Forge of Heroes

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Pauper EDH Legal
Leviathan Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common

Combos Browse all

Forge of Heroes

Land

: add

: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.

Forge of Heroes Discussion

suarkdivad on Pir/Toothy EDH

1 day ago

Creeping Renaissance can either get a lot of your instant tricks back or a good number of creatures if you've been wiped a few times. There's also Praetor's Counsel but renaissance is cheaper.

I dig the bounce Toothy (or other useful creature) tech.

That comment about needing Nexus of Fate is exactly why you don't want it or the other auto includes. Boring B.S. This deck actually looks fun.

Psychosis Crawler would do some work, but you've gone down that road before.

How have I not seen Forge of Heroes ?

Beast Within over Rapid Hybridization ? I know it costs 2 more, but more flexible and you've driven down the CMC of the deck as it is.

Shadow Rift over Slip Through Space ? I'm not seeing why the colorless makes sorcery speed better, or the slight risk of running into a Nether Traitor.

I don't think the cycling makes Dissenter's Deliverance better than Deglamer .

Glen Elendra Archmage is probably an auto include you should include considering how many uses you'd likely get out of it.

Spike Weaver is something I'd put in, but not really your style. But... fogs...

mrdehring on 5C fun stuff

3 weeks ago

Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.

Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.

Anguished Unmaking , and Vindicate are solid cards. Can you make room for an Utter End ? For other removal I always liked Crackling Doom .

A few card advantage things you may want to look into Conflux , Rashmi, Eternities Crafter , and Etherium-Horn Sorcerer .

I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.

Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.

Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.

hoffie4 on Hallar, the Nuke Launcher

3 weeks ago

I also run a Hallar deck, and I'm liking yours a lot. You have a lot of stuff that I don't.

Here are some suggestions that I've found useful:

In general, I've found that a good way to play Hallar is to focus on providing a lot of +1/+1 counters and then using a few cheap kicker spells to trigger Hallar. I tend to avoid most kickers that are expensive or that require multiple colored mana whenever possible. I also like to use something like Reclaim to get back a cheap kicker so I can potentially trigger Hallar twice in one turn.

I might recommend cutting out some of the more expensive cards, like:

Another fun way to play Hallar if you include a lot of cards that put +1/+1 counters on creatures is to include cards like:

If you use cards like Hunger of the Howlpack and Blessings of Nature to dump counters on them, you can really do some damage with these. They also help to take some of the heat off of Hallar.

I_TappedWrong on Marchesa, the Black Rose EDH: Steal Yo Gurl!

1 month ago

chiri Guildmages' Forum is a great card because unlike Forge of Heroes and Opal Palace it works with multi colored spells other than your commander but all the cards i stated are worth an include in a marchesa deck just for the use on marchesa alone. however he does only have 3 multi colored spells other than his commander.

Minathia on Hallar at you later

1 month ago

Lands that do things you like:

Not Land Cards:

I think some of the default removal should be in here too:

Kirihara on

2 months ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

Flooremoji on Artisan of Kozilek PDH

2 months ago

Opal Palace will not work with colorless commanders, as colorless cannot be chosen for any color. Forge of Heroes is the best replacement.

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Forge of Heroes occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%