Vraska, Relic Seeker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all


Vraska, Relic Seeker

Planeswalker — Vraska

[+2]: Create a 2/2 black Pirate creature token with menace.

[-3]: Destroy target artifact, creature, or enchantment. Create a colorless treasure artifact token with "T, Sacrfice this artifact. Add one mana of any color to your mana pool."

[-10]: Target player's life total becomes 1.

Price & Acquistion Set Price Alerts



Vraska, Relic Seeker Discussion

OberstHati on 4 Color Control - 2

3 days ago

Ty for your Feedback Ouroboros_47, appreciate it. The Reason why I run is Carnage Tyrant, he is one of the best options against control, being uncounterable and hexproof. He is also out of reach of all the mass removals, except Cleansing Nova and Phyrexian Scriptures. And of course a The Eldest Reborn hits him too,... But in this Deck you don’t usually cast him on T6 with no open mana, and there are a few counterspells in the Deck, to protect him. Vraska, Relic Seeker is a nice removal/wincon too, so the greensplash makes sense. Whisperer and Dreameater are good cards for sure, but not resilient enough against control/Midrange builds. Lava coil is great, but sorcery speed, and i really don’t want to add red, would force me to play niv mizzet explosion, ionize, drakes and stuff, I want to build something off the popular lists,... finally Bolas,... yes he is a body with fine ETB ability, his planeswalker side is great, but resilience is the problem with him too, since my 4 Teferis are a must Bolas would force me to play 5 Colors,... It may well be, that I go for other colors, will keep your suggestions in mind!

Bawx1235 on Meren's Monster Mash

1 week ago

Doom Whisperer goes in your mainboard no questions asked. The power it brings is so ridiculous because you got 40 life to spend. The ability to filter cards into your graveyard is like adding them to your hand with your commander. I would swap out either Liliana of the Veil, Vraska, Relic Seeker, or Ob Nixilis of the Black Oath since they don't contribute as much as Doom whisper would for your end game.

SP3CTR3_chelts on Abzan Midrange

1 week ago

Militia Bugler works very well in my version of this build If you want to beat them join them (kind of).

It is surprising how many creatures in this deck have less than 2 power.

also Thundering Spineback does not seem to fit in the deck :S

If you have access to Vraska, Relic Seeker she is a great planeswalker for this deck

KillDatBUG on Sarkhan's Unsealing in comp?

1 week ago

not good enough. bad against Vivien Reid, Vraska, Relic Seeker, and Assassin's Trophy from gb, which is the top deck in standard atm. too slow against boros/mono-white aggro. unreliable against jeskai control. might be ok against drakes, but thats about it.

hkhssweiss on Gravy Tank

2 weeks ago


Yes, it dodges the commander tax and not only that you can cast it from the grave when Muldrotha is in play avoiding to pay the full cost of the creature, while casting a cheaper creature option as well :P

Personally I feel Vraska, Relic Seeker or Vraska, Scheming Gorgon is a bit too slow and for their abilities they don't do much for the cost. Wand of Vertebrae could also be switched out for Codex Shredder as you can target opponents library as well. Gleaming Barrier can be cut as well to make room for more spells.

Hope that helps!

MillersEdge on Atraxa, Queen of Counters

1 month ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

multimedia on Blue Black Control

1 month ago

Hey, if playing black competitively then consider adding a second color?

Either green (Overgrown Tomb, Woodland Cemetery) or blue (Watery Grave, Drowned Catacomb)? Simply adding 8x dual lands and 1x Forest or 1x Island can improve upon mono black. Reasons to add green are Find / Finality, Vraska, Relic Seeker. Reasons to add blue are Thief of Sanity, Negate. Find is an amazing card with all black's creatures who have great ETB abilities especially Ravenous. Find can be cast with only black mana and recurring two creatures for two mana is good value. Finality can be a one sided board wipe with Whisperer. 2-3x Find is worth playing with mono black even if you don't add a second color as well as if you add blue instead of green.

If playing competitively you also want a 15 card sideboard. Cards to consider are: Duress, Moment of Craving, Dead Weight, Ritual of Soot, Deadeye Tracker, Negate (blue), Thief of Sanity (blue), The Eldest Reborn, Plague Mare.

Good luck with your deck.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“

1 month ago

Hey procy, thanks for your suggestions.

Vraska, Relic Seeker is a card I really love. A removal that rewards you with some ramp. You can use her -3 two times and recast her. For Jace tms I cannot see a good use here. It’s a strong Planeswalker but he doesn’t do much to support the decks strategy, same goes for Nissa. Her ultimate is nice but you can’t put in a walker just for his ultimate. Her - ability does basically the same my commander does for free already. Tezzereth is a card i would like to add but he doesn’t do enough. I can’t think of a card to cut just for his tutor ability. That ability is only useful in a few situations. I don’t need a Mesmeric Orb or i have some mill going already and i already have enough tutors for my important 0-mana artifacts. He’s a good card but i can’t cut a better card for it. Sadly I’m limited to 99 cards in the deck. If I would put all cards in here I would like to the deck would end up with 163 cards. That much cards were on my „must go in here“-list when I created the deck. Had a hard time to cut it down to 99

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