|Commander / EDH||Legal|
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
Vraska, Relic Seeker
Planeswalker — Vraska
[+2]: Create a 2/2 black Pirate creature token with menace.
[-3]: Destroy target artifact, creature, or enchantment. Create a colorless treasure artifact token with "T, Sacrfice this artifact. Add one mana of any color to your mana pool."
[-10]: Target player's life total becomes 1.
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|Have (17)||bakunet , LeroyJones , saj0219 , zakman550 , pskinn01 , TheLazyGrim , admizell , CaitSeith , LegendDeer , NCN946 , NivStormfront , orzhov_is_relatively_okay819 , Azdranax , gildan_bladeborn , Hakira , capriom85 , ecurps|
|Want (6)||sneferie , gamerhat , Aquacomics , ryuzaki32667 , SirFowler , VoidCaster113|
Vraska, Relic Seeker Discussion
2 days ago
I've been running BG Saps for a little while. Here are some cards not in your list that have stood out for me:
6 days ago
I would suggest trading your Fatal Push or Fungal Infection for a quick token. Throw in some Llanowar Elves for a turn one ramp drop. Take out one land as well as your Verdant Force due to it being so much mana and trade in your Vraska, Relic Seeker for Vraska, Scheming Gorgon. Maybe put Deathbloom Thallid in as a chump blocker. I would only use 2 Fungal Plots as four seems kinda excessive and for evasion I'd chuck in some Pierce the Sky.
1 week ago
Interesting deck idea you have going here.
If you are going to play Vraska then you should splash green mana for Vraska, Relic Seeker. The cards abilities are just better in all ways when you compare them. Since your deck also is light on creatures (yes I know the enchantments make creatures) I think Vraska, Scheming Gorgon +1 is not very strong fit for your deck layout and her -10 will require your opponent not being able to block your creatures (those that do damage) or kill them before they hit you.
You also may want to include Lost Legacy in the side to help you against the control matchups as it allows you to strip a deck of win conditions like second sun or control spells before they can be played.
2 weeks ago
Hey Force_of_Willb, thanks for the suggestions!
I'm in total agreement with the Territorial Allosaurus and Ranging Raptors inclusion. I may start by adding respectively two and three copies of each, making room by cutting the three copies of Beneath the Sands, Nissa, Vital Force and Josu Vess, Lich Knight. Cutting this last one also means that the deck does not need three fetchble Swamp, one could turn into a Forest to increase the chances of playing Llanowar Elves on turn 1.
I'm not interested in more threats such as Untamed Kavu tho, and I don't really like including more mana dorks too: I think I already have the best ones in the right numbers for the kind of spells I'm running.
Including more creature and removal effects also means that Vraska, Relic Seeker has better chances to stick into play, therefore I'd like to avoid cutting that beauty.
2 weeks ago
WariZz Hey man, thank you. Ive put up roughly 60/40 with results online in the tournament practice section. I havent played on paper. Thats mostly due to my misplays as an okay player. UW Control is the worst match up pre-sideboard, as is almost any decks not playing counters. Lol. It stands well suited against the aggressive match ups, as well as the midrange ones. If you open up with a three or four lands youre bound to hit action thatll push towards a good mid-game (turns 5-7) in the form of Glorybringer and Twilight Prophet . The removal could be better and more consistent, but the spell/creature ratio is pretty well fitted to handle small and large creatures.
Only thing Im needing to do is get more finishers like Chandra, Torch of Defiance and Vraska, Relic Seeker in the mainboard to help close the game out. Demonlord Belzenlok is nice for card advantage and large chunks of damage in the air but its almost always picked off by a removal spell as soon as it sticks; heck Ive found Twilight Prophet to hit harder and pressure opponents so much more. She too gets picked off fast, so if I play her I make sure I can have the citys blessing turned on. Shell close out a game on her own.
As for the rotation, itll be a hard hit losing the Energy mechanic and Glorybringer . All those cards get you in winning positions on their own so Im hoping the new set gives Jund something to replace them. Glint-Sleeve Siphoner is just soooooo good for card advantage and getting early damage in. Servant of the Conduit is sooooo good at mana fixing and early damage too. Ill miss them. Lol. I dont wanna rely fully on dinosaurs.
2 weeks ago
2 weeks ago
goodair I had Daretti, Ingenious Iconoclast in the deck for a while. Currently testing some different cards and I cut him to do so. He tends to be a 3 mana walker that makes a 1/1 and maybe kills something but usually dies within 1-2 turns of coming down. He's okay late game as a sorcery speed Putrefy but again just dies because people target him because he's a planeswalker. His minus also needs an artifact to activate which is an extra cost I might not always have available. Compared to my other walkers Freyalise, Llanowar's Fury and Vraska, Relic Seeker they can make a creature, accelerate my mana, and destroy things with no extra costs. Granted they cost more mana to cast but
In his place I'm trying Bitterblossom. It makes creatures every turn and while they're not artifacts they're a little better at hanging back to block from the flying. I lose out on the destroy a creature/artifact mode but that should be partly offset by the brothers abilities. Also, enchantments in my meta tend to stick around longer than walkers.
2 weeks ago
I hope I can give you some input on your deck.
1st some cards I would consider cutting:
Marwyn, the Nurturer; she's just bad, way to slow to ramp and not enough elves to support her.
4x Josu Vess, Lich Knight; I would cut 2, he's Legendary and costs a ton of mana, 2 should be enough.
Territorial Allosaurus; I've not tested this card to much, but without kicker its just a big dumb body, maybe cut 1
Mastermind's Acquisition; I see no reason to play this card without a dedicated Silverbullet Sideboard, everything you drop after turn 3 seems like a bomb, no reason to tutor for one
Manabase:24 Lands is classic; it's perfect, BUT
Cut 1 Arch of Orazca; the card is great no doubt, but you play 3 lands that produce no color in a 3color deck, that's risky
Dragonskull Summit; why don't you play some? I usually start a 3color deck with 8 slots for those type of lands and adjust to the %share of each color
Cards I would add:
You're dropping bodys every turn, that's nice and viable, but sometimes you need removal!
Removal to consider: Vraska's Contempt; Fight with Fire maybe Shivan Fire (also Kicker Synergy); maybe Fatal Push, but you're creatures should be way stronger then anything Push hits Abrade is great in this Meta, kills Vehicles and GPG
Speaking of Artifacts: Thrashing Brontodon is an AllStar, play 2 or more
Here are some more strong legendary cards to help with mox:
Most important BUILD A SIDEBOARD (I think Duress should be in there vs Control)
Those are just some ideas what could go in there, test a bit with it and look for a nice smooth manacurve (yours is lacking power at 5 and 6)
Also I totally understand budget concerns or rotation, those are just some ideas I quickly Brainstormed