Blinding Fog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)

Serriten on

2 years ago

Asceticism, Blinding Fog type of effects to protect your creatures maybe? Definitely Arachnogenesis

libraryjoy on Who dat boi - please help

2 years ago

What about "protection from"? This seems like a viable option, especially if you're willing to go harder into Green and white. Enchantments like Circle of Protection: Green or Rune of Protection: Green are options, or things like Brave the Elements , Mother of Runes , Ward of Lights , Spectra Ward are very helpful. I'm going to start a cut leaning harder into protection/Damage prevention and see where that gets me. Looking at cards like Blinding Fog , Divine Light , Forfend , Heart of Light , or my personal favorite, Inviolability . I have done evil, evil things with Inviolability. Hold back the hordes! I'll probably work at building something over the next couple of days.

TriusMalarky on What, Exactly, is Wrong with …

3 years ago

Intervention Pact has the text box " : pay on your next upkeep or lose."

Lone Missionary is a far better card in Modern and Legacy, where it and aggro decks exist, and Arashin Cleric isn't too bad in Pioneer.

"But it's good in commander!!!!1!" Nope. It's probably hitting one token, or one of the creatures Hoofie buffed, or their commander one time. Let's see what does much, much better: Fog , Holy Day , Clinging Mists , Blinding Fog , Arachnogenesis and Teferi's Protection , most of which are unplayable and the best are, well, Teferi's Protection is pretty good because white doesn't get much else.

Compared to Pact of the Titan, which is Bonebreaker Giant except it has flash and you don't have to pay for it immediately.

It's like comparing a Frito to draft chaff. One shouldn't be in your deck, and other's life purpose is to be destroyed.

LynxGoddess on The Wolf of Maul Street [8]

3 years ago

I've added some cards I'm testing to the maybeboard.

Our sweepers are not doing too much for us as is. We have no need to sweep the board to clear the way since our plan is to deal damage with creatures that can't be blocked, so what we would use sweepers for in this deck is to not be beat up too much - and this we can do much more efficiently with fog effects. The question is what fog effects are good enough to make the cut. Tangle effectively stops two combats from one player, but does nothing else. Constant Mists also does nothing other than fog, but the buyback is very powerful. Obscuring Haze is free but one use. Blinding Fog also gives hexproof to all our stuff, but is more expensive to cast. AEtherize and Arachnogenesis are both fogs that sort of sweep at instant speed. Cyclonic Rift may get a spot in the deck as a better sweeper, since it is instant speed and does work even without overload.

I'm also messing around with some more protection spells. I think we have plenty as is, but casting a wider net with Simic Charm, Heroic Intervention or Blinding Fog may be good (Lazotep Plating may also be an option). Simic Charm also lets us bounce Ukkima cheaply which we want more of, or just pump her power.

Spirits on Tap, Tap, Dragons

4 years ago

Hi Bruhmaster,

Is this the commander your talking about? I think with all the dragons Dragon Tempest would be good for the haste and the additional damage (X based on # of dragon you control).

Blinding Fog is a bit high CMC, I might pass on this one, there are others (lower CMC) that do this job.

Urborg Volcano is a no, anything that just ETB tapped not the way to go for sure.

Command Tower is a must include.

Hellkite Charger + Sword of Feast and Famine can get you Infinite Combat Phases, could be a good finish.

Skithiryx, the Blight Dragon is always fun, and has regenerate.

Steel Hellkite can be good removal.

Bladewing the Risen can recur other ETB dragons, and pump with infinite mana (say from a Worldgorger Dragon make infinite mana)

Just some initial ideas, but I'll have to get my head around exactly what the game plan is with the dragons tomorrow when I have some time.

Cheers!

xaarvaxus on Budget R/G werewolf pack

4 years ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

abby315 on Devastation Elves (WAR)

4 years ago

Some sideboard suggestions that might be useful: Carnage Tyrant , if it's not too expensive, would be good against control as a 1 or 2 of. Path of Discovery might be good in conjunction with Shapers' Sanctuary to give all of your creatures a lot of resilience and card draw. Vivien Reid is extremely good against some decks, like Izzet Drakes. Blinding Fog helps against some damage-based boardwipes and removal, but it might be too expensive (I miss Heroic Intervention !).

God-Eternal Rhonas is a really good lategame finisher that might be better than End-Raze just because it's cheaper (for tutoring with Finale). I also feel like people forget about Thorn Lieutenant as a really good elf in standard!

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