Thantis, the Warweaver

Thantis, the Warweaver

Legendary Creature — Spider

Vigilance, reach

All creatures attack each combat if able.

Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.

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Set Rarity
Commander 2018 (C18) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Thantis, the Warweaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Thantis, the Warweaver Discussion

Jack-Frost on Thantis, the Warweaver

2 weeks ago

PlatinumShadow Now as for the problems i've had piloting it, largely there have been few with this build of the deck. I originally had a lot more redundancy with forcing people to attack, but I found it to be unnecessary and drew even more hate. Other than that though, you do need to be careful of pacing as you want to make sure you don't become too much of a threat too fast. While you are a big scary creature deck, you need to play a bit more passive at first, and you want other people to draw attention and become threatening so you can build up quietly and unnoticed. People are always going to be a bit annoyed that you're forcing them to attack each turn, but I found that as long as you wait a little bit before playing Thantis, the Warweaver, and make sure you have a few deterrents (whether they be big scary creatures, cards like Crawlspace, Koskun Falls (amazing version of Propaganda as it lets you tap down whatever you don't want to attack with so it doesn't die due to Thantis making it attack), Hissing Miasma, etc. or you just goad and politic to make other people the threats, the deck works beautifully. Honestly, while that seems like a lot of work, it actually just happens naturally. It's a very fun deck and I thoroughly enjoy playing it.

Gleeock on What is your favorite card/deck ...

3 weeks ago

Ditto on Nekusar, the Mindrazer, because gameclock stuff. I like playing against Jodah, Archmage Eternal because I like unpredictable goodstuff. Brallin, Skyshark Rider  Flip is super fun because I like how wheels wreck up plans. Thantis, the Warweaver is a romping good time. Mogis, God of Slaughter is a great game-clock slug deck that has a lot of equal opportunity destruction.

Reznorboy on Sorry Folks, Canada's Closed

1 month ago

So, in my opinion, it seems like you enjoy defensive strategies.

Personally, rather than making opponents attack into walls, to defend yourself, it seems more logical (and competitive) to simply remove those creatures instead. Jund is basically the ultimate color palette for spot removal, and I think two specific commanders would be better at accomplishing this task than Thantis, the Warweaver. (Now, I'm apologizing. You probably know this topic better than I do, but I still want to offer what I do know).

The two choices that I think would be best are either Kresh the Bloodbraided or Shattergang Brothers. (They each have advantages and disadvantages).

With Kresh, what I would recommend doing to supplement your playstyle is this: Play a lot of instant speed creature removal, such as Force of Despair, Assassin's Trophy, Tragic Slip, etc. This will make Kresh big with all of your opponents' creatures dying, and sit back and continue removing things so that your opponents aren't able to combo or kill you and then swing once for the kill.

The other possibility is the Shattergang Brothers. You would play creatures like Bloodghast, artifacts like Ichor Wellspring, and enchantments like Rancor to continually prevent opponents from doing much.

The only major issue is that this will draw attention from opponents, unlike your current deck, however, these will make you much better equipped to fight back when the time comes.

Mj3913 on Need help finding the right ...

3 months ago

You dont like to swing... but what if you made other people swing at each other? Thantis, the Warweaver could be a thing for you.

amayer49 on Landfall

3 months ago

MindAblaze,

I see your point about Liege of the Tangle. For example if someone plays a card with "return all creatures to hand", these land creatures would go to my hand (correct me if I'm wrong on that). I had paired Liege of the Tangle and Embodiment of Insight and since there are often board wipes in my groups meta I will probably eliminate these two cards.

As for Titania, Protector of Argoth, I have seen this card before and think it would do really well in this deck. This would be a great addition.

While the lands you suggested would pair really well with Titania, I'm not too keen on the pay one life part of the cost. There are a few decks in our meta that tick life totals quite a bit and this wouldn't help out with that. If I would add these lands it might be worth having Lifegift, I'm just not sure what to take out for them.

As for cards to take out, I know that Thantis, the Warweaver and Gyrus, walker of corpses don't do much for the landfall theme, so I was planning on taking them out. Also on this list were Bloodtracker, Worm Harvest and Soul of Innistrad.

I really just put in Etali, Primal Storm for the effect and the heavy hitting, I know he doesn't fit the landfall theme. He may be taken out for a different deck tho.

Thank you so much for the advice I really appreciate it!!

MindAblaze on Landfall

3 months ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

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