Enchantment — Aura
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
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|Commander / EDH||Legal|
Latest Decks as Commander
Curious Obsession Discussion
5 days ago
TriusMalarky thanks for the suggestions! I do appreciate a turn one mana source always, and Utopia Sprawl and Wild Growth are great for that. And while as an elves player in both modern and commander I greatly appreciate dorks, I don't really care for them with Tuvasa because they don't really synergize with the deck's game plan. By using ramp-chantments I can push my enchantment count to almost forty, allowing me to always easily draw cards. Its also worth noting that I don't really need Tuvasa out at all if I have another enchantress. Argothian Enchantress and Satyr Enchanter are strictly better as far as drawing cards goes, and can come down on turn two themselves. Tuvasa is helpful mostly as an enchantress I can always have access to if others fail, who also has the option of knocking someone out Voltron style if they give me the chance. Its not uncommon to have a near perfect game while having never cast her though, so trying to get her out on turn two at all costs isn't really my goal here. I also can very much appreciate the auras which draw cards strategy- I had losts of fun playing Mono Blue Tempo with Curious Obsession in standard a couple of years ago, and that strategy can be great in blue-green tempo decks in commander also. That being said, it isn't really my goal here as I am taking more of a control approach and thus aren't attacking much. I do think all those suggestions do point to the fact that Tuvasa can be played well a lot of different ways, and what you're suggesting could make for a great deck, it'd just be different than I've gone with here.
1 week ago
Playing the turn one Llanowar Elves into a turn two Tuvasa feels so good and is just so powerful. Even though they aren't enchantments, in my experience the dorks allowed me to draw that one extra card by having Tuvasa in play a turn earlier anyways.
Also, I like to use cards like Curiosity , Curious Obsession , Keen Sense , Sixth Sense , Snake Umbra and Ophidian Eye . Tack those onto Tuvasa to draw tons, or just slap it onto one of the mana dorks for some card draw.
1 week ago
Favorable Winds is also pretty solid and very useful against sweepers
Curious Obsession is probably worth running over staggering insight as the half mana cost will generally be better than lifelink
finally im a big fan of Spectral Sailor as its a solid turn 1, its a spirit which is great instant speed pump for wanderer and its late game card draw.
1 week ago
Ok, that helps a lot! Mirror Shield is your friend. Curiosity is possibly better for you than Curious Obsession . I'll copy this deck and see what I can add to help you keep pace with the green decks. Are you open to multiple colors, or do I need to stick to monoblue?
1 week ago
Thank you for those tips libraryjoy. Negate is probably better for the later game and I have Curious Obsession in there so mostly so that I can draw an extra card per turn when I attack with it. Those green bois are actually my friends yes. My main struggle comes across when I can't pick up the pace fast enough and win in the first few turns and they manage to put out their large creatures or when they put out creatures with reach and deathtouch in the first few turns. They both bought a few anti-flying cards specifically to counter my deck.
1 week ago
So my commentary - Change your deck type from Unformat to Casual. Since you are primarily facing ramp decks, Negate might be better than spell pierce, unless you often use it early game. I would definitely put in one more Island at least. Not sure about Curious Obsession - maybe you could drop one of those?
What struggles do you have with this deck? Overall it looks pretty well-built and consistent. Are there some cards that you are not excited to see come up or that never seem to have a good time to play them? Is there one strategy you would like to focus on more?
And side note, are your friends the 2 "Green Bois" I helped earlier in the last couple of weeks? If so, that will help me put together specific cards that might help defend against their strategies. If not, no worries, and I'll focus on general Bloo-galoo!
1 month ago
Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.
Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.
Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.
Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.
Key artifact meta - Thieving Skydiver
'sorta' card advantage options
Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.
Cards to avoid (traps)
Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.
Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).
I hope this helps - have fun brewing!
1 month ago
Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.
Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.
I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.
Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.
Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.
Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.
With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.
I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.
Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.
I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .