Charnelhoard Wurm

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Conflux (CON) Rare

Combos Browse all

Charnelhoard Wurm

Creature — Wurm

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C13

CON

Ebay

Recent Decks

Charnelhoard Wurm Discussion

DmUra21 on Dragons rampage

2 months ago

The cards I recommended over messenger were:

Awakening, Charnelhoard Wurm (which loses to Imperial Hellkite now that I know it exists), Moonveil Dragon, Scourge of Valkas, and lastly Thundermaw Hellkite.

djewell on Power Devour Pounding Hour

3 months ago

Sounds good! I have a few suggestions... this is always the hard part of deck building xD

Let's first go through and look at things that are not pertaining to your two win conditions, (Prossh or devour creatures)

We could take out Charnelhoard Wurm because it really doesn't help you out that much. All the creatures you sacrifice now (as opposed to the original deck list) are going to be tokens so you really don't need to much recursion. If a creature dies, just move along! Same thing with Hua Tuo, Honored Physician, Sek'Kuar, Deathkeeper (as far as the whole "you aren't sacrificing non tokens" thing)

maybe take out Endrek Sahr, Master Breeder, I just feel like you can do much much better with a token creation engine. The sacrifice thing kinda turns me off to it.

Hellkite Hatchling is a bit underwhelming for a devour creature.

Ophiomancer is a very fun card but is just slowing you down.

Shattergang Brothers is just not quite good imo. You aren't going to sacrifice anything else but a creature except on very rare occasion.

Quagmire Druid is not bad, but is a slot taken up in your deck. Keep it close by just in case you need more enchantment removal.

Smothering Abomination is good in a vacuum but I feel like if you get it out.. that you'll find its hard to have things to sacrifice at the beginning of your upkeep as you fuel devour and prossh.

Stronghold Assassin and Viscera Seer can come out if you're getting picky. They are good utility cards but if you're looking to cut fat out of the deck, they are viable options.

Foster I think is going to skip over some of your token producer cards.. and we don't want that happening xD

Vile Requiem is really really slow removal.

Hunter's Prowess because I think you are going to draw WAAAAAY too many cards off of that and not be able to hold on to them.

Also switch out the Borderland Ranger and put in a Caravan Vigil! That basically guarantees you an untapped land with all this token sacrificing that's going on.

NarejED on prossh work in progress

5 months ago

I would drop your land count and add in some alternate mana sources. It will allow you to have quicker starts, and make you less vulnerable to land destruction like [armageddon].

Elvish Mystic, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Boreal Druid, and Elves of Deep Shadow are all quite cheap and worth using. Some slightly less budget options are Birds of Paradise, Deathrite Shaman, and Carpet of Flowers. I would drop about 2 lands for every 3 alternate sources you put in.

Since you're not wanting to go the Food Chain route, some good alternate win conditions are Xenagos, God of Revels and Atarka, World Render. Both allow Prossh to one-hit a player by sacrificing all six of his tokens.

Skullmulcher, Smothering Abomination, and Shamanic Revelation are all good sources of card advantage that play off Prossh's strategy.

Other budget goodstuff cards to have: Caustic Caterpillar, Vandalblast,Nature's Claim, Regrowth, Llanowar Wastes.

CUTS: Deepfire Elemental, Walker of the Grove, Charnelhoard Wurm, Sek'Kuar, Deathkeeper (most of your creatures will be tokens), Ogre Slumlord, Burn at the Stake, Acidic Slime, Hunted Troll, Deathrender.

clayperce on Is There a Recurison Engine ...

8 months ago

theindigoeffect,
A few thoughts ...

AndCub on The Warrior of Many Traffic Tickets

11 months ago

What about Charnelhoard Wurm for a recursing Eternal witness

DrukenReaps on New to mtg and commander

1 year ago

commander rules remain the same whether 1v1 or multiplayer. http://mtgsalvation.gamepedia.com/Commander_(format) is the best place for rules reference that i know. there are a number of cards that do something when they deal damage to a player which with saskia happens twice Charnelhoard Wurm, Hypnotic Specter, Abyssal Specter, Avenging Druid, Barbed Shocker, Shocker, Mana Skimmer, Nafs Asp, Odylic Wraith, Order of Yawgmoth, Soltari Visionary, Stigma Lasher, there are also some infect related cards but i dont know them since i dont like infect. also if you are interested in infinite combat turns Aggravated Assault and Hellkite Charger with Bear Umbra or Savage Ventmaw. not all the listed cards are necessarily what you want but all options are worth thinking about.

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