When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Marchesa's Decree occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Marchesa's Decree Discussion
3 months ago
4 months ago
Very interesting running so few creatures. I like it though. +1 from me.
Have you considered any of the following:
Glen Elendra Archmage - A faerie and re-usable counter magic all in one
Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.
Skullclamp - The best card in any deck playing tokens.
Notorious Throng - Makes faeries and can give you an extra turn
Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.
Happy deck building!
4 months ago
Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:
CARD DRAW/SELECTION: This is a big part of EDH.
Faithless Looting : This is a powerhouse in Modern, and it's pretty good in EDH too. It makes a lot of one-land sevens or land-heavy sevens into keepable opening hands.
Sorin, Grim Nemesis : He's good.
Champion of Dusk : This card can easily be a mass-draw spell, depending on your board, and his body isn't insignificant.
Throne of the High City : Using the monarch mechanic in an aggro deck is pretty good. Since you're running Anowon, the Ruin Sage , you don't want to run any of the monarch-making creatures, as none of them are vampires. Marchesa's Decree is also worth considering.
TUTORS: These will make your deck more consistent.
RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.
Ancient Tomb : This is a great piece of land-ramp and can land a signet or talisman on turn one.
REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:
Fire Covenant : This is EXCELLENT spot removal, as it differentially kills what you need to kill.
Wear / Tear : Usually a two-for-one. Any red-white deck in EDH should run this.
Reckless Spite : Costing five life isn't a big deal, especially if you have life-linking vampires.
Despark : I know I just said one-for-one's aren't typically good, but I've been very impressed with this one. At instant-speed, it's a powerful effect. Worth considering.
MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:
CREATURES: There're some creatures I think you should upgrade from the Maybeboard:
MISCELLANEOUS: There're some other cards you might like. Consider the following:
Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.
Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.
Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.
Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.
Stranglehold : Everyone searches. Make 'em stop.
Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.
Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)
Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.
5 months ago
Hatsuko, Creator of Spirits
Legendary Creature - God
Hatsuko, Creator of Spirits can't attack or block unless you control a Spirit of each color.
Spirits you control have Soulshift X, where is X is their CMC minus 1.
When Hatsuko, Creator of Spirits enters the battlefield, search for a monocolored Spirit of each color, and put them into your hand.
8 months ago
Marchesa's Decree was more like an example because it also ignites the "monarch" mechanic and i don't know if you want to go that way.
Other two things i wanted to suggest: 1) i fear you don't run enough lands. 2) Not enough removals. Mass removals are important because i get you don't want your commander to die but in some situation you have to deal with bigger threats.
8 months ago
Nice deck, on the Commander's Quarter YouTube channel there's a deck tech you may want to check out for suggestions. I have only a couple myself: 1) add some pillow fort cards like Crawlspace or Marchesa's Decree . It's true that your commander can't attack you but they may want to do it with their other creatures. 2) Cruel Entertainment is fun but very easy to escape because the two opponents you chose may make some kind of pact not to mess things up against each other. This means you paid 6 mana and they are going to attack you if they are smart enough.
10 months ago
Coward_Token You know what, I actually removed Keeper of Keys from my physical decklist, I should update this but I've been trying to solidify what I want to change. I think that Marchesa's Decree is a great idea. I personally am going to be getting a Queen Marchesa deck soon so I don't know if I'll get it for this deck to avoid overlap, but it does do its job pretty well. On the other hand, it does mean that players draw cards from Ludevic from attacking you so it could actually cause you to take more damage than average. I'll try to update the list soon! I do agree that Keeper of Keys is too slow though, and I've been trying to make the deck more spellslinger-y with Niv-Mizzet, Parun and Living Lore , and some X mass-damage spells.
10 months ago
How's Keeper of Keys working for you? I think it's kind of expensive, and holding on to the monarch for a full rotation is usually hard IMO. I think Marchesa's Decree would be a better option of introducing the monarch to the game, although it's somewhat in conflict with Ever-Watching Threshold