Maybeboard


So every creature has to attack. It's just a Jund Group Punch deck. Nothing very special. There isn't much synergy. But I cause some chaos.

Some fun cards in this deck:

I wish there were more vows or similar cards. Utopia Vow would be pointless.

Visions of Brutality should be good when the controller is forced to attack. And I can make sure it's something I can handle.
I wonder if Canopy Cover would be a good addition. Probably not though.
There are some other weird auras, such as Consuming Ferocity, Dust Corona, Maniacal Rage, Parallax Dementia, and Sluggishness. But they are probably all not good enough.

Curses are great. Somehow I missed Curse of Opulence. I definitely want that.

The reason I played Breaker of Armies was that opponents have to block with newly played creatures. Those with haste are often played in the second main phase. So with BoA I can attack them to get rid of the new creatures.
However, I don't really want to kill too many creatures. Group Punch isn't much fun when I kill them. And so Varchild, Betrayer of Kjeldor and Xantcha are better.

Hunted Horror should be fun. I can easily deal with two 3/3 creatures when I have Hunted Horror and Thantis. There are also Dragon, Wumpus, and Troll versions of this card in Jund. Goblin Spymaster has a similar effect.

I could play a lot of Fog effects (custom category: prevent). This could be combined with control cards to further disrupt opponents. But since they rarely attack me (I'd get a huge Commander) it doesn't seem relevant. Arachnogenesis is just a great card, so I only use that fog effect. Another fog-like card is Disrupt Decorum. I removed it because I don't get attacked that often and with Thantis it doesn't really do that much.

Contested War Zone is not a good land. If you get it from an opponent it's always tapped. But It's an incentive to attack me which pumps Thantis. It doesn't really work well, but for me the flavour is enough to play it sometimes.

After two test plays I realised that having defenders and creatures with vigilance isn't all that relevant. Opponents often don't attack me anyway when Thantis is out and so I removed some equipment for more creatures.

There are a few cards in Jund that allow me to incentivise opponents not to attack me. However, getting attacked can be an advantage.

Having lots of permanents is great for Vaevictis Asmadi, the Dire. So I don't have many sorceries and instant cards.

To get somewhere I have to figure out what strategies I want. Right now more ramp would be good. So I added Solemn Simulacrum and other creatures that ramp. But then what to do with the mana? Just more card draw so I can play all the permanents I have? For that I added Ohran Viper. I have to test is this works. Would be great to draw an additional card each turn. And the first time around it's an excellent blocker with quasi-deathtouch.

Freyalise, Llanowar's Fury seems perfect: ramp, enchantment&artifact removal, and card draw. Vraska, Relic Seeker would work also.

Now that I have removed some equipments giving vigilance I should check the Swords again:

I'm still working on this deck.

Some cards to think about:

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Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens City's Blessing, Construct 6/12 C, Elephant 3-3 G, Elf Druid 1/1 G, Emblem Vivien Reid, Faerie 1/1 U, Knight 2/2 W w/ First Strike, Elemental 5/1 R, Spider 1/2 G, Survivor 1/1 R, Treasure, Zombie 2/2 B
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