Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

Latest Decks as Commander

Chart a Course Discussion

RebelGenius on No Souls, Only Shadows

1 month ago

magwaaf and wallisface, thank you both for the comments.

magwaaf, here is the explanation for the sideboard cards: Damping Sphere for tron + storm, Fog for any aggro decks, Gaea's Blessing for mill, Negate for combo + control, Tormod's Crypt for any decks that rely on graveyards (Dragon's Rage Channeler and stuff), Void Mirror for cascade decks, and Tombstalker and Gurmag Angler just to change up the threats in the deck.

wallisface in my playtesting of the deck, the mill cards have been pretty consistent. I agree that sorcery speed cards aren't good in a control deck, however I like Chart a Course because I both draw and discard, and it's the only discard effect. I'll do some research on some instant speed looting effects. I run 3 of each of the creatures so I'm less likely to draw them, and for room for other cards. I'm so dumb, I love both Bone Shards and Collective Brutality, I can't believe I forgot about them! You're probably right about the lands. I'll playtest with all the cards you suggested, thanks!

wallisface on No Souls, Only Shadows

1 month ago

You don’t appear to have many self-mill effects, which’ll make getting both those cards in the grave awkward.

  • have you considered Glimpse the Unthinkable as a better way to mill?

  • sorcery speed stuff is generally risky for control decks, as early game it’ll often leave you unable to represent a response. I’d swap Chart a Course for Opt (or better yet the new spell from the upcoming set, “Consider”).

  • running full playsets of the creatures you need to get into the grave seems good to give you better odds. You can minimise the downside of that by playing Bone Shards and/or Collective Brutality

  • everything you cast in this deck is 1-2cmc, you can probs go down to 20 lands, possibly even less given your card draw options.

Grubbernaut on Mono-Boo-hoo

1 month ago

I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.

Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.

I also think Pteramander is better than Serpent, especially if you swap to Consider over Opt once it's released and legal.

I also like a few cards for actual advantage, like Chart a Course or even Hieroglyphic Illumination. You could also consider Disrupting Shoal as a budget "force."

Another good consideration is Spellstutter Sprite.

Cheers!

multimedia on Lonis, Elfball Crypto Investor

2 months ago

Hey, you're welcome.

You could cut Drove of Elves for Sabertooth and cut Expel from Orazca for Staff. Some other upgrades to consider are tutors to get the more impactful Elves quicker.

Some tutors could replace some of the less impactful draw spells and ramp such as Bounty of Skemfar , Chart a Course , Harmonize , Sakura-Tribe Elder , Llanowar Visionary .

Grubbernaut on Impending Horrors

2 months ago

I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption  Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.

I also think 3x Spell Pierce seems high - Negate or maybe Neutralize could be better. Curious Homunculus  Flip also benefits more with extra spells with colorless in their cost.

Also: since Anticipate doesn't trigger Chasm Skulker , it may be worth swapping for Deliberate or one of the other mentioned draw spells.

I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.

I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.

Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy  Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.

I want mono U to work in pioneer, so I love this. Cheers!

Hardhitta7 on Pioneer Prowess

4 months ago

I don’t really want it to be a Arclight Phoenix deck, just want my prowess stuff. Plus I would have to add more discard outlets for Phoenix like Chart a Course and such.

The Stormchaser Mage are gonna be replaced with Soul-Scar Mage if I like the format enough to buy them.

I’m currently at 20 lands with the Spikefield Hazard  Flips. And I think Expressive Iteration is too good not to play. It’s even seeing play in Modern.

If I played Izzet Charm it would replace Prismari Command .

I’ll see about fitting some Lightning Strike s in.

Thanks for the suggestions!

multimedia on Your Local Aquarium

4 months ago

Hey, well done on a low budget, nice flavor of sea creatures.

Consider expanding on looting? Looting is draw and then discard.

A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.

Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.

Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.

Good luck with your deck.

NicodaPico on

5 months ago

This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury  Flip, and even add Chandra's Ignition for that fiery finish too

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