Creature — Elf Druid
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph (Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Birchlore Rangers Discussion
4 months ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
5 months ago
Hey, well done so far at upgrading the precon on a budget.
Some suggestions to consider are how to improve the manabase and other ways to get black mana without Swamps. The amount of basic lands is backwards; there's more Swamps than Forests. Forests/green mana is much more important than Swamps/black mana because the majority of the Elves including one drops are green. By cutting some Swamps and adding more Forests or more Golgari dual lands you can make it more consistent in getting green mana to cast Elves. With less Swamps then Green Elves who can make black mana are helpful.
- Elves of Deep Shadow --> Tajuru Blightblade
- Birchlore Rangers --> Drove of Elves
- Paradise Druid --> Druid of the Cowl
- Farhaven Elf or Wood Elves --> Lys Alana Bowmaster
- Llanowar Wastes --> 1x Swamp
- Undergrowth Stadium --> 1x Swamp
- Unclaimed Territory --> 1x Swamp
- Woodland Chasm or Overgrown Tomb --> 1x Swamp
- 2x more Forest --> 2x Swamp
Good luck with your deck.
6 months ago
Hey, I don't think you need them. Cutting an Elf, a land or another support spell that has more impact for either of these cards doesn't seem like it would help. Honestly, with Elf tribal the less artifacts you play the better.
If you want this effect then instead consider Heritage Druid and Birchlore Rangers ? They're Elves who can make more than one mana and can tap Elf tokens the turn they're created which is powerful. You might already have Heritage since it's well known, but Birchlore is not as known and it's underrated with Lathril. Able to make black mana is helpful.
10 months ago
Thanks multimedia! Everything you're saying makes sense about Immaculate Magistrate , Timberwatch Elf , Birchlore Rangers and Nullmage Shepherd , I just struggled to find room in the deck to keep them. Their effects all feel a bit conditional based on having a lot of elves on the field, at which point I'm already doing well and ready to swing in for big beats so they almost feel like win-more cards. I'm going to keep them in mind though, if I can find things that aren't performing as well that I want to take out.
Smart thinking on your tutor and Elves of Deep Shadow suggestions. Adding them!
10 months ago
Hi multimedia thanks for your time, really appreciate it! Yeah Fallen Ideal is an underplayed card, hard to get rid of, like Rancor . Great tips indeed. I'll test them out as proxies, Birchlore Rangers will probably go straight in the 99.
10 months ago
Hey, nice version. Fallen Ideal is spicy tech to give Lathril evasion and pump.
On a budget some cards I've been impressed with.
- Birchlore Rangers : able to tap pairs of Elf tokens the turn they're created to make mana and being able to make green or black is helpful. Tapping out and still being able to pay for Ezuri's regenerate and/or Miara's draw or an instant speed spell is nice.
- Chord of Calling : powerful creature tutor with Elf tokens. Instant speed get Archdruid or Magistrate, etc. and then be able to use their tap ability on your next turn. Get Ezuri in response to removal. Chord can get any creature, get Toski or Frostfang.
- Pyre of Heroes : tribal Pod repeatable Elf tutor.
- Rhonas's Monument : repeatable way to give Lathril pump and trample as well as reduce the casting cost of many Elves.
11 months ago
Hey, nice upgrade of the precon.
Lathril + Immaculate Magistrate + Copperhorn Scout combo scales to make Lathril bigger each turn you attack which can create more Elves each time and it lets you use Lathril's tap ability with all the Elves she just created after combat. Timberwatch Elf can replace Magi, but the pump goes away at end of turn. Marwyn, the Nurturer can make a lot of green mana with Magi/Timberwatch + Scout to use with a mana sink such as Ezuri. Scout's ability to untap all other creatures you control whether they attacked or not is powerful with big mana producers and a mana sink. Magi + Joraga Warcaller is another good interaction to make all Elves huge.
Birchlore Rangers has impressed me because of his interaction with Elf tokens. Able to tap pairs of them to make mana the turn they're created which is nice to cast instant speed spells or pay activations such as Ezuri's regenerate and Miara's draw when you're tapped out. It's also helpful that Elves can make green or black mana. Nullmage Shepherd has also impressed for some of the same reasons. These tapping effects along with other Elves who tap such as Lathril and Archdruid, etc. become even better with a repeatable way to untap all Elves on each opponent's turn such as Seedborn Muse and Quest for Renewal .
Instant creature tutors are helpful especially Chord of Calling with Elf tokens, but also Shared Summons which can put two Elves into your hand. Elves of Deep Shadow is in my opinion the best one drop mana Elf with Lathril because he's reliable ramp to cast her without needing a black source from a land.
11 months ago
Hey, I'm impressed, well done building your deck on a budget with like 90% cards from Commander Legends.
Commander Legends was an amazing set for Elves especially Miara. Unfortunately, to make any real impact from upgrades you're going to want to add more cards from other sets, but most cards you add could be $1 or less each and still make a huge impact.
An advantage of Elves as a tribe is ramp, more specifically one drop mana Elves and Elves who can tap to make a lot of mana. No other tribe has as many one drop mana creatures or creatures who can make a ton of mana. By adding more mana Elves you can reduce the amount of lands while increasing the amount of Elves. More ramp from Elves is wanted by both your Commanders to cast Nadier quicker and to pay more into X with Numa. Both of your Commanders don't do much without lots of ramp.
- Elves of Deep Shadow : can make black mana.
- Elvish Mystic
- Elvish Archdruid
- Marwyn, the Nurturer : less than $1.
- Elvish Guidance
- Viridian Joiner
- Wirewood Channeler : less than $1, can make black mana.
- Birchlore Rangers : can make black mana.
Archdruid is the budget Elf who defines the tribe since he's an anthem for Elves and can make as much green mana as Elves you control. Marwyn and Joiner are good with Numa, Joraga Chieftain since they want counters put on them, they care about how much power they have. Marwyn is also good with Elf tokens since each token that's created puts a counter on her. Guidance has excellent interaction with Arbor Elf if you enchant a Forest or Woodland Chasm .
- Prowess of the Fair
- Elderfang Venom
- Elvish Warmaster
- Lys Alana Huntmaster
- Elven Ambush
- Wolverine Riders
These cards would expand on the Elf token theme and Prowess is unique since it's an Elf that's not a creature. Expanding on the token strategy makes Nadier better. Warmaster is another mana sink to pump and give Elves deathtouch. Elderfang doesn't create tokens like the other cards, but it has good interaction with them. Letting you swing with your Elves and opponents have to make difficult decisions about what to do.
I offer more advice including cuts to make. Would you like more advice?
Good luck with your deck.