Grand Melee

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grand Melee

Enchantment

All creatures attack each turn if able.

All creatures block each turn if able.

jarncards on Instigate, Blue Red

2 months ago

Spectacular Showdown. Here is the best card in your deck. keep in mind the doublestrike will also cause Firkraag's second ability to trigger twice per hit your opponents get on each other. Avatar of Slaughter, Total War, and Disrupt Decorum are probably the other best ones for killing everything.

Each of these are also good considerations depending on how you build. Agitator Ant | Baeloth Barrityl, Entertainer | Chaos Dragon | Goblin Spymaster | Sly Instigator | Goblin Diplomats | Grand Melee | Master Warcraft | Total War | War's Toll |

DreadKhan on Thantis the Warweaver

1 year ago

I've always been fascinated by Thantis as a deck, nice to see something even if it's not the Stax build I'd inevitably run (with considerable glee I might add), this seems considerably more fun to play against. I'm curious how your deck ends up working when you get it down to 100, I struggled mightily with a deck once but ended up pretty happy with the result.

For stuff you could pull, Sunder Shaman seems visibly awful, with numerous better and much easier to cast solutions existing. I have never, ever had Clackbridge Troll work out even half-decent for me, maybe you'll be luckier? I'm not sure how many redundant copies you need of the 'everyone has to attack' effect, other than Goad sources which protect you, unless you actually have a big body to block with you might not want people swinging at you, so that might let you cut Goblin Spymaster? You might cut Grand Melee for not being on a body, and Thantis doesn't want to block someone else's Deathtouch creature. I think I understand your plan to use Fogs to force people to swing and grow Thantis, then a Fog renders their attack otherwise moot, have you tested this concept out much? I usually find Fogs to be bad cards unless my deck can derive enormous advantage from 1 extra turn, and that simultaneously stopping one attacker will be enough. Anyways, I worry you won't have enough actual cards that matter with so many fogs, obviously if you've tested this out before and it works well then ignore this! I really love setting up Deathtouch and Trample on a big body, but I can never decide on a good ratio. Deathtouch without Trample is awful on a big creature, but Trample without Deathtouch is still pretty useful, so I tend to run one or two Deathtouch sources like Ohran Frostfang to have the option of 1-shotting someone while not having too many when I'm stuck with a big Deathtouch creature, a frustrating situation in my experience. When I have a deck with Green in it, and I'm less than 4 colours, there is a good chance I'll be running relatively few ramp artifacts, Green just does a better job, why play a Signet with Green in it when you could dig out your preferred land for the same mana, possibly a dual? Artifacts are magnets for removal in some metas, and if you don't run any/many, it opens you up to running more hate against such cards, if you later think you might want to (after playing it). I get that you're giving people tokens, but is Briar Patch actually relevant enough to run? Same with Revenge of Ravens or Hissing Miasma, not sure you want to deter people from swinging against you, but I might be misunderstanding your deck's game plan here. What exactly does your deck intend to do with the mana you generate from untapping your lands via Wilderness Reclamation, I guess Fogs?

As for some general advice, I wouldn't cut any lands beyond 33 with a 6 mana Commander, it's probably the lower end of what you'd want to risk. I would keep an eye on your land count when playtesting, if getting to 8 mana by the time you inevitably need to recast Thantis isn't consistent, you might want to sneak in some MDFC lands, but at this point I'd build the deck first and see what it can do at this land count.

Very much hate to suggest a card, but since I suggested pulling some Fogs, maybe you could replace several fogs with a Dawnstrider to make space in the deck?

Good luck with your building!

Crow_Umbra on DID YOU JUST ATTACK ME !!!!

1 year ago

If you're interested in some forced combat shenanigans, I'd recommend checking out:

Crow_Umbra on Average Gladiator Games Enjoyer

1 year ago

In case you want some more forced combat effects, these were all stuff I was considering for my Isshin deck very early on:

Or if you want a few more Curse effects:

Fuzzy003 on Cards that make opponent creature …

1 year ago

Michiko Konda, Truth Seeker just to double up on the destroying of attacking creatures. Batwing Brume to add value to being attacked. Righteous Cause to offset any damage you may take. Blood Reckoning to speed up people losing life.

Most attack everyone things I can think of are in red like Grand Melee.

Hope some of them may help.

Spooky-2-cards on Kardur - Three goaded players with fingerguns

2 years ago

Funny card. Added! Could be a fun combo with Grand Melee

um_fido on EDH - Why are you hitting yourself?

2 years ago

BTW, maybe Goblin Spymaster and Grand Melee will motivate your opponents to keep attacking

KongMing on Gallia's Endless Revel

3 years ago

Okay, so I just thunk a thought. What if you force combats every turn, in order to get your creatures through without them being blocked, and then you just find ways to tap down your stuff that you don't want swinging? Turn the game into a super-aggro melee in the early game, so everyone is forced to swing with (and possibly lose) their set-up creatures. That's what red should be doing to win - make everyone else react and fight on your terms.

So, cards that can force combats: Angel's Trumpet, Avatar of Slaughter (Mogis approved), Bloodthirsty Blade, Curse of the Nightly Hunt, Disrupt Decorum, Geode Rager, Goblin Diplomats, Goblin Spymaster, Grand Melee, The Akroan War, Trove of Temptation, Warmonger Hellkite, and of course, War's Toll.

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