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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Gain .
1 month ago
Honestly I would look into cutting the "counters matter" strategy out of the deck, generally in EDH you're seeing board wipes vs single creature targeting unless it's a specific target for a specific reason but even then I feel like it's better suited for a deck that wants to synergize 100% with the +1/+1 counters theme like Kyler, Sigardian Emissary or Skullbriar, the Walking Grave you would probably synergize more with straight buffs with anthems vs things like the ozolith and such, I know it's easy to fall into the "well what if i have XXX out and then XXX happens" but if your deck is relying too much on "what If" then it's not running efficiently you want synergy with multiple things so either stick to "counters matter" or stick with anthems then your deck will run the same everytime because you have multiple things doing the same thing vs doing some of this here and some of that there but not working together 100%, the mechanic is just too clunky though IMO but if you like it then you like it however there are better options should you choose to go that route which could bring about more cuts.
As for the land Guildless Commons seems a bit of a waste i dont particularly like bounce lands too much in a mono color deck, they're great for 3+ color but why stifle yourself a turn on mana when you could just play a basic or a utility land with a better effect...in the end it's just a worst sol ring IMO
3 months ago
Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?
First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.
If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!
3 months ago
While white can use a bit more help in the carddraw department I don't understand why people consider white to be bad at ramping. Especially nowadays. In addition to running mana rocks and ramp equipment like Sword of the Animist and Sword of Hearth and Home, white has access to 2 strategies that ramp through lands.
The first one is through a less lands matter ramp package. You can now have ramp cards such as Archaeomancer's Map and Keeper of the Accord and complement those with lands that set you back on land count while not setting you back on mana, like Lotus Field, Guildless Commons and Urza's Saga. Add Weathered Wayfarer to get those lands more often, and include lands that synergize with them, like Flagstones of Trokair and Thespian's Stage. It also makes Path to Exile a little bit better ;).
Another land ramp route you can take is through land recursion cards, such as Brought Back, Sevinne's Reclamation and Second Sunrise to rebuy fetches, although you need to run quite al lot of fetches for that to work.
Both those strategies are white ramping through lands. To my knowledge, black, blue and red cannot do that (apart from some exceptions maybe like Orvar, the All-Form).
3 months ago
Lands is always a magnificent archetype, and it is one to which I may offer some insights.
The second deck I have ever constructed, remaining my favourite to this day is Hazezon Tamar lands matter. After six years of tinkering, I can say with confidence that I know the strategy quite well.
As for The Boundless Sky, she opens up some splendid possibilities.
Given Green's affinity for finding specific lands, you have the ability to run combos with specific cards and lands.
Let us begin with the creative cards.
Lifeline looks to be terrifying with Kura, for she will return to play at end of turn if she dies. If you have a sacrifice effect at instant speed, or even just an untapped High Market, this can make a monstrosity whenever it pleases.
Due to Field of the Dead, you should split your basic to be both snow and nonsnow. This will offer more names for the idoneous progenitor of zombies.
For ramp, Nature's Lore, Three Visits, Rampant Growth, Cultivate, Kodama's Reach, Sakura-Tribe Elder, and Skyshroud Claim are some of the best cards of acceleration in the format, thereat being on-theme as averse to Basalt Monolith.
As much as it may not seem, interaction is rather important. Beast Within hits everything and Primal Command is lovely utility. Scavenger Grounds is a helpful piece of hate to find in dire circumstances.
Bounce lands can make for disturbing lines of play, such as tutoring with Crop Rotation for a Boros Garrison, thereupon returning a Gaea's Cradle to hand, playing it and tapping it for even more mana. For your strategy, I recommend Guildless Commons.
Thence is all I have time to type, but Kura looks a scourge in the command zone.
If you care to peer upon my own masterpiece in the lands archetype, you may find it here:
May all of fortune betide!
KanisxKoda on Reaper
5 months ago
thanks for the compliment, luckily I had a great deal I found from the pre-covid spike and got the Survival of the Fittest at a steal. and I've been working on this since the commander was released so when I first purchased these goods when at their cheapest.
So technically I have 36 lands in this deck. 4 of them are mdfc lands:
These are amazing extra spells on their face side and can be cheated into play off certain abilities this specifically say "play a land" (ex.The Gitrog Monster&Oracle of Mul Daya) and not put a land. (ex.Explore&Uro, Titan of Nature's Wrath
My advice for new pickups out of the new Kamigawa set so far are the black channel land and that sick new dragon. Not much else has spoiled yet so idk what else lol
5 months ago
I love it! And since you are alreadycplaying the azorious bounceland and lotus field, you should play the colourless bounceland too Guildless Commons
5 months ago
I just noticed as well that you run both Parcelbeast and Scute Swarm have you considered adding Retreat to Coralhelm and any bounce land such as Guildless Commons? Its a bit convoluted but a fun combo and the bounce land would also go infinite with Kodama of the East Tree and Field of the Dead making you infinite zombies.