|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Mythic Rare|
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Legendary Planeswalker — Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3: Destroy target artifact, enchantment, or creature with flying.
-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Price & Acquistion Set Price Alerts
|Want (11)||flipdipple , macros , king0fclubs , Shiruxriu , hebertmike , ScowlerMonkey , Swagrajag , DeadeyeDesperado , Limette23 , Incredipaul , kovellen|
Vivien Reid Discussion
2 days ago
Hey, nice deck!
The advice I have is to play 4-ofs of both Adventurous Impulse and Grow from the Ashes. You have a very top-ended top end, and I think Chainwhirler will still be good enough to punish you for playing 4 Llanowar Elves. I'd personally take out the two Pounce, citing the fact that you don't care about playing answers because you're a stompy style deck, as well as 1 of each Aggressive Mammoth and Carnage Tyrant, since playing 6 5-CMC> game ending cards is a lot (I'm also throwing Vivien Reid in the game ender category, because, well let's be honest, she's nuts).
You talked about your worry about price in another comment, but it might be worth it to buy a playset of Hinterland Harbor to flex into UG Stompy, with Negate/Spell Pierce disruption and possibly Nezahal out of the board. Anyways, that's all, so good luck on your build!
2 days ago
Adventurous Impulse is good against removal heavy decks, ensures you hit land drops early and keeps the gas going later. Playing 4 between the main and sideboard seems solid. I'd probably cut the Titanic Growths as you're just asking to be two-for-oned.
The meta is obviously going to change, but having some number of Vine Mares in the 75 will probably be necessary depending on how good B/X decks are going to be.
6 days ago
If you have Rekindling Phoenix I'd run that mainboard. Maybe move Banefire side board. To combat control decks you will need cards like Vine Mare and Carnage Tyrant. Also planeswalkers can help in grindy matches so Vivien Reid will probably be your best bet since she's not rotating. I'd suggest Lifecrafter's Bestiary in the side as a decent draw engine to keep you from running out of gas in control match ups, but its rotating soon. I also find Sorcerous Spyglass a powerhouse card against control decks that use planeswalkers or The Scarab God as a win con. Sorcerous Spyglass comes out earlier than they are prepared to deal with and they have very few answers to it once it's out.
Anyways your deck looks to have a nice start and I will definitely be upvoting. I've been looking around for a decent Sarkhan's Unsealing centered strategy. The deck seems like it will be in a really good spot post rotation. I think the best way to go would be to run Carnage Tyrant, Rekindling Phoenix, Vine Mare, and Ghalta, Primal Hunger mainboard. It would be pretty tough for most deck to shut all those threats down consistently every game.
1 week ago
Hey! Awesome deck! I have some suggestions, but feel free to do your own thing. A little about me: I'm a low level points grinder, so the changes that I make are for the sake of winning the game, as opposed to just playing to have fun. Okay, let's begin with what I'll take out and why, then, later, what I would bring in and why.
1 Deeproot Elite, 1 River Sneak , 2 Deeproot Waters : I'd take these out to make room for other cards. I don't feel like you need as many of these as you're running.
2 Tempest Caller & 2 Kumena, Tyrant of Orazca: I don't like Tempest Caller at all. Unless your meta is super creature heavy, this card feels dead more often than not. Besides, you play a ton of creatures still, so you can just go wide and kill that way. As for Kumena, you don't wanna play too many of a legend. You can make the argument to go up to 3 for a little bit more consistency, but I think 2 is the sweet spot here; you don't need her to win outright, the rest of your deck can take care of itself.
Field of Ruin, Kopala, Warden of Waves, & Seafloor Oracle: If you're not playing at least 2 in the mainboard, I'm not sure Field of Ruin is worth it, and it's definitely not worth running postboard. Seafloor Oracle is just a "win-more" card out of the board, in that if you're playing it successfully in game 2, you're already winning the game. I'd take it out for a relevant early game spell. Lastly, I'm taking Kopala out of the board to play 2 in the main. That card is crazy good.
Now to bring in: Let's start with the 4 Forests you need to replace the Oasis.
2 Negate, 2 Essence Scatter, 1 Spell Pierce, 1 Expel from Orazca, & 1 Hadana's Climb: These are your tempo swing cards. Counters to stop your opponent's relevant removal/game ending spells, a removal spell incase anything slips thru the cracks, and a game-ending enchantment in the Climb. All of these mainboard replacements look to swing the match in your favour when you cast any of them.
1 Naturalize, 2 Expel from Orazca, & 1 Hadana's Climb: A second Naturalize produces more consistence, and the same story goes with a second Hadana's Climb. I'm not sure what your budget it, but if you're able to, I'd put a Nezahal, Primal Tide and Vivien Reid in place of those two. But from what you currently have, Naturalize + The Climb seem great. Lastly, a pair of Expel in the side for more removal postboard.
Okay, I think that's 75. At least I hope. Hopefully you find your flow. The deck looks sweet, and I think that Merfolk post-rotation will be a force to be reckoned with. Excited to see what you do with it. +1
PB80 on Surrak test
1 week ago
Rampant Growth needed a test slot and mana curve and base allowed for this card out
Domri Rade just not productive enough
Burning-Tree Emissary again missing productivity
Aid from the Cowl like this card but just a little bit too slow for now
Acidic Slime one turn to slow for this current build
Void Winnower too slow, great card but by the time he is on the field I have either won or lost
Gaea's Blessing kozilek seems a better choice
Rite of Replication very productive but needed a slot for testing
Kozilek, Butcher of Truth Extra heavy hitter and anti deckburn
Vivien Reid nice deck filter, and toolbox, ult helps my smaller creatures a lot
Wheel of Fortune get to my cards and combo’s faster and disrupts my opponents
Windfall get to my cards and combo’s faster and disrupts my opponents
Nimble Obstructionist extra creature, extra draw option and combo counter
Voidslime combo counter
Disallow combo counter
Jace, Unraveler of Secrets extra toolbox and ult helps a lot.
2 weeks ago
Hey, if you're wanting to play this at local tournaments then consider getting some dual lands for the manabase? Rootbound Crag and Timber Gorge are lands that make one of either red or green mana. Evolving Wilds can fetch one of either a Mountain or Forest. Deathspitter is not a good three drop Dino, it just doesn't do enough. Consider Thrashing Brontodon or Runic Armasaur or Deathgorge Scavenger? Depending on your budget Carnage Tyrant is one of the best Dinos much better than Burning Sun's Avatar.
You're getting back into Standard at a good time because Standard will completely change in a month. Fall Standard rotation happens Oct. 5, the same day new set Guilds of Ravnica is released. At this time all cards from past sets of Kaladesh and Amonkhet will not be legal to play in Standard. Dinos however are fine since they are in Ixalan sets and those sets are legal in Standard until Oct 2019. Cards in Dominaria and Core Set 2019 (M19) are also legal to play until Oct 2019. At rotation Standard will consist of sets in Ixalan, Dominaria, M19 and Guilds of Ravnica. What's in Standard is helpful.
Before playing this at a local tournament you'll want a 15 card sideboard. The sideboard is the place you put situational cards that can help you in certain matchups. The three types of matchups to build a sideboard for are aggro, midrange and control. In very simplified terms for aggro you want more cheap early game creature removal (Shock), more high toughness three drop Dinos (Thrashing Brontodon, Runic Armasaur) and lifegain Deathgorge Scavenger. For midrange cards that can give your creatures an advantage against your opponents creatures (Aggressive Mammoth, Rabid Bite, Act of Treason) and card advantage/draw (Vivien Reid). For control draw/resiliency/enchantment removal (Carnage Tyrant, Vivien Reid, Naturalize).
Good luck with your deck.
2 weeks ago
A... Minotaur Angel ( ._.)
Creature - Minotaur Angel
Whenever Imperial Ragemane attacks, you may pay . If you do, untap it. It can't be blocked this turn.
Though the Angels are synthetic in nature, some aspired to gift other races with their lineage. Some proved far more useful than others.
I wanted to make a card that is as aggressive as Minotaur, but is as graceful and demanding as Angels. I hope you like it :)
My Timmy senses are tingling :3