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Commencement of Festivities
Prevent all combat damage that would be dealt to players this turn.
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Commencement of Festivities Discussion
5 days ago
Hey man! You going to update this deck? I saw that you saved my pummeler deck, so hopefully you can get ideas from that. Lightning Runner, Maulfist Doorbuster, and Architect of the Untamed seem too slow for this deck. I do like the Commencement of Festivities for how aggro this meta is with decks like mono red and Mardu vehicles dominating the format.Larger Than Life, Voltaic Brawler, and Servant of the Conduit need to go in the deck. I'm aware you already have a brawler, but it is so good in the deck it needs at least 3 copies.
1 week ago
pixle_res I think you could get away with one, but not both. 4 colors without fetch lands is very taxing and difficult. If you chose one I would say green for the 2 fogs Haze of Pollen and Commencement of Festivities. They cut as a pseudo sweeper kind of by preventing the damage until you gain a bunch of life off of Fumigate. Push again is situational and I found if I was facing a lot of creatures Id rather have fogs than spot removal. But thats just because my local meta is a bit more aggressive. So Id say test both and see what works best at your store or play group. Hope I helped.
1 month ago
Im looking to build a Green white control Casual deck to counter my friends red black Vampires deck. he likes to get +1/+1 counters out on his Rakish Heir, then he will use other vampires to help get more +1 counters and so on. right now my deck isnt complete, but here is what i have so far.
4xTowering Indrik 4xCommencement of Festivities
4xImpeccable Timing 2xArrest 2xcard:Takedown 2xFragmentize 1xSandblast 1xKeening Apparition 1xConsulate Skygate 1xShredding Winds 1xAerial Predation11xForest 11xPlains
im not sure what else to add to this deck as of now because i dont know what a good win condition would be. any help or recommendations would be greatly appreciated.
Edit: Would Mono White Angels work?
1 month ago
To make room for the additional 9 cards, I would look at removing Commencement of Festivities, Built to Smash, Maulfist Doorbuster. Additionally, Attune with Aether was banned in Standard this week, so it's gotta go too.
Other cards you could consider are Bristling Hydra, Woodweaver's Puzzleknot, and Fling. I can point you to my Temur version of this deck, Pummeler Smash, but I have yet to adjust it based on the banning of Attune and Rogue Refiner.
2 months ago
Your enchantments are great removal, if you wind yourself against tokens you could swap them out for something like Commencement of Festivities and Hour of Revelation. The former to delay the game till you can cast the latter. Some other pump spells will help againsy control so you can get damage in right away, Larger Than Life is solid. Impeccable Timing is good removal for aggro match ups too since it kills most of their early threats.
2 months ago
Drop 1 forest and 1 island and throw in 2 more of Shaper Apprentice. Your curve is super low, 22 lands will be plenty for most games. Standard has trouble dealing with flying so your vehicles are solid includes but you could probably drop them for Commencement of Festivities when aggro tries to alpha swing. If you choose to keep them Aether Hub is a solid include for the extra energy. Botanical Sanctum would be better than Woodland Stream if you can get them. Also Woodweaver's Puzzleknot for the sideboard against aggro, 6 life 6energy solid choice.
3 months ago
Probably the only way to get around Dispossess would be to side out several (or all) of your Pummelers after the first match. If you own a couple Aethersphere Harvester, you can leave the Trophy Mage in the main, or you can side out all 4x Pummelers and both Trophy Mages.
For your sideboard, I don't think Commencement of Festivities is worth the slots. I would include several Bristling Hydra since the hexproof can help counteract some of the removal you mentioned above. You could also look at Dive Down in the sideboard for some additional hexproof effects to save your Pummelers. Spell Pierce can also save you from removal, since we're talking turns 4 or 5 where your opponent likely won't have the extra mana.
Personnally, in my Temur Pummeler build, I found Rogue Refiner to be disappointing. 9 times out of 10 I would rather have a Trophy Mage, because if I want to draw a card, I would always want to draw a Pummeler. I would consider removing the four Refiners and replacing with a couple Bristling Hydra (with the remainder of the playset in the side), and also two more Trophy Mage.
4 months ago
This is pretty freaking hilarous. My only gripe is surviving until you get all ramped up... I feel like 2x more Commencement of Festivities would be nessesary to not die.
I also feel like they'd have a ton of nonland perms out by the time you cast a fat ass torment but Idk haven't been able to visualize this yet.