( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
|Want (3)||Phyrilloch , TheLoraxAllMighty , Roi|
Combos Browse all
|Commander / EDH||Legal|
Gitaxian Probe occurrence in decks from the last year
Latest Decks as Commander
Gitaxian Probe Discussion
2 days ago
Ok, so a couple of ideas when it comes to cutting. Here's the criteria I generally use:
What cards do I already have? Keep those.
What cards are super expensive that I don't own? Cut those unless absolutely needed for the deck to function.
What cards best advance my gameplan? Is my plan to damage my opponents with drawing cards? Is it to create tokens while casting instants and sorceries? While it's fine to have a back-up plan, consider reducing or eliminating cards that do not advance your main plan.
What situations am I weak to? Be sure to have cards to help you with that. In this case, your deck may be prone to drawing itself out, so make sure you have plenty of cards that increase your hand size.
That said, my top picks for removal are (if you don't own them): Into the Roil, Unleash Fury, Gitaxian Probe, Ponder, Serum Visions. Those spells are great in faster formats like Modern, etc., but would only be good in a very fast competitive commander environment. Mine is more casual, but your mileage may vary. I'd probably drop Izzet Cluestone and Izzet Keyrune unless they're cards you have or are budget-friendly alternatives for things like Talisman of Creativity. Good luck!
2 weeks ago
This thought came to me after noticing people are expecting a typical Thassa combo, so I started running this alternative because even if NoF gets countered, it still goes back to the library and can provides you infinite turns.
While using Doomsday and aiming for a beatdown strategy, this will provide you infinite turns (therefore infinite attack steps) without decking out. I usually sack the Doomsday pile like this:
3rd and 4th slots - counterspell (2, if necessary)
5th slot - NoF
Pro: You only need 1 Yuriko trigger per turn.
Con: You will need 7 mana every turn to cast NoF.
3 weeks ago
More interaction, cantrips spells and draw engines.
Budget interaction package
no budget interaction
Cut all the cards that are dead if you dont have a board state. Pump cards are situationally great but have a very low floor.
1 month ago
This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.
With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.
Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:
Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)
I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.
Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens
And lastly, some other good budget cards are (I would recommend you pick some, not all of these):
Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search
Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).
(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)
2 months ago
2 months ago
Gitaxian Probe is banned in Legacy, otherwise this looks pretty good! I’d swap in some other draw/removal in place of the probe and then you’re all set.
2 months ago
plakjekaas So, I actually wanted to do the math on this, assuming you were in a Sultai+ shell, running the following tutors and cantrips, by turn three how often would you get OA and SS in hand?
If mulliganning to 4 is an option, the set looks to be a 64% chance to get both halves by turn three. This is further helped by running other forms of card advantage or search, effects like Neoform, Personal Tutor, Mindblade Render, slightly helped by running two commanders, Sylvan Library, Mystic Remora, etc.