Vivien Reid


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Vivien Reid

Legendary Planeswalker — Vivien

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Destroy target artifact, enchantment, or creature with flying.

-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Price & Acquistion Set Price Alerts



Vivien Reid Discussion

5c0r910n on Trample them to Dust

4 days ago

i think Elvish Rejuvenator really isn't that good, but that my opinion, i think you want more Goreclaw, Terror of Qal Sisma, the ramp from him is really good.

I believe you are setting your curve pretty high, Impervious Greatwurm, Arboretum Elemental and Aggressive Mammoth are pretty ambitious, and Hungering Hydra isn't that great either. Good replecements are cards like Carnage Tyrant, Nullhide Ferox, and Vine Mare. Vine mare doesn't seem that good but in the end it hits for five, killing your opponents pretty quick. I like the idea of Elvish Rejuvenator, seeing that playing a Llanowar Elves turn 1 increases your chances of winning immensely, the druid should do a similar thing.

I think that Broken Bond in the main board doesn't make alot of sense, but it depends on what your facing often. I suggest swapping it out for your Adventurous Impulse.

Crash the Ramparts is a questionable card in this deck, its a dead card in hand most game, given that more of your creatures alreadly have trample or are given trample by another creature.

Root Snare also doesn't make any sense, its a very defensive card in a very aggresive deck. The idea of the mono green is to tempo enough pressure to force your opponent to stay on the defensive. If you think it work really well against what your facing maybe sideboard it.

I think Prodigious Growth is definitely interesting, but i feel like if you want the stats on its your could play a better six drop creatures, and if you want some burst to finish your opponent off, just play Bounty of Might

Vivien Reid is another card that requires a defensive strategy to pay off, and yet its in this deck. If it is value you are looking for i suggest Find / Finality Even thought you can only cast the first half its still pretty good in the late game

Also mono green want more lands, i suggest 22-23 lands

Amari_Amirite on Help With Competitve Sarkhan's Unsealing

4 days ago

Hello! This is precisely what I've been working on recently!

Sarkhan's Stomping is my deck list.

Right off the bat, you're going to want to swap those Elvish Mystic out for Llanowar Elves to make it standard legal.

I stuck with just RG because there's nothing I really need to add in W. You already have Sarkhan's Unsealing that behaves as a repeating Deafening Clarion even if it does take a couple more turns to get going. Vivien Reid and some sideboard cards like Broken Bond, Plummet, and Rabid Bite cover the vast majority of my removal needs.

Between my deck above and Thou Shall Unseal Thy Gruul Soul by andriygoblin we lay out a lot of the theories behind our configurations, both taking a slightly different approach.

vbfabled on Why Does Vivien Reid Exist?

5 days ago

I'm a little late on this, since her story came out a little while ago, but... Why did they make Vivien Reid?

She's a mono-green Planeswalker who hates civilization and loves nature. She travels the multiverse hunting animals so she can summon them to aid her later on.

Does that sound familiar to anyone? Cuz it should. She is Garruk with a bow.

We already have a character with the exact ethos they gave to Vivien. On top of that, it's a character that's been developed, is loved by fans, and had his story left on a cliff hanger since 2014.

I have a theory that feels pretty inline with what WotC has been up to lately. They wanted a black female Planeswalker and were too lazy to come up with an original character concept.

Hear me out on this, and please don't jump to conclusions. I believe that it is the duty of fantasy and sci-fi fiction to help everyone feel represented and empowered; minorities, women, and the kids who got picked one for being different. But this is entirely the wrong way to do that. If they had taken the time to develop an interesting original character, that would've been great, but they just shoved her in for some quick publicity so maybe some feminist news site might write them an article, which is a prevalent issue in many modern media outlets.

If you're having trouble grasping my position, let me give an example. Uhura from Star Trek is an early example of minority representation and a symbol for hope for many. When Gene Roddenberry was creating the original Star Trek series, he insisted on casting Nichelle Nichols as Uhura. Beyond that he insisted on giving her a major role with lines other than "Yes sir." Uhura became an icon to women and specifically minority women in the 60's, being cited by actresses like Whoopie Goldberg as a personal role model, because she was a full, unique character who had something to make her stand out from the rest of the cast besides the fact that she was black.

So what do you guys think? Agree? Disagree? Did this article make any sense? Let's discuss.

multimedia on Elves of Ravnica

1 week ago

Well, Naya will have the exact same problems as Selesnya does... Not enough resiliency, too difficult to recover.

There's too much efficient creature removal in Standard right now. Deafening Clarion/Ritual of Soot are too good at stopping Elves who aren't prepared to be able to recover quickly. Settle the Wreckage is nonexistent in current Standard even in Jeskai Control it's not the go to board wipe which is a big help for Elves. This allows for more options and I don't feel like I have to play Shalai.

Beast Whisperer is an option for resiliency (he's currently in the sideboard), but he's too fragile to count on him living. Find / Finality is the reason I'm now playing black and either card side is a mana sink for Grand Warlord Radha's ability to make mana. Find is also good with Whisperer as a way to recur it and another Elf. Ajani, Adversary of Tyrants just wasn't cutting it for recovery and his mana cost was actually too difficult to consistently make while also wanting to play Steel Leaf Champion. Flower did help, but relying on it is very problematic. Find can recur Champion this makes it pretty powerful with Elves.

Radha is the reason I'm now playing red again, but without having Stomping Ground limits the use of nonElf red spells I can play. Only Radha works thanks to Unclaimed Territory and Rootbound Crag. Adventurous Impulse and Glowspore Shaman also help to find Territory, but only 9 sources including Territory of red for Radha is pretty low--Stomping will for sure help. Radha's ramp is good with Vivien Reid and Vivien is excellent right now in Standard. Banefire (currently in the sideboard) is good with Radha as a mana sink, but I don't feel comfortable playing more Banefire when I'm realistically counting on Radha's ability to make red mana to cast it. More Banefire and Lava Coil/Fight with Fire are possible when we can play Stomping.

I played Radha with Elves for quite a while in Dominaria/M19 Standard and a big reason to continue to play her is the wonderful potential aggressive curve of Collector, Thorn, Champion, Radha. I have returned to playing this curve because turns out it's one of the best with current Elves; a turn one Collector can add a lot of power to this curve. The curve however needs something and I believe Find is what is needed. This curve can be disrupted, but it's difficult to completely stop everything.

Find is efficient recovery, get back two Elves that were killed and Radha's mana ability makes a potentially fast recovery. Thorn and Clancaller are excellent with Radha because they are Elves who can also be mana sinks. Territory is also a pretty powerful land with Elves; I want to take advantage of it since it alone lets me play other colored Elves and not have to worry as much about hurting the consistency of turn one Llanowar or casting Champion. Radha's four toughness survives Clarion and Soot doesn't kill Radha. This combined with her ability to make mana is very good with Elves right now.

MillersEdge on Atraxa, Queen of Counters

1 week ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

PhazonOmega on Atraxa- Competitive Super Friends

3 weeks ago

What is the win condition of this deck?

I am not too familiar with Super-Friends, but am trying to build one of my own, and am wondering if I am missing something. Some card choices I don't quite understand: Ajani Steadfast doesn't do a lot without his ult, but perhaps his -2 has more utility than I imagine. Vivien Reid seems like a better fit than Freyalise, Llanowar's Fury, since Vivian helps with manna better and can snipe flyers, along with having a more impactful ult (perhaps this list was uploaded before Reid?). Pull from Tomorrow may be better than Sphinx's Revelation, as it costs one less, and the negatives (no life gain and forced to discard a card) don't seem to be relevant. I'm also wondering why there are not a couple more counterspells or tutors that are not so specific; I would rather be able to tutor for anything from my deck (Vampiric Tutor) than have to search specifically for Planeswalkers (Call the Gatewatch).

BMHKain on griffstick

3 weeks ago

@griffstick: I see. Well, I guess I could remove Tibalt from the question, though 4 Keywords still matter regardless;

  1. Madness
  2. Flashback
  3. Hellbent
  4. Threshold

Well, on the Bright Side, Tibalt did make his eventual return in MTG (IDW Comics at least; What the heck happened about Dack Fayden v. Ashiok? That was meant to happen.). But, yeah. I do see your point. I even heard on Twitter he defeated Chandra Nalaar. Before anyone critty negs, Chandra was at base stats; she needed all the Mana of Zendikar, Some Leylines, oh, & a hard to assemble Hedron Network to Vaporize both Ulamog & Kozilek. She would never be that powerful again ever, now that her friend Nissa Revane is never heard from again, & Vivien Reid doesn't focus on such power.

Oh & one last thing; I apologize if I got somethings' wrong, I'll ditch Tibalt in such a deck (Despite it being the question.), & I still need to cut to 100 for my Superfriends deck; Not new additions. Sorry for the confusion... :(

Actually, I didn't know who won between Tibalt & Chandra. If Tibalt did though, WotC should be motivated to make a new; INFINETELY better Tibalt Legendary Planeswalker. (I mean, his battle with Sorin Markov had him at least stagger the Dhampir Ex-Oldwalker, & Tibalt tanked blows from Sorin, & NOT die.) Maybe for a Supplemental Set like Battlebond, & the Conspiracy Sets (Hell, it's confirmed Koth is still alive even. :D)

All apologies BTW, griffstick.

FlorianKubo_TeamMagicValley on Gr Fancy Frenzy Elves

3 weeks ago

Sideboard updated

Most important new inclusion probably Sorcerous Spyglass against Vivien Reid and in general planeswalker-heavy-decks like for Teferi, Hero of Dominaria or Golgari-Decks.

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