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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Add .
H3y_Im_R0b on How does Kodama of the …
1 month ago
My buddy told me that Kodama of the East Tree can do an infinite land loop if I play a bounce land like Guildless Commons while he is on the field, but didn't explain how.
From the way Kodama is worded, it sounds like I can only trigger his ability once.
Can someone explain?
DrLejos on
Four-Dimensional Mirror Complex
6 months ago
Thanks! Sorry for totally missing this comment. Hope it went well, and would love to know what you built if you ended up doing so. In case anyone else has the same question: making this with <$100 card value is very doable. You do not need most of the nonbasics, Lotus Field is the only one that's vital. Without Mirrorpool, Castle Garenbrig, Emergence Zone, and Guildless Commons its already very close. Cavalier of Thorns is about as good as Cavalier of Gales in this deck. Omni-Changeling can come in for Wall of Stolen Identity (in fact I'm about to add it regardless). Lastly Alchemist's Refuge and Wilderness Reclamation can be taken out for basics if it's still over $100.
TijuanaBachelorParty on
Tomik 43 Lands.dec
1 year ago
SufferFromEDHD Very cool deck! +1
Lotus Field and Lotus Vale can keep you deficient in land while providing colored mana and allowing you to continue ramping. Additionally, Arid Archway and Guildless Commons are similar and are great card advantage. All of these also work quite well with Deserted Temple.
Have you had a chance to play with Endless Horizons? I am curious to hear your experience with the card.
lil_cheez on
Keeping Up With the Joneses
1 year ago
Y'all know what I mean, and y'all know how it goes!!
Bouncelands (Karoo, Guildless Commons, Arid Archway) and Lotus lands (Lotus Vale, Lotus Field) keep your land count low so you can catch up!
hybridv21 on
Ezuri and Squirrels
1 year ago
LANDS: Cut the temple of the false gods, add more forests and less islands, cus you seen to want more green than you currently need than blue, looks fine otherwise, Guildless Commons could replace temple of the false gods if you want a quick fix, but could just be cut for another ramp spells, 37 lands is fine.
Sorcery: Surprised to not see Three Visits, Farseek and Nature's Lore here.
everything else looks good, could maybe use more removal cards and card draw, but a solid base thats going to be very powerful, have you considered a Forgotten Ancient , Fertilid , Scurry of Squirrels , Tribute to the World Tree , or Stocking the Pantry
multimedia on Brew my deck for me
1 year ago
Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.
Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.
Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archive
, Gilded Lotus
, etc. They can also untap Nezahal to be a blocker.
A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.
Lionheart0115 on
wolverine
1 year ago
Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.
Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect
Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.
StarRushford on
Zimone, Mytery unraveler
1 year ago
Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.
Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.




