Carven Caryatid


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Carven Caryatid

Creature — Spirit

Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

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Carven Caryatid Discussion

mmonede on Acid Destruction

1 month ago

Help needed for ramp.

Deck works great but is a slow starter.

3 slots for ramp:

3x Wood Elves


3x Sakura-Tribe Elder (quicker, though less flavor)

Other suggestions?

Edge of Autumn or Llanowar Elves / Avacyn's Pilgrim ?

Maybe 2 ramp & 1 Carven Caryatid for card draw?

Any help would be appreciated

MODANO. on We NEED to BUILD a Wall!

1 month ago

As Rabid_Wombat pointed out, I think there could be a good idea to run Assault Formation and make this a tri-color deck so that you are not only relying on Felidar Sovereign. You might look to upgrade your lands also. If you do then you can use Overgrown Battlement, Carven Caryatid, Collected Company.

Some other cards Spell Pierce, Stony Silence.

You might need some fetch lands.

TaegukTheWise on Making an Entrance

6 months ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

Mandalorian on BUG Phenax Engine

7 months ago

Don't forget some of these cards for consideration

Wall of Roots


Axebane Guardian

Carven Caryatid

Jaddi Offshoot or Tree of Redemption can help the burn matchup

Combo decks like Storm are probably going to have the upperhand game 1 and you will have to sideboard heavily for those matchups, cards like Grafdigger's Cage, Nihil Spellbomb, and countermagic.

Just like with any other mill deck you are also going to have to prepare for matches where your opponent has mill "hate" such as Emrakul, the Aeons Torn. You'll have to have some graveyard hate for these cards like Extirpate or Surgical Extraction or Nihil Spellbomb.

CurdBrosBrewingCo on Garruk Green Devotion (w/ Combo)

8 months ago

Quick note/interaction I forgot to add...withCourser of Kruphix and/or Carven Caryatid if you want to flip your Garruk Relentless you can actually target them with his "fight" ability. It won't kill Courser or Caryatid (as they have 4 and 5 toughness) or your Garruk Relentless (as each only has 2 power) and he can flip to begin tutoring :)

Works well if the opponent has no creatures or one no killable by Garruk Relentless.

CurdBrosBrewingCo on Garruk Green Devotion (w/ Combo)

8 months ago

Quick note/interaction I forgot to add...with Carven Caryatid if you want to flip your Garruk Relentless you can actually target Carven Caryatid. It won't kill it or Garruk and he can flip to begin tutoring :)

Works well if the opponent has. O creatures or one no killable by GR.

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