Forge of Heroes
: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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Forge of Heroes Discussion
4 days ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
1 week ago
@DrkNinja: Well, now that such a "Rite" is veto'd, I wonder what else to add from here...
Mox Amber: I wonder if this is even worth running; though with that many walkers, I'd say this is plausible...
Garruk Wildspeaker: If I had a reason to keep him, it's that Tezzeret the Seeker can only untap one rock & The Chain Veil w/o being able to do other things. Garruk #1 is able to fill the void; unless that untapped rock can untap for 3 Mana. Then maybe I'll remove him as a result...
Opinions, or should I throw in Phyrexian Arena as well?
1 week ago
Sorry. That last comment was bad let me try again:
I would remove at first glance:
Azorius Chancery Dimir Aqueduct Forge of Heroes Orzhov Basilica Conundrum Sphinx Geode Golem Jeskai Infiltrator Loyal Subordinate Night Incarnate Ninja of the Deep Hours Phyrexian Delver Silent-Blade Oni Sphinx of Uthuun Varina, Lich Queen Yennett, Cryptic Sovereign Yuriko, the Tiger's Shadow Skull Storm AEthermage's Touch
These I chose either for the simple fact they don't go for the plan or are too slow. There are better cards that aren't that expensive.
1 week ago
Hey Daedalus19876! Dang I'm sorry to hear about your hand, but I hope it heals quickly (and properly)!
With Archfiend of Dispair, I figured it'd be an iffy one, and that's a good point about the reanimation (that I totally didn't even think about). On a side note, Wound Reflection is a wonderful card that I never knew existed, so thanks for that!
Krav, the Unredeemed is definitely teetering between being good, or completely useless. At his base he's a 3/3 for 5CMC, so that's actually pretty bad... but if you could activate his ability at least once sacrificing a couple tokens, then it's somewhat worthwhile? He's definitely not a card you'd want to draw/play if you're far behind though.
I like the "Friend or Foe" mechanic. It's pretty cool in multiplayer matches. My only issue is that most of those cards rather suck. Regna's Sanction I think is just at that borderline of not sucking. I believe it's also one of the only ones that have one colored mana in its CMC? Anywho, I definitely couldn't tell you what it could replace if you did decide to try it out.
I honestly did not think about that with Thrilling Encore, so my apologies! But yeah, I suppose with this deck having five open mana would set off all kinds of red flags for your opponents.
Forge of Heroes: Fair enough. Can't argue with sound reasoning like that.
Magus of the Balance: Ah, very true. It's definitely weaker compared to other Pox effects, and it's practically useless if you're ahead. And not being able to hit mana rocks and the like is a big loss. And with the new Saheeli deck coming out with all those shiny new artifacts, I'm sure there'll be a big artifact surge.
Skull Storm: Ah, another oversight on my part. First, I forgot that Elenda is mainly just another cog in the pox machine. Second, I realize that I was focusing on plays far too situational to truly warrant its use.
Oh, what are your thoughts on Isareth the Awakener? A 3/3 Deathtouch for 3 CMC definitely isn't bad, but how useful would its ability be to you?
Until next time!
2 weeks ago
Zimmers_0: I'm considering it! :D
KingZamiel: Thank you for the detailed comment! To be honest, I've been pretty absent here as well, due to work and having broken a hand. In order:
Archfiend of Dispair: I can definitely imagine a deck where this is bonkers, along with Wound Reflection. I don't think it fits here, though - I don't have enough reanimation to get him out early enough :(
Fraying Omnipotence: Oh, I SLAMMED that into this list, haha.
Krav, the Unredeemed: ...Huh. I'll consider! I'm just nervous about the CMC, in a deck that plays almost zero ramp.
Regna's Sanction: Hmmm. I'll consider it as well! There's just too many things and too few slots...
Thrilling Encore: Honestly? I tested it and didn't like it much (I don't want to hold up 5 mana continuously, and almost never have the mana to cast the board wipe myself).
Forge of Heroes: Meh - I care more about the colors than a marginal +1.
Magus of the Balance: I'm considering it. I'm just worried that it sets me behind compared to artifact-heavy decks.
Night Incarnate: I love this card. I need to find a hime.
Skull Storm: I never plan to cast Elenda more than once from command zone, though. And that late in the game, I can't imagine people not having creatures to sac.
Thanks for the thoughts!!
2 weeks ago
Hello there! It's been quite a while since I've contributed here, and I'm truly sorry for that. When life takes up all your time even for fun...
Anyways, though I'm pretty sure you've already cycled through the latest sets I'll go ahead and put in my two cents. First off, I have to say that I found little to no cards from Battlebond and Core '19 to be that beneficial to your deck. At least, none that I could truly recommend replacing something already in your deck. That said, there are a handful of cards I saw that might be worth considering.
Krav, the Unredeemed: a strange one that I think is better without its partner. A good sac outlet if needed, and reliable card draw.
Regna's Sanction: I know counters aren't a big focus in your deck, but maybe this is just good enough to consider?
Thrilling Encore: probably the card with the most potential? Great after a board wipe.
Now this year's Commander decks have quite an interesting array of cards that - if I'm not being too bold - feel like at least one could find a cozy home in your deck. Here are my top picks:
Forge of Heroes: I feel it's a fairly strong land. Doesn't come in to play tapped and bulks up your commander (if even a little bit).
Magus of the Balance: powerful but tricky. As a creature its already a bit weaker than other cards with similar effects, plus having to tap it for its ability isn't helping it. On the bright side, with it being a creature you can bring it back for multiple uses. Plus 1 W isn't too shabby. Oh yeah, and I suppose you could activate its ability at instant speed, so that's something.
Night Incarnate: it's like Sweltering Suns but with a body!
Skull Storm: badass name to go with the badass effect! Yes it's bloody expensive, but it's almost like it was made specifically for your deck!
Well, this was quite the lengthy post, but I hope it is worth your while!