Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupt Decorum Discussion
2 days ago
Also, if you play mostly with more than one opponent, maybe the Wrath of Goad may help ;) Disrupt Decorum
5 days ago
Like the deck! +1. Suggestion. You should add Disrupt Decorum. It does exactly what you want in this deck
3 weeks ago
Coward_Token To sort of cut to the chase of the whole "Pillow Fort vs. Non-Pillow Fort" discussion, I think a softer defense is totally valid.
Ghostly Prison still puts in work for me for most playgroups - but I do have one particular group that I mentioned above... skews very heavily toward a control meta, often getting no profit from attacking at all. In these scenarios, Prison is a dead card without forced attacks, and is not great even then, unless we just Alliance of Arms'd or Sylvan Offering'd the board. Even so, it still seems to make enough of a difference in most other games. I honestly never even thought to cut it.
Exploring this line of thought I would cut all "Deterrance" cards but Mirri, Weatherlight Duelist (provides other use besides pillow fort) and Mystic Barrier (because I still think the card is legitimately too much fun to cut).
In the place of these 6 cards I would probably add a couple more "active" defenses tutorable with Sunforger, like Comeuppance or Deflecting Palm, or even Master Warcraft again. Then with the remaining four slots I would add one or two more token producers, one more piece of removal (also Sunforger tutorable), and something for value like Evolutionary Leap or Growing Rites of Itlimoc Flip in the last vacancy.
Would probably run great. I most likely won't test this (too lazy at the moment), but I could see it working. It does change the philosophy of the deck a little, and would require some playtesting.
4 weeks ago
Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.
Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.
Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.
Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.
Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.
Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.
Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.
Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.
Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.
Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.
Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.
Fractured Loyalty would be super fun in the right deck. Not this one.
Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.
Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.
While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.
1 month ago
Ah too threatening, that makes sense. Ok hmmm I think it is best to determine cuts on your own by seeing what cards under perform but I'll throw my 2 cents in for removals.
Mirage Mirror- I like this but unless you have a plan for it I find it doesn't tend to do much. I use it in my Marchesa's Demonic Toolbox to make it into Warstorm Surge and it is hilarious. I just don't know what your plan is with it.
Windborn Muse- a good pillow card but I find it is one of the weakest pillows due to how easily it can be removed.
Michiko Konda, Truth Seeker- I love this card but every time I have played it it becomes the #1 target or I become the #1 target... Maybe your group doesn't hate it as much as mine?
Master Warcraft- This will draw you attention. with Disrupt Decorum you get to say it is goad and you don't choose who people attack only that they attack but this means you have a very active role in the combat and won't be seen as favorable.
Land Tax- another nice card to keep you on your mana but it doesn't accelerate you and if you are drawing enough this will simply overload your hand.
Koskun Falls- not a bad card just one of the weaker pillows.
Deadly Designs- pretty meh other people can force it to go off at inopportune times.
Curse of Vitality- pretty small gain not the worst I suppose though.
Curse of Disturbance- there are so many things that do tokens so much better, I do like the bit of hug it adds but seems like another meh piece in the deck.
So those are my immediate thoughts on removals. Nothing really jumps out as a truly terrible card but you do have some that seem meh or might draw too much attention to you unless played very well. Hope that helps.
1 month ago
Skull_Creed: You're absolutely right. Bonehead miss on my part. Guess I have a slot open now. Which leads me to...
precociousapprentice: Good suggestions. The cards are great in their own right. But you'll probably gasp (especially for Wrath of Goad) when I say I'm not sure they'd take priority for slots in the deck. Here's why. First, I avoided protection spells from the start, whether they were fog effects, spot kills, or sweepers. My defense is built with Marchesa and steal/sac, and defense slots need to go towards those mechanics. I fully believe that Wrath of Goad would be tons of fun, but unlike Insurrection, I don't get the added bonus of a Rift-like board wipe through mass sacrifice. So what I'm left with (after the goad hilarity) is a board state where my opponents get to keep their creatures, but they're just all tapped for a turn. Thing is, this deck isn't aggressive on the attack. It just wants to defend, steal/sac, sometimes benefit from Blood Artist-type effects, and ultimately kill with X spells. But I am gonna put Disrupt Decorum into the maybeboard. It definitely deserves a spot in my collection.
1 month ago
Dude! Love the list, but you overlooked my favorite Threatenesque card! Disrupt Decorum ! It is referred to as Wrath of Goad for a reason, and in a deck that wants to use other players' creatures against them, this is a beast. Not altogether unlike a mini-Insurrection. Check it out. Well worth it. I know that my Queen Marchesa: Politics, Aikido, and Control deck is different, but Disrupt Decorum has brought down the house on many occasions. Toss it out, and then feel free to follow up their attacks against each other with attacks of your own to finish them off while they are tapped out from attacking.
You could also use a Teferi's Protection . Any multiplayer deck looking to build to a bomb win could use this to stay alive until you can make that happen.
I like the deck. Queen Marchesa leads my favorite deck of all time. She is super versatile, extremely defensive, brings her own card draw similar to a ton of popular commanders, and Mardu can be made deceptively controlling, while still packing amazingly explosive offense. I plan to continue to watch your development. You may like to check out my list for ideas on some of my favorite explosive offense, as well as how I have constructed her deceptively effective defense. +1 from me for the fun take on the Queen.