All creatures attack each turn if able.
All creatures block each turn if able.
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|Commander / EDH||Legal|
Grand Melee Discussion
1 month ago
Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.
Fumiko the Lowblood because samurai
Warmonger Hellkite makes creatures attack and can be pumped
Grand Melee because open war
Goblin Diplomats because diplomacy is needed in every war
Prowler's Helm like a spy slipping through their defenses.
Outpost Siege card advantage and siege is referenced.
Dockside Extortionist because there is always people like that in war
Neheb, the Eternal is likely worth a spot.
Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages
Iron Myr for mana
Downhill Charge seems pretty good.
Seize the Day is very war themed to me.
By Force implies hostilities
Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.
Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.
Voyager Staff to remove varchild maybe?
That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!
3 months ago
In fact, it looks like no one is using him to punish people in combat. I didn't think about Jeskai builds, but Ruhan of the Fomori and Pramikon, Sky Rampart. The way I see it, red is an absolute necessity for Grand Melee effects, after that, combat needs directing with blue and white rattlesnake and Ghostly Prison effects, green combat math effects, and black death-trigger/mass reanimation effects.
3 months ago
I'm not big on singular fatties, preferring cards like Rampaging Baloths that make a sizable crowd sporting dad bod. Still, if you're having trouble with Wraths, evasion, and counters, you have plenty of options:
For Wraths: Heroic Intervention (so $, but so good!) and Wrap in Vigor (less $, but does get around anti protection tech like Shadowspear, but if your meta sees more Wraths with the "cannot regenerate" clause, not so good)
For Evasion: Gruul War Chant, Goblin War Drums, Pyreheart Wolf, Bellowing Tanglewurm, Angel's Trumpet, Fumiko the Lowblood, Avatar of Slaughter, Warmonger Hellkite, Grand Melee, and Trove of Temptation are all options.
4 months ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
5 months ago
I've been thinking for a while that a theme that's been within reach for a while is a "make the enemy attack me when it's suboptimal, and make them pay for it" theme. Blue slots into this quite nicely. For example, look at Goblin Diplomats , Angler Turtle , Bident of Thassa , Curse of the Nightly Hunt , or even Grand Melee , coupled with any of a number of white spells like Celestial Flare , Righteousness or Outflank . With this theme idea in mind, some kind of red/white spell that forces attacks but also makes it hurt could be neato.
Hold the Line
Untap all creatures. Each creature attacks this turn, if able. Creatures you control gain first strike until end of turn.
"Our influence stopped the rachni, but before that, we held the line. Our influence stopped the krogan, but before that, we held the line! Our influence will stop Saren! in the battle today, we will hold the line!” -Captain Kirrahe, Last Words
Make more // cards that encourage enemies to attack when it's bad for them.
10 months ago
I was really hoping they'd reprint Grasp of Fate in this set of precons, a long with a bunch of the other commander exclusive cards. For the moment, some of the above are just a bit above what I want to shell out for right now.
I'm scouting around my local group for some better jeskai/gold lands to trade for at the moment. I actually have some partially-on-color khans/zendikar fetchlands, but none that have both colors relevant, and right now I only have one nonbasic land here with land types, so I'm holding them for other decks.
Will Kenrith and Rowan Kenrith were definitely something I was discussing with people, since they have pretty good synergy with this deck, and I think this deck is well put together to defend planeswalkers, but I'm intimidated by the 6 cmc requirements on both of them. That said, I think Will is probably fine as his abilities, while a bit more generic in terms of value than Rowan's here, are still pretty great. I might try them out and see how the perform, if for no other reason than the fact that they sound like a lot of fun.
I'm reluctant to run parallel effects like Grand Melee that prompt mandatory attacks in this deck, as I'm not sure my own creatures are up to the task of attacking into one of my opponents every turn.
The wraths I picked here are intentionally situational as I'm hoping to leave some creatures alive with Dusk / Dawn or Tragic Arrogance to maintain the situation that allows me to keep having my opponents fight it out, but that might be too greedy in the long run. There are also better situational wraths, but I'm still trying to keep my costs down.
I may post an "optimized" hypothetical list for this later for use by other people and keep a separate copy for myself with tighter cost restrictions.
10 months ago
Ponder and Preordain are worth including in any blue deck. They dig you to whatever you need, and past what you don't. Brainstorm is good, too, but you'd need to run more shuffle effects to make it worth playing. Slow fetches, like Flood Plain or Rocky Tar Pit , are cheaper alternatives to the Onslaught and Zendikar fetches.
You can probably do more in terms of artifact ramp. Talisman of Progress is good in addition to your Talisman of Conviction and Talisman of Creativity . Thought Vessel is also great; I suggest cutting Reliquary Tower for a basic land if you run it, as one of this effect is probably enough, and Thought Vessel can ramp you fast if it comes down turn two. (In other words, it doesn't cost a land drop.)
You should consider Treasure Cruise or Dig Through Time -- both may be difficult, as delving for one means the other is harder to cast. I think in this deck, which appears more control than combo, Treasure Cruise is likely the better choice. It provides slightly more card advantage, and Dig Through Time is good mainly for card selection, rather than advantage.
Enlightened Tutor seems like it'd be kinda a powerhouse in this deck. It's on the pricier side of cards, but being able to tutor for whatever prison effect you need is a really, really good thing.
In terms of planeswalkers, Rowan Kenrith seems real good; needles to say, the +2 ability is especially good if you target an opponent who can't attack you. If you choose to, Will Kenrith is also ok. He tutors for Rowan Kenrith , and vice versa. Note that the partner effect triggers even if you don't have the other half, so if you really wanted, you can search and fail to find, then shuffle. This is useful if you get Brainstorm locked, but I don't advise planning on doing this frequently.
There're some hate-filled cards you can consider running, in order to pressure opponents' life totals not exclusively through combat. Scab-Clan Berserker , Harsh Mentor , Eidolon of the Great Revel , Pyrostatic Pillar , Sulfuric Vortex and friends are all worth considering.
Cleansing Meditation can be good in the right meta.
Good luck man!
11 months ago
Sorry for the double post, but I find it interesting that takes Voltron to a whole new level. Just drop some Swords of X/Y on him and then run card's like Grand Melee and he will always attack!