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Surrak, the Hunt Caller
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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Surrak, the Hunt Caller Discussion
3 days ago
Your 5-drop enchantments are good, but a Spell Pierce would ruin your day. Hardened Scales and Metallic Mimic can help get hydras bigger and are solid early plays. In Modern a lot of decks are winning by Turn 4-5, and so Doubling Season for example is kinda clunky as it takes all your mana to cast and doesnt do anything until you are able to resolve a Hydra or Planeswalker the following turn. Mistcutter in the side is obviously great against decks but the haste also makes it a decent early play too. Plus the creature count, hydras particularly, is kinda low for a creature-based strategy and you dont wanna end up with a hand full of lands and enchantments. Id probably drop Alpha Auth all together (sets up a sweeper 2-for-1) and go to 2 copies Doubling. I like things like Vines of Vastwood or Blossoming Defense better as you get them to waste a removal spell, much harder to play around and allows leaving up to bluff. Sweepers can foil your plan, maybe Heroic Intervention could help hedge.
Ive always been a fan of Polukranos, World Eater, a 5/5 on Turn 3 is pretty solid and later it can be used as removal/mana dump.
Cavern of Souls is helpful if you have a lot of blue decks in your meta. Birds of Paradise is ok but in mono-green something like Llanowar Elves or Arbor Elf might be just as good but can also chump block and potentially kill something small. Aspect of Hydra is another thing to consider, especially with things with trample or haste. Only other thing I can think of is Surrak, the Hunt Caller to give your following turns Kalonian Hydra haste.
Looks good, keep up the tweaking +1
1 week ago
I second the inclusion of Beast Within. I love it as a one-of in the main deck because it is just so versatile. In addition to being an answer for almost anything, you can target one of your own forests on your opponents' end step for a pseudo-hasty 3/3 to close out a tight game. I also like Surrak, the Hunt Caller as a one-of. 5 power with haste on turn 4 can close out games as well.
1 week ago
I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:
Creeping Corrosion can demonish some decks as a one of in the sideboard.
Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.
At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.
There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.
You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.
I don't like Groundbreaker because it is not a permanent threat, and those are better.
I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.
Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.
1 month ago
I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.
As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.
1 month ago
The Great Oak Guardian + Temur Sabertooth combo is nice, but I don't really see it fit the theme of the deck very much; Surrak, the Hunt Caller, on the other hand would be a very good addition, along with Selvala, Heart of the Wilds. I've been looking for her for months, but she's really hard to find around my LGS.
1 month ago
Defense of the Heart is pretty dependent on your local meta. If people arent playing a lot of creatures then the card is just horrible. If they are playing creatures then the card is just insane. No one expects Surrak, the Hunt Caller and Pathbreaker Ibex. Its a lot of surprise damage.
1 month ago
You should consider Surrak, the Hunt Caller he reduces Ghalta's cost by 5 and gives her haste the turn she comes into play. Polukranos, World Eater also gives you a high power for low cost creature who can wipe all your opponents creatures if you can make infinite mana.
2 months ago
Thrashing Brontodon for artifact/enchantment removal on decent sizable body?
Seems like the perfect list to include Rhonas the Indomitable in. Makes for a sweet early drop that still contributes to Ghalta's cost reduction even if you don't have another creature with power 4 or greater.
With all your big bois Ulvenwald Tracker makes for some nice, repeatable removal.
Scute Mob seems cute. Don't know how effective it'll actually be, but for a one mana investment it can't be that bad.
Surrak, the Hunt Caller to give Ghalta haste out of nowhere could make for some pretty explosive kills.
Polukranos, World Eater is a decent mana dump and early drop big boi that has a powerfully unique ability for green; killing swarms of dudes.
Might be a little expensive, but Selvala, Heart of the Wilds ramps you for stupid amounts of mana with Gishath out.
You might consider playtesting Khalni Hydra to see how often you can windmill slam it down onto the battlefield for low cost or even free.
Ripjaw Raptor is a swole creature for its cost and gives you card advantage in combat should your opponents decide to chump.
Emerald Medallion would probably be nice as a strange kind of ramp for green.