Shadrix Silverquill
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Shadrix Silverquill

Legendary Creature — Elder Dragon

Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

  • Target player creates a 2/1 white and black Inkling creature token with flying.
  • Target player draws a card and loses 1 life.
  • Target player puts a +1/+1 counter on each creature they control.

Recommendations View more recommendations

SirHipHopHippo on 'Whatcha gonna do about it?'

3 months ago


Hi Spaghetti! You're one of the few people on here who still update their Obzedat decks frequently. I also have an Obzedat deck, it's my oldest and probably my favorite deck I own, but we both have completely different strategies which is good fun.

I love your approach to the build!

My deck is linked here if you wanna check it out, mines an Orzhov ETB deck, but it has a similar strategy of pacing the game down and punishing opponents. Link (

Shadrix Silverquill is sick, I should maybe try to squeeze that in for more card advantage.

Have you considered Tome of Legends? Card is insane value with Obzedat entering the battlefield every turn. It might be worth running over Mazemind Tome. Another great card you might like is Preston, the Vanisher. You get an extra Obzedat ETB trigger every turn, but it does suck that you have to sac the copy to legend rule. It's deffinitly better in mine as an ETB deck, but it could be fun in your deck too.

I see you have Kaya, Intangible Slayer in your maybe board, I was thinking about adding Kaya to mine too, the hexproof is nice, but it's so much mana!

Anyways, glad to see another Obzedat playing in todays EDH scene, there aren't a lot of us due to the overwhelming popularity of other Orzhov commanders.

Last_Laugh on Alela, F-ing Sh!t up with Faeries

3 months ago

I would suggest running more card draw. Fortunately there's a LOT of options in these colors.

Coastal Piracy is another recon mission/bident variant. Skullclamp is great in token decks. Plumb the Forbidden is an excellent answer to boardwipes that fills your grip up for redeploying. Tocasia's Welcome triggers off your tokens and anything else cmc 3 or less. Starscream, Power Hungry  Flip isn't a faerie but with enough draw power, this guy can hit for a ton of damage. Shadrix Silverquill will typically go wide with +1+1 counters (which is amazing on a flying army) but he does have a draw option.

On the note of +1+1 counters, consider Cathars' Crusade, Felidar Retreat, and Drana, Liberator of Malakir. Archangel of Thune is a bit pricier but is downright amazing here (if you add it, I recommend Authority of the Consuls with it). Divine Visitation is another way to pump up your damage output with this much token production.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Last_Laugh on Goth Tinkerbell

5 months ago

You're going to want a lot more draw engines here. I'll try to keep my suggestions budget(ish) friendly.

Court of Grace, Skullclamp, Breena, the Demagogue, Reconnaissance Mission, Coastal Piracy, Bident of Thassa, Starscream, Power Hungry  Flip, Aerial Extortionist, Shadrix Silverquill, Welcoming Vampire, and Tocasia's Welcome are all great options that fit the theme and won't break the bank. I'd recommend getting up to at LEAST 10 draw engines (I run 17 in this deck... and it feels GREAT).

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course

Last_Laugh on FLYING

5 months ago

You're REALLY lacking in the draw department. I'll try to keep my options budget friendly.

Plumb the Forbidden is amazing... instant speed makes this card. Skullclamp is excellent in any deck making 1/1 tokens. Reconnaissance Mission/Bident of Thassa/Coastal Piracy will all keep your grip full. Starscream, Power Hungry  Flip/Court of Grace both bring the monarch mechanic which is easy to hold onto here. Aerial Extortionist is versatile removal plus card draw in one. Shadrix Silverquill is typically going wide with +1+1 counters but it also has a draw option (Felidar Retreat is another good +1+1 counter option here.).

I'd also suggest running more of your removal as enchantments. Detention Sphere, Grasp of Fate, Imprisoned in the Moon, and Oubliette are all excellent options here.

Last are 2 miscellaneous suggestions. Authority of the Consuls puts in some work (and is disgusting if you get it + Archangel of Thune out together). Vault of the Archangel is worth it just for the threat of activation.

Anyways, try to squeeze as many draw engines in here as possible... I run all the options I listed + a few more (17 total iirc). Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Master Course

NTakamura on Cards that put creature token …

1 year ago

I have a deck that uses Teysa, Envoy of Ghosts and my build encourages/forces attacks. I have that part put together. I was wondering if there are white and/or black cards like Forbidden Orchard and Shadrix Silverquill where they put creature tokens on opponent side of the field that can still attack me? If you need more context of how the deck works here is the list

Hit Me

Rolska on Isshin Twin Triggers

1 year ago

Thanks for checking out my deck!

In my multitude of solo playtesting, Akki Battle Squad seems to be more dead in my hand than not. In my earliest draft of the deck I had Shadrix Silverquill slotted in. I removed Shadrix and kept the Battle Squad in there in mostly because the card is new and has a powerful effect. However, it really doesn't fit with the rest of the deck as is. I'm thinking I swap Akki Battle Squad for Shadrix Silverquill as it's not only a native double striker with flying, but also has +1/+1 boardwide counters or 1 life for 1 card. It doesn't get doubled, but the card is versatile and powerful in combat in its own right.

Brave the Sands feels like an all-star card with it's ability to remove the largest draw back of attacking all out. It also allows 1/1 tokens to chump block two creatures without trample.

multimedia on Minions & Magic token deck

1 year ago

Hey, nice card changes, but you now have less lands than before and are below 30 lands? You shouldn't cut lands to add other cards since you need lands for your deck to function. If you need more room to fit other cards in then some advice is to streamline the mana curve by choosing the best cards at 4 CMC or higher and cutting the others. Chatterfang is a great upgrade especially because you have Plunderer. Cutting The Ozolith was the right choice; great that you see that.

Making a basic structure for your deck would help you're deck building:

  • 35-36 lands
  • 25 creatures
  • 10+ ramp
  • 10+ draw includes tutors
  • 10- removal includes board wipes, counterspells
  • 5+ flex spots includes combos, win conditions, unique cards with your Commanders, special tech against your playgroup, etc.

This is just a basic structure to start, not all areas are covered and some areas can have different amounts. The most important part of this structure is the amounts of lands, ramp and draw since these areas that make your deck function. Some cards can go in many areas which is really what you want from the cards you play. The combos you're trying to assemble take a lot of mana (made up of four and five drops) thus it would help gameplay having 35-36 lands and 10+ ramp sources.

Some cards that could be cut to add lands, improve the deck structure and streamline:

  • Victory's Envoy
  • Drizzt Do'Urden
  • Dramatic Finale
  • Tendrils of Agony
  • Archon of Sun's Grace
  • Leonin Warleader
  • Felisa, Fang of Silverquill
  • Icingdeath, Frost Tyrant

Some cards that could be cut to add more ramp and draw:

  • Serrated Scorpion
  • Vorpal Sword
  • Shaile, Dean of Radiance
  • Indulging Patrician
  • You Happen on a Glade
  • Banishing Light
  • Trelasarra, Moon Dancer

When you streamline you cut the lesser cards that are at the top of mana curve. Ghave, Guru of Spores and Sporemound are two best five drops here because they're part of combos. Shadrix Silverquill can be tons of repeatable value. Wandering Archaic  Flip, Mirari's Wake and Inkshield are powerful for five mana. Victory's Envoy is not needed because one of Shadrix modes is to put a +1/+1 counter on each creature you control. Envoy and Drizzt Do'Urden aren't good enough to replace any of the other five drops. Ikra is also a five drop which have to keep in mind.

Pitiless Plunderer and Life and Limb are the two best four drops here because they're part of combos and Akroma's Will is powerful. Damn and Devastating Mastery are also four drops since consistently they'll be cast for four mana. Rhox Faithmender is fine, but you're not really going for life gaining strategy. All the other four drops could be cut since most of the three drops here are better. Prava create a token costs four mana which should keep in mind.

One drops are great in Commander, but even a one drop has to be worth one mana which Serrated Scorpion and Vorpal Sword aren't. Vorpal may be one mana, but it takes more mana with strict color requirements to actually use it and you have much better equipment here that you would rather spend mana to equip. Scorpion is not needed because you have Blood Artist. These two are examples of cuts to add more ramp or draw.

eliakimras on Breena - Silverquill Statement Upgrade

1 year ago

Hey, me again! I really like Breena, the Demagogue's premise. I want to build her in the future, since I'm cultivating a combat metagame. But I have some ideas that can make your deck funnier and stronger:

I imagine you're trying to keep the idea of giving gifts to your opponents for them to killing each other, while reaping benefits to you.

One way is to force combat. You might want to put Martial Impetus and Parasitic Impetus back to deflect attacks and get draws off Breena. (Too bad goad is a blue-red thing - come on Wizards, give us on other colors). Otherwise, they buff Breena to hit harder.

Another thing you should consider is protection for your creatures:

How about protection to you?

About recursion:

About card draw:

About your ramp:

Sorry for not commenting on your whole deck. Since I have not played her myself, I could only suggest more general things. I hope the suggestions have inspired you somehow. As always, have fun with the Demagogue!

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