: creates Slug tokens, not a supported creature type
ENCHANTMENT
- Alpha Authority: hexproof makes for less interesting games
- Favorable Winds: too weak
- Offspring's Revenge: too narrow
- Pernicious Deed: too powerful of a board wipe
- Rally the Ranks: too weak
- Song of Freyalise: too typical a card for green
LAND (types are grouped together in this list)
- Tolarian Academy: too powerful
- Arid Mesa: mana-fixing should not be so easy in Cumly Cube
- Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube
- Flooded Strand: mana-fixing should not be so easy in Cumly Cube
- Marsh Flats: mana-fixing should not be so easy in Cumly Cube
- Misty Rainforest: mana-fixing should not be so easy in Cumly Cube
- Polluted Delta: mana-fixing should not be so easy in Cumly Cube
- Scalding Tarn: mana-fixing should not be so easy in Cumly Cube
- Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube
- Windswept Heath: mana-fixing should not be so easy in Cumly Cube
- Wooded Foothills: mana-fixing should not be so easy in Cumly Cube
- Badlands: mana-fixing should not be so easy in Cumly Cube
- Bayou: mana-fixing should not be so easy in Cumly Cube
- Plateau: mana-fixing should not be so easy in Cumly Cube
- Savannah: mana-fixing should not be so easy in Cumly Cube
- Scrubland: mana-fixing should not be so easy in Cumly Cube
- Taiga: mana-fixing should not be so easy in Cumly Cube
- Tropical Island: mana-fixing should not be so easy in Cumly Cube
- Tundra: mana-fixing should not be so easy in Cumly Cube
- Underground Sea: mana-fixing should not be so easy in Cumly Cube
- Volcanic Island: mana-fixing should not be so easy in Cumly Cube
- Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting
- Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting
- Lumbering Falls: creature lands are too versatile and discourage disciplined drafting
- Shambling Vent: creature lands are too versatile and discourage disciplined drafting
- Needle Spires: creature lands are too versatile and discourage disciplined drafting
- Raging Ravine: creature lands are too versatile and discourage disciplined drafting
- Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting
- Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting
INSTANT
- Abnormal Endurance: too typical a card for black
- Aerial Predation: too narrow
- Alchemist's Gift: too weak
- Arbor Armament: too weak
- Autumn's Veil: too narrow
- Betrayal of Flesh: too weak
- Bladebrand: too typical a card for black
- Brainstorm: we’ve seen enough of this card already in other formats
- Cathartic Pyre: too much utility for an instant
- Comet Storm: one-sided board wipes need to be focused on creature type
- Consider: too typical a card for blue
- Crippling Chill: too typical a card for blue
- Crush: spot artifact removal is not to be part of Cumly Cube
- Dawn Charm: other cards in Cumly Cube fill this role better
- Dive Down: hexproof makes for less interesting games
- Divine Offering: spot artifact removal is not to be part of Cumly Cube
- Dragon's Fire: too typical a card for red
- Electrify: too typical a card for red
- Fell the Pheasant: too narrow
- Gainsay: too narrow
- Gut Shot: too weak
- Heroic Intervention: other cards in Cumly Cube fill this role better
- Hold the Line: too narrow
- Into the Core: spot artifact removal is not to be part of Cumly Cube
- Lash of Thorns: too weak
- Make Your Mark: too weak
- Opt: too typical a card for blue
- Overload: spot artifact removal is not to be part of Cumly Cube
- Pitfall Trap: too narrow
- Repulse: too typical a card for blue
- Scrap: spot artifact removal is not to be part of Cumly Cube
- Seedtime: too narrow
- Shatter: spot artifact removal is not to be part of Cumly Cube
- Smash: spot artifact removal is not to be part of Cumly Cube
- Smashing Success: spot artifact removal is not to be part of Cumly Cube
- Smite: too narrow
- Turn to Frog: turns a creature into a Frog, not a supported creature type
- Unsummon: other cards in Cumly Cube fill this role better
SORCERY
- Blasphemous Act: too typical a card for red
- Chart a Course: too much utility
- Cleansing Wildfire: too much utility
- Cultivate: too typical a card for green
- Disentomb: too typical a card for black
- From the Ashes: too narrow
- Funeral Rites: too much utility
- Gitaxian Probe: too typical a card for blue
- Necromantic Summons: too typical a card for black
- Nighthaze: other cards in Cumly Cube fill this role better
- Persist: too typical a card for black
- Pirate's Prize: too much utility
- Ponder: too much utility
- Reanimate: too typical a card for black
- Recover: other cards in Cumly Cube fill this role better
- Serum Visions: too typical a card for blue
- Spitting Earth: too typical a card for red
- Thoughtcast: too typical a card for blue
ADDED:
ARTIFACT
- Coat of Arms: encourages building around creature types
- Patchwork Banner: encourages building around creature types
CREATURE
- Arahbo, the First Fang: supports the Avatar and Cat creature types
- Avatar of the Resolute: supports the Avatar creature type
- Autonomous Assembler: supports the Assembly-worker creature type
- Bag End Porter: supports the Dwarf creature type
- Breya, Etherium Shaper: supports the Human and Thopter creature types
- Captain Storm, Cosmium Raider: supports the Human and Pirate creature types
- Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks
- Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks
- Chronicler of Heroes: supports the Centaur creature type
- Conclave Cavalier: supports the Centaur and Elf creature types
- Conclave Mentor: supports the Centaur creature type
- Crosis, the Purger: supports the Dragon creature type
- Fear of Exposure: supports the Nightmare creature type and supports enchantment decks
- Ghostly Changeling: supports all creature synergy decks
- Gimli of the Glittering Caves: supports the Dwarf creature type
- Glissa Sunseeker: supports the Elf creature type
- Graveshifter: supports all creature synergy decks
- Gwenna, Eyes of Gaea: supports the Elf creature type
- Haunt of the Dead Marshes: supports the Elf and Nightmare creature types
- He Who Hungers: supports the Spirit creature type
- Heedless One: supports the Avatar and Elf creature types
- Jungle Creeper: supports the Elemental creature type
- Jungle Delver: supports the Merfolk creature type
- Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate
- Keiga, the Tide Star: supports the Dragon and Spirit creature types
- Kiora's Follower: supports the Merfolk creature type
- Kumena, Tyrant of Orazca: supports the Merfolk creature type
- Lagonna-Band Trailblazer: supports the Centaur creature type
- Marwyn, the Nurturer: supports the Elf creature type
- Master Skald: supports the Dwarf creature type
- Mine Layer: supports the Dwarf creature type
- Neighborhood Guardian: supports the Unicorn creature type
- Promised Kannushi: supports the Human and Spirit creature types
- Realmwalker: supports all creature synergy decks
- Reveka, Wizard Savant: supports the Dwarf creature type
- Seraphic Steed: supports the Angel and Unicorn creature types
- Soul of Zendikar: supports the Avatar and Beast creature types
- Steadfast Unicorn: supports the Unicorn creature type
- Stingmoggie: supports the Elemental creature type and functions as artifact hate
- Sygg, River Cutthroat: supports the Merfolk creature type
- Vineshaper Mystic: supports the Merfolk creature type
- Wistful Selkie: supports the Merfolk creature type
- Yargle and Multani: supports the Elemental and Spirit creature types
- Zacama, Primal Calamity: supports the Dinosaur creature type
ENCHANTMENT
- Aura of Silence: functions as artifact and enchantment hate
- Aura Shards: functions as artifact and enchantment hate
- Blessed Sanctuary: supports the Unicorn creature type
- Corrosion: functions as artifact hate
- Embargo: interesting prison piece for stasis decks
- Font of Fortunes: card advantage at a fair price for Cumly Cube
- Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck
- Impending Disaster: a useful piece for aggressive decks or niche graveyard decks
- Shared Animosity: supports all creature synergy decks
LAND (types are grouped together in this list)
- Drowned Catacomb: completing the full set of check lands
- Glacial Fortress: completing the full set of check lands
- Hinterland Harbor: completing the full set of check lands
- Sulfur Falls: completing the full set of check lands
- Cascade Bluffs: completing the full set of filter lands
- Graven Cairns: completing the full set of filter lands
- Mystic Gate: completing the full set of filter lands
- Sunken Ruins: completing the full set of filter lands
- Wooded Bastion: completing the full set of filter lands
- Darkwater Catacombs: completing the full set of Odyssey filter lands
- Desolate Mire: completing the full set of Odyssey filter lands
- Ferrous Lake: completing the full set of Odyssey filter lands
- Fire-Lit Thicket: completing the full set of Odyssey filter lands
- Flooded Grove: completing the full set of Odyssey filter lands
- Overflowing Basin: completing the full set of Odyssey filter lands
- Skycloud Expanse: completing the full set of Odyssey filter lands
- Sunscorched Divide: completing the full set of Odyssey filter lands
- Viridescent Bog: completing the full set of Odyssey filter lands
INSTANT
- Accelerate: supports prowess decks
- And They Shall Know No Fear: supports all creature synergy decks
- Artifact Mutation: functions as artifact hate and supports the Saproling creature type
- Bandage: supports prowess decks and is also funny
- Brokers Charm: charms are an important part of Cumly Cube
- Charge Through: supports prowess decks
- Cremate: supports prowess decks
- Mirrodin Avenged: supports prowess decks
- Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black
- Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue
- Steady Progress: supports prowess decks as well as slower proliferate decks
- Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red
- Treacherous Greed: supports the niche but possible sacrifice deck
- Turf Wound: a strange tempo card that fits the ethos of Cumly Cube
- Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall
SORCERY
- Altar of Bone: supports the niche but possible sacrifice deck
- Aphetto Dredging: supports all creature synergy decks
- Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube!
- Ashen Powder: a more situational and odd piece for reanimator decks
- Blood for Bones: a more situational and odd piece for reanimator decks
- Breath of Life: offers reanimation in white instead of its typical color, black
- Broken Bond: functions as artifact and enchantment hate yet also ramps
- Channel the Suns: a strange yet useful mana-fixer. Out with fetch lands, in with sorcery WUBRG!
- Cloak of Feathers: supports prowess decks
- Crippling Fear: supports all creature synergy decks
- False Dawn: supports prowess decks and might offer mana-fixing in niche situations? Even if this card is pretty useless, it screams Cumly Cube
- Grim Tutor: tutoring is a small part of Cumly Cube but very important in the right decks
- Growth Spasm: offers ramp, mana-fixing, and supports the Eldrazi creature type
- Hymn of Rebirth: offers reanimation in green and white instead of its typical color, black
- Ice Storm: land destruction is a small part of Cumly Cube but a necessary balance, and not usually in green
- Jace's Triumph: there are Jace planeswalkers in Cumly Cube
- Mana Vapors: a strange tempo card that fits the ethos of Cumly Cube
- Many Partings: offers mana-fixing and food
- Migratory Route: offers mana-fixing and supports the Bird creature type
- Obzedat's Aid: offers reanimation in black and white
- Ordered Migration: supports the Bird creature type
- Raise the Palisade: supports all creature synergy decks
- Resourceful Return: a more situational and odd piece for black graveyard decks and artifact decks
- Ribbons of Night: offers direct damage in black instead of its typical color, red
- Rise of the Witch-king: a more situational and odd piece for reanimator decks
- Riveteers Confluence: similar to a charm
- Safewright Quest: offers slight mana-fixing in green and white
- Solve the Equation: tutoring is a small part of Cumly Cube but very important in the right decks
- Sweep the Skies: supports the Thopter creature type
- Temporal Machinations: supports artifact decks
- Unnatural Restoration: supports proliferate decks
- Urborg Repossession: a more situational and odd piece for black graveyard decks
ThassaUpYo@ssa on
Belzenlok, Godo's Ugly Cousin
4 years ago
Absolutely love the deck, Bazzul! The level of innovation here is impressive to say the least. I have been running Demonlord Belzenlok for ~2.5 years now as the general of a demon deck designed to control the board and exploit the power of the tribe in conjunction with your devotion to black. It has proven to be consistently strong and competitive, but not quite at the cEDH level.
I was wondering what advantage Sibsig Muckdraggers provides over cards like Zombify or Betrayal of Flesh regarding synergy. I get it's there to revive Necrotic Ooze , but the other two seem as if they would be better options since they would completely reanimate Necrotic Ooze vs. just putting him in hand. Maybe I'm missing something here, I just wanted to hear your thoughts and reasoning for Sibsig Muckdraggers . I am currently in the process of brainstorming a version of your list so I can finally use my favorite general in the realm of cEDH. All credit to you, and I look forward to hearing back from you when you have some time! Cheers.
Idoneity on
Scarecrow Legion
4 years ago
Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.
Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.
I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.
I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.
Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.
Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.
Shimmyr grants an instant-speed Reaper, a terrifying fright. Subsequential plays of scarecrows now are instants, as well.
Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.
Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.
Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.
Impulse is fantastic. Put it in and do not look back.
Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.
There are a few cards I would ablate from this list, if you do not mind my saying.
Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.
Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.
Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.
I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.
Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.
That shall be all from be. Fare thee well.
Here is my list if you care to peer upon it: The Season of Mechanical Harvest
Woiteck on
Sultai Reanimation
7 years ago
Hey! Nice deck. Look at these cards, they could fit the theme:
Hell's Caretaker, Grave Pact, Dictate of Erebos, Grim Return, Betrayal of Flesh, Vigor Mortis, Regrowth, Recollect, Treasured Find.
Also, how is your land count? It seems a little low....
LykosMTG on
7 years ago
Abyssal Gatekeeper, Accursed Centaur, Agent of Shauku, Altar's Reap, Apocalypse Demon, Apprentice Necromancer, Ravenous Demon Flip, Archdemon of Unx, Archfiend of Depravity, Banewhip Punisher, Betrayal of Flesh. Just a couple suggestions.
Falco101 on
7 years ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Choked Estuary
Dismal Backwater
Jwar Isle Refuge
Cephalid Coliseum
Geier Reach Sanitarium
Myriad Landscape
Meteor Crater
Arch of Orazca
Ramp
- Vedalken Engineer
- Renowned Weaponsmith
- Palladium Myr
- Springleaf Drum
- Paradise Mantle
- Mistvein Borderpost
- Lotus Blossom
- Khalni Gem
- Azor's Gateway
- Spires of Orazca
Trixy spells, aka, all your mana are belong to us
- Scattering Stroke
- Drain Power
-
Spell Swindle
Remove it
- Imprisoned in the Moon
- Vial of Dragonfire
- King Macar, the Gold-Cursed
- Gild
- In Garruk's Wake
- Sundering Titan
Generate Artifacts
- Magnifying Glass
-
Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
-
Prying Blade
- Tamiyo's Journal
Beasties that like shiny
- Gearseeker Serpent
- Chromescale Drake
- Qumulox
- Barricade Breaker
- Herald of Anguish
- Necrotic Ooze
- Kuldotha Forgemaster
Can't touch this
- Prowler's Helm
- Writ of Passage
Tag, you're dead
- Grafted Exoskeleton
- Quietus Spike
- Scytheclaw
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
Draw & Filter
- Monastery Siege
- Skullclamp
Chompythebeast on
Helmsmasher
8 years ago
It's neat, but maybe Surveyor's Scope would be the easiest cut for Buried Alive. You have Land Tax and Burnished Hart and Weathered Wayfarer - the Scope only really shines in games where everyone else is playing Green.
You have Miraculous Recovery, but no Betrayal of Flesh. I like that card. The Entwine cost is steep, but when it's worth it, it's really worth it. I know Necromancy is cheaper, but it seems like you'll have mana to spare once Zurgo's in his Zoot Suit.
Also, just saying, Rise of the Dark Realms would be pretty solid here, especially after a Wheel or Reforge...
Or, if you prefer trying the cheaper and speedier approach, you could run Living Death and try to fill your yard faster than others do (which is easy in many or even most games if you're trying). Plus it can be fantastic even in the late game as a (situational) Indestructible-proof wipe, or if your opponents' yards happen to be light on creatures. Animate Dead, again, while cheap, would be a decent cut for either of these mass returns.