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Surrak, the Hunt Caller
Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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Surrak, the Hunt Caller Discussion
1 week ago
I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.
As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).
Fun looking budget build, good job!
4 weeks ago
Very cool deck idea!
What seems to be cruelly lacking from this deck is haste. After searching a bit I found this card I had no idea existed, which seems to be a good fit for you : Surrak, the Hunt Caller.
I would like to see this deck come out faster as well; personally I would lose the Whisperwood Elementals and a couple of Primal Rage and replace them with basic Llanowar Elves or possibly Noble Hierarch if you have them.
I am not sure that Sword of the Animist is good value for our sideboard; I would use this spot for graveyard hate like Tormod's Crypt or Relic of Progenitus or some land destruction for facing off Tron, possibly Acidic Slime or Ghost Quarter.
Hope this inspires you!
1 month ago
I recommend Surrak, the Hunt Caller for more haste and is power 4 or greater!
3 months ago
Your 5-drop enchantments are good, but a Spell Pierce would ruin your day. Hardened Scales and Metallic Mimic can help get hydras bigger and are solid early plays. In Modern a lot of decks are winning by Turn 4-5, and so Doubling Season for example is kinda clunky as it takes all your mana to cast and doesnt do anything until you are able to resolve a Hydra or Planeswalker the following turn. Mistcutter in the side is obviously great against decks but the haste also makes it a decent early play too. Plus the creature count, hydras particularly, is kinda low for a creature-based strategy and you dont wanna end up with a hand full of lands and enchantments. Id probably drop Alpha Auth all together (sets up a sweeper 2-for-1) and go to 2 copies Doubling. I like things like Vines of Vastwood or Blossoming Defense better as you get them to waste a removal spell, much harder to play around and allows leaving up to bluff. Sweepers can foil your plan, maybe Heroic Intervention could help hedge.
Ive always been a fan of Polukranos, World Eater, a 5/5 on Turn 3 is pretty solid and later it can be used as removal/mana dump.
Cavern of Souls is helpful if you have a lot of blue decks in your meta. Birds of Paradise is ok but in mono-green something like Llanowar Elves or Arbor Elf might be just as good but can also chump block and potentially kill something small. Aspect of Hydra is another thing to consider, especially with things with trample or haste. Only other thing I can think of is Surrak, the Hunt Caller to give your following turns Kalonian Hydra haste.
Looks good, keep up the tweaking +1
3 months ago
I second the inclusion of Beast Within. I love it as a one-of in the main deck because it is just so versatile. In addition to being an answer for almost anything, you can target one of your own forests on your opponents' end step for a pseudo-hasty 3/3 to close out a tight game. I also like Surrak, the Hunt Caller as a one-of. 5 power with haste on turn 4 can close out games as well.
3 months ago
I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:
Creeping Corrosion can demonish some decks as a one of in the sideboard.
Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.
At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.
There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.
You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.
I don't like Groundbreaker because it is not a permanent threat, and those are better.
I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.
Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.
4 months ago
I get what everyone is saying here, but as a STOMPY deck, you should only have 2 taplands at MAX. Treetop Village is strictly better for stompy than Oran-Rief, the Vastwood. Also, you should lose Nettle Sentinel and look for at least one Rhonas the Indomitable and at least one Prowling Serpopard. Your curve should end at 3, but if you NEED a closer, Surrak, the Hunt Caller is a great finisher, but your 4cmc spells should be limited to one, MAYBE two. 19 is about the right number of lands, but I think 3 Dismember is not optimal. Maybe lose one for a single Nature's Way or Prey Upon. As for your sideboard, you should look at cards like Thrun, the Last Troll, Choke, Back to Nature, Beast Within, Natural State, Dungrove Elder, Creeping Corrosion, and others.
As a starting point, I recommend the Green Stompy primer on MTGSalvation, and Alexander Feige's stompy list.
4 months ago
The Great Oak Guardian + Temur Sabertooth combo is nice, but I don't really see it fit the theme of the deck very much; Surrak, the Hunt Caller, on the other hand would be a very good addition, along with Selvala, Heart of the Wilds. I've been looking for her for months, but she's really hard to find around my LGS.