Charnelhoard Wurm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Rare
Conflux Rare

Combos Browse all

Charnelhoard Wurm

Creature — Wurm


Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $1.5 Foil


Have (5) DHermos , Swamy , pskinn01 , rockleemyhero , GoldGhost012
Want (0)

Recent Decks

Load more

Charnelhoard Wurm Discussion

clayperce on Is There a Recurison Engine ...

2 weeks ago

A few thoughts ...

AndCub on The Warrior of Many Traffic Tickets

3 months ago

What about Charnelhoard Wurm for a recursing Eternal witness

Bhaal666 on New to mtg and commander

5 months ago

commander rules remain the same whether 1v1 or multiplayer. is the best place for rules reference that i know. there are a number of cards that do something when they deal damage to a player which with saskia happens twice Charnelhoard Wurm, Hypnotic Specter, Abyssal Specter, Avenging Druid, Barbed Shocker, Shocker, Mana Skimmer, Nafs Asp, Odylic Wraith, Order of Yawgmoth, Soltari Visionary, Stigma Lasher, there are also some infect related cards but i dont know them since i dont like infect. also if you are interested in infinite combat turns Aggravated Assault and Hellkite Charger with Bear Umbra or Savage Ventmaw. not all the listed cards are necessarily what you want but all options are worth thinking about.

Steelspike on

5 months ago

Wow. First I would suggest getting your average CMC down to under 4.12 (which it currently sits).

Secondly, I would suggest more than one altar. Ashy's is great, but you need Phyrexian Altar, Carnage Altar, stuff like that.

I would also recommend Dragonspeaker Shaman if you're going to go dragon heavy.

Dragonmaster Outcast and Charnelhoard Wurm to get 5/5 dragons and the stuff you sac back from your graveyard.

Rakdos Riteknife for more funtime sac shenanigans.

Maybe Boundless Realms and Zendikar Resurgent for quite a bit of ramp, which you WILL need to cast all your big shit. Unless you run something like Cryptic Gateway

thejadejedi on Prossh's Gambit

8 months ago

You seem to have a bunch of cards here that are a bit lackluster when played in multiplayer. I would consider removing them for a few more combo pieces.

Akoum Firebird

Charnelhoard Wurm

Flame-Wreathed Phoenix


Hunted Troll

Sage of Ancient Lore  Flip

Soul Swallower

Curse of Shallow Graves

Phylactery Lich

Hua Tuo, Honored Physician

Liliana, the Last Hope


Chandra, Fire of Kaladesh  Flip

Summer Bloom - its not often you have FOUR lands in hand...

-cards that are good, but belong in your sideboard because they end up being dead draws in some matchups include:

Elephant Grass


Dark Sphere


What is the general outline of your deck? How does it function, how do you plan to win?

From what I understand, you want a few basic things included in the 99.

4-6 Free repeatable Sacrifice Engines (if you plan to go that way). I love Spawning Pit, makes tokens too!!
~7 Token makers to fuel your Sac Engines. Maybe try Avenger of Zendikar?
3-4+ Pump effects for your army (Beastmaster Ascension is lovely). 2-4 things that happen when you sacrafice a creature/one dies; Dictate of Erebos is great.
6-8 mana ramp spells. Cultivate, Kodama's Reach, & Druids' Repository are some of the best for your deck.
6+ draw. When you're playing a deck that is trying to reach 6+ mana, you will often be top decking by the time you hit turn 8. More cards means more options, more options means more wins. I.e. Harvester of Souls. 1-3 board wipes, because EDH is the go-big format and boards get full.
3-6 spot removal, because if you have no way to stop their game plan, their bomb combo will kill you.Tutors are ALWAYS welcome as they help the consistancy of your deck.

Other notables I would consider including Champion of Lambholt, Eternal Witness, Mikaeus, the Unhallowed, Sheoldred, Whispering One, Victimize...and that's all I have for now. Hope that helped man :)

If you struggle for more ideas, I reccomend looking at other Prosh decks and finding what they are doing and use some of their ideas. Talk to the ones who made the really good decks and ask why people use certian cards. Every playgroup is different, so the right answer for one person may not be the right answer for another...good luck!!


P.S. Having a detailed discription makes you more likely to get comments and feedback on your deck. And it makes the comments more precise because they are responding to something directly and not just a list of 99+1.

Americanfury on

10 months ago


Ezuri, Claw of ProgressAlso blue could let you run counter magic.

Mazirek, Kraul Death PriestCharnelhoard Wurm


Kamahl, Fist of Krosa

Triumph of the Hordes

You could run this so you can sneak in a victory turn 4.