Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Gain .
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Guildless Commons Discussion
1 week ago
1 month ago
2 months ago
Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.
I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.
I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.
There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.
Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.
Some cards to consider cutting:
- Llanowar Tribe: too difficult of a casting cost when playing so many Islands.
- Engulf the Shore: too many Forests.
- Arbor Elf: too many Islands.
- Sphinx of Uthuun: not needed and too much CMC for what it does.
- Verdant Sun's Avatar: not needed, have life gaining from other cards that are less CMC.
- Khalni Heart Expedition: subpar source for ramp/landfall.
- Explosive Vegetation: the other two four drop land ramp spells are better.
- Beast Whisperer: a good card, but you can get repeatable draw from other sources that don't require you to cast a creature since the majority of the creatures here are high CMC.
Good luck with your deck.
2 months ago
Cards like Evolving Wilds , Izzet Boilerworks , Guildless Commons and Naya Panorama would double up on land drops or at least let a land be put back into hand to be used again. Firewild Borderpost , Meloku the Clouded Mirror
4 months ago
My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.
Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.
But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.
5 months ago
Hey, well done upgrading the precon on a budget.
Some advice is to lower the mana curve by cutting several high CMC creatures (5 CMC or higher). Aesi, Meloku the Clouded Mirror , Tatyova, Benthic Druid , Rampaging Baloths , Avenger of Zendikar , Murkfiend Liege and Serpent of Yawning Depths are your best high CMC creatures.
An advantage that Aesi has is able to draw cards on your opponent's turns, if you can put a land onto the battlefield. Creatures who can tap to let you put a land from your hand onto the battlefield let you at instant speed do this effect thus you can do it during an opponent's turn. Simic Growth Chamber , Guildless Commons or Ghost Town can bounce themselves back to your hand. You can keep putting one of these lands onto the battlefield and draw with Aesi.
These are low CMC creatures who can first help to cast Aesi by putting lands from your hand onto the battlefield for ramp. Then when you control Aesi they're enablers with lands in your hand to draw cards. Because these creatures tap then they have great interaction with Retreat to Coralhelm and most with Murkfiend Liege . You can untap them, then potentially keep putting lands if you have in your hand onto the battlefield and drawing with Aesi.
Meloku the Clouded Mirror can be fuel to put lands into your hand to then put them onto the battlefield. If putting a land that ETB untapped then you can tap it for mana before you bounce it to pay for the activation to bounce it back to your hand.
These creatures can combo with Retreat to Coralhelm and if you're interested I can explain more in another comment. Good luck with your deck.
5 months ago
5 months ago
Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.
The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.
Here some nonland cards that I'd definitely add either way:
Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf
I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.