Enchantment — Aura
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Curious Obsession Discussion
2 months ago
There was a really sweet Mono-U Martyr deck that Greg Hatch played in Legacy. It was really cool. It featured Martyr of Frost as a fine counter spell, but the main draw was being able to play Sky Hussar. Note that he never actually cast this card. The deck utilized its ability, to tap two creatures in your upkeep, to maintain card advantage against opponents. Because it’s an activated ability they don’t even get to counter it! You just get to draw an extra card every turn! Another thing to note is if you have only 1 copy of this card in your hand, you can only draw 1 card. Even if you have 4 dudes to tap, you only get to activate this ability once per turn, per card. If you have two of this guy in your hand, and 4 dudes, you can draw 2.
I think that this setup is a little more reliable than Curious Obsession. It can be countered, they can kill your creature in response, etc.
I think you should just go for a sick tempo game plan and use cards like I mentioned above to find your finishers and protect yourself.
2 months ago
4 months ago
I have not played pioneer in a while either, so take what I say with a grain of salt I suppose... There will be a TLDR.
Generally speaking, Weenie Hut can use some of the better token producers and can run with that idea pretty strongly. I'd suggest running 3 or 4 of History of Benalia , 3 of Legion's Landing Flip, and then you can cut down to 1 of Castle Ardenvale if that helps you mana at all! Curious Obsession is fantastic in these types of decks, and so is Adanto Vanguard , so running 4 of both is your best bet as well. Skymarcher Aspirant is also another 4-of lock in my eyes. Spectral Sailor and Siren Stormtamer are early fliers with upside.
Another option is the run some planeswalker aggression through Gideon(s). Gideon, Ally of Zendikar is probably your best bet, however, my personal favorite version of him is Gideon Blackblade . The passive ability 4/4 indestructible that also gives vigilance, indestructible or lifelink can be very helpful!
If you utilize this type strategy, it does make cutting some creatures and cards overall pretty simple. Luminous Broodmoth just won't work with tokens, so that is probably an easy cut. Search for Azcanta Flip is too slow, so I think that comes out. I think that Ephara comes out as well since the plan might change to flurry of little creatures between turns 1-2-3, the goal is to be empty handed and threatening to kill by turn 4 or 5. That also means Dream Trawler should go, but I'd understand wanting to keep a late game insurance policy.
TLDR-- Knights/White Weenie with a splash
5 months ago
TriusMalarky thanks for the suggestions! I do appreciate a turn one mana source always, and Utopia Sprawl and Wild Growth are great for that. And while as an elves player in both modern and commander I greatly appreciate dorks, I don't really care for them with Tuvasa because they don't really synergize with the deck's game plan. By using ramp-chantments I can push my enchantment count to almost forty, allowing me to always easily draw cards. Its also worth noting that I don't really need Tuvasa out at all if I have another enchantress. Argothian Enchantress and Satyr Enchanter are strictly better as far as drawing cards goes, and can come down on turn two themselves. Tuvasa is helpful mostly as an enchantress I can always have access to if others fail, who also has the option of knocking someone out Voltron style if they give me the chance. Its not uncommon to have a near perfect game while having never cast her though, so trying to get her out on turn two at all costs isn't really my goal here. I also can very much appreciate the auras which draw cards strategy- I had losts of fun playing Mono Blue Tempo with Curious Obsession in standard a couple of years ago, and that strategy can be great in blue-green tempo decks in commander also. That being said, it isn't really my goal here as I am taking more of a control approach and thus aren't attacking much. I do think all those suggestions do point to the fact that Tuvasa can be played well a lot of different ways, and what you're suggesting could make for a great deck, it'd just be different than I've gone with here.
5 months ago
Playing the turn one Llanowar Elves into a turn two Tuvasa feels so good and is just so powerful. Even though they aren't enchantments, in my experience the dorks allowed me to draw that one extra card by having Tuvasa in play a turn earlier anyways.
Also, I like to use cards like Curiosity , Curious Obsession , Keen Sense , Sixth Sense , Snake Umbra and Ophidian Eye . Tack those onto Tuvasa to draw tons, or just slap it onto one of the mana dorks for some card draw.
5 months ago
Favorable Winds is also pretty solid and very useful against sweepers
Curious Obsession is probably worth running over staggering insight as the half mana cost will generally be better than lifelink
finally im a big fan of Spectral Sailor as its a solid turn 1, its a spirit which is great instant speed pump for wanderer and its late game card draw.
5 months ago
Ok, that helps a lot! Mirror Shield is your friend. Curiosity is possibly better for you than Curious Obsession . I'll copy this deck and see what I can add to help you keep pace with the green decks. Are you open to multiple colors, or do I need to stick to monoblue?