Blood Reckoning

Blood Reckoning

Enchantment

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

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Want (2) brownwaterboys , Glegg

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Set Rarity
Magic 2013 (M13) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blood Reckoning occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Blood Reckoning Discussion

DarkHero on punishment for tapping / untapping

2 months ago

Subordinate- "Lower in rank or position"... I am personally offended.

I really can't think of much that would punish tapping and untapping. Most of it is going to be geared towards opponents tapping their land like Mana Web . But I'll give you War's Toll , Price of Glory , Vorinclex, Voice of Hunger .

The other thing to consider is what exactly are you trying to punish? Because tapping can be using activated abilities, attack, or blocking for creatures/artifacts. You could go Treasure Nabber or you could go Immolation Shaman or Harsh Mentor or Blood Reckoning . All are technically punishing you opponent for "tapping".

TypicalTimmy on Fervent Charger

3 months ago

I would only ask to make one extremely minor difference.


Fervent Charger

Creature - Human Warrior

Haste

Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.

3/3


The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.

Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .

Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!

itsmekidney on Thantis, Do not enter

3 months ago

First off, I like this deck! It's always really fun to see Thantis decks, and your comment on mine inspired me to check this one out.

I think I agree with you that the four cards you're looking to take out are weaker than you would want; fortunately, there are several great new options that came out in the last few months (as of writing this).

  • Tahngarth, First Mate is a 5/5 with a minor assault suit on, which is definitely more interesting than some of the cards you presented.
  • Revenge of Ravens is sort of a better Blood Reckoning , adding a life gain component which can help keep you alive just a bit longer. It's not legal according to Tappedout but of course it is.
  • Archetype of Finality gives every creature you control deathtouch, which helps protect you in a lot of ways.
  • Stuffy Doll doesn't get around the attack requirement, but its ability is a great political tool; attack someone else, and let them block with their biggest creature!
  • Rowan Kenrith can deal 3 damage to all tapped creatures, and is simply delightful (even if a bit costly)

rdean14 on Card creation challenge

5 months ago

Hatsuko, Creator of Spirits

Legendary Creature - God

Hatsuko, Creator of Spirits can't attack or block unless you control a Spirit of each color.

Spirits you control have Soulshift X, where is X is their CMC minus 1.

When Hatsuko, Creator of Spirits enters the battlefield, search for a monocolored Spirit of each color, and put them into your hand.

8/9


Make a card like Norn's Annex , Ghostly Prison , Sphere of Safety , propoganda, for not

Not Marchesa's Decree , Blood Reckoning type effects, which are punishing triggers, not prevent attack abilities.

HalbrechtHalbrecht on Black Plague: Commander Edition

8 months ago

Saw you put up this EDH version of your deck! I won't be of too much help on this deck, since I'm actually fairly new to EDH, but I did have a couple thoughts on the "pillow fort" cards in your deck.

Since you won't benefit from the "or a planeswalker" bit of Blood Reckoning , a better 4-drop enchantment would be No Mercy . If you're wanting to deter attacks from powerful creatures, then the possibility of their big monster dying will be a much better deterrent for your opponent than losing a single life, which matters very little with 40 life.

On the other hand, if you need to stop lots of creatures, like a go-wide token deck, then Crawlspace is a better 3-drop than Hissing Miasma , since it outright stops the go-wide strategy. Sure, the "1 life per creature" tax hurts the opponent more when they have lots of little creatures than it does with a couple big creatures, but if they can kill you with a token swarm while still staying alive, the life loss will be worth it to them.

Of course, you could run all 4 cards if you wanted to, and normally it would be helpful to do so for redundancy. But with Maralen's tutoring ability, you don't need as much redundancy, and instead should just pick the best versions. So threaten death to their big creatures with No Mercy , and prevent large swarms from attacking with Crawlspace .

MurrSheep on Card creation challenge

9 months ago

Xendris, Battle Manipulator 2WB

Legendary Planeswalker - Xendris

+1 Target creature cannot attack or block this turn. You can use this ability during your opponent’s turn, but it is -2 and you cannot use an ability of ~ during your next turn.

-3 Exile up to 2 nonland permanents, then return them to the battlefield under their owners’ control.

-8 Your opponents get an emblem stating: “Each attacking creatures costs 2 mana to attack and you lose 1 life.”

5

Decide to incorporate Blood Reckoning and Ghostly Prison into its final ability.

Same challenge

superwill123 on Thantis, the Warweaver

10 months ago

Your version of the deck looks fun! but here are a few suggestions. . .

1: the hunted cycle is really fun, but there are much better cards that do the same thing, like Genesis Chamber , Sylvan Offering , Captive Audience Akroan Horse , and many more. also [[]] synergieses SO WELL with Thantis, it's hilarious.

2: if you want to give your opponents tokens, you gotta tickle them a little when they come in, and with cards like Essence Warden , Blood Seeker , Rampaging Ferocidon , and Xantcha, Sleeper Agent , they're bound to say "thanks, you shouldn't have. . . really"!

3: If you want the TRUEST pain of all, you simply MUST try making it hurt more to attack you! the trio of pain Hissing Miasma , Blood Reckoning , and Marchesa's Decree will all but guarantee pain for the opponents! but if you want the creatures to hurt, try cards like Caltrops and Circle of Flame to lay on the pain!

In conclusion, your deck is sweet, I took some of the cards in here for my own deck, and I can't wait to see how your deck changes and adapts!

(p.s. Assault Formation could be good if you keep on the wall plan)

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