Carven Caryatid

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Carven Caryatid

Creature — Spirit

Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.

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Carven Caryatid Discussion

TaegukTheWise on Making an Entrance

6 days ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

Mandalorian on BUG Phenax Engine

1 month ago

Don't forget some of these cards for consideration

Wall of Roots

Fabricate

Axebane Guardian

Carven Caryatid

Jaddi Offshoot or Tree of Redemption can help the burn matchup

Combo decks like Storm are probably going to have the upperhand game 1 and you will have to sideboard heavily for those matchups, cards like Grafdigger's Cage, Nihil Spellbomb, and countermagic.

Just like with any other mill deck you are also going to have to prepare for matches where your opponent has mill "hate" such as Emrakul, the Aeons Torn. You'll have to have some graveyard hate for these cards like Extirpate or Surgical Extraction or Nihil Spellbomb.

CurdBrosBrewingCo on Garruk Green Devotion (w/ Combo)

1 month ago

Quick note/interaction I forgot to add...withCourser of Kruphix and/or Carven Caryatid if you want to flip your Garruk Relentless you can actually target them with his "fight" ability. It won't kill Courser or Caryatid (as they have 4 and 5 toughness) or your Garruk Relentless (as each only has 2 power) and he can flip to begin tutoring :)

Works well if the opponent has no creatures or one no killable by Garruk Relentless.

CurdBrosBrewingCo on Garruk Green Devotion (w/ Combo)

1 month ago

Quick note/interaction I forgot to add...with Carven Caryatid if you want to flip your Garruk Relentless you can actually target Carven Caryatid. It won't kill it or Garruk and he can flip to begin tutoring :)

Works well if the opponent has. O creatures or one no killable by GR.

TheVectornaut on Gardenwalls

1 month ago

Unfortunately, Wall of Blossoms is yet to see a modern reprint. That said, cantrip walls are fantastic and I'd recommend playing the full 4 of Carven Caryatid and maybe more Abzan Beastmaster too. I also love Traproot Kami in a mono green deck and I'd run the playset to curve into Overgrown Battlement more often. I don't know how you feel about infinite combos but Umbral Mantle is a relatively easy way to get infinite mana to go nuts with something like Genesis Wave or even Banefire.

Gattison on ⬇ ⬊ ➡ FP

2 months ago

Force_of_Willb: excellent advice! this is actually probably my first ever true combo brew, so thanks for all the ideas. =)

I got most of those cards somewhere. lemme dig em up and see what I can do to ensure some consistency in this deck.

And, yes, Frantic Search, Rewind and Snap are all pauper-legal. but Carven Caryatid is not. =(

Force_of_Willb on ⬇ ⬊ ➡ FP

2 months ago

My suggestions is to add similiar cards for more consistancy:

Cut Fireball down to 1x since you wont want to draw it until you combo off.

remove the hexproof spells to add more card draw in perminent form like Elvish Visionary, Abundant Growth, Ichor Wellspring and/or Carven Caryatid to help you get to your combo pieces better. Once you have initiate mana with the combo you can target the wall and one of these cards to find your wincon fireball.

Run Archaeomancer as Mnemonic Wall 5-8

Displace for copies of ghostly flicker 5-8.

you can try Cloud of Faeries and Izzet Boilerworks+Simic Growth Chamber as a second way to get initiate mana. You would need two of those lands in play to make 4 mana using the 3 to recast Flicker - netting one each cast

Don't know if they are legal in pauper but Frantic Search, Rewind, and Snap for control (maybe sideboard)

I would try it like: 8x - 1 drop mana dorks, 8x - 2 drop draw perminent, 3x Cloud of faeries, 4x Archaemancer, 4x Mnemonic Wall, 4x Penegrine Drake, 4x Displace, 4x Ghostly Flicker, 1x Fireball, 20x Lands - with 4x izzet boilerworks 4x simic growth chamber 4x Halimir depths 8x forest

HarrisonHarry on no attacky

4 months ago

I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball

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