Carven Caryatid

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Carven Caryatid

Creature — Spirit

Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

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Carven Caryatid Discussion

GabeCubed on You're killin' me, Walls!

3 days ago

Thanks for the comments everyone!

@vomder I've tried that before, I honestly wasn't very impressed, but I might replace Oviya Pashiri, Sage Lifecrafter for a copy. I'll keep it in the toolbox.

@PickleNutz I could, it would give me Path to Exile, and a more fun sideboard.. The walls just don't impress me there. Wall of Essence could be good too. Hmm. Not sure how much it'll help, but I'll think about it.

@Jenica I actually am quite the fan of that idea. I would probably cut down on many of the extra big creatures, and add in the combo. I think I'd dilute the deck too much if I did add blue, but this is while I have Lead the Stampede, which is way better than any blue draw spell I've seen (sad too, I'm typically a blue player). I might mock up another list for that idea.

@DarkLaw I've seen them both (I read way too many Magic articles), and I wasn't too interested in Walls Mill (don't like mill), and as for the other one, maybe. It seems like a good direction. Emrakul, the Aeons Torn is about the most important card, and CoCo helps get what I need. I'll give it some thought.

@Garchomp98 Not great. Wall of Mulch and Carven Caryatid are much better than that, plus it isn't even legal in Modern.

Emzed on Eldritch Dragons 2.0

6 days ago

Happy i could help :)
Kitchen Finks is a great card and the perfect creature for your needs. Eternal Witness is just as fitting, but limiting yourself to 1-2 copies seems right, since drawing too many of them can be become awkward with nothing meaningful to return. It's just a 2/1, so its ability really has to deliver. Unfortunately, Eldritch Evolution exiles itself upon resolution. (However, there are matchups where it's quite powerful to have Eternal Witnesses returning eachother in a loop whenever one of them dies. But those matchups are too infrequent to justify more than 2 copies in my opinion.)
As for other 3-drop creatures to sacrifice, i am not really sure what the best options are for your colors. Troll Ascetic is a good card for sure, but usually you don't really want to sacrifice it. Wolfir Avenger and Yasova Dragonclaw i'm not a big fan of, both require quite a bit of mana, otherwise they aren't all that great. Carven Caryatid is good if you sacrifice it or not, but such a defensive creature unfortunately doesn't fit well into your strategy. Tuktuk the Explorer can be insane if you can make him die, otherwise it's a 3 mana Raging Goblin. Goblin Ruinblaster seems really good, but it usually requires 4 mana. Rishkar, Peema Renegade, Borderland Ranger or Filigree Familiar might be okay, with the Familiar being the best of the three in my opinion.
As for 5-drops, i like the dragons and Thragtusk a lot, Blitz Hellion i don't have any experience with so i can't judge it, but Urabrask the Hidden isn't quite on the same level as the others i believe. An interactive card like Acidic Slime might be better, since that solves problems the other cards can't handle (like Ensnaring Bridge or Oblivion Stone). A total of 8 five mana creatures seems okay, but i would rather go down than up in number.
Maybe you could fit a Kessig Wolf Run into your mana base, it's quite a nice mana sink. 22-23 lands total seems right though.
I think i would sideboard Forked Bolt to beat aggressive decks, Ancient Grudge against Affinity etc, Magus of the Moon to punish greedy mana bases, and Burning-Tree Shaman to shut down some combo decks.
1-2 Reclamation Sage and the Thragtusk can definitely stay in the sideboard, and Loaming Shaman and Guttural Response can be good tools as well, the other cards i don't think you really need.

Force_of_Willb on Bouncy Competitive

1 month ago

I would try to build it around an infinite combo. Reveillark + Karmic Guide + sac outlet + wincon with power 2 or less

possible sac outlets include: Altar of Dementia, Ashnod's Altar, Phyrexian Altar, or Blasting Station which is a wincon in addition.

Wincons:

Mill -> Manic Scribe

Land destruction -> Acidic Slime

Infinite Life Loss / Life Gain -> Inquisitor Exarch

Bounce and attack (maybe consider it a time walk?) --> Reflector Mage

I would remove eerie interlude, cloudshift, tragtusk (you have Finks), snapcaster.

Focus on cards that draw like: wall of omens, Carven Caryatid, Elvish Visionary, Wall of Blossoms, Mulldrifter to draw into your combo. Maybe some self mill Satyr Wayfinder as long as you have a trigger off Reveillark or Karmic Guide + sac outlet and the other in the graveyard you are OK to combo.

Darth_Savage on Devotion Mana Ramp

1 month ago

In Modern I'd be amazed if Prophet of Kruphix makes it into play, past discard or counter, if it does it eats a Lightning Bolt or Path to Exile, or some other removal. That isn't a reason not to play it, but you need to protect it if you are. Basically a card like Heroic Intervention or your own counterspell is the only way to protect the Prophet.

Courser of Kruphix, Voyaging Satyr and Utopia Sprawl are great for green based devotion and only one Nykthos seems wrong, especially since Voyaging Satyr can untap it. Even with the ramp you have, the deck is top heavy and too often your hands will be big threats and no ways to cast them...

You also need card draw, either using red Faithless Looting or green Carven Caryatid, Harmonize. Hope this helps.

foxinsox on Walls with teeth

1 month ago

Livingham, my hope is that with 8 mana dorks, and the alternative win con of assault formation, I will still be able to outrace them even if they Fatal Push my battlement. Thankfully, unlike elves, it is also out of bolt range which helps immensely.

That being said, Collected Company is a great suggestion, and I'll play around with testing. I could potentially remove the Carven Caryatid for 3 of them.

Thanks a lot!

littlestavie on Investigate

2 months ago

I don't know what budget you are looking at but Harmonize or Carven Caryatid might be better than Citanul Woodreaders. It might also be good look into Gaea's Revenge instead of Terra Stomper it has positives and negative but it cant get him by paths and stuff so i prefer it.

Samuel-Frederick on What madness drove them in there?...

5 months ago

Perhaps you want to make it quicker? If you did, then Terrain Elemental is a solid 3/2 for two, not all that exciting, but fast and does his job, alongside Strangleroot Geist, fast, and can take a hit! Then for three mana you have Undergrowth Champion, an absolute powerhouse of a card! Tough to answer, sends some fear your opponents way early on! If you've won the lottery recently, then Vengevine is a crazy powerful and cool four drop. He's thematic, but golly he isn't cheap. He isn't gofy expensive, but it will still leave a hole in your pocket. Then looking into the mid-range side of aggro, Whisperwood Elemental. He can fill a board, apply pressure, the all purpose dark wood that keeps your opponents guessing.

A couple of honourable mentions quickly. Carven Caryatid, because cantrips are awesome, and Tree of Redemption because it's huge and fitting. Are either good enough, or exciting enough for the deck? No, probably not, but it would be remiss of me to leave them out.

Okay, last bunch, the big guys! Let's start with the two big boys that draw you some cards, Soul of the Harvest, and Deadwood Treefolk, because sometimes you need something back, or you need to refill your hand. Now, the stand alone win cons, the game changers! Gaea's Revenge, watch the face of your opponent as you play him, control hate it when their counters don't work, and none too happy if their removal doesn't really work either! Then we have Dungroves (worse) but bigger brother, well, brothers, the Kalonian Twingroves. Big right, and two of them, which is way better than one! Then we have the Avenger of Zendikar, I mean, how powerful does a card need to be, he brings his own garden and makes it into a forest, dark, fitting, powerful, and very cool. If you aren't bothered about speed so much, then Phytotitan is super hard to deal with, he just keeps coming back. Also, once you have two on the field (not that you normally do), they feel nice replacing each other every turn. The inevitability of him fills you with the feeling of true power! And then finally, Sekki, Seasons' Guide, another guy who brings his own army, and like any great general he can absorb all his own men and pop back on the field, he true end to a game!

Anyway, just a few things to have a think about, see if any suit you.

rguilbault on

6 months ago

Keen Sense is cheaper than Snake Umbra. Mask of Memory would stick around longer than either (should a dude die) and you can use something like Creeping Renaissance to get all the discarded cards back (if that's a concern).

Elder Pine of Jukai could be interesting if you had more spirits or arcane spells (looks like you have 3 total so probably not a great fit). There could be some other spirits or arcane spells worth swapping in...a couple that seem kinda cool or would otherwise fit your theme: Arashi, the Sky Asunder, Carven Caryatid, Eidolon of Blossoms, Forked-Branch Garami, Haru-Onna, Iname, Life Aspect, Nourishing Shoal, Permeating Mass, Primordial Sage, Rending Vines, Strength of Cedars, Wear Away. Not trying to change up the vibe, just saying...

Other straight up draw cards to consider: Abundant Growth, Elemental Bond, Fecundity, Fa'adiyah Seer, Fruit of the First Tree, Garruk's Packleader, Glimpse of Nature, Hunter's Insight, Hunter's Prowess, Kavu Lair, Krosan Tusker (just to cycle it), Life's Legacy, Nature's Resurgence, Nissa's Revelation, Ohran Viper, Sylvan Library, Zendikar Resurgent.

Viridian Revel could be interesting given you seem to like artifact hate. And then there are all the Enchantresses, if you want to start loading up on enchantments, e.g. Verduran Enchantress. I think there are 4-5 available, which could become some serious card draw off simple cantrips like Abundant Growth.

This looks like a fun deck...might try my hand at a build if I have enough of the cards ;-)

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