Blinding Fog

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the target of spells or abilities your opponents control.)

Blinding Fog Discussion

BubbleMatrix2357 on U/G Adapt

1 week ago

Cool deck. I would suggest adding some defensive/removal cards. Maybe Crushing Canopy , or Naturalize , perhaps even Transmogrifying Wand ! I use Blinding Fog in my mono-green Explore deck to guard my creatures against removal too.

BubbleMatrix2357 on Explore this, Bitch!

3 weeks ago

Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .

BlueBlues on Persistent Petitioner Mill

1 month ago

Vanquisher's Banner might be a good add to give you draw and buff your blockers. If you were to add another color, I'd go green for Blinding Fog

sagramore on Arahbo's Kitted-Out Kitties [Primer]

2 months ago

Hey Happy774 - glad I could help inspire you to build something :) It can be pretty explosive with it's damage!

As for alternatives.... Teferi's Protection is a tough one to replace because it's so good and we're already running Heroic Intervention. Perhaps something like Ajani's Presence would work as you won't have loads of cats out that need saving at once, or even Rootborn Defenses (or the new card from RNA that's similar?) - Possibly Blinding Fog or the rather expensive to cast Join Shields? None of them are as good sadly....

A swap for Rhonas the Indomitable would really be looking for something that enables trample as that's why he's in the deck. A quick Scryfall search throws up some stuff like Elvish Herder or Creeperhulk or Mosstodon but I'm not sure how great they'd be (they're also not cats, but then neither is Rhonas....)

Hope that helps!

Heisenburr on The Big Bad Wurm

3 months ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

TheRedGoat on The Big Bad Wurm

3 months ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

Quadsimotto on Green Tuna

3 months ago

FOr your sideboard, against B/G id run a set of or at least three. Silent Gravestone. Also if you were having problems with a flyer deck or a deck with a lot of removal you could run a playset of Blinding Fog as an offset in the trade offs or a pseudo counter by giving your guys hexproof. Plummet f you need some extra drop down against the flyers but I dont think it will be needed as they will be hella busy trying to keep from getting their shit pushed in.

MothBadger on Merfolk Unblockable Tokens

4 months ago

Silverdrake, sorry about the long wait for this reply, I've been very busy with other life stuff. My current budget is extremely low, about the £10/$15 mark, but with some luck, it may rise. You can now see I've taken some advice from your comment, namely removing Blinding Fog and adding Heroic Intervention in its place (being a cheaper replacement, more useful when there are no other cards against high destruction spells while also wishing for your opponents to lose their creatures). I may look into Unified Will and the island walk merfolk at some point, but the other cards don't seem to be in my line of view at the moment.

Sorry again about the wait, and I hope to hear your response soon!

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