Gitaxian Probe

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Gitaxian Probe

Sorcery

( can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

wallisface on Mill Yourself

2 weeks ago

Some thoughts:

  • Gitaxian Probe is not modern-legal (it was banned a while ago).

  • Your land count feels waaay too low. As a reference, Burn decks run 20 lands and only play 1-2 mana spells. You’re needing to reach 5 mana asap for Leveller. I would think you’d need a minimum of 24, probably 26, lands.

  • I don’t see how you’ll ever draw 3 cards from Visions of Beyond, as you have almost no mill engine outside of Leveller. I’d ditch Visions of Beyond.

  • Your deck is looking super fragile to someone just killing your Laboratory Maniac or Jace, Wielder of Mysteries after you put Leveller into play. I’m not sure if there’s any practical way around this, but the combo feels very easy to disrupt and will probably make a lot of matchups unwinnable.

Necramus on Queza, the Queefer

2 months ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

Squee_Spirit_Guide on UG Crabs

3 months ago

Hey Andramalech! This looks like a fun build! I think it could be a little stronger if you dropped some of the traditional mill cards like Fractured Sanity and Fraying Sanity to power up and protect the crabs a bit more.

I think adding in Fastbond and/or Exploration would be really helpful for the extra lands at a low mana cost. Since you can only play 1 Fastbond you won't get it all the time, but I feel like it would be crazy if you land it (especially with Crucible of Worlds).

I'd definitely run some more of the traditional blue vintage cards as well like Brainstorm, Mental Misstep, Gitaxian Probe, and (budget allowing) Force of Will.

You mentioned Back to Basics in your write-up and I think that's a great inclusion. I like that you added Uro, Titan of Nature's Wrath as well, I can see that really helping out, especially if the game goes long!

Jett2112 on cEDH Jabu-Jabu’s Combos

3 months ago

How do you untap Candelabra of Tawnos? Being a mono artifact it taps when used so unless there is a way to untap it then you wont go infinite, right? I play Candelabra of Tawnos in combination with Bubbling Muck in my mono black storm deck Doom Zenith to generate big mana but I cant see how you have enough islands or untappers to make it useful here. Maybe take out the candelabra tide combo and replace it with low or no cost draw spells like Thought Scour or Consider. that would help you hit land drops with the low land count and also you could put them in the "anything" spots in the doomsday piles in case somebody beats your Gush or Gitaxian Probe or Predict in a counterspell stack.

GrimVeracity on Neera Wild Mage Copy Deck

4 months ago

lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!

Low CMC Interaction

Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command

Cycling Lands

Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent

Utility Lands

Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements  Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine

smilodex on Best Commanders in EDH [Tier List] Part 1

5 months ago

@Sephyrias: Raffine is good in many ways. She is evasive, has built-in protection, is fairly cheap to cast and in good colors. She generates value in the form of looting and buffs creatures, which can be good for so many valid competitive strategies like Doomsday, pseudo-Farm, Hatebears, reanimator, etc.

In our opinion there are differences between Evelyn, Anhelo and Zevlor. Sure, they could all win with a certain magecraft combo, but not only the combos matter, also synergy and a lot of other important points like overall gameplay value are part of the evaluation.

Zevlor for example can be part of Dramatic Scepter Combo, and he also breaks some cards like Intuition, Jeska's Will, Praetor's Grasp, Gitaxian Probe/Peek, Thoughtseize etc.

Anhelo is a 3 mana (mostly) do nothing, until you can sacrifice a creature to copy a spell. At least he has good colors and is a 1/3 with deathtouch, but Kess is in most usecases straight up better in competitive games.

Most of the time, we can compare commanders to already existing ones. Evelyn can be compared to Jeleva, Nephalia's Scourge, but Jeleva is one mana cheaper, and you have the ability to cast some good spells for free. One of the upsides of Evelyn is the fact that you can straight up win the game with the Worldgorger Dragon combo, BUT this upside is also a bit of a downside, since this combo is way too easy to interrupt and if you mess up, you straight up lose the game.

The list looks a bit different now, since we had to split the Tierlist. We didn't move Alela in a long time. Even if you have to jump through some hoops, Liara Portyr can generate quite some value with Wotc currently printing a ton of good red and white cards, with synergetic effects like myriad and other exile mechanics.

The Eloise, Nephalia Sleuth + March of the Machines combo is very slow and expensive and these cards aren't that great outside the specific combo, whereas Siona is very cheap to cast and also helps to search for the combo piece or a stax piece, while you can slow down the game with stax. Another big upside for Siona is, that she can win through most common hate pieces like Rule of Law.

@knusperklotz: You're kinda right, Baba Lysaga, Night Witch is a shaky candidate. I think she has the potential to be a high power commander. She can grind a lot of value in longer games, but he needs quite some set up to get going. We decided to first put her into mid tier, because she's in Lightning Bolt range and has no impact when she enters the battlefield. But she's definitely one of the better mid commanders. It's also very likely that we put her into high power when wotc release more synergetic cards for this commander.

cyeRunner on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

5 months ago

I think WotC has lost track of what they want to do with modern, there are a lot of cards on the banlist because they can be cast without using mana: Once Upon a Time, Mental Misstep, Gitaxian Probe, Dread Return, Blazing Shoal and Eye of Ugin making your Eldrazi-Spells free.
Legacy should be the format of free spells; Not modern and printing the Evoke Elementals in a Set designed for modern contradicts that philosophy. The Evoke cost should have included //// in addition to the exiling of the card in hand.

Regarding the pricing: I agree on your point that there are too many mythic rare pushed card that make the mondern High-Tier decks too expensive and WotC should change something about that. The pricing and the fact that Modern went from a turn 4 format to a turn 3 - 2 1/2 format makes Pioneer more and more attractive.

Regarding bans: there are currently 2 engines that dominate the Metagame:

  • The 4c Elementals using Omnath, Locus of Creation and Wrenn and Six for Value and the free Evoke Elementals for Interaction represented in the 2 decks 4c Elementals and 4c Blink:
    I think Omnath needs to go for the following reasons: it replaces itself, provides t5 enough mana to also play Fury or Solitude, can be pitches for the Evoke costs and gains life against aggro decks. That's just too much for a single card, especially if you compare it to our Lord and Savior.
  • The other is the UR engine around Ragavan, DRC and Expressive Iteration presented in decks like Murktide and Death's Shadow:
    The problem with these decks is that they are too effective in what they do in comparison to decks of the same arctype not running that engine, so they just need to be turned down a bit.
    For this reason i'd like to see Mishra's Bauble go: Pushing cards like DRC, Expressive Iteration, Unholy Heat and Ledger Shredder from "good" to "too good" makes this card a reasonable ban without destroying the decks.
  • On a personal note: I'd like to have Teferi, Time Raveler banned. Interaction is what makes this game fun and having a card that says "I play magic, you play Hearthstone" is the opposite of that.


Thank you for coming to my Ted talk.

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