|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Creature — Spirit
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
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Carven Caryatid Discussion
1 month ago
Cyclonic Rift, Animate Wall, Aurafication, Basilica Guards, Carven Caryatid, Dragon's Eye Sentry, Guard Duty, Sun Titan, Guardian Zendikon, Jeskai Barricade, Jungle Barrier, Junktroller, Living Wall, Ludevic's Test Subject Flip, Necropolis, Orator of Ojutai, Pride Guardian, Primal Clay, Primal Plasma, Shield Sphere, Sunscape Familiar, Testament of Faith, Thing in the Ice Flip, Vine Trellis, Zephyr Net
2 months ago
@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.
3 months ago
Looked through all defenders in your colors. Here are some you dont have rn:
4 months ago
4 months ago
Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.
Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.
4 months ago
Hi Dave :D
So at first i'd suggest a better removal package. 2 O-rings ain't gonna cut it. Also, since you're a creature based deck without any tramplers you wanna keep the opponents board rather creature-free, making path to exile a solid option.
To your curve: you have only 2 onedrops, that will leave your turn 1 mana unused very very often. perimeter captain has good stats and a solide upside. so why not play 4 of them and maybe 2-3 birds of paradise too? this gives you a better consistency on your turn 1 and in the case of the birds, more mana for coming turns. Dragon's Eye Sentry gets interesting too with its firststrike ability.
you have way too many 2-mana cards as well. you have 15 permanents that need only two mana and that will have you unspent mana in turn 3 often, especially if you dont put more onedrops in. In addition to that, you could replace wall of omens with different threedrops, Walla of Carven Caryatid which does essentially the same with one more toughness in green. Then, Axebane Guardian seems interesting too since it enables you to keep open some spells even when you play the 4th turn on curve.
For i'd play a 3rd tetsuko umezawa and a couple of dismembers for additional creature removal.
Would you mind posting a sideboard too, that would help a lot too
4 months ago
I would probably find a spot for Krosan Grip, the split second really comes in handy so I make sure to include it in any green deck I have. I would suggest removing Crystallization or Bant Charm for it. In fact, I think it would probably be best to remove both and include Krosan Grip along with another cheap removal spell or counterspell. (Pact of Negation or Path to Exile might work well).
I feel like Carven Caryatid could also replace one of the vanilla walls in here. It might not be a wall, but the draw may make it useful.
4 months ago
I don’t think I need Wave of Reckoning given the other board-wipes, and Wall of Kelp definitely has utility but I’m not sure it’s worth it given that I have the least blue mana sources. In practice I usually have plenty of cards to play given the card draw, which means spending two mana to make a small token isn’t as good as just playing from the hand. I may end up adding it in though with further experience with the deck.