Charnelhoard Wurm


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Rare
Conflux Rare

Combos Browse all

Charnelhoard Wurm

Creature — Wurm


Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

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Charnelhoard Wurm Discussion

NarejED on prossh work in progress

1 month ago

I would drop your land count and add in some alternate mana sources. It will allow you to have quicker starts, and make you less vulnerable to land destruction like [armageddon].

Elvish Mystic, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Boreal Druid, and Elves of Deep Shadow are all quite cheap and worth using. Some slightly less budget options are Birds of Paradise, Deathrite Shaman, and Carpet of Flowers. I would drop about 2 lands for every 3 alternate sources you put in.

Since you're not wanting to go the Food Chain route, some good alternate win conditions are Xenagos, God of Revels and Atarka, World Render. Both allow Prossh to one-hit a player by sacrificing all six of his tokens.

Skullmulcher, Smothering Abomination, and Shamanic Revelation are all good sources of card advantage that play off Prossh's strategy.

Other budget goodstuff cards to have: Caustic Caterpillar, Vandalblast,Nature's Claim, Regrowth, Llanowar Wastes.

CUTS: Deepfire Elemental, Walker of the Grove, Charnelhoard Wurm, Sek'Kuar, Deathkeeper (most of your creatures will be tokens), Ogre Slumlord, Burn at the Stake, Acidic Slime, Hunted Troll, Deathrender.

clayperce on Is There a Recurison Engine ...

4 months ago

A few thoughts ...

AndCub on The Warrior of Many Traffic Tickets

7 months ago

What about Charnelhoard Wurm for a recursing Eternal witness

DrukenReaps on New to mtg and commander

9 months ago

commander rules remain the same whether 1v1 or multiplayer. is the best place for rules reference that i know. there are a number of cards that do something when they deal damage to a player which with saskia happens twice Charnelhoard Wurm, Hypnotic Specter, Abyssal Specter, Avenging Druid, Barbed Shocker, Shocker, Mana Skimmer, Nafs Asp, Odylic Wraith, Order of Yawgmoth, Soltari Visionary, Stigma Lasher, there are also some infect related cards but i dont know them since i dont like infect. also if you are interested in infinite combat turns Aggravated Assault and Hellkite Charger with Bear Umbra or Savage Ventmaw. not all the listed cards are necessarily what you want but all options are worth thinking about.

Steelspike on

9 months ago

Wow. First I would suggest getting your average CMC down to under 4.12 (which it currently sits).

Secondly, I would suggest more than one altar. Ashy's is great, but you need Phyrexian Altar, Carnage Altar, stuff like that.

I would also recommend Dragonspeaker Shaman if you're going to go dragon heavy.

Dragonmaster Outcast and Charnelhoard Wurm to get 5/5 dragons and the stuff you sac back from your graveyard.

Rakdos Riteknife for more funtime sac shenanigans.

Maybe Boundless Realms and Zendikar Resurgent for quite a bit of ramp, which you WILL need to cast all your big shit. Unless you run something like Cryptic Gateway

thejadejedi on Prossh's Gambit

1 year ago

You seem to have a bunch of cards here that are a bit lackluster when played in multiplayer. I would consider removing them for a few more combo pieces.

Akoum Firebird

Charnelhoard Wurm

Flame-Wreathed Phoenix


Hunted Troll

Sage of Ancient Lore  Flip

Soul Swallower

Curse of Shallow Graves

Phylactery Lich

Hua Tuo, Honored Physician

Liliana, the Last Hope


Chandra, Fire of Kaladesh  Flip

Summer Bloom - its not often you have FOUR lands in hand...

-cards that are good, but belong in your sideboard because they end up being dead draws in some matchups include:

Elephant Grass


Dark Sphere


What is the general outline of your deck? How does it function, how do you plan to win?

From what I understand, you want a few basic things included in the 99.

4-6 Free repeatable Sacrifice Engines (if you plan to go that way). I love Spawning Pit, makes tokens too!!
~7 Token makers to fuel your Sac Engines. Maybe try Avenger of Zendikar?
3-4+ Pump effects for your army (Beastmaster Ascension is lovely). 2-4 things that happen when you sacrafice a creature/one dies; Dictate of Erebos is great.
6-8 mana ramp spells. Cultivate, Kodama's Reach, & Druids' Repository are some of the best for your deck.
6+ draw. When you're playing a deck that is trying to reach 6+ mana, you will often be top decking by the time you hit turn 8. More cards means more options, more options means more wins. I.e. Harvester of Souls. 1-3 board wipes, because EDH is the go-big format and boards get full.
3-6 spot removal, because if you have no way to stop their game plan, their bomb combo will kill you.Tutors are ALWAYS welcome as they help the consistancy of your deck.

Other notables I would consider including Champion of Lambholt, Eternal Witness, Mikaeus, the Unhallowed, Sheoldred, Whispering One, Victimize...and that's all I have for now. Hope that helped man :)

If you struggle for more ideas, I reccomend looking at other Prosh decks and finding what they are doing and use some of their ideas. Talk to the ones who made the really good decks and ask why people use certian cards. Every playgroup is different, so the right answer for one person may not be the right answer for another...good luck!!


P.S. Having a detailed discription makes you more likely to get comments and feedback on your deck. And it makes the comments more precise because they are responding to something directly and not just a list of 99+1.

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