Winds of Qal Sisma


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Winds of Qal Sisma


Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Winds of Qal Sisma Discussion

TheSlowestBro on First Deck need help tweaking it

4 months ago

I don't want to comment too much on your deck, I'd rather give some tips on how you can take a critical look at it and identify ways you can tweak it yourself. I will highlight some cards I don't think fit and the reason for why.

First of all there are mainly 4 types of decks in magic: 1. Aggro decks: these decks look to close out the game within the first 5 turns by playing cheap minions and establishing a board presence before the opponent is able to muster a defence. 2. Midrange decks: these decks play efficient creatures and spells and look to win the game a few turns later with larger creatures. 3. Control decks: these decks look to take control of the game slowly and often win many turns later. 4. Combo decks: decks that look to assemble a certain combination of cards that either win the game immediately or set up a board state that is more or less unanswerable.

Looking at your deck I would say it falls more under the midrange style. Let's look at your cards and see if any of them do not fit into this category. Winds of Qal Sisma is a card I would say is more control, and though control cards might be fine in some midrange decks to combat the fast aggro decks, I think this one doesn't really serve any meaningful purpose here.

Other things to consider are how well do the cards in your deck work together with each other, Grave Strength is a card that synergizes with your +1/+1 strategy, however you are only running 10 creatures, so it's odds of having a powerful effect is quite low. I would either cut this card or add more creatures to increase it's consistency. Another example would be your inclusion of cards with the "Ferocious" keyword, you are not running any cards with power 4 or greater, of course with +1/+1 counters you can activate this, but that means for you to obtain "Ferocious" you need 2 or more cards already so that one can buff the other, I would consider either cutting these cards or adding some stronger creatures so you can more consistently achieve the "Ferocious" buff.

Next I see you are only running 19 lands, in my opinion the only decks that can get away with running such a low land count are hyper-aggressive / "burn" decks that only run 1-3 cost cards. Since your deck is a bit slower than that you need to run enough lands to consistently. A general rule is to run 24 lands in all decks (a few less if it's an aggro deck and a few more if it's a control deck). When I first started playing magic I had a tendency of adding too few lands into my decks, and while lands are not as interesting as cards with text on them, not being able to cast those cards because of mana screw feels bad.

To summarize; magic is a game with inherent randomness as it is a card game and you are at the mercy of your draws, however this randomness can be mitigated by making card choices that work well together on a consistent basis and including enough lands to cast said cards!

You might have noticed how many times I used the word "consistent" and that is in essence one of the cores of deck building, you want your deck to pull off whatever it's game-plan is as often as possible.

Hope this wall of text has been of some use to you! =)

Vile-Wesker on Thantis Political Slaughterhouse

9 months ago

@Nominae Winds of Qal Sisma is already in there. Nylea, God of the Hunt Is pretty damn good with all the beaters in the deck. 6/6 and being indistructable herself is damn fine for only . Tangle looks pretty damn strong as well. And I'd def replace Winds of Qal Sisma for it just have to hope I can find it somewhere.

Too bad Dolmen Gate is outside of our budget rules. I'd have included it for sure else. But I'm most of all looking for political interaction for this deck. Instead of sitting in my lil corner crafting a win as I do with all my other decks I want this one to be as interactive as possible for the whole table.

Nominae on Thantis Political Slaughterhouse

9 months ago

You won't have to break your bank for a Blightsteel Colossus then, but the other invincible stuff I linked shouldn't be fun breakers.. i thought of another thing to help Thantis : Dolmen Gate or Winds of Qal Sisma to make all of your creatures invicible for a turn, or maybe Tanglesap + Nylea, God of the Hunt

Tangle can leave you an open door to the an opponent face

i've never seen this commander but I'm starting to really like it !

YourOldDroob on All-Out Thantis

11 months ago

Thanks for the suggestions carpecanum -- I thought about putting in a fog effect or two, so we'll see how things play out, or if it becomes something that's really missing. Either way, I think Winds of Qal Sisma is probably a better version of fog since I'll often have 4 power on the board.

Past that, Virtus and Gorm are definitely on the maybeboard, the partner tutoring is really powerful to get potentially two effective creatures into play in one turn -- with double strike being a thing as well, double Virtus triggers with Sower of Discord makes me shiver with joy!

Chandrian on

1 year ago

Hello, I saw your post on reddit (am only lurking there) and checked out your deck.

It looks pretty nice :)

I would suggest cutting Winds of Qal Sisma and Merciless Resolve as they seem your least impactfull cards (I don't think you need to prevent combat damage and you seem to have plenty of card advantage already, even then there's better ones than the Resolve).

A card I would suggest is Baru, Fist of Krosa as it works great when you return your cards from your graveyard. And maybe Reprocess could replace Merciless Resolve?

Squandered Resources is also great with the frog.

Feel free to check out my take on the froggo (it's also pretty casual): my take on Gitrog

TheCrimsonKing101 on The Hordes of Keld

1 year ago

Mana dumps that come to mind: Ant Queen, Hydras like Hydra Broodmaster, Kamahl, Fist of Krosa, Moonveil Dragon, Commune with Lava, Wurmcalling ,Sprout Swarm

Other potential adds: Champion of Lambholt, Dragon Mage (You should be able to dump your hand with all the mana), Fierce Empath (to grab hellkite charger), Pyreheart Wolf, Vigor, Disrupt Decorum , Dolmen Gate, Growing Rites of Itlimoc , Arachnogenesis, Artifact Mutation

Safe attacking. Sometimes you want to attack, but they got too much stuffs Winds of Qal Sisma, Soul of New Phyrexia//Stonehoof Chieftain

"Out of combat" wincons. Assuming you can go infinite with Aggravated Assault there is still a chance they have they can block you and not die. So add some of those safe attacking cards plus creatures like Hellrider

Argy on Abzan's Siege on the World

1 year ago

I prefer Painful Lesson to Read the Bones, as the versatility means you can use it to finish off an Opponent who is on 2 life.

You have mentioned upgrades, and I think you would do well to incorporate 4x Vraska's Contempt, as Planeswalkers cause this problems.

It would also allow you to get rid of Creatures lands, which easily skirt Declaration in Stone, and Liliana, the Last Hope.

You've got Eerie Interlude (I would make this 4x), but you can also use Blossoming Defense, and Heroic Intervention to protect your Creatures.

Winds of Qal Sisma is another personal favourite of mine.

Alternatively, you could run Archangel Avacyn  Flip as she gives you lots of options, including Indestructibility.

You are missing some bigger Creatures with evasion. Something like Archangel Avacyn  Flip, and Gisela, the Broken Blade, or Angel of Sanctions, could work.

This is definitely a good start. I look forward to where this brew might end up.

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