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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shadrix Silverquill
Legendary Creature — Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
- Target player creates a 2/1 white and black Inkling creature token with flying.
- Target player draws a card and loses 1 life.
- Target player puts a +1/+1 counter on each creature they control.
Last_Laugh on Card draw when adding +1/+1 …
4 months ago
Breena, the Demagogue, Cleopatra, Exiled Pharaoh, Galadriel, Light of Valinor, Kutzil, Malamet Exemplar, Pollywog Prodigy, and Shadrix Silverquill are all options I run in these colors.
I personally ran Reyhan, Last of the Abzan *f-etch* / Ishai, Ojutai Dragonspeaker because I found The Ozolith in my Command zone was more impactful and explosive than a single proliferate per turn.
Blade of Selves for example on Reyhan is a commander damage kill as early as turn 3 (turn 1: land, sol ring, Blade of Selves. turn 2: Reyhan. Turn 3: Equip to Reyhan and attack.) Blade makes 2 Reyhans that immediately die to the legend rule. The 6 +1+1 counters from the 2 dying Reyhans are seen and replaced by all 3 Reyhans for 18x +1+1 counters on the original 3/3 for a perfect 21 commander damage. Rite of Replication kicked and targeting Reyhan is 90x +1+1 counters (15 counters seen by 6 Reyhans).
trippy_mcfly on
Cumly Cube
6 months ago
Introducing Cumly Cube 1.3! Two years ago, Cumly Cube was updated to Cumly Cube 1.2, creating a balanced cube and wonderful play experience for all involved. Despite these changes, there remained some minor flaws in the card pool. I am now pleased to announce that, after extensive research and design, Cumly Cube has reached a final form. No card is too powerful. No card is too weak. Synergy is abundant. Both the draft and play experiences are dynamic, exciting, and new. There will be no more major updates to Cumly Cube 1.
120 cards have been removed, and 120 cards have been added. Here are the changes, provided with brief justifications:
REMOVED:
ARTIFACT
- Everflowing Chalice: mana rocks should cost 3 or have a drawback
- Glass of the Guildpact: too weak
- Heraldic Banner: encouraged mono-colored decks
- Illuminated Folio: too weak
- Jayemdae Tome: too weak
- Loreseeker's Stone: too weak
- Mind Stone: mana rocks should cost 3 or have a drawback
- Null Rod: too much of a hate card
- Pithing Needle: too powerful with Urza's Saga
- Pyromancer's Goggles: too narrow
- Retrofitter Foundry: too powerful with Urza's Saga
CREATURE
- Bomat Courier: too powerful against slow starts
- Deathpact Angel: creates a Cleric token, not a supported creature type
- Dimir Cutpurse: too powerful
- Elves of Deep Shadow: too obvious of a choice as a cumly
- Golos, Tireless Pilgrim: too powerful
- Hostage Taker: too powerful
- Kalamax, the Stormsire: too powerful
- Loyal Retainers: too obvious of a choice as a cumly
- Monastery Mentor: too powerful
- Moonveil Dragon: pumping the team makes for anticlimactic endings
- Murktide Regent: we’ve seen enough of this card already in other formats
- Ornithopter of Paradise: too obvious of a choice as a cumly
- Phantom Tiger: too weak
- Risen Reef: too powerful
- Shadrix Silverquill: creates Inkling tokens, not a supported creature type
- Tatyova, Benthic Druid: too powerful
- Thraben Inspector: we’ve seen enough of this card already in other formats
- Toxrill, the Corrosive: creates Slug tokens, not a supported creature type
ENCHANTMENT
- Alpha Authority: hexproof makes for less interesting games
- Favorable Winds: too weak
- Offspring's Revenge: too narrow
- Pernicious Deed: too powerful of a board wipe
- Rally the Ranks: too weak
- Song of Freyalise: too typical a card for green
LAND (types are grouped together in this list)
- Tolarian Academy: too powerful
- Arid Mesa: mana-fixing should not be so easy in Cumly Cube
- Bloodstained Mire: mana-fixing should not be so easy in Cumly Cube
- Flooded Strand: mana-fixing should not be so easy in Cumly Cube
- Marsh Flats: mana-fixing should not be so easy in Cumly Cube
- Misty Rainforest: mana-fixing should not be so easy in Cumly Cube
- Polluted Delta: mana-fixing should not be so easy in Cumly Cube
- Scalding Tarn: mana-fixing should not be so easy in Cumly Cube
- Verdant Catacombs: mana-fixing should not be so easy in Cumly Cube
- Windswept Heath: mana-fixing should not be so easy in Cumly Cube
- Wooded Foothills: mana-fixing should not be so easy in Cumly Cube
- Badlands: mana-fixing should not be so easy in Cumly Cube
- Bayou: mana-fixing should not be so easy in Cumly Cube
- Plateau: mana-fixing should not be so easy in Cumly Cube
- Savannah: mana-fixing should not be so easy in Cumly Cube
- Scrubland: mana-fixing should not be so easy in Cumly Cube
- Taiga: mana-fixing should not be so easy in Cumly Cube
- Tropical Island: mana-fixing should not be so easy in Cumly Cube
- Tundra: mana-fixing should not be so easy in Cumly Cube
- Underground Sea: mana-fixing should not be so easy in Cumly Cube
- Volcanic Island: mana-fixing should not be so easy in Cumly Cube
- Hissing Quagmire: creature lands are too versatile and discourage disciplined drafting
- Lavaclaw Reaches: creature lands are too versatile and discourage disciplined drafting
- Lumbering Falls: creature lands are too versatile and discourage disciplined drafting
- Shambling Vent: creature lands are too versatile and discourage disciplined drafting
- Needle Spires: creature lands are too versatile and discourage disciplined drafting
- Raging Ravine: creature lands are too versatile and discourage disciplined drafting
- Stirring Wildwood: creature lands are too versatile and discourage disciplined drafting
- Wandering Fumarole: creature lands are too versatile and discourage disciplined drafting
INSTANT
- Abnormal Endurance: too typical a card for black
- Aerial Predation: too narrow
- Alchemist's Gift: too weak
- Arbor Armament: too weak
- Autumn's Veil: too narrow
- Betrayal of Flesh: too weak
- Bladebrand: too typical a card for black
- Brainstorm: we’ve seen enough of this card already in other formats
- Cathartic Pyre: too much utility for an instant
- Comet Storm: one-sided board wipes need to be focused on creature type
- Consider: too typical a card for blue
- Crippling Chill: too typical a card for blue
- Crush: spot artifact removal is not to be part of Cumly Cube
- Dawn Charm: other cards in Cumly Cube fill this role better
- Dive Down: hexproof makes for less interesting games
- Divine Offering: spot artifact removal is not to be part of Cumly Cube
- Dragon's Fire: too typical a card for red
- Electrify: too typical a card for red
- Fell the Pheasant: too narrow
- Gainsay: too narrow
- Gut Shot: too weak
- Heroic Intervention: other cards in Cumly Cube fill this role better
- Hold the Line: too narrow
- Into the Core: spot artifact removal is not to be part of Cumly Cube
- Lash of Thorns: too weak
- Make Your Mark: too weak
- Opt: too typical a card for blue
- Overload: spot artifact removal is not to be part of Cumly Cube
- Pitfall Trap: too narrow
- Repulse: too typical a card for blue
- Scrap: spot artifact removal is not to be part of Cumly Cube
- Seedtime: too narrow
- Shatter: spot artifact removal is not to be part of Cumly Cube
- Smash: spot artifact removal is not to be part of Cumly Cube
- Smashing Success: spot artifact removal is not to be part of Cumly Cube
- Smite: too narrow
- Turn to Frog: turns a creature into a Frog, not a supported creature type
- Unsummon: other cards in Cumly Cube fill this role better
SORCERY
- Blasphemous Act: too typical a card for red
- Chart a Course: too much utility
- Cleansing Wildfire: too much utility
- Cultivate: too typical a card for green
- Disentomb: too typical a card for black
- From the Ashes: too narrow
- Funeral Rites: too much utility
- Gitaxian Probe: too typical a card for blue
- Necromantic Summons: too typical a card for black
- Nighthaze: other cards in Cumly Cube fill this role better
- Persist: too typical a card for black
- Pirate's Prize: too much utility
- Ponder: too much utility
- Reanimate: too typical a card for black
- Recover: other cards in Cumly Cube fill this role better
- Serum Visions: too typical a card for blue
- Spitting Earth: too typical a card for red
- Thoughtcast: too typical a card for blue
ADDED:
ARTIFACT
- Coat of Arms: encourages building around creature types
- Patchwork Banner: encourages building around creature types
CREATURE
- Arahbo, the First Fang: supports the Avatar and Cat creature types
- Avatar of the Resolute: supports the Avatar creature type
- Autonomous Assembler: supports the Assembly-worker creature type
- Bag End Porter: supports the Dwarf creature type
- Breya, Etherium Shaper: supports the Human and Thopter creature types
- Captain Storm, Cosmium Raider: supports the Human and Pirate creature types
- Captivating Unicorn: supports the Unicorn creature type and supports enchantment decks
- Centaur Battlemaster: supports the Centaur creature type and functions as a strong payoff for prowess decks
- Chronicler of Heroes: supports the Centaur creature type
- Conclave Cavalier: supports the Centaur and Elf creature types
- Conclave Mentor: supports the Centaur creature type
- Crosis, the Purger: supports the Dragon creature type
- Fear of Exposure: supports the Nightmare creature type and supports enchantment decks
- Ghostly Changeling: supports all creature synergy decks
- Gimli of the Glittering Caves: supports the Dwarf creature type
- Glissa Sunseeker: supports the Elf creature type
- Graveshifter: supports all creature synergy decks
- Gwenna, Eyes of Gaea: supports the Elf creature type
- Haunt of the Dead Marshes: supports the Elf and Nightmare creature types
- He Who Hungers: supports the Spirit creature type
- Heedless One: supports the Avatar and Elf creature types
- Jungle Creeper: supports the Elemental creature type
- Jungle Delver: supports the Merfolk creature type
- Kataki, War's Wage: supports the Spirit creature type and functions as artifact hate
- Keiga, the Tide Star: supports the Dragon and Spirit creature types
- Kiora's Follower: supports the Merfolk creature type
- Kumena, Tyrant of Orazca: supports the Merfolk creature type
- Lagonna-Band Trailblazer: supports the Centaur creature type
- Marwyn, the Nurturer: supports the Elf creature type
- Master Skald: supports the Dwarf creature type
- Mine Layer: supports the Dwarf creature type
- Neighborhood Guardian: supports the Unicorn creature type
- Promised Kannushi: supports the Human and Spirit creature types
- Realmwalker: supports all creature synergy decks
- Reveka, Wizard Savant: supports the Dwarf creature type
- Seraphic Steed: supports the Angel and Unicorn creature types
- Soul of Zendikar: supports the Avatar and Beast creature types
- Steadfast Unicorn: supports the Unicorn creature type
- Stingmoggie: supports the Elemental creature type and functions as artifact hate
- Sygg, River Cutthroat: supports the Merfolk creature type
- Vineshaper Mystic: supports the Merfolk creature type
- Wistful Selkie: supports the Merfolk creature type
- Yargle and Multani: supports the Elemental and Spirit creature types
- Zacama, Primal Calamity: supports the Dinosaur creature type
ENCHANTMENT
- Aura of Silence: functions as artifact and enchantment hate
- Aura Shards: functions as artifact and enchantment hate
- Blessed Sanctuary: supports the Unicorn creature type
- Corrosion: functions as artifact hate
- Embargo: interesting prison piece for stasis decks
- Font of Fortunes: card advantage at a fair price for Cumly Cube
- Gate to Phyrexia: functions as artifact hate and supports the niche but possible sacrifice deck
- Impending Disaster: a useful piece for aggressive decks or niche graveyard decks
- Shared Animosity: supports all creature synergy decks
LAND (types are grouped together in this list)
- Drowned Catacomb: completing the full set of check lands
- Glacial Fortress: completing the full set of check lands
- Hinterland Harbor: completing the full set of check lands
- Sulfur Falls: completing the full set of check lands
- Cascade Bluffs: completing the full set of filter lands
- Graven Cairns: completing the full set of filter lands
- Mystic Gate: completing the full set of filter lands
- Sunken Ruins: completing the full set of filter lands
- Wooded Bastion: completing the full set of filter lands
- Darkwater Catacombs: completing the full set of Odyssey filter lands
- Desolate Mire: completing the full set of Odyssey filter lands
- Ferrous Lake: completing the full set of Odyssey filter lands
- Fire-Lit Thicket: completing the full set of Odyssey filter lands
- Flooded Grove: completing the full set of Odyssey filter lands
- Overflowing Basin: completing the full set of Odyssey filter lands
- Skycloud Expanse: completing the full set of Odyssey filter lands
- Sunscorched Divide: completing the full set of Odyssey filter lands
- Viridescent Bog: completing the full set of Odyssey filter lands
INSTANT
- Accelerate: supports prowess decks
- And They Shall Know No Fear: supports all creature synergy decks
- Artifact Mutation: functions as artifact hate and supports the Saproling creature type
- Bandage: supports prowess decks and is also funny
- Brokers Charm: charms are an important part of Cumly Cube
- Charge Through: supports prowess decks
- Cremate: supports prowess decks
- Mirrodin Avenged: supports prowess decks
- Poison the Blade: supports prowess decks and offers deathtouch in green instead of its typical color, black
- Pressure Point: supportsli prowess decks and offers tapping in white instead of its typical color, blue
- Steady Progress: supports prowess decks as well as slower proliferate decks
- Sugar Rush: supports prowess decks and offers power boost in black instead of its typical color, red
- Treacherous Greed: supports the niche but possible sacrifice deck
- Turf Wound: a strange tempo card that fits the ethos of Cumly Cube
- Warriors' Lesson: supports prowess decks and might end up as green Ancestral Recall
SORCERY
- Altar of Bone: supports the niche but possible sacrifice deck
- Aphetto Dredging: supports all creature synergy decks
- Apocalypse: total game resets are an important part of Cumly Cube, because you end up playing more Cumly Cube!
- Ashen Powder: a more situational and odd piece for reanimator decks
- Blood for Bones: a more situational and odd piece for reanimator decks
- Breath of Life: offers reanimation in white instead of its typical color, black
- Broken Bond: functions as artifact and enchantment hate yet also ramps
- Channel the Suns: a strange yet useful mana-fixer. Out with fetch lands, in with sorcery WUBRG!
- Cloak of Feathers: supports prowess decks
- Crippling Fear: supports all creature synergy decks
- False Dawn: supports prowess decks and might offer mana-fixing in niche situations? Even if this card is pretty useless, it screams Cumly Cube
- Grim Tutor: tutoring is a small part of Cumly Cube but very important in the right decks
- Growth Spasm: offers ramp, mana-fixing, and supports the Eldrazi creature type
- Hymn of Rebirth: offers reanimation in green and white instead of its typical color, black
- Ice Storm: land destruction is a small part of Cumly Cube but a necessary balance, and not usually in green
- Jace's Triumph: there are Jace planeswalkers in Cumly Cube
- Mana Vapors: a strange tempo card that fits the ethos of Cumly Cube
- Many Partings: offers mana-fixing and food
- Migratory Route: offers mana-fixing and supports the Bird creature type
- Obzedat's Aid: offers reanimation in black and white
- Ordered Migration: supports the Bird creature type
- Raise the Palisade: supports all creature synergy decks
- Resourceful Return: a more situational and odd piece for black graveyard decks and artifact decks
- Ribbons of Night: offers direct damage in black instead of its typical color, red
- Rise of the Witch-king: a more situational and odd piece for reanimator decks
- Riveteers Confluence: similar to a charm
- Safewright Quest: offers slight mana-fixing in green and white
- Solve the Equation: tutoring is a small part of Cumly Cube but very important in the right decks
- Sweep the Skies: supports the Thopter creature type
- Temporal Machinations: supports artifact decks
- Unnatural Restoration: supports proliferate decks
- Urborg Repossession: a more situational and odd piece for black graveyard decks
TheDeckMaker2300 on
An Abundance of Ways to Win
1 year ago
Your welcome hey even got some honorable mentions
Cayth, Famed Mechanist - another trifecta for catergories artifact creatures and +1/+1 counters
Kami of Whispered Hopes or/and Accomplished Alchemist — they are mana dorks for the counters and lifegain catergory kami has way more advantage since it has a hardening scales effect
And without explanation ten other honorable mentions 1. Fathom Mage 2. Pollywog Prodigy 3. Jan Jansen, Chaos Crafter 4. Chasm Skulker 5. Mycoloth 6. The Goose Mother (brief: second hydroid Krasiss) 7. Shadrix Silverquill 8. Winding Constrictor 9. Archangel of Thune
Gonna cheat on thr last one with three but they all do the same thing for Hellkite/production
DreadKhan on
lonely goth girl
1 year ago
I'm not sure if Teysa would even want a friend, but Michiko Konda, Truth Seeker is a bit of a kindred, maybe they could hang for tea?
If you want people to attack a lot there is Angel's Trumpet, very handy that your Spirits have flying! Exquisite Blood is a combo piece, but it's also a strong card on it's own, it synergizes with your Commander very powerfully I'd say, if people come at you their creature's die, and if they go at each other then you gain life. Breena, the Demagogue can be used to make your stuff better. Shadrix Silverquill has a really good interaction with your Commander, if you give someone an Inkling and they come at you it dies and you get a 1/1, and if you give your board +1 counters twice than your 1/1s clobber inklings. I would run Transmogrifying Wand over Murder, it's 4 mana for the first creature but only 1 more for the next 2. You could also try something like Reckless Spite. I am a big fan of True Conviction, very good with a big token army.
It's a pretty janky card but I often enjoy using Axis of Mortality in White decks that are trying to stay on budget, you can punish or reward people as you see fit, it's a very strong political effect, and if people are losing creatures to your ability to lower your life total (while giving you evasive attackers) then you're probably gaining ground.
It's up to you obviously if you don't want to run more lands, but have you thought about including some MDFCs? I use Hagra Mauling Flip and am happy to see it now and then, ETB tapped lands aren't great, but if the spell effect is also a playable effect their value is incredible. I'm sure you could find a use for Malakir Rebirth Flip too, though that is less budget.
In the time that I've played Commander I've come to the conclusion that one of the hallmarks of a good deck is card draw, especially low to the ground effects. Stuff like Sign in Blood and Night's Whisper are very good in practice, there are also things like Village Rites, Corrupted Conviction, Plumb the Forbidden, and Reckoner's Bargain, these are all handy with your tokens, but also if you can't protect your Commander and they're getting blown up anyways, this can also prevent effects like Oubliette from working (which can be VERY helpful if your deck depends on your Commander, you might want a couple in the deck in case). If you think your tokens might stay 1/1s, or that you can get them to die with consistency then Skullclamp draws a lot of cards. Stinging Study draws a whopping 7 cards in this deck, for only 5 mana, I'd say that'd be handy late game.
Basshunter on
Death by Tokens
1 year ago
Hi, imo you need more token creators that create tokens for everyone or for your enemies. You dont need tokens for your own...think about cards like Forbidden Orchard, Hunted Horror, Slaughter Specialist, Curse of Disturbance, Tombstone Stairwell, Clackbridge Troll, Infernal Genesis, Hunted Lammasu, Tribute to Horobi Flip, Shadrix Silverquill You should cut cards like Ophiomancer, Skrelv's Hive or Bitterblossom
minisnow on
Kethis?
1 year ago
Vona, Butcher of Magan, Shadrix Silverquill, Brimaz, Blight of Oreskos, Vish Kal, Blood Arbiter, Ria Ivor, Bane of Bladehold, Lotho, Corrupt Shirriff, Commissar Severina Raine, Minthara, Merciless Soul, Firja, Judge of Valor, Anduril, Narsil Reforged, Gerrard's Hourglass Pendant, Phial of Galadriel, The Celestus, Traxos, Scourge of Kroog, The Immortal Sun, Horn of the Mark, Kamahl, Heart of Krosa, Questing Beast, Untaidake, the Cloud Keeper, Drizzt Do'Urden, Kolvori, God of Kinship Flip, The Ring Goes South, Invasion of Fiora Flip, One Ring to Rule Them All, Goryo's Vengeance, Robaran Mercenaries, Yomiji, Who Bars the Way
Last_Laugh on
A Little Sprinkling of Some Inklings
1 year ago
Damn is solid removal here.
Shadrix Silverquill is an excellent source of go-wide +1+1 counters.
Reconnaissance is great in any deck where you turn stuff sideways. This card has a few hidden tricks up it's sleeve and feels almost like cheating if you know what you're doing with it (look at my Edgar Markov deck description if you aren't familiar).
Inkshield feels like low hanging fruit, but it makes Inklings.
Stroke of Midnight/Generous Gift if you find you need more versatile removal.
Last_Laugh on
2 years ago
I've had really good results with a +1+1 counter subtheme. Anduril, Narsil Reforged, Shadrix Silverquill, Felidar Retreat, Archangel of Thune, Drana, Liberator of Malakir, and Nykthos Paragon (an enchantment and Alela conveniently has lifelink) are my go-wide +1+1 counters and Felisa, Fang of Silverquill / Breena, the Demagogue are my single target/support guys.
Reconnaissance is amazing here. Swing with EVERYONE safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat.
Vault of the Archangel effects combat in your favor even if you don't activate it. Just the unspoken threat of potential activation makes people think twice and when it is activated, you'll gain huge chunks of life.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Alela's Aerodynamics: A Crash Course
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