Curious Obsession

Curious Obsession

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Browse Alters View at Gatherer

Trade

Have (1) orzhov_is_relatively_okay819
Want (0)

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Curious Obsession occurrence in decks from the last year

Standard:

All decks: 0.22%

Blue: 6.8%

Curious Obsession Discussion

ZendikariWol on My Tiny But Effective Army

4 days ago

This deck feels sort of unfocused. Specifically, Mindcrank and you choice in card draw spells (unless you're tryna mill someone out, in which case take a look at Paranoid Delusions) seem counter-intuitive. I would recommend thinking about what you want to do every turn.

Turn 1: drop an unblockable creature.

Turn 2: either pump it up or, if possible, play Invisible Stalker.

Turn 3: pump it up more and keep drawing cards off of Curiosity and the like.

To this end I would recommend... switching to UW?? Yeah. Why? Because Staggering Insight and Sentinel's Eyes are two very strong cards, as are Ethereal Armor and All That Glitters.

However, if you want to stay UB, that's fine. I recommend Sleeper's Robe, Curious Obsession, Demonic Vigor, Eel Umbra, Predator's Gambit, and Unholy Strength. They seem pretty good.

Heretical_Tarp on Temur Auras

2 weeks ago

I feel like the goal here is to kill the opponent in a single swing. You're not likely to get more than a couple of attacks. With that in mind, a few of the auras you've included don't do much.

Fruit of the First Tree and Hydra's Growth don't belong here. Remember that they won't stick around after the turn they're brought back.

You'd be better off just stacking more damage, or using auras that are more useful if you have to hardcast them. Madcap Skills, Curious Obsession, I'm sure you can think of plenty more.

capriom85 on Mono Blue Choices

3 weeks ago

https://tappedout.net/mtg-decks/24-01-20-Kqp-mono-u-devotion/

I am kinda favoring Hypnotic Sprite over Harbinger of the Tides for mono blue right now.

I also am teetering on the line between Cloudfin Raptor and Curious Obsession.

Arguments for the Sprite: same devotion as Harbinger. Flies. Same damage. Most things killing Sprite still kill harbinger. Added utility of more counter magic when needed.

I am having trouble deciding on the Raptor vs Obsession. Both are full of potential.

What say you all?

capriom85 on What have you been playing?

1 month ago

Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.

I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.

Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.

mcewanquad on $5 Bird Counters

1 month ago

Love this deck, I made a version of it based on the list.

I have found Gleam of Authority underwhelming unless you have managed to get your Cloudfin Raptor up using Thrummingbird . Because most of the enchantments are cheap, if you don't know you have Celestial Ancient coming up it's hard to justify keeping stuff like Ordeal of Thassa and Favorable Winds in the hand to activate the triggered effect of Ancient later on. However usually if you get get some proliferation from Thrummingbird + Collective Effort , you have a viable bird army by T3 or T4.

In the 1-drop slot I swapped Faerie Seer for Healer's Hawk . I have been thinking of adding Sky Tether as basically a 1 mana Pacifism for removal. Blessed Spirits also rounds out the curve nicely and fits right in with the theme. I happened to have a Starfield Mystic which also dovetails nicely. I found Gird for Battle as a nice mana sink on T3 or T4 to get the proliferation / boosts for High Sentinels of Arashin if you have any "naked" creatures. To boost card draw, one could also add Winged Words and/or Curiosity / Curious Obsession which would get more enchantments in the hand. Invocation of Saint Traft is also a great combo with Cloudfin Raptor . Finally, Eidolon of Countless Battles can be a nice T4 bomb, boosting up one of your smaller flyers.

I know a lot of those changes make it a little less budget, but we're still talking like <$15 here.

Azeworai on Kumena EDH

1 month ago

Merfolk is always a potent tribe, but I do see some incongruous elements that ought to be obviated.

For the basics of a deck, I have some recommendations as for what may be excluded.

Storm the Citadel is a fine card, but it's restrictive and must be done on your turn, with a board state. Removal is best when it can be used both if you're ahead or behind in the game.

Transguild Promenade and Gateway Plaza is a land with a casting cost. I'd recommend some basics in their place.

Kiora, Behemoth Beckoner only draws cards off of six creatures in the deck, and thence doesn't bolster much. Lords help, but card draw is more applicable when it's not dependent on your board-state. Curious Obsession falls unto the same category.

Spark Double is quite restrictive that doesn't do much on its own. Cloning the commander doesn't do much, either, so a worthy target isn't always available.

I'm not quite sure why Clear the Mind is in here.

Geode Golem doesn't actually cheat the cost of the commander by too much, so perhaps it doesn't merit inclusion.

Tidal Flats is a card selcouth to me, and I don't quite understand its purpose. It can mess up blockers, sometimes. The opponent needs to have no open mana, otherwise, it's useless. That's very easy to play around and I'd prefer just a kill spell.

Heraldic Banner , Simic Locket , and other three mana ramp options are a bit slow to really provide ramp. Talisman of Curiosity , Mind Stone , and Rampant Growth do the same for less.

You have an awful lot of lands in here. A deck-building strategy I adhere to is fewer lands in place of draw spells. They have more utility late-game and can still find lands if need-be.

As for the theme of the deck, I have some potential implementations.

Kiora's Follower is an on-tribe creature that synergizes with the strategy, and ramps. Only great. :)

Stonybrook Banneret spells itself out.

Thada Adel, Acquisitor is a fun card that people will always murder on the spot. Though, stealing a player's Sol Ring feels great.

Coastal Piracy and Bident of Thassa are similar to Seafloor Oracle , and more effects like that are always nice. Kindred Discovery is an enhanced version, too.

Animation Module is a fun option that could supply some benefit at a cheap cost, and Hardened Scales does the same thing.

Cytoplast Manipulator is a splendid option for your counters theme.

As for removal, Reality Shift , Krosan Grip , Pongify , Beast Within , Rapid Hybridization , Kenrith's Transformation , Incubation / Incongruity , and Imprisoned in the Moon . Kill spells that strand a commander on the battlefield are always annoying to deal with.

Cantrips! Impulse and Supreme Will fill the role rather well.

Seahunter , Forerunner of the Heralds , and Merrow Harbinger work wonderfully as tutors.

At last, Vigean Graftmage seems perfect.

Alas, welcome to the format, and may you slaughter the opposition with your irriguous fiends. :D

I do have my own list if you wish to peer upon it: The River Anew

Load more