Marchesa's Decree

Marchesa's Decree

Enchantment

When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

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Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Marchesa's Decree occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Marchesa's Decree Discussion

Patolea on Queen Marchesa: Politics, Aikido, and Control

3 months ago

MahBoi100 For use this it's better to run Marchesa's Decree , it's full flavor and also makes you monarch in case you have lost it.

Hi_diddly_ho_neighbor on Fae Trickery

4 months ago

Very interesting running so few creatures. I like it though. +1 from me.

Have you considered any of the following:

Glen Elendra Archmage - A faerie and re-usable counter magic all in one

Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.

Skullclamp - The best card in any deck playing tokens.

Notorious Throng - Makes faeries and can give you an extra turn

Dire Undercurrents - This is pretty spectacular when paired with Bitterblossom and your commander.

Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.

Lastly, Meekstone - Your fairies are small, even after being pumped a bit. This could be fantastic for locking opponents down. The same could be said for a board wipe like Fell the Mighty .

Happy deck building!

SideBae on Edgar Markov and his Jacked Up Family

4 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

rdean14 on Card creation challenge

5 months ago

Hatsuko, Creator of Spirits

Legendary Creature - God

Hatsuko, Creator of Spirits can't attack or block unless you control a Spirit of each color.

Spirits you control have Soulshift X, where is X is their CMC minus 1.

When Hatsuko, Creator of Spirits enters the battlefield, search for a monocolored Spirit of each color, and put them into your hand.

8/9


Make a card like Norn's Annex , Ghostly Prison , Sphere of Safety , propoganda, for not

Not Marchesa's Decree , Blood Reckoning type effects, which are punishing triggers, not prevent attack abilities.

ShutUpMokuba on Need help on Xantcha political ...

8 months ago

Marchesa's Decree was more like an example because it also ignites the "monarch" mechanic and i don't know if you want to go that way.

Other two things i wanted to suggest: 1) i fear you don't run enough lands. 2) Not enough removals. Mass removals are important because i get you don't want your commander to die but in some situation you have to deal with bigger threats.

ShutUpMokuba on Need help on Xantcha political ...

8 months ago

Nice deck, on the Commander's Quarter YouTube channel there's a deck tech you may want to check out for suggestions. I have only a couple myself: 1) add some pillow fort cards like Crawlspace or Marchesa's Decree . It's true that your commander can't attack you but they may want to do it with their other creatures. 2) Cruel Entertainment is fun but very easy to escape because the two opponents you chose may make some kind of pact not to mess things up against each other. This means you paid 6 mana and they are going to attack you if they are smart enough.

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

10 months ago

Coward_Token You know what, I actually removed Keeper of Keys from my physical decklist, I should update this but I've been trying to solidify what I want to change. I think that Marchesa's Decree is a great idea. I personally am going to be getting a Queen Marchesa deck soon so I don't know if I'll get it for this deck to avoid overlap, but it does do its job pretty well. On the other hand, it does mean that players draw cards from Ludevic from attacking you so it could actually cause you to take more damage than average. I'll try to update the list soon! I do agree that Keeper of Keys is too slow though, and I've been trying to make the deck more spellslinger-y with Niv-Mizzet, Parun and Living Lore , and some X mass-damage spells.

Coward_Token on The Devil On Your Shoulder - EDH Tempting Deals

10 months ago

Hey you

How's Keeper of Keys working for you? I think it's kind of expensive, and holding on to the monarch for a full rotation is usually hard IMO. I think Marchesa's Decree would be a better option of introducing the monarch to the game, although it's somewhat in conflict with Ever-Watching Threshold

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