Creature — Wurm
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
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Charnelhoard Wurm Discussion
1 month ago
From looking through MagicalHacker - List of All Recursion Cards, I found the following five cards:
1 month ago
A few thoughts ...
- Your best bet is probably Eternal Witness plus a recurring Flicker effect (like Venser, the Sojourner or Eldrazi Displacer) or a recurring return-to-hand effect (like Crystal Shard or many others). If you've only got 3-mana Walkers, Sun Titan works too.
- Alternately, you could use a one-time use card (like Yawgmoth's Will or Reap) and then recur that with Charmbreaker Devils.
- Another option: Mistveil Plains and Liliana Vess.
- Charnelhoard Wurm works too.
4 months ago
What about Charnelhoard Wurm for a recursing Eternal witness
6 months ago
commander rules remain the same whether 1v1 or multiplayer. http://mtgsalvation.gamepedia.com/Commander_(format) is the best place for rules reference that i know. there are a number of cards that do something when they deal damage to a player which with saskia happens twice Charnelhoard Wurm, Hypnotic Specter, Abyssal Specter, Avenging Druid, Barbed Shocker, Shocker, Mana Skimmer, Nafs Asp, Odylic Wraith, Order of Yawgmoth, Soltari Visionary, Stigma Lasher, there are also some infect related cards but i dont know them since i dont like infect. also if you are interested in infinite combat turns Aggravated Assault and Hellkite Charger with Bear Umbra or Savage Ventmaw. not all the listed cards are necessarily what you want but all options are worth thinking about.
6 months ago
Id take out the:
And put in:
6 months ago
Wow. First I would suggest getting your average CMC down to under 4.12 (which it currently sits).
I would also recommend Dragonspeaker Shaman if you're going to go dragon heavy.
Rakdos Riteknife for more funtime sac shenanigans.
9 months ago
You seem to have a bunch of cards here that are a bit lackluster when played in multiplayer. I would consider removing them for a few more combo pieces.
Summer Bloom - its not often you have FOUR lands in hand...
-cards that are good, but belong in your sideboard because they end up being dead draws in some matchups include:
What is the general outline of your deck? How does it function, how do you plan to win?
From what I understand, you want a few basic things included in the 99.
4-6 Free repeatable Sacrifice Engines (if you plan to go that way). I love Spawning Pit, makes tokens too!!
~7 Token makers to fuel your Sac Engines. Maybe try Avenger of Zendikar?
3-4+ Pump effects for your army (Beastmaster Ascension is lovely). 2-4 things that happen when you sacrafice a creature/one dies; Dictate of Erebos is great.
6-8 mana ramp spells. Cultivate, Kodama's Reach, & Druids' Repository are some of the best for your deck.
6+ draw. When you're playing a deck that is trying to reach 6+ mana, you will often be top decking by the time you hit turn 8. More cards means more options, more options means more wins. I.e. Harvester of Souls. 1-3 board wipes, because EDH is the go-big format and boards get full.
3-6 spot removal, because if you have no way to stop their game plan, their bomb combo will kill you.Tutors are ALWAYS welcome as they help the consistancy of your deck.
If you struggle for more ideas, I reccomend looking at other Prosh decks and finding what they are doing and use some of their ideas. Talk to the ones who made the really good decks and ask why people use certian cards. Every playgroup is different, so the right answer for one person may not be the right answer for another...good luck!!
P.S. Having a detailed discription makes you more likely to get comments and feedback on your deck. And it makes the comments more precise because they are responding to something directly and not just a list of 99+1.