Chart a Course
Draw two cards. Then discard a card unless you attacked with a creature this turn.
|Have (2)||orzhov_is_relatively_okay819 , gmars|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Chart a Course Discussion
1 month ago
magwaaf, here is the explanation for the sideboard cards: Damping Sphere for tron + storm, Fog for any aggro decks, Gaea's Blessing for mill, Negate for combo + control, Tormod's Crypt for any decks that rely on graveyards (Dragon's Rage Channeler and stuff), Void Mirror for cascade decks, and Tombstalker and Gurmag Angler just to change up the threats in the deck.
wallisface in my playtesting of the deck, the mill cards have been pretty consistent. I agree that sorcery speed cards aren't good in a control deck, however I like Chart a Course because I both draw and discard, and it's the only discard effect. I'll do some research on some instant speed looting effects. I run 3 of each of the creatures so I'm less likely to draw them, and for room for other cards. I'm so dumb, I love both Bone Shards and Collective Brutality, I can't believe I forgot about them! You're probably right about the lands. I'll playtest with all the cards you suggested, thanks!
1 month ago
You don’t appear to have many self-mill effects, which’ll make getting both those cards in the grave awkward.
have you considered Glimpse the Unthinkable as a better way to mill?
sorcery speed stuff is generally risky for control decks, as early game it’ll often leave you unable to represent a response. I’d swap Chart a Course for Opt (or better yet the new spell from the upcoming set, “Consider”).
everything you cast in this deck is 1-2cmc, you can probs go down to 20 lands, possibly even less given your card draw options.
1 month ago
I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.
Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.
Another good consideration is Spellstutter Sprite.
2 months ago
Hey, you're welcome.
- Eldritch Evolution
- Natural Order
- Chord of Calling
- Summoner's Pact
- Shared Summons
- Solve the Equation : to get Rift or Triumph.
- Whir of Invention : to get Staff.
2 months ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
4 months ago
I’ll see about fitting some Lightning Strike s in.
Thanks for the suggestions!
4 months ago
Hey, well done on a low budget, nice flavor of sea creatures.
Consider expanding on looting? Looting is draw and then discard.
- Windrider Wizard : repeatable loot by casting an instant or sorcery and it's a flying creature for Octavia's magecraft.
- Frantic Search
- Thought Scour
- Mental Note
- Strategic Planning
- Chart a Course
- Compulsive Research
- Key to the City : can make Octavia unblockable until end of turn.
A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.
Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.
Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.
Good luck with your deck.
5 months ago
This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury Flip, and even add Chandra's Ignition for that fiery finish too