Guildless Commons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guildless Commons

Land

Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

: Gain .

DreadKhan on Young, Dumb, and Broke? Try Me! $40 Tatyova

18 hours ago

Here are a few ideas, maybe something will work for you?

One of my favorite cards in Tatyova is Oboro Breezecaller, this can easily be made mana positive, which makes it very easy to go infinite with Retreat to Coralhelm, or to just make mana for you (it helps if you can untap a land that taps for 2, be it Temple of the False God, Guildless Commons, Simic Growth Chamber, or Jungle Basin there are better lands but these untap fine. Another old favorite of mine is Soratami Mirror-Mage, this is also mana neutral at worst (1 mana per land to bounce), and you get to bounce a creature via it. For a bit more money (but you require Islands), you could try Flooded Shoreline, this card is bonkers if you can replay lands/count on hitting 2 Islands. Finally, Tatyova probably shouldn't leave home without Gush, even without Mystic Sanctuary shenanigans it's still a very strong draw spell.

I could be wrong, but I feel like Gretchen Titchwillow is a better card than Zimone? Both are decent fits, but it's very hard to combo off with Zimone in my experience as the lands enter tapped, Gretchen lets you use spare mana to ramp/draw cards at the same time. I think you could easily justify both if you wanted.

At the moment Crop Rotation is pretty cheap, it's a very good card in Tatyova, if you replace a land with a 2 mana land like Temple of the False God you actually ramp yourself (right away with Temple).

Stone-Seeder Hierophant is a really good version of Lotus Cobra if you have lands that tap for more than 1, but it's also another budget Lotus Cobra either way. This card is much better on a higher budget (with stuff like Ashaya, Soul of the Wild especially, or Lotus Field/Lotus Vale), but it should do work here too.

A few more budget fetchlands you could run include Bant Panorama, Terminal Moraine, and Warped Landscape, any of these enters untapped and can find whatever land you want if you have nothing better to do with your resources.

If you've got a lot of lands (and tend to put out some tokens, but not an infinite number), The Great Aurora offers a weird-but-useful board wipe option. As long as you've got a decent board (and run more lands), you'll get enough lands that you aren't hurt very much, spikier decks that are thin on lands get hurt badly, while decks with too many tokens just draw themselves to death.

As Tatyova decks tend to have a fair bit of mana, you might look at Curse of the Swine, and/or Mass Manipulation. Another bigger mana card that can do a huge amount of stuff (almost anything you need really) is Primal Command, I use that and Elixir of Immortality to recycle my graveyard, but I tend to end up in infinite loops pretty easily, so YMMV without strong discard outlets like Mind Over Matter.

If you want a high budget card that has ridiculous synergy, you might take a look at the aforementioned Ashaya, Soul of the Wild, this makes all your creatures into lands, meaning any non-token creature that ETBs will draw you a card, but it also forms various combos. It's hard to find a card that Tatyova wants more in my experience.

It was mentioned already, but 40 lands isn't exactly a ton in Tatyova, you've also got a lot of creatures that benefit from having extra lands in hand. At 40 lands you are at a real risk of missing your 5th land drop, let alone your 6th to draw a card. I run 45, and I often feel like I should run more (keep in mind, at 45 lands you still only 'expect' to have 3.2 lands, so if you have even 1 less than normal you almost certainly have to mulligan, 40 means even more mulligans). In my experience, many ramp spells that normally are worthwhile just aren't in Tatyova when you could just run a land instead (and not have to pay mana for your land drop).

seshiro_of_the_orochi on The woods is dead people

5 days ago

This looks pretty fun. It seems you are running Yedora more or less as a "generic green stompy". This is fine, and if you want to keep it that way, have fun.

There are still some cards you might like for Yedora specifically:

Burnished Hart and Dawntreader Elk are cards similar to Sakura-Tribe Elder. They cost a little more mana to use, but the synergy with your commander seems super worth-it.

The synergy between such cards and your commander become even when you include ways to bounce your own lands. Here are the ones I found:

Khalni Gem and Kazandu Stomper have it as a cost, so you need to do it if you want to use them. They have a rather high MV. I'm not too sure about them, but still wanted you to see them.

Storm Cauldron is a stax piece, so your playgroup might not enjoy it. It'll still pretty powerful here.

Nissa's Zendikon and Vastwood Zendikon are a lot of fun. See this land that was a creature? Now it's a another creature. You want to kill it? Sure, but now I have my creature back.

Slab Hammer is a nice way to turn a land bounce into damage.

Multani, Yavimaya's Avatar is a gigantic beatstick with a recursion ability that, with Yedora, grants you value to grant you more value.

Guildless Commons is pretty self-explanatory.

As you're also playing Quirion Ranger, Scryb Ranger is basically a second copy of it.

Finally, have you considered some sacrifice outlets? This would allow you to save your creatures from spot removal that exiles them. Birthing Pod is expensive, but Momentous Fall, Greater Good and Evolutionary Leap provide some serious value.

Whatcha think?

DraconicDestruction on Rumbling Rumbling Omnath's Coming

1 month ago

One card that could perform well is Kodama of the East Tree, because it, Omnath, Locus of Rage, and Guildless Commons/Gruul Turf enable infinite landfall triggers (when you play gruul turf return it to your hand, because kodama will allow you to put it onto the battlefield because of the 5/5 elemental entering due to omnath, enabling infinite landfall triggers and elementals. (all of that aside, it allows you to get down 2 lands per turn instead of 1)

shock7123 on Omnath Whole Lotta Lands

2 months ago

Finally, another 4c Omnath player!

Omnath, Locus of Creation is a fun commander that gives you access to the grand majority of all the landfall effects to ever come out in Magic. I will say, though, there are a few things you could add if you wanted to make this deck more competitive. Not sure if that was your plan or not, but here are some suggestions I would make:

Geode Rager can help keep your opponents off your back and swinging at each other, making it easier for you to win. As long as you have a couple landfall token generators out, it isn't too hard to win in a 1v1 situation with this commander.

Felidar Retreat + Kodama of the East Tree + Simic Growth Chamber is a combo that allows you to win the game with literal infinite landfall triggers and infinite tokens being created. You can sub out Simic Growth Chamber for any of the Ravnica bounce lands (of which you have access to 7 total in your colors, including Guildless Commons.) You can also swap out Felidar Retreat for any landfall token generator like Zendikar's Roil, Rampaging Baloths, heck, even Scute Swarm will work. You just need to create a token of some kind whenever a land enters the battlefield under your control.

Valakut Exploration is a great way to give yourself some temporary card advantage while also pinging your opponents for whatever you don't end up casting. Careful with this card, though, as if you don't cast whatever is exiled with it, you don't get it back.

Retreat to Coralhelm can let you tap down creatures you don't want attacking you or give you card selection via a ton of scry effects.

Nissa, Voice of Zendikar is a solid 3-drop walker that lets you get some chump blockers out early, pump any tokens you control, or gain a bunch of life and draw a bunch of cards.

Ancient Greenwarden is a solid effect. It lets you get your fetch lands out of your graveyard to find another land, easy two landfall triggers per turn with that. It also acts as a Panharmonicon for landfall, which is amazing in this deck. With just this, your commander, and a Myriad Landscape or Fabled Passage, you can gain 8 life and add 8 mana for free to your mana pool each turn.

Azusa, Lost but Seeking makes it so that you can consistently get three landfall triggers per turn with just a Ravnica bounce land in your hand. You may not grow the amount of lands in your deck, but it does allow you to get that 4 damage trigger off from your commander consistently.

Tireless Tracker and Tireless Provisioner are the GOAT in a landfall deck. All the treasures, food, or clues you could ever hope for.

Trench Behemoth is a solid value engine that lets you return lands to your hand to protect itself while also forcing a creature to attack whenever you get a landfall trigger. If you have enough tokens, you can take out their big threats if they decide to swing at you with it.

I love my Omnath deck, as I've had it since I pulled a foil version of him from a Zendikar Rising prerelease box. If you want other suggestions, I'm happy to help!

MthrFknHuman on

3 months ago

I accidentally put those in the wrong box. The Guildless Commons are for the sideboard, assuming a game grinds long enough to cycle the Mastermind's Acquisition a few times and build a combo from the sideboard. The Bottomless Vault and Sand Silos are for the main deck to build up over time for various expenses. I fixed it. Thanks for pointing that out man.

Daveslab2022 on

3 months ago

Why Guildless Commons ? It’s a pretty bad land since it enters tapped. It also LOOKS like you’re ramping, but since you are returning a land, you end up at mana parity, with a land entering tapped, putting you behind on the board.

If you have a land on turn 1 and then a land on turn 2 then you end with 2 mana that you can use. If you play a land on turn 1 and then Guildless Commons on turn 2, you still end up with 2 mana, but it’s tapped and colorless. Any basic land would be better in almost every scenario.

DreadKhan on unthinkable apocalypse

3 months ago

I'm not certain the Commander has enough explosive power to consistently win vs 2 decks, but I have very good results in 1 v 1 with my Rakdos deck, and it often has spare cards by the end of the game, be it wipe or removal, because the deck just runs so much of those, with lots of the removal hitting more than 1 target (I love stuff like Phyrexian Purge, Fire Covenant, Make an Example, and Volcanic Offering can each be a terror of a card, and a deck running all of them has lots of pinpoint removal that will clear lots of stuff out. Ashes to Ashes and Reckless Spite also exist fwiw, and if you aren't certain you'll have creatures out, Tergrid's Shadow can do a bit of work, as can Plaguecrafter or Demon's Disciple, cards Sedris can recur for 2B even. Another value card is Dredge the Mire, which can cheat in the 3 worst creatures in people's graveyards, note certain creatures will kill you if you control them, so check before playing! Necromantic Selection not only clears the field, it also gives you back the best thing, this is extra juicy if you use some sort of Indestructible creature(s) that won't die. If you consistently have a fairly big creature, or one with Deathtouch and Lifelink, Chandra's Ignition is one sided by definition, one of many cards that shines brightly with Basilisk Collar (which is also very good with Jaya Ballard, Task Mage or even good old Banshee, Jaya's 6 damage wipe really is amazing if you've got Collar on her, though it'll kill her too). If you expect to have multiple opponents, Goad is a very strong effect, Karazikar, the Eye Tyrant is potentially pretty solid, lots of card draw. There is also Kardur, Doomscourge that will force everyone's hand. Spectacular Showdown is a great card if you've actually got a board of your own to finish people off, keep in mind that on your next turn, you not only won't have been attacked by any pre-existing creature, everyone else will have swung for the fences with Double Strike, and they will likely have nothing left to defend with, making your Double Strikers very effective. Another Goad source that is great with a creature heavy board is Agitator Ant, which is hilarious a lot of the time. If you're using Goad effects, War Tax can let an opponent have a way around them, if there is a tax to attack Goad fails, and War Cadence is absolutely devastating with Goad, even a tax of 1 to block can make blocking impossible for weenie decks, and you can use either on anyone's turn.

As you've got access to Blue, there are a few non-Rakdos tricks you can use, the most hilarious I know of is Mass Diminish, note that it lasts until your next turn and have a good laugh. There is also Sudden Spoiling, which is powerful but lasts for that turn, or Polymorphist's Jest, which is similarly a 1 turn solution. I use Mass Diminish more aggressively, to make a player hyper-vulnerable to attackers (and make them unable to counter attack), getting two casts is just savage. Visions of Duplicity can create some chaos with it's two casts, Cultural Exchange is obscene if someone else has better creatures. Bident of Thassa is glorious if you want both of it's effects, forcing people to attack is incredibly mean, and this doesn't require you to run a weenie like Goblin Diplomats, but that's also a fun card fwiw. If you're going to run Oriq Loremage, you might slip in a huge creature to Unearth, something like Dragon Tyrant can be huge and not break the bank, Double Strike and Firebreathing are really good together, and you won't have to pay the upkeep with Unearth, he's dead before that matters.

I was looking at your land count and average Mana Value and I think you probably are running too few lands at this point, it's very tempting to cut them, but 30 is probably too few for a MV that is over 2.5. You might get away with adding 2 mana ramp, but I'd still aim for at least 36 lands (or MDFCs that count as a land, you probably already have the best two MDFCs in those colours, but people also run Malakir Rebirth  Flip) to ensure you can consistently cast stuff. There is a smattering of ways you can run less lands/ramp, but these all come with downsides, but in Grixis you can run 4 solid Bounce Lands, Dimir Aqueduct and Guildless Commons should be in here as well if you want a lower land count, these let you hit another land drop when you draw them. You might also run stuff like Thran Dynamo or Worn Powerstone to help you hit higher MVs sooner, ramping by only 1 mana feels bad compared to hitting a land drop most of the time, there is also Gilded Lotus, but hitting 5 mana can be rough. Coalition Relic can charge for 1 turn, Skyclave Relic is super versatile/rugged, and Everflowing Chalice can be huge if you want, 6-10 mana is absurd but sometimes comes up. Cantrips like Ponder and Preordain are also good at digging for a land, but I know in Talrand it stings pretty bad when you Preordain and don't find a land and I needed one. As for some cards to remove, I'll take a look, but if I'm trying to build a deck that can handle attention, I look first at cards that will hurt only 1 player, unless that card will almost certainly end that player, either right away or in a few turns.

A few to consider removing (I may be missing why you have them in, so user discretion is advised or something): Archive Trap, Outpost Siege, Palace Siege, Ponder, Preordain, Haunting Echoes, Cruel Ultimatum (this seems insanely hard to cast, and hits only 1 player, unless you can copy it I'd run Captive Audience if I want to hose one player hard), Cranial Extraction, Cormela, Glamour Thief, Kess, Dissident Mage, Kroxa, Titan of Death's Hunger, Lobber Crew, Loyal Subordinate, Nekusar, the Mindrazer, Obeka, Brute Chronologist, Phenax, God of Deception, Runo Stromkirk  Flip, Spear Spewer, and Thermo-Alchemist.Some maybe cards include Angrath, Captain of Chaos, and Cryptolith Fragment  Flip (for another land, maybe a better rock, there is Thought Vessel, but fixing is sweet in Grixis).

Hope some of this is helpful!

carpecanum on Harvest Festival

4 months ago

Treetop Ambusher. Cast for the Dash cost and get a landfall trigger. You don't need to attack, just pop her back into your hand and cast her again next round.

Jungle Basin, Guildless Commons, Khalni Gem

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