The Eldest Reborn


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

The Eldest Reborn

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

— Each opponent sacrifices a creature or planeswalker.

— Each opponent discards a card.

— Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Browse Alters

The Eldest Reborn Discussion

xaarvaxus on GraveTidal Wave

1 month ago

Very excited to see Splinterfright in your list. It's a pet card of mine that I used for a long time in Meren.

You may want to bump up the number of artifacts and enchantments that you can get into the yard so you're getting more cards to recur each turn. Mind Stone and Witching Well come to mind for artifacts, Vessel of Nascency and The Eldest Reborn for enchantments.

Primal Growth is a nice ramp spell that could help you kill something key 'on time' while still building your mana base.

ScionsStillLive on Golgari Midrange 2020

2 months ago

If your deck was gonna be Modern I'd recommend Corpse Churn and The Eldest Reborn

rotimislaw on Dimir Disturb & Discard [XLN - RNA]

3 months ago

Yes, a bit. I am thinking of the following changes:

(+ pulling out the rotating lands and adjusting sideboard depending on the changes of course)

For the third bullet point I am also considering Noxious Grasp , The Elderspell or additional Price of Fame . However, the first two seems too specific ( or / Planeswalkers only) and the last a little too expensive (4-drop in most occasions). Yet each has its advantage, too...

What would you advise Kilroywashere03? Thanks for interest anyway!

Caerwyn on Kess, Dissident Mage cEDH WIP

4 months ago

You are going to run into a lot of problems if you try and run this list in a true cEDH environment. While you have a ton of cEDH staples, your deck also contains a number of less-optimized cards that you will likely never be able to cast in an ultra-competitive game.

Crumbling Necropolis should get cut. Lands that enter the battlefield tapped without an additional effect are a death sentence in cEDH, where every single turn could be the last one.

Temple of the False God should also get cut. It's a fine card in casual, slower metas, but it doesn't do all that much for you in the faster-paced cEDH (particularly if you're not in green and don't have land-ramp).

I know some cEDH decks run as few as 28 lands, so you might not need replacements. IF you do, some good budget-friendly options are Tarnished Citadel (can always provide free mana, and provides some emergency colour-fixing at a fairly reasonable cost) and Cephalid Coliseum (mana at first, later in the game it draws cards and dumps cards into the graveyard for Kess).

Dramatic Reversal is a fantastic card to run alongside Scepter, as the two can be used alongside your mana rocks for infinite mana.

Cards like Windfall and Wheel of Fortune are disproportionately powerful in Kess, since they draw you a bunch of cards and you still have access to a bunch of the cards you discarded.

I don't think Thousand-Year Storm , Metallurgic Summonings , or The Eldest Reborn have a high enough payout to justify their high mana costs. By the time you've generated that much mana, you should have some more exciting, game-winning things to be doing.

Hope some of that helps!

multimedia on Muldrotha the Gravetide

4 months ago

Hey, looks good, nice start, but consider expanding on the main strategy?

Cards within the deck's budget to consider adding:

Overall excellent cards with Muldrotha:

Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.

Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.

Sac outlets/payoffs:

Land upgrades:

Cards to consider cutting:

  • Woodland Stream
  • Foul Orchard
  • Submerged Boneyard
  • Field of Ruin
  • Grave Betrayal
  • Font of Fertility
  • Pattern of Rebirth
  • Sylvan Caryatid
  • Manalith
  • Havengul Lich
  • Karametra's Acolyte
  • Kira, Great Glass-Spinner
  • Platinum Emperion
  • Savra, Queen of the Golgari
  • Torment of Hailfire
  • Overwhelming Forces
  • Dreamscape Artist
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The Eldest Reborn occurrence in decks from the last year


All decks: 0.44%

Commander / EDH:

All decks: 0.03%

Black: 0.18%