Gitaxian Probe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

wallisface on Death's Shadow Full Power.

3 weeks ago

You’re list is already pretty close to existing legacy deaths shadow lists (example here), the big issue your deck will currently face is having waaay too low a land count. Imo you need to get up to 18 lands - remove the Gitaxian Probe for the 4 more you’ll need to perform.

wallisface on Death's Shadow Full Power

3 weeks ago

You’re list is already pretty close to existing legacy deaths shadow lists (example here), the big issue your deck will currently face is having waaay too low a land count. Imo you need to get up to 18 lands - remove the Gitaxian Probe for the 4 more you’ll need to perform.

TheOfficialCreator on Count the Bells, Heed the Chimes

1 month ago

God-Eternal-Magic-Player it actually has a fairly decent win rate so far. The issue is that despite its incredibly expensive mana base, it can't really compete with 9-10 level decks. I'd place it at about a 7 or an 8, and it absolutely depends on how fast you can get the sphinx out. Once the sphinx drops, you are almost completely guaranteed to win that turn because of all the wheels and of course the approaches, but it's all about that speed. I've been trying to slot in some quick countermagic to protect the combo but it's still fairly fallible. Currently I have to rely a lot on people not thinking the sphinx is a legible threat, and then activating the ability (since it's rare to see activated ability countermagic).

The ultimate glass cannon deck I suppose xD

king-saproling I completely forgot that Street Wraith was a creature X(

I added Gitaxian Probe and thought "oh hey Street Wraith is samesies" without considering the consequences, lol.

I really like Shadow of the Grave. Thinking on it a bit more now I think LED would be a fine addition as well. Mastery is a bit strange but could definitely serve as an alternate wincon. 120 damage to each opponent is certainly nothing to scoff at!!

SaberTech on EDH - Kill 1 opponent …

1 month ago

One of the first few Commander decks that I ever made was a Glissa, the Traitor deck that could keep recycling Mindslaver with the help of Forbidden Orchard. Give the opponent a token with the Orchard so that they always had a creature you could run into Glissa to get Mindslaver back.

I'm personally not a fan of Telepathy, despite being the one who mentioned it. Like I said, I find that it often slows games down and I don't like that. It's also a card in the deck that doesn't really affect the board state at all if you are behind. What it does do is not let the sneaky opponents hide just how close they are to comboing off.

Glasses of Urza is a similar sort of card but since it only lets you see the opponent's hand it's better for letting you barter information. It also doesn't slow the game down as much since opponents will still be taking risks due to not knowing if opponents have removal or counters in hand. Still, most people would rather run something like Gitaxian Probe if they want a chance to peek at someone's hand and get some sort of additional benefit.

I do like that playing politics is a part of Commander gameplay. It helps distinguish the format from others and it can give players who are behind a potential avenue to still feel relevant in the game. A person who is new to the game and doesn't have much of a card collection yet can just play a cheap deck with a bunch of clones, steal spells, and disruptive instants so that they can take advantage of the strong spells other player are playing and cut deals to help stay in the game.

wallisface on Mill Yourself

4 months ago

Some thoughts:

  • Gitaxian Probe is not modern-legal (it was banned a while ago).

  • Your land count feels waaay too low. As a reference, Burn decks run 20 lands and only play 1-2 mana spells. You’re needing to reach 5 mana asap for Leveller. I would think you’d need a minimum of 24, probably 26, lands.

  • I don’t see how you’ll ever draw 3 cards from Visions of Beyond, as you have almost no mill engine outside of Leveller. I’d ditch Visions of Beyond.

  • Your deck is looking super fragile to someone just killing your Laboratory Maniac or Jace, Wielder of Mysteries after you put Leveller into play. I’m not sure if there’s any practical way around this, but the combo feels very easy to disrupt and will probably make a lot of matchups unwinnable.

Necramus on Queza, the Queefer

6 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Squee_Spirit_Guide on UG Crabs

7 months ago

Hey Andramalech! This looks like a fun build! I think it could be a little stronger if you dropped some of the traditional mill cards like Fractured Sanity and Fraying Sanity to power up and protect the crabs a bit more.

I think adding in Fastbond and/or Exploration would be really helpful for the extra lands at a low mana cost. Since you can only play 1 Fastbond you won't get it all the time, but I feel like it would be crazy if you land it (especially with Crucible of Worlds).

I'd definitely run some more of the traditional blue vintage cards as well like Brainstorm, Mental Misstep, Gitaxian Probe, and (budget allowing) Force of Will.

You mentioned Back to Basics in your write-up and I think that's a great inclusion. I like that you added Uro, Titan of Nature's Wrath as well, I can see that really helping out, especially if the game goes long!

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