Forge of Heroes
: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
|Want (2)||fairweathernihilist , yourfavoritenoob|
Printings View all
|Commander 2018 (C18)||Common|
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|Commander / EDH||Legal|
Forge of Heroes occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Forge of Heroes Discussion
1 month ago
Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:
Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.
Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc Flip, Harrow , Circuitous Route
Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,
Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.
Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.
Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty
I have a Drove of Elves I'm not using
1 month ago
Hey bud, got a few things that may interest ya:
- Deadeye Plunderers - Gets bigger for every treasure/artifact you own and makes them. Big time synergy.
- Protean Raider - Cheap pirate mimic. Thematic win combined with flexibility.
- Spell Swindle - Treasure generation X Counterspell.
- Unspeakable Symbol - Instant speed counter distribution that costs no mana. Need to kill a bitch? Pay all your life into an unblocked scurvy boi. Need to save someone with Marchesa/save Marchesa? This has your back; highly recommended.
- Forge of Heroes - You know Marchesa brings herself back to life with her own ability too? You do now. This land ensures she's protected straight away.
Looking at your mass mutiny, I see you want to steal peoples things en masse. Here's some other suggestions for good cards of that ilk (Because frankly, they're pretty much alternate win cons/Marchesa steal opportunities)
- Mob Rule - Insurrection - Harness by Force - Press into Service - Reins of Power
2 months ago
It's an interesting LD/tax take on Lord Windgrace .
I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.
As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle
Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.
Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.
I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.
I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.
Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.
2 months ago
2 months ago
Last_Laugh - Thanks for the feedback, I appreciate you taking the time to offer suggestions.
Metallic Mimic was something I thought about including, because at face value it seems like it would interact well with Marchesa. Problem is, the most common creature type I have is construct, and that’s less than 1/3 of my overall creature count. I could see it being very good situationally (i.e. I have a few constructs in my hand, or a way to get them) but I saw it sitting on the board not doing much otherwise.
Ashnod's Altar is good overall; I use it in a lot of my other decks. I went with Ironworks since most of my creatures are artifacts anyway. Probably worth including both to be more consistent, also might be worth looking at Phyrexian Altar as well.
Sage of Fables seems good for instant Marchesa protection. I currently just have Guildmages' Forum and Forge of Heroes as instant +1/+1 counters for Marchesa, so I'll take a look at finding room for another if I find I consistently need it.
Flayer, Sage, and Altar seems like a cute combo to use to end the game, and powerful, but also doesn’t fit with the artifact based Marchesa deck I was going for. Stacking modular counters is a sub goal of the deck, and I can’t put counters on Flayer or Sage without something like Phyrexian Scriptures or Mycosynth Lattice . Same with Vindictive Lich
5 months ago
I run a Raff deck, too, and it's loads of fun. His ability to cast historic spells at flash speed is really great.
I don't run the spells like Brainstorm , opting for more permanent forms of card draw, like Rhystic Study , but that's just my preference. I don't think Forge of Heroes does much for you in this deck, where something like Buried Ruin might offer more value. Copper Gnomes is a great artifact creature to run, as well.
5 months ago
Crop Rotation is for grabbing a land like Forge of Heroes or Llanowar Reborn to buff Atla, I'm also considering throwing in a Gaea's Cradle as a potential target (only because I own an extra lul) which would make sense as a target for Crop, though i'm not sold on the idea. Maybe I take out Crop for Idyllic Tutor tho?
5 months ago
So I’ve been making a list of must haves in 90% of casual commander decks, mana rocks, support artifacts and lands. I’m not talking situational cards or color specific cards but colorless and lands that you put in almost every commander deck you build regardless if it’s mono or multi color, combo, aggro or control.
Let’s start the list with must have mana rocks
Then you get into optional expensive mana rocks like
Then there are support artifacts like
And optional support like
And there is one creature that almost makes the cut
And we will wrap it up with lands
So the first 6 mana rocks are auto adds then the second 6 are if you have them/the money to get them, this list does not include signets or talismans. Now I have had people argue Worn Powerstone but I feel it is a lesser form of Hedron Matrix that also didn’t make the cut imho.
The first 3 support artifacts are auto adds the second 2 depending on meta and budget.
As for lands they speak for themselves except the last one you might be thinking why? Lightning Greaves / Whispersilk Cloak , Cranial Plating , all the swords.... need I go on? I’ve also had people argue for Isolated Watchtower but as many commander deck run less than 50% basic lands that’s like 90% of the time will be just scrying 1 and there are better ways to scry 1. I thought about Rogue's Passage but there are combo/control decks that never attack (same reason Maze of Ith is not on the list)
So what are your “auto adds” when you start a commander deck and why?