Commencement of Festivities
Prevent all combat damage that would be dealt to players this turn.
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Commencement of Festivities Discussion
5 days ago
Just trying to figure out Prepare / Fight as i do like the Combat trick, Possibly removing out my Commencement of Festivities as in playtesting they've rarely been used. It might just be my mindset as a turbofog player from modern coming into here that is preventing me from removing them :P.
1 month ago
1 month ago
I think running Ipnu would be correct here. It's just too potent not to run. Plus, what creature in standard is more than 20 toughness? You can afford a few less Islands. Or even the Aether Hubs since you'd rather use on the Minister.
With those in the main, Unquenchable Thirst is a very strong enchantment.
You can probably afford the GY exile Desert as a side entry, especially because it kinda messes with Manic Scribe.
Your Minister seems pretty underpowered here; most energy packages run Glimmer of Genius and Aether Meltdown as they're non-exhaustible ways at generating energy, unlike Aether Hub. Might be something to consider, if that's the route you want to go.
Best advice I can offer is to visually map out the mill cards you have in your main. At a quick glance You've more than enough to mill close to 100 cards, without factoring in Fraying Sanity's multiplier and without incorporating Manic's Delirium Trigger. Startled Awake is the real deal, but I've found that you can get away with having 2; but definitely keep 4 Fraying Sanity, as the stack effects are just enormous.
And if you want to improve the potency of Manic's Delirium Vessel of Paramnesia is a nice fit.
I like where you're heading, and it seems to be in the right direction, but this could definitely use some fine tuning.
One thing to consider is to splash to run Fog effects like Commencement of Festivities and Haze of Pollen. This is the gameplan for standard (and Frontier) mill, as it allows you to stall aggressive decks while you're assembling your mill package. Not only that but it allows you to run Vessel of Nascency which tutors for your mill creatures, or Fraying Sanity.
If you'd like to take a look at any of the standard legal cards I have in my Frontier build, I absolutely encourage it:
SCORE: 6 | 3 COMMENTS | 790 VIEWS | IN 2 FOLDERS
+1 from me, regardless. The stars rarely align for decent mill decks but it looks like we're here at the right time.
2 months ago
Fairly decent base you have for the deck. I would suggest taking out the Commencement of Festivities and Haze of Pollen (or at least most of them). These cards don't really help progress your turns much and you would likely benefit more form aggressive cards to control the board like burn spells or pump.
A strong spell for your deck would be Abrade as it gives you both early control and answer to artifacts your opponent might run, plus extra synergy with Soul-Scar Mage as damage will now be -1/-1 counters.
Another control type spell that may help Struggle / Survive as this will give you an answer to big creatures, Torrential Gearhulk decks, and mill. It accomplishes this by being a decent size burn spell for creatures on one half to help deal with all types of creatures, and adding graveyards back to decks to stop gearhulk from having a target and mill from killing you.
A pump spell most won't see coming because they likely forgot about it, Sure Strike. Very strong pump as it grants first strike with 3 power allowing you to win most fights instead of trading (warning this card does rotate soon, but it is a cheap common).
Last comment would be to likely switch out Harsh Mentor for a more aggressive card and have him be in your side deck. Some suggested replacements for him: Earthshaker Khenra or Resilient Khenra as they both can be brought back from the grave and offer decent ETB effects.
Best of luck with your deck at the FNM. Hope the comments help.
2 months ago
I would cut a Myriarch for another Servant of the Conduit, the more ramp the better. I would also cut Renewed Faith for another Nissa. You may also want to playtest some Fogs like Commencement of Festivities and Haze of Pollen in the side as angels tend to be slow.
2 months ago
You've got this in as modern, you'd probably get better comments from the standard hub.
That being said I would probably do away with the Dynavolt Tower, maybe for more Decoction Module,Fabrication Modules,Consulate Turret or even a Commencement of Festivities and a Highspire Infusion. I personally would do away with the Attune with Aether, maybe if you want to keep a 1 drop go with Animation Module you can use it to make servos for either chumping or more swings, as well as make more +1/+1 and energy counters. either way you don't really need the attunes, your mana curve is low and you have plenty of land to stay on it. If you look at my Modern Mono red Kuldotha Rebirth deck, you'll see I know a thing or two about low mana curves.
all in all, I think I'd swap the Dynavolt Towers for Decoction Modulesthe Attune with Aether for Animation Modules.playwise use the decoctions to bounce creatures either to save them from spells, combat tricks, or just to replay them again for ETB . Then with animation module make servos when you put +1/+1 counters using and use it to keep your up if you need to.
3 months ago
I just get the feeling that Ob Nixilis Reignited and Noxious Gearhulk are over-loading the deck with high cmc cards. I would tend to go with another mana-dork and maybe something like Blossoming Defense or Commencement of Festivities and have 3 each of Sandwurm Convergence and Cruel Reality, which will finish the game rather quickly if you can keep them on the field.
Maybe some cycling to get through your deck and find the best cards.
3 months ago
How well do your win conditions work? It seems like you could have issues with removal since your opponent is drawing as many cards as you. They could also chump block all your guys. One idea is you could replace those 10 creatures with 2 Elixir of Immortality and win by decking them. You could then add more fogs, 4 Fatal Push, and/or counterspells.
You could put 1-2 Creeping Tar Pit in the board for another win condition. I say in the board, because you don't want them seeing it game 1. That way they'll take out removal.
You also have the problem of decks that don't win through combat damage or other have shenanigans such as Mindslaver. Commencement of Festivities and Defend the Hearth would stop Storm and any deck with Walking Ballista. They can just replace your other 2 drop fogs. I would put in a couple counterspells for these decks, any deck that casts Emrakul, the Promised End and others I can't think of atm.