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|Dragons of Tarkir (DTK)||Rare|
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Surrak, the Hunt Caller
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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Surrak, the Hunt Caller Discussion
3 weeks ago
Imposing Sovereign Loyal Sentry Masako the Humorless Molting Skin+Broken Fall--loop with an enchantress out!-- Den Protector Elder of Laurels Grunn, the Lonely King Keen Sense Primeval Protector Shaman of Forgotten Ways Shamanic Revelation Shapers' Sanctuary Snake Umbra Surrak, the Hunt Caller Ulvenwald Tracker
2 months ago
antipopes, yeye! I run a Goreclaw deck you can check out; we prolly have a few overlapping similarities. One fun thing I like to do is to either Defense of the Heart or Tooth and Nail --> Surrak, the Hunt Caller + Ulamog, the Infinite Gyre in the first main phase to haste Ulamog and have an Outta Nowhere Annihilator 4.
3 months ago
I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.
You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.
I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.
3 months ago
Swiftfoot Boots could be a decent addition to protect Vaevictis and give haste. Hanweir Battlements and Flamekin Village are also good lands that give haste for Vaevictis. Hall of the Bandit Lord only gives haste. Need for Speed fits the land sacrifice theme. Mass Hysteria is also low in mana cost. Maybe also Racecourse Fury.
Creatures that work are Xenagos, God of Revels, Surrak, the Hunt Caller, Urabrask the Hidden which also taps opponents' creatures, Anger if you discard or sacrifice it, or Garna, the Bloodflame to also bring back your dead creatures.
4 months ago
I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.
As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).
Fun looking budget build, good job!
4 months ago
Very cool deck idea!
What seems to be cruelly lacking from this deck is haste. After searching a bit I found this card I had no idea existed, which seems to be a good fit for you : Surrak, the Hunt Caller.
I would like to see this deck come out faster as well; personally I would lose the Whisperwood Elementals and a couple of Primal Rage and replace them with basic Llanowar Elves or possibly Noble Hierarch if you have them.
I am not sure that Sword of the Animist is good value for our sideboard; I would use this spot for graveyard hate like Tormod's Crypt or Relic of Progenitus or some land destruction for facing off Tron, possibly Acidic Slime or Ghost Quarter.
Hope this inspires you!
5 months ago
I recommend Surrak, the Hunt Caller for more haste and is power 4 or greater!
6 months ago
Your 5-drop enchantments are good, but a Spell Pierce would ruin your day. Hardened Scales and Metallic Mimic can help get hydras bigger and are solid early plays. In Modern a lot of decks are winning by Turn 4-5, and so Doubling Season for example is kinda clunky as it takes all your mana to cast and doesnt do anything until you are able to resolve a Hydra or Planeswalker the following turn. Mistcutter in the side is obviously great against decks but the haste also makes it a decent early play too. Plus the creature count, hydras particularly, is kinda low for a creature-based strategy and you dont wanna end up with a hand full of lands and enchantments. Id probably drop Alpha Auth all together (sets up a sweeper 2-for-1) and go to 2 copies Doubling. I like things like Vines of Vastwood or Blossoming Defense better as you get them to waste a removal spell, much harder to play around and allows leaving up to bluff. Sweepers can foil your plan, maybe Heroic Intervention could help hedge.
Ive always been a fan of Polukranos, World Eater, a 5/5 on Turn 3 is pretty solid and later it can be used as removal/mana dump.
Cavern of Souls is helpful if you have a lot of blue decks in your meta. Birds of Paradise is ok but in mono-green something like Llanowar Elves or Arbor Elf might be just as good but can also chump block and potentially kill something small. Aspect of Hydra is another thing to consider, especially with things with trample or haste. Only other thing I can think of is Surrak, the Hunt Caller to give your following turns Kalonian Hydra haste.
Looks good, keep up the tweaking +1