Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupt Decorum Discussion
2 weeks ago
Thanks for all the suggestions everyone! I appreciate the token generators you've linked RazortoothMtg the deck can't really do what it wants to do without them!
Oh my gosh I just realized just how much Bident of Thassa would pull some weight in this deck, I really like that one! Grenzo, Havoc Raiser seems like a must include now that he's been suggested as well!
I just prefer when I am conveniently placed out of the effects of said chaos. For that reason I usually prefer Fumiko the Lowblood over Avatar of Slaughter. That being said Fumiko can get the party started and Avatar can finish the job!
Still really uncertain whether I wanna go WURG or WBRG, blue can incentivize attacks with possible card draw a la ludevic, edric, and curse of verbosity and can even redirect attacks with Illusionist's Gambit / Portal Mage. But I think I'm more comfortable giving my opponents little weeny creature tokens that I can prepare my deck to deal with than I am offering them extra cards that might totally unravel my strategy! For that reason I believe Curse of Disturbance beats Curse of Verbosity in this situation. Black also has the cards that insure that if someone gets fed up and wipes the board I get to benefit from it with all the death triggers!
Thanks for all the helpful discussion! Feel free to comment further if you have any other ideas!
2 weeks ago
Goad effects. I echo the call for Grenzo, Havoc Raiser.
Disrupt Decorum is my personal favorite!
1 month ago
She is my daughter playing a Phelddagrif Aikido deck I am working on with her. "Hey, I'll give you a hippo and a card if you can take out his commander right now." Gifts, clones, stealing, pillow fort, green rattle snakes, and a purple winged hippo. She had been envious of my Marchesa for a while, but when she saw the potential of the gifting purple hippo, she immediately started deck building. I am helping her tune it. Right now we need to work on card draw. We have it disguised as a typical group hug deck with things like Howling Mine, Propaganda, and Ghostly Prison, but I outpaced her with card draw using The Monarch and snake tokens to collect cards off of an Edric our opponent was playing. She didn't get her card draw, chose to Clever Impersonator a No Mercy instead of the Edric, and when she Control Magic'd Marchesa from me, she never got an assassin token in for damage to steal The Monarch due to a Maze of Ith, a Kor Haven, and an Ophiomancer. I just outdrew her, collected 3 tutors and a wish, and then went for the kill. I had Disrupt Decorum Remanded twice before she Counterspelled it. She put up a remarkable fight, considering. I think her Phelddagrif Aikido will end up pretty brutal. Not at all oppressive, since it will play like my Marchesa, but will surprise a lot of people expecting the cute blonde girl with the purple hippo to be playing group hug, only to catch their own creatures and combos in their faces for a loss.
1 month ago
TheWallinator74, thanks for the comment. I tried Crackling Doom. It was good, but the list is tight. It is nice in metas with eldrazi titans, but mine did not have much that way, so it was less good than the other control. I also like to keep power on the table if possible so I can use it myself. Crawlspace is pretty great, but it actually performed worse than more subtle things like Duelist's Heritage. Situationally, it can be great, such as when I have a Maze effect, but otherwise, it was less effective. Norn's Annex has been in and out of the deck since inception, it never pulls it's weight. I have addressed that every time it comes up, but essentially, spending life is something that people are prepared to do. It doesn't change table behavior that much. I have looked at Diaochan, Artful Beauty, and she can be used politically, but a stronger spot removal is usually what I want. I have not playtested her, so she could turn out to be awesome. Honestly, that is not really the type of politics this deck plays. Strangely, negotiation is typically not what you want to do. Avoid the perception of manipulation, stick to giving choices that will likely lead to table behavior that benefits you because it is your opponent's best option as well. Diaochan, Artful Beauty does not do this at all.
Mathas, Fiend Seeker is something that I have had extensive discussions about, here and all over the usual forums. I think he is counter to what this deck wants to do. I want to leave power on the table, using it to create my victory conditions. He wants to control the board by convincing people to use their control the way that you want it, keeping the board clear and safe for Mathas. I can get away with packing less offense and less wincons sheerly by affecting table behavior and leaving power on the battlefield. Mathas needs to carry more offense and wincons, because he eliminates threats from the battlefield. Different play styles, and I don't think that they mix.
Yarataj, I agree with Forcefield being great. I don't have one. I would test it if I did, but I am not sure it is even that much better than what I have. The pillow fort is crazy good at doing what it is intended, and is not obvious until it is played. Affecting table behavior is the name of the game, and you often don't need the most effective cards to make this happen, and sometimes subtle is better. As for Ankle Shanker and Boros Battleshaper, neither fits. Ankle Shanker is more of an expensive combat trick board wipe than anything, and I don't have room or need for that effect. Not enough creatures to take advantage of that, and adding deathtouch to my mostly deathtouch creatures adds nothing. Good in Alesha, less impressive in Queen Marchesa, almost no value added in this build. Boros Battleshaper is a combat trick, but it is very expensive, and is manipulative. This deck focuses on shaping decisions, not as much outright taking them away. There are a few cards that make decisions for other players, but those are basically game enders, like Wrath of Goad ( Disrupt Decorum ). I have avoided blatant manipulation, because I think it will be much less effective. Cards in play should give subtle added value through changing table behavior by encouraging decisions that forward my plan because they also benefit the one making the decision, and blatant manipulation should hit the table and immediately create a huge effect on the game, and then go away. Boros Battleshaper is not subtle, takes time to get full effect, and looks like it will create persistent resentment of my game state in other players. When other players start thinking "Well, this sucks." about my board state, I want it to be because the game has ended. Otherwise, I want them to be thinking, "I can deal with that later, and I might as well use it while I can." It should feel like Group Hug to attack other players and Stax to attack me. Players like to play with group hug, and hate to play with Stax. They usually adjust their play style and decisions accordingly.
Thanks for the comments. I will definitely continue to consider all suggestions, and may change my mind as I come to a better understanding, but these are my initial reactions.
As an insight into how I think, when considering cards, people usually ask themselves, "How will this affect the board state?" That is a good start, but I like a little different approach. I ask, "How will this change how people play? Will they make decisions that are in my favor when I play this? Will they feel a need to go against me when I play it? Do I care about that?" This makes certain cards much more powerful than they seem, because the board state is less important in multiplayer than how people choose to play. This is what 1v1 players complain about multiplayer games, and rant about "politics" and the negative effect on the game. I want to use that. Not the manipulation, not the negotiation, but the flow of the game and the decisions that people make about how they use their cards. This deck is about affecting that element of the game. I could choose better cards for affecting the board, but these cards are the best for changing decisions about how people should play their cards. Can it be played around? Yes. Does it get played around very often. Absolutely not. That is why it is so fun.
1 month ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 month ago
Disrupt Decorum Fall of the Titans
Play these and copy either one to knock out entire games at once.You should also look into these for acceleration:
Inexorable tide is ridiculous in a Mizzix deck, you get experience counters off of everything. Proliferate also works with Planeswalkers like Ral Zarek, who could give you near-unlimited turns.To make the deck a bit more protected, since you don't seem to want to run Propoganda, try Disrupt Decorum as a fallback. It's incredibly fun in a 4-5 player game when everyone starts trying to stop you. primal amulet is the new must-have from Ixalan. For 4 mana you get an electromancer effect, then the land is a copier. It's unbelievably powerful mid-game.
Good luck, my guildmate, and happy experimentation!
1 month ago
Rabid_Wombat of course there are other.
This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.
1 month ago
It's had a couple of wins. Its really fun getting a good Disrupt Decorum or Insurrection. It scores low on the competitive scale, but still can use all your opponents best spells against them which I find fun.
I have been making a few changes recently to try keep it more to a pirate theme.