Cultist of the Absolute

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Cultist of the Absolute

Legendary Enchantment — Background

Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." (Whenever a creature with ward becomes the target of a spell or ability an opponent controls, counter it unless that player pays the ward cost.)

multimedia on Lathril, blade of the elves

1 week ago

Hey, well done so far upgrading the precon.

Some Elf upgrades to consider:

Copperhorn Scout pairs well with Immaculate Magistrate or Timberwatch Elf to have a repeatable untap effect to make Lathril huge when you attack with Elves. With Immaculate since the counters stay on the creature then can keep Scout and Lathril huge. Fauna Shaman repeatable tutor effect can be useful with Elves that are not impactful enough in the game to tutor for a more impactful creature. Fauna brings a toolbox effect with Elves since she can get any creature and untap effects work really well with her to chain tutor.

Elvish Harbinger and Circle of Dreams Druid are much more price then the Elves you could cut for them, but they're among the better Elves in the tribe. Circle is another mass mana combo Elf, it's Gaea's Cradle effect and Harbinger is an Elf tutor that's also a mana Elf who can make black mana. Elvish Guidance isn't an Elf, but it's another mass mana effect and after enchanting a Forest pair with Arbor Elf.


Some nonElf upgrades to consider:

Staff of Domination is most powerful artifact with Elves since it can make infinite green mana with any of the mass mana Elves (Priest, Archdruid, Circle, Marwyn, etc.) if they can make at least 5 mana. Infinite green is then paid into Staff to draw as much of your deck as you want to find Ezuri wincon or to get at least 10 Elves in your control. Lathril's tap 10 Elves to make each opponent lose 10 life can be a wincon with Staff since Staff can infinite untap Lathril and 10 Elves.

Cultist of the Absolute is busted with Lathril for only 1 mana. Without any other boost to p/t it makes Lathril a 5/6 flying/deathtouch/menace threat. The combination of having menace and deathtouch makes combat a nightmare for opponent. Lathril provides the creature sac fodder that's needed to fuel Absolute. Patriarch's Bidding is mass reanimation of Elves for 5 mana.

Door of Destinies isn't a good anthem effect card since it doesn't pump anything without casting an Elf the same turn you play it meaning need more than 4 mana to get any value at all. For 4 mana you can do much better if an anthem effect is what you want.

Some land upgrades to consider:

Over a couple of turns Rogue's Passage alone with Lathril can build you an Elf army, that's pretty good for a land. Twilight Mire for 1 green mana can make BB and that's helpful when green mana is much more plentiful than black mana, but black mana is also important.

Woodland Chasm is another Golgari dual land that Verdant or Wood to get. Blooming Marsh will rarely ETB untapped making it much worse land then it appears especially for it's price. Fast lands are better in formats where you can play 4x of them for consistency of having them the first three turns of a game. Fast lands are overpriced dual lands in Commander.

Good luck with your deck.

AscendedLandfalls on [Lathril] Army of Elves

3 weeks ago

I also found that Cultist of the Absolute, Alpha Authority, and Alpha Status also work well in Lathril.

multimedia on Elves- Lathril.

1 month ago

Hey, well done for a first deck on a budget. Good job adding more one drop mana Elves and Ezuri :)

Sol Ring, Elvish Archdruid and Command Tower are missing. All are excellent budget cards for this deck. Lathril's 2/3 base p/t with menace is not enough to reliably do much Commander damage without help. Consider expanding on three directions you can go to give Lathril help?

  • More Elf lords and other anthem effects to increase her p/t.
  • More +1/+1 counters sources or pump until end of turn to increase her p/t.
  • Effects, Auras or Equipment that increases p/t and/or provide more evasion for attacking.

Playing a combination of all these can increase the consistency of support for Lathril doing Commander damage.

Elvish Archdruid and Tyvar Kell are very good tribal cards for Elves. Cultist of the Absolute for one mana is one of the most powerful ways to help Lathril, 5/6 p/t with tons of evasion. The combination of flying, deathtouch and menace makes Lathril a scary threat who opponents aren't going to want to block. Deathtouch with menace is a great combination of abilities because any creature who blocks Lathril will die in combat. Lathril provides token creature fodder to pay the sac cost of Cultist at your upkeep.

Elderfang Venom and Thunderfoot Baloth evasion applies to all Elves you control and that can be helpful for big attacks with token Elves. It can improve gameplay when you can get beneficial effects from lands that help your Commander.


Some changes to consider:

Panharmonicon is an expensive price card here that's really not doing much because you have some creature enter the battlefield (ETB) effects, but not enough to play a four drop card to increase them. Titania, Nature's Force is fun card for Elementals, but she doesn't really belong with Lathril as Commander.

Good luck with your deck.

TheOfficialCreator on How in the heck is …

3 months ago

Plus you can pair it with Cultist of the Absolute so

TheOfficialCreator on Prossh

4 months ago

Mana Echoes would be really funny with all the Kobolds dropping. Might also have the potential to go infinite if you have a sack outlet and something like Chromatic Orrery.

Jadar, Ghoulcaller of Nephalia is a card I've seen cropping up a lot lately as well. It seems to be pretty decent, creating a consistent slew of Zombies. Ophiomancer is another decent option.

Triumph of the Hordes would make dealing lethal damage more than twice as easy, and it would work well with Doubling Season (another good card for your deck).

Cultist of the Absolute is a massive stat boost.

Mass Hysteria might be able to replace Hammer, but I'm not sure if you want to risk making your opponents have that option.

Finally, Garruk's Uprising gives some good card advantage plus the added bonus of trample which is something Prossh lacks. Rancor could also work to the same effect.

AscendedLandfalls on Lathril Casually Competitive

4 months ago

I don't think Ad Nauseam should be in the deck. Way too many high mana value spells. Cultist of the Absolute could be a good card in the deck.

Sheriff_K on Alesha, Who Smiles With Pride

4 months ago

PSSS. While Cultist of the Absolute is great (gives Evasion, Deathtouch, Ward, and a Sac Outlet), it's kind of a double-edged sword; you could end up having to Sacrifice Alesha if you didn't have anything else, and I don't know if it goes well with the way you want to be curving out. Agent of the Shadow Thieves is also nice for Evasion, but ultimately I'm still undecided on that as well.

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