|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Creature — Wurm
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Charnelhoard Wurm Discussion
7 months ago
"Other" Section Observations:
Burgeoning good card, but you have alot of multiple lands per turn cards
Constant Mists solid
Crop Rotation Unnecessary imo
Life / Death Can only use one spell, can prob find something that is more impactful to the deck
Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures
Sylvan Library V good card, excels if you maintain lifegain sub-strategy
Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy
Traverse the Outlands fantastic, can this be turned into a win condition?
Volcanic Offering fun af, but probably better options for the card slot
Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this
Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies
World Breaker kinda sucks for 7 mana
Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta
Exsanguinate Love it.
Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.
Some good creatures for this deck:
1 year ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.
1 year ago
The following cards may be of interest to you: Charnelhoard Wurm, Gleancrawler, Fleshbag Marauder, Sek'Kuar, Deathkeeper, Sakura-Tribe Elder, Caustic Caterpillar, Meren of Clan Nel Toth, Stalking Vengeance. Neat deck! Don't see Adun often. +1 from me
1 year ago
Quick couple of questions:If both Saskia the Unyielding and Charnelhoard Wurm are on the battlefield and you cast Chandra's Ignition, targeting Charnelhoard, could you stack the triggered abilities so Saskia's effect triggers before it dies to Chandra's Ignition?
And is it possible to get Saskia back from Charnelhoard's ability after Saskia dies to the Chandra's Ignition?
1 year ago
One of the primary reasons I built this deck, on top of wanting to give Wurm Tribal a shot, was because Charnelhoard Wurm is a personal pet card of mine. I love the interaction you pointed out between it and Chandra's Ignition, and will definitely try to find room for it. I'm also glad that I'm not the only one crazy enough to try Wurms with Saskia.
1 year ago
Wurms have been around since Alpha, but no we get a SECOND frog legend. Ugh. I also play Saskia Wurms (http://tappedout.net/mtg-decks/super-sick-wurms/). One card I'm running I don't see here is Chandra's Ignition. This card (along with Soul's Fire) basically mean your Charnelhoard Wurm can burn out players or every other creature at the table as often as you can afford (and you get back extra cards with more opponents!). That combo is what pushed me to include and not just run Trostani as Commander.
Hunting Grounds is a nice card in your list I hadn't considered.
1 year ago
Oh, I already tried all of those except Deus of Calamity (cause I wanna keep some friends, LD is a bitch) and took 'em out. Triple coloured mana is really bad in a 4C deck (for me, at least, I had True Conviction dead in hand too many times) and Charnelhoard Wurm turned out too expensive mana-wise, so I never played it. All good cards definitely, but didn't work for me. Overwhelming Stampede-like effects was also something I used to do here but replaced eventually with other cards with repetitional use.
I'm still intrigued in replacing Ultimatas with your first two suggestions though.... Maybe I'll look around for them.
1 year ago
You're the best man to decide whether they are worth swapping out parts for. They became very powerful centerpieces of my own Saskia deck, so I thought I'd drop them. I would definitely consider swapping out the Ultimata for something for consistent, like True Conviction.
Also, for taking advantage of Saskia's ability, you could look for cards which have a specific effect on "Whenever it deals damage to a player" (as opposed to combat damage). Examples I ended up including in my own list are Charnelhoard Wurm and Deus of Calamity.
Charnelhoard Wurm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%