|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Uncommon|
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When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Marchesa's Decree Discussion
2 weeks ago
Nice deck man! Badass names always get me.
I, as you did, dwelled many times into the realm of Mill in EDH: I hope to be helpful.
I'd suggest you to remove Throne of the God-Pharaoh, since you want to keep your creatures up for defense, and just tap them to mill with Phenax's effect right before the start of your turn (last opponent's end step). Probably you are more concerned on attacking than I do with my deck, but still.
I'd suggest swapping out Blood Reckoning for Marchesa's Decree, since the second one does exactly the same thing plus making you the Monarch. Other such cards that love combat hate are: Propaganda, Silent Arbiter, Riddlekeeper, Collective Restraint (even though it's pricy).
I'll take into consideration some of your cards for my personal mill deck. Feel free to take a look at mine, so that you can get inspired too!
2 months ago
Emensmansera I probably won't be adding Necropotence since I'm relying on reanimating my finishers. I also feel like the deck sports more than enough draw (I cut Phyrexian Arena for that reason). That being said, I windmill-slammed Solitary Confinement in the place of Marchesa's Decree. Thanks for the suggestion!
Have you found Delaying Shield to be worth including? It protects the Monarchy, but does literally nothing else.
3 months ago
Cards I would recommend adding if you want to support your pillowfort theme.
Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.
Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)
Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.
Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.
Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.
Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.
Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.
Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.
Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.
Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.
X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.
Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.
More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.
As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:
Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.
Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.
Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.
Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.
Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.
Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.
Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.
Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.
Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.
Skullclamp Strong... but not the strong we must have.
Staff of Nin We have our economy covered as long as we are able to sustain monarchy.
3 months ago
How dare you not use Marchesa's Decree but use it's 2 worse sisters in a Marchesa deck?
4 months ago
Really enjoyed seeing your deck on MTGMuddsta, I have a Queen Marchesa deck that does similar politics shenanigans.
Cards that support your theme include Blind Obedience and Teysa, Envoy of Ghosts and Cruel Reality. Also, if you wanted to skew a bit more into an enchantress deck (great fun) then Doomwake Giant becomes a good asset, as does Marchesa's Decree. Another interesting politics card that can definitely make someone your friend is Volcanic Offering.
4 months ago
4 months ago
Slumbering Dragon, Riddlekeeper, Marchesa's Decree, Isperia, Supreme Judge, Hissing Miasma, Crown of Doom, Briar Patch, Blood Reckoning, Barbed Foliage, Teysa, Envoy of Ghosts, Hixus, Prison Warden, No Mercy, Dread, Vengeful Pharaoh, Mikaeus, the Unhallowed
4 months ago
You may need to include black if you are wanting people to attack you. That will give you access to things like Marchesa's Decree, Blood Reckoning, Hissing Miasma, No Mercy, Dread, and Teysa, Envoy of Ghosts.
I would also recommend running mostly rattle snakes for your creatures like Ophiomancer or Archetype of Finality. You are not only looking to make them attack you but also gain some kind of advantage from the attack. If you are not gaining advantage you are just making a deck designed to lose the game.
Due to the variety of colors in my post perhaps O-Kagachi, Vengeful Kami would be the right commander? I will note that I built this deck and couldn't really get it to work but perhaps I just didn't give it enough time to sort out.